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Re: Is "BattleCruiser" a relative size? -- discussion
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Re: Is "BattleCruiser" a relative size? -- discussion
The best way to protect ships from aircraft is with other aircraft. In SE4, a similar maxim would be 'fight fighters with fighters' but that sounds silly. It'd make carriers more powerful if fighters were better at killing fighters and point-defence systems were much weaker (amongst other things).
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Plus I'd like to see the armour system revamped... Quote:
Out of interest, do people like to build carriers with the largest cargo space/fighter launching capacity possible or do you like to use some space for defences? Quote:
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A team actually discovered the wreck recently (they also had to re-discover the Bismarck as Ballard won't tell anyone where he found her) but couldn't offer any clues to her loss other than that both main magazines had exploded, ripping the ship into three pieces. Whether the fatal shell penetrated the belt or deck will probably never be known. |
Re: Is "BattleCruiser" a relative size? -- discussion
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You can launch Seekers from Fighters, can't you? I don't think the un-modded game does this... Anyway, I think the important thing, for both the fighters and the torpedoes, is to get rid of the PDC. That thing completely overpowers Fighters, Seekers, Drones, Sats, all Units I guess. |
Re: Is "BattleCruiser" a relative size? -- discussion
Yes, fighters can launch seekers, although there are no such weapons in the basic game. The Crossover Mod does this with proton torpedoes and concussion missiles from Star Wars. Fighter-launched seekers behave just like ship-launched seekers during combat. You just have to be careful when modding them in because a stack of fighters with multiple launchers per fighter can fire off a HUGE stack of seekers !
I'd prefer it if PDCs were kept, but toned down (less range or less damage, perhaps). Fighter-mounted seekers will also go a long ways towards overloading enemy PDCs and reducing fighter losses. |
Re: Is "BattleCruiser" a relative size? -- discussion
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Re: Is "BattleCruiser" a relative size? -- discussion
My opinion only, In hotseat or sp against the AI, other weapons besides PD's can be used against ftrs both in unmodded and modded. My opinion is to take this ability away and only let PD's be used against ftrs. In strategic combat I'm don't think these other weapons fire on ftrs, but if they still do, then ftrs become basically useless in later parts of a game, They can't get in close enough to fire.
just some ideas Mac |
Re: Is "BattleCruiser" a relative size? -- discussion
I've have looked at the data files for Proportions mod, but I have never played in it. I'll have to study it's Ship vs. Fighter combat in detail.
Chef Engineer Erax: If PDGs were kept as they are in unmodded SE IV, how strong would this Torpedo have to be to make a difference? Wanderer: I've been leaning toward Fighter vs. Fighter as the ideal counter-fighter solution. Probably because I've seen enough of PDG vs. Fighter in unmodded SE IV. |
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Re: Is "BattleCruiser" a relative size? -- discussion *DELETED*
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