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-   -   The SEIV Code Reloaded - UPLOADED! (http://forum.shrapnelgames.com/showthread.php?t=9457)

General Woundwort May 20th, 2003 01:00 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
The New (and newly corrected) SEIV Code has arrived!

The SEIV Code

Please double-check this with your posted codes - there are a few (admittedly minor) changes in the final rendition.

G.W.

[ May 20, 2003, 09:49: Message edited by: General Woundwort ]

dogscoff May 20th, 2003 01:06 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
Erax: Yeah, L++ fits, but if you think you deserve it you can always award yourself L+++ or even L*, even if the descriptions don't fit exactly. This isn't an exact science, you know.

Or, you could just leave out the whole L question enayway, since it has been mostly superceded by Se.

Taera May 20th, 2003 02:35 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
here we go http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron May 20th, 2003 05:35 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
You missed Ultimate Strategies Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif

Should this have 2 or 3 *?

Rp***
His Most Feared and Exalted Imperial Excellency has begun referring to himself in the third person.

[ May 20, 2003, 04:40: Message edited by: Imperator Fyron ]

dogscoff May 20th, 2003 10:06 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
Fyron - it used to be Rp*3. Actually I think things like that ought to be included for the sake of backwards-compatibility.

General Woundwort May 20th, 2003 10:41 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
Quote:

Originally posted by Imperator Fyron:
You missed Ultimate Strategies Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm... OK, perhaps I did. But I had this thing posted for almost a week asking for comments and suggestions. Why did you wait until after I coded the bLasted thing to tell me? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

OK, OK, I am not unreasonable. I'll add it in.

MpG Ultimate Strategies Mod

Looks like I have to fix the Rp*3 thing as well. We must make proper reference to His Most Feared and Exalted Imperial Excellency, musn't we? http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 20, 2003, 09:46: Message edited by: General Woundwort ]

General Woundwort May 20th, 2003 10:52 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
The New (and newly corrected) SEIV Code has arrived!

The SEIV Code

This is the corrected Version.

I missed doing my Mediocrity turn this morning to get this done. If you guys keep me busy with this much more, you'll have to answer to Geoschmo... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

dogscoff May 20th, 2003 11:43 AM

Re: The SEIV Code Reloaded - UPLOADED!
 
Thanks General, I'll upload it tonight.

I've tidied up one or two typoes (from my text- I didn't find any in what you've written) and re-included the Sd and T questions for the sake of backwards compatibility, although they have now been relegated to the "legacy" section. I also re-included the "quick access" list at the top of the page.

[ May 20, 2003, 10:45: Message edited by: dogscoff ]

trooper May 20th, 2003 02:01 PM

Re: The SEIV Code Reloaded - UPLOADED!
 
Is there really many people here crazy enough to decrypt this code ? I'm wondering... http://forum.shrapnelgames.com/image...s/confused.gif

General Woundwort May 20th, 2003 02:19 PM

Re: The SEIV Code Reloaded - UPLOADED!
 
Quote:

Originally posted by trooper:
Is there really many people here crazy enough to decrypt this code ? I'm wondering... http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="Verdana, Helvetica, sans-serif">This is a rhetorical question, right? http://forum.shrapnelgames.com/images/icons/icon12.gif

If we're crazy enough to play this game...

crazy enough to make shipsets for it...

crazy enough to mod it...

why not Code it? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

[ May 21, 2003, 00:37: Message edited by: General Woundwort ]


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