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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
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Really, though, the problem with ganging up on everyone who chose Bezerker is that, in a competitive game, that generally means two-thirds of the other players... |
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Personally, TEAL there is nothing more pathetic than a suck. And so far you have lived up the that title very well in this game. http://forum.shrapnelgames.com/images/icons/icon10.gif
[ July 23, 2003, 00:51: Message edited by: kingdom ] |
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
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Sure no trait is all powerful in a multiplayer game. My point was that all other things being equal having bezerker with maxed aggressiveness/defense is much better than the alternatives. Things are never equal ("no admiral in his right mind goes out picking a fair fight"). Personally I believe (although I can never know for sure). I would have done exactly the same thing I did in our game if you had any other racial traits/empire set up. You were number 1 in the game and easily walking over your current enemy and seemed to be pursuing a strategy of "divide and conquer" very effectively. One of those four people you were in a long standing war with that started long before I got involved. I actually only approached one other player with a proposal to ally against you (the number one player) and the final player jumped on the bandwagon once they saw the way the wind was blowing. I wasn't going to turn them down.... In short, I think this discussion is getting a little mixed up in the particulars of one game. Which I am happy to discuss. But trying to say anything about Bezerker because of it is a little hard. |
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
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I think the berzerker stat is also only really usfull early in the game. later when everyones ships are fully trained with sensors and ECM it has less of an impact. (ie my berzerker status is have little impact of our Last few battles http://forum.shrapnelgames.com/images/icons/icon9.gif ) |
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Actually I mostly agree with you. Especially for multiplayer games where anything that paints a target on your own forehead must be very carefully considered as I have learned when trying to play a religious race. My views on this issue have changed somewhat over time as I have gained more experience.
I also think that training is way more important than Bezerker. This whole thread started with my questions about other "strategies" remember? As SEIV works now Direct Fire weapons are the only thing that really works well. Bezerker and training are correspondingly quite important (although perhaps not all important). Ramming could work well even unmodded if the ramming targets issue was resolved (it stopped your first advance). But as it is now it is too easily countered by your opponent just putting a non-combat ship that is one hull size bigger than your combat vessels into his fleet. I bet this was never really playtested as the designers probably didn't really think people would use ramming that much. |
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Yup clearly training is extremely important. I would say the reason one empire in our game is virtually gone is due almost entirely to his ships lack of training. He actually had technically superior ships and in several battles even had more ships but got wipped out because my ships were all trained to the max.
I usually consider my ships incomplete untill trained to 20 percent. Of course this becomes hard to maintain as the pressure builds to get ships to the front. http://forum.shrapnelgames.com/images/icons/icon9.gif |
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