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Re: Modding Limitations: Things needed for Next Patch
Make the ability
"Change Bad Intelligence Chance - System" - which is used in the fate shrine - finally effective. I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional. [ July 08, 2003, 09:52: Message edited by: Q ] |
Re: Modding Limitations: Things needed for Next Patch
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod. Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component.
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[ July 08, 2003, 13:39: Message edited by: Loser ] |
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[ July 08, 2003, 16:14: Message edited by: Q ] |
Re: Modding Limitations: Things needed for Next Patch
I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
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Re: Modding Limitations: Things needed for Next Patch
Make the range and rate matter in Troop combat.
Make the interface more modifyable. Hot keys? |
Re: Modding Limitations: Things needed for Next Patch
In the RacialTraits.txt there's a line to add a picture to a certain trait. It isn't operational, I would like to see that work.
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