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Re: Computer Combat ?
I like the idea of making the Talisman make ships easier to hit. Or make the thing terribly expensive, as that will inflict cost during construction but also cost during usage.
Hell, you could make the thing make every ship in the fleet easier to hit, every ship in the system if you wanted to. It is possible to penalize the Talisman, but will that ever balance it? |
Re: Computer Combat ?
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Even so I check my pockets just to be sure... http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
Re: Computer Combat ?
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Even so I check my pockets just to be sure... http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's nothing to the hazards of my occupation - it involves 600MHz NMR spectrometer. Any kind of magnetic media inside 1.5m is erased. My bank should charge me extra for all credit cards it had to replace http://forum.shrapnelgames.com/images/icons/icon7.gif And yes, I once had to reload some Atrocities' shipsets because I had the Zipdisk with me while loading samples http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Computer Combat ?
Well it is just a magnetized piece of metal after all. Why would water damage that? http://forum.shrapnelgames.com/images/icons/icon7.gif
Loser, no. It is not really possible to ever truly balance a 100% guarantee. |
Re: Computer Combat ?
Fyron, if everyone else had a to-hit of 99%, the Talisman wouldn't be unbalanced. 1%. Whoopdido. It is possible to balance, just tricky (since the nastier the opponents ECM, the better the Talisman gets in comparison to combat sensors)
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Re: Computer Combat ?
Make it bigger. Around 200 kT, off the top of my head. That way you trade weapon space for that 100% chance to hit.
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Re: Computer Combat ?
Or better, make it a mount so that you do not get every advantage. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Computer Combat ?
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The scenario where everyone has a 99% to hit is technically balanced, but is a very bad situation to set up as it makes the game even more of a statistical calculation instead of having random chance as a factor. |
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