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Re: Fight Dirty?
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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Re: Fight Dirty?
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[ May 05, 2003, 21:37: Message edited by: oleg ] |
Re: Fight Dirty?
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Re: Fight Dirty?
If you are playing unmodded use fighters. I've never played PBW, but unmodded fighters are really, really mean.
Six carriers with a full complement of fighters should send his fleet to the bottom of the galactic sea. Don't forget to include in your fleet enough minesweepers to clear the way ahead of you. Also, don't waste more money in satellites, fighters are more cost efficient for warp point defense. Research fighters all the way up and cloaking, so you get some stealth carriers into his territory. Still, sooner or later he is going to get his main fleet together and drop it on you. When that happens make sure you don't let your ships be taken one by one. Park your fleet on the most valuable planet on the system the battle happens so you can bring your weapons platform to bear, add some mines on top of your fleet if possible, transport all weapons platform, troops and fighters avaliable on the system to this planet, and don't lose your patience when he glass the other colonies. If he is a newbie he will fall for it. He will not dare to leave your fleet behind unblooded. |
Re: Fight Dirty?
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I agree though, fighters scare me. A mix of small rocket-equipped fighters sent to hunt bigger ships and a pack or two of SDU3s sent to hunt enemy fighters and smaller ships. Damn does that make a lot of dead metal in the simulator. Sats don't need supply though, which is a very nice bonus in my book. Mines too. I find that combined arms is the way to go. After I get stealth and AS I'll go for bigger fighters. |
Re: Fight Dirty?
Build only "DUC 3" fighters. Those rockets can only fire once per battle.
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Re: Fight Dirty?
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It really demoralizes the other guy. That's why I mix it up. |
Re: Fight Dirty?
If you can pull it off and take out his WP fleet, it would be nice to have troops and transports ready to capture some choice worlds from his empire. Of course, if your economy is already strained, you might have to settle for glassing and recolonizing the worlds.
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Re: Fight Dirty?
Sounds like you've got some good suggestions already, but I wanted to point out one thing.
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Geoschmo |
Re: Fight Dirty?
"Build only "DUC 3" fighters. Those rockets can only fire once per battle."
The greater damage over time of the DUC3s is canceled out by the way fighters die- in droves. Especially if the enemy is using PD, you may only GET one shot. EDIT Rocket pods III: 100 damage, 6 kT DUC 3: 15 damage, 3 kt 30 damage vs 100 per shot..the DUC fighters have to fire for four rounds before they overcome the instant kill advantage of the fighters. 100 fighters, the enemy can kill..lets say 10 per turn, constant. rocket pods: turn 1, 10000 damage turn 2-30: run away DUCs: turn 1, 3000 damage turn 2, 2700 damage turn 3, 2400 damage turn 4, 2100 damage turn 5, 1800 damage turn 6, 1500 damage turn 7, 1200 damage turn 8, 900 damage turn 9, 600 damage turn 10,300 damage turn 11, 0 total: 10000 rocket pod 16500 DUC3 so you gain 6500 damage..and loose all your fighters. The rocket pods would probably loose only a few fighters, since they run away. [ May 06, 2003, 00:14: Message edited by: Phoenix-D ] |
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