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Re: Highliner Mod - 1.04b - PBW Observations & Patch
The AI changes are coming along faster than anticipated, but there's still a ways to go...
CURRENT STATUS Data files - 99% completed (pending proofread) AI/race files - 15% (default AI in work - then conVersion of all 20 races http://forum.shrapnelgames.com/image...s/rolleyes.gif ) Image files - 100% EDIT - Also, this marks my official promotion as Sergeant. I actually passed it this morning, but I still had to sew my third stripe on. http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 15, 2003, 21:45: Message edited by: General Woundwort ] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
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[ June 15, 2003, 23:27: Message edited by: Imperator Fyron ] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
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Thanks for the input. I know I'm plowing ground that has been plowed before, and I appreciate the insights from the more experienced. |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
[Surfs by NASY for an update.
Reads what happened to CPT Kwok. http://forum.shrapnelgames.com/images/icons/shock.gif Comes back to forums and reads ST Mod thread. http://forum.shrapnelgames.com/images/icons/icon9.gif Turns slightly pale. http://forum.shrapnelgames.com/images/icons/shock.gif Digs up zipdiscs and starts backing up the Highliner files like there's no tomorrow...] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
what?
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
The default AI changes are done - and I hope that they will make the single-player Version at least tolerable until more experienced players can give their input.
CURRENT STATUS Data files - 100% completed (but still mulling over how to tweak Torpedoes) AI/race files - 20% (default AI done http://forum.shrapnelgames.com/images/icons/icon10.gif - now comes converting all 20 stock races http://forum.shrapnelgames.com/image...s/rolleyes.gif ) Image files - 100% |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
All the beacons of our worlds are lit up in celebration! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif The data file changes are done, the AI's have been updated, and the game open has been run without any nasty error Messages cropping up! Now comes the acid test - a series of trial runs to Last at least through this weekend to test game play, AI adaptation, and search for any lurking bugs. Further progress reports will be posted as the Highliner Mod comes to life.
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
make torpedoes large, inacurate and powerfull.
my $0.02 |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Will there be an open Beta test? Can Taz play too?? http://forum.shrapnelgames.com/image...s/confused.gif
Come-on... You don't want to see a grown Taz beg... I mean you really DON'T!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
There is method to my madness. If my hard drive fails, I will lost at most a few minor changes to Adamant. http://forum.shrapnelgames.com/images/icons/icon12.gif
*begins dicing onions right next to Taz* [ June 19, 2003, 08:03: Message edited by: Imperator Fyron ] |
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