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-   -   PBW : BETA TEST Highliner Mod (http://forum.shrapnelgames.com/showthread.php?t=9940)

mottlee July 23rd, 2003 01:08 AM

Re: PBW : BETA TEST Highliner Mod
 
Quote:

Originally posted by General Woundwort:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?

<font size="2" face="Verdana, Helvetica, sans-serif">That file was not altered. It should still be in the main game's ai folder, and still be usable.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it uses the main one then I can "rename/delete" the ones in the mod folder?!

General Woundwort July 23rd, 2003 02:15 AM

Re: PBW : BETA TEST Highliner Mod
 
Let me look over my zipfile and see if I put any bad files into it. Please standby...

General Woundwort July 23rd, 2003 02:37 AM

Re: PBW : BETA TEST Highliner Mod
 
I looked at my template copy of the 1.04 zipfile and it looks OK. I don't know what the problem with the other files (politics, speech, etc) is, or why it's coming up.

And what is the "ding" you're refering to?

Ed Kolis July 23rd, 2003 02:44 AM

Re: PBW : BETA TEST Highliner Mod
 
To turn off the ding, copy the contents of the SE4\sounds directory (including the SE4\sounds\new directory) into the SE4\highliner\sounds directory - what's happening is the game's looking for the sound files in the mod directory (because a sounds directory exists under the mod directory) but it can't find them so it uses the windows default ding. Maybe if there's another SE4 patch the game will look in the default directory too, like with pictures...

General Woundwort July 23rd, 2003 10:44 AM

Re: PBW : BETA TEST Highliner Mod
 
There must be something amiss here, because I am running my copy of my Highliner Mod at home, and it runs just fine. I'll run another test this afternoon and see what I can find out...

General Woundwort July 23rd, 2003 12:17 PM

Re: PBW : BETA TEST Highliner Mod
 
I ran a test this morning, and I think I may have the solution.

Did you patch the base game to 1.84 before loading the Mod? I didn't in my test, and I got all the errors you've mentioned.

mottlee July 23rd, 2003 06:26 PM

Re: PBW : BETA TEST Highliner Mod
 
Yup I did the patch first

General Woundwort July 23rd, 2003 11:21 PM

Re: PBW : BETA TEST Highliner Mod
 
OK, I'm stumped. I've tried doing a reload of my zip, and I'm now getting the same errors that Motlee is reporting. Has anybody else in the game loaded their zips yet? Are you having any problems? What on earth did I do wrong with this latest Version?

Ed Kolis July 24th, 2003 05:02 AM

Re: PBW : BETA TEST Highliner Mod
 
Loaded what zips? http://forum.shrapnelgames.com/image...s/confused.gif

General Woundwort July 24th, 2003 12:34 PM

Re: PBW : BETA TEST Highliner Mod
 
The zipfile that contains my mod, found at the website linked in my sig.

That is, if that darn zipfile is set up correctly, which I am beginning to think may not be the case...


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