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-   -   Modding Limitations: Things needed for Next Patch (http://forum.shrapnelgames.com/showthread.php?t=9795)

Q July 8th, 2003 10:51 AM

Re: Modding Limitations: Things needed for Next Patch
 
Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.

[ July 08, 2003, 09:52: Message edited by: Q ]

TNZ July 8th, 2003 11:35 AM

Re: Modding Limitations: Things needed for Next Patch
 
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod. Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component.

Atrocities July 8th, 2003 12:17 PM

Re: Modding Limitations: Things needed for Next Patch
 
Quote:

Originally posted by Q:
Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.

<font size="2" face="Verdana, Helvetica, sans-serif">OH HELL YES! This would be a great fix! Thanks for reminding me about it. I cannot believe I forgot about it.

General Woundwort July 8th, 2003 02:16 PM

Re: Modding Limitations: Things needed for Next Patch
 
Quote:

Originally posted by Loser:
Make the range and rate matter in Troop combat.
<font size="2" face="Verdana, Helvetica, sans-serif">I think this is hard-coded into the game and can't be modded.

Quote:

Make the interface more modifyable.
<font size="2" face="Verdana, Helvetica, sans-serif">Same deal, but I highly sympathize. I tried to do a "STNG" interface and had to throw in the towel - the way the interface uses the BMP files defies logical comprehension. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Quote:

Hot keys?
<font size="2" face="Verdana, Helvetica, sans-serif">I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.

Loser July 8th, 2003 02:38 PM

Re: Modding Limitations: Things needed for Next Patch
 
Quote:

Originally posted by General Woundwort:
I think this is hard-coded into the game and can't be modded.
<font size="2" face="Verdana, Helvetica, sans-serif">I believe this thread is abotu things we would like chagned in the next patch (hard coded) so that we can better mod the game.
Quote:

Originally posted by General Woundwort:
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
<font size="2" face="Verdana, Helvetica, sans-serif">It is that "way to program more of them" that I really want, but I'd like more of them added to the game anyway.

[ July 08, 2003, 13:39: Message edited by: Loser ]

Q July 8th, 2003 05:08 PM

Re: Modding Limitations: Things needed for Next Patch
 
Quote:

Originally posted by TNZ:
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod.
<font size="2" face="Verdana, Helvetica, sans-serif">I don't think you need 20 races. If you want to play with 10 only but use the "add random computer player" feature in the game set-up you only have to edit the corresponding numbers in the settings.txt file.

Quote:

Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component.
<font size="2" face="Verdana, Helvetica, sans-serif">That would be indeed great! Just leave the original possibility to call for a ability but add the alternative to call for a specific component name in the design file. MM added a very similar possibility for the construction file so I believe this could be done.

[ July 08, 2003, 16:14: Message edited by: Q ]

Timstone July 8th, 2003 05:46 PM

Re: Modding Limitations: Things needed for Next Patch
 
I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.

Q July 8th, 2003 06:04 PM

Re: Modding Limitations: Things needed for Next Patch
 
Quote:

Originally posted by Timstone:
I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
<font size="2" face="Verdana, Helvetica, sans-serif">Oh yes I agree whole-hearted!

Loser July 9th, 2003 01:49 AM

Re: Modding Limitations: Things needed for Next Patch
 
Make the range and rate matter in Troop combat.

Make the interface more modifyable.

Hot keys?

Timstone July 10th, 2003 11:27 AM

Re: Modding Limitations: Things needed for Next Patch
 
In the RacialTraits.txt there's a line to add a picture to a certain trait. It isn't operational, I would like to see that work.


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