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-   -   RTH has filled all slots; discuss the game here! (http://forum.shrapnelgames.com/showthread.php?t=11211)

Electrum March 5th, 2004 12:34 AM

Re: RTH has filled all slots; discuss the game here!
 
I just downloaded next turn. AI messed up my turn. did anyone else experience this? Any chance of re-running the turn?

Spoo March 5th, 2004 07:54 AM

Re: RTH has filled all slots; discuss the game here!
 
My turn ran fine.

Karibu March 5th, 2004 09:46 AM

Re: RTH has filled all slots; discuss the game here!
 
Mine run also fine. Seems that there was some mistakes with 2 players when they created empires and at least one player didin't succeed to make his turn, so perhaps it would be most simple thing to start over? There is one executed turn back, so it is not too late to do it and everybody would be happy. Well, it is totally same for me. I am happy whatever is decision.

tesco samoa March 5th, 2004 01:46 PM

Re: RTH has filled all slots; discuss the game here!
 
I do not mind either... That way the two empires get fixed

Ragnarok March 6th, 2004 02:59 AM

Re: RTH has filled all slots; discuss the game here!
 
Ok, I guess we will restart. I will post a news item stating this for the 2 players to fix their empires and send to me.

I should've known small problems like this would've creeped in. http://forum.shrapnelgames.com/images/icons/icon7.gif

Electrum March 6th, 2004 01:26 PM

Re: RTH has filled all slots; discuss the game here!
 
Any word on the restart?

Ragnarok March 6th, 2004 08:02 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Electrum:
Any word on the restart?
<font size="2" face="sans-serif, arial, verdana">Finally got the .emp files to work for me. They were corrupted and giving me fits. I had to download them like 3 times each to work. But we will be starting in about 20 minutes...

Cirvol March 7th, 2004 08:00 PM

Re: RTH has filled all slots; discuss the game here!
 
ok, so you dont need me to redo my empire right?

i thought it was ok - its weird that you had so much of a problem getting it downloaded 'clean'

in any case - we're good to go now i hope?

let the games begin? http://forum.shrapnelgames.com/images/icons/tongue.gif

Electrum March 7th, 2004 11:58 PM

Re: RTH has filled all slots; discuss the game here!
 
Just did the 2nd new turn & everything is smooth. Ragnarok you receive an official Electrum At-ta-Boy! http://forum.shrapnelgames.com/images/icons/icon10.gif
Not that it's worth anything http://forum.shrapnelgames.com/image...s/rolleyes.gif

Ragnarok March 8th, 2004 03:04 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Electrum:
Just did the 2nd new turn & everything is smooth. Ragnarok you receive an official Electrum At-ta-Boy! http://forum.shrapnelgames.com/images/icons/icon10.gif
Not that it's worth anything http://forum.shrapnelgames.com/image...s/rolleyes.gif

<font size="2" face="sans-serif, arial, verdana">Wow, I guess I am honored. http://forum.shrapnelgames.com/images/icons/icon7.gif
But I'm glad everything is finally running smooth. IT is always a trick trying to get the first turn on a game to run without any glitches. At least for me anyways. http://forum.shrapnelgames.com/images/icons/icon7.gif

Spoo March 9th, 2004 07:19 AM

Re: RTH has filled all slots; discuss the game here!
 
Ragnarok, could you post (or email) a link to the new map? Thanks.

Karibu March 9th, 2004 05:41 PM

Re: RTH has filled all slots; discuss the game here!
 
By the way, I haven't seen the new map (except the systems I started in). I am unaware if any other RTH player has seen it, so would it not give Spoo advantage over other races? Also because ancient trait is Banned in our game. If I am mistaken, I apologise.

primitive March 9th, 2004 05:48 PM

Re: RTH has filled all slots; discuss the game here!
 
Since all systems are more or less alike and most of the the warppoints will be moved in a few turns, there is really not much use in seeing the map at all http://forum.shrapnelgames.com/images/icons/icon12.gif

Karibu March 9th, 2004 06:14 PM

Re: RTH has filled all slots; discuss the game here!
 
Then why was ancient Banned?

tesco samoa March 9th, 2004 06:18 PM

Re: RTH has filled all slots; discuss the game here!
 
it would also take away from the fun of opening a warp point to an emtpy transit system... instead of someones home system. Only the game admin knows the final lay out of these... If he studied the map very well... There is an old copy of the map back a few pages in this thread... But it will ruin your game...

Ragnarok March 9th, 2004 06:48 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
If he studied the map very well... There is an old copy of the map back a few pages in this thread... But it will ruin your game...
<font size="2" face="sans-serif, arial, verdana">You're right, the admin (me) could easily learn the layout of the map if I study it and everything. But I assure you, I will not do such a thing to compremise the integrity of this game. BUt as Tesco said, there is an older Version of the map early in this thread. Only things change is the bottom left cluster is not there and some empty systems have been removed.

primitive March 9th, 2004 08:28 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Karibu:
Then why was ancient Banned?
<font size="2" face="sans-serif, arial, verdana">Ancient can see the new warppoints, ringworlds and converted atmospheres gaining valuable intel on the state of the game.

Also the Ancient player would be able to do the open/warp/attack/close move in one turn.

Karibu March 9th, 2004 08:56 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by primitive:
Ancient can see the new warppoints, ringworlds and converted atmospheres gaining valuable intel on the state of the game.

Also the Ancient player would be able to do the open/warp/attack/close move in one turn.

<font size="2" face="sans-serif, arial, verdana">Okay, I didin't know that ancient race has knowledge of changed waarp points, etc. changing information after game starts.

btw. You don't have to be ancient to open/warp/attack in the same turn. I have done it and all you need is to know the locations of planets in system you are attacking. This knowledge you usually get before you attack. Except in this game because ancient was Banned but on the other hand, the map is reachable for everyone.

Ragnarok March 10th, 2004 02:46 AM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Spoo:
Ragnarok, could you post (or email) a link to the new map? Thanks.
<font size="2" face="sans-serif, arial, verdana">Yeah, I will do that this evening when I get home. I thought I had a copy of the map at work but I do not.

tesco samoa March 10th, 2004 07:01 PM

Re: RTH has filled all slots; discuss the game here!
 
game update. I have built stuff... http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok March 10th, 2004 07:12 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
game update. I have built stuff... http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif That was a very detailed game update. Please, keep it coming.

narf poit chez BOOM March 10th, 2004 09:05 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tesco samoa:
game update. I have built stuff... http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif That was a very detailed game update. Please, keep it coming. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">game update? for all i know, he could be talking about a popsicle-stick house. http://forum.shrapnelgames.com/images/icons/icon10.gif

i mean, some people could call that a game.

[ March 10, 2004, 20:58: Message edited by: narf poit chez BOOM ]

Karibu March 10th, 2004 10:31 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
game update. I have built stuff... http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">GAAAAAA!!!! I surrender, I SURRENDER!! Please... http://forum.shrapnelgames.com/images/icons/tongue.gif

Ragnarok March 10th, 2004 10:41 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Karibu:
GAAAAAA!!!! I surrender, I SURRENDER!! Please... http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">ROFL!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

That was a good one Karibu.

tesco samoa March 10th, 2004 10:57 PM

Re: RTH has filled all slots; discuss the game here!
 
Well actually i built the following items.

20000 Base ships with the SCIFI Canon (PUKE)

GO-Back Facility... I started the game at 2300.0 I did not want to alarm anyone so I just built up in my core 10 systems.... Nothing to fancy... Fully developed planets with nice beach front property. And 30 ship yard bases above each one... So I have close to 5000 ship yards in place give or take a few thousand.

You may notice that 2401.3 turn is around 10 megs... This is when the go-back facility kicks in. Do not be alarmed. If you are... just send me a message with a location of a meeting place on your homeworlds were we can dicuss this openly.


Here is its stats SCIFI Canon

Name := Sci-Fi Canon
Description := Uses accepted principals of science fiction to systematicly dismantle non-canon elements of SEIV and eleminate them from the game.
Pic Num := 220
Tonnage Space Taken := 300
Tonnage Structure := 3000
Cost Minerals := 5000
Cost Organics := 5000
Cost Radioactives := 5000
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 6666
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Science Fiction Lore
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000
Weapon Damage Type := Skips Shields And Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 14
Weapon Modifier := 200
Weapon Sound := tractor.wav
Weapon Family := 666

tesco samoa March 10th, 2004 11:00 PM

Re: RTH has filled all slots; discuss the game here!
 
Sugar I forgot.

the Star Trek Plot Device facility was built as well.

It will kick in near the end of every turn everyone else does ( say 80% in to the turn )... What happens is that if you do something that may cause me grief or could take a few turns ... well it is removed from the game. Each turn is turn by turn... Just remember that if you feel your trapped in a time loop.... don't do anything each turn.

Cirvol March 12th, 2004 09:24 PM

Re: RTH has filled all slots; discuss the game here!
 
damn http://forum.shrapnelgames.com/images/icons/icon9.gif why did you switch to 36 hour turns already???

i thought they were 48 hours, now i am screwed http://forum.shrapnelgames.com/images/icons/icon9.gif

i really really really need to do this turn again if its at all possible

i thought i had until midnight tonight http://forum.shrapnelgames.com/images/icons/icon9.gif

Ragnarok March 12th, 2004 09:41 PM

Re: RTH has filled all slots; discuss the game here!
 
My apologies man. I thought I filled out a news thing to send out to everyone about 36 hours. I must have forgot to submit it. I am really sorry about that. If you think the results will be bad enough we can roll back the turn. But seeing that this game will be a long one I think you will have time to rectify anything that happened. Let me know.

Again, I am really sorry about that.
But for all others we are on 36 hours!
I will go post a news item...

Cirvol March 12th, 2004 09:44 PM

Re: RTH has filled all slots; discuss the game here!
 
im emailing my turn to you now http://forum.shrapnelgames.com/images/icons/icon12.gif

thx man


i can't afford a missed turn this early, its just too destructive

Ragnarok March 12th, 2004 09:56 PM

Re: RTH has filled all slots; discuss the game here!
 
You shouldn't have to email me your turn. I will repost the turn on PBW and you will just have to upload the .plr file as normal. Everyone else will also just have to re-upload the .plr file. Except for those that played this new turn already, they may have to replay the turn.

Cirvol March 12th, 2004 09:58 PM

Re: RTH has filled all slots; discuss the game here!
 
ok, as long as it doesnt screw anyone up http://forum.shrapnelgames.com/images/icons/icon9.gif

im worried some one might upload the wrong one


(in case they dont follow this thread)

Ragnarok March 12th, 2004 10:05 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Cirvol:
ok, as long as it doesnt screw anyone up http://forum.shrapnelgames.com/images/icons/icon9.gif

im worried some one might upload the wrong one


(in case they dont follow this thread)

<font size="2" face="sans-serif, arial, verdana">That's always a possibility. I emailed Geo just now to ask about the issue so I will await a responce from him before I post the old turn.

Edit: Ok, got a responce. I just uploaded the old turn. Lets hope this goes smoothly. http://forum.shrapnelgames.com/images/icons/icon7.gif

Edit 2: I would, just to be safe, go ahead nad open this turn to make sure it is the correct one, Cirvol.

[ March 12, 2004, 20:10: Message edited by: Ragnarok ]

tesco samoa March 14th, 2004 03:41 PM

Re: RTH has filled all slots; discuss the game here!
 
i am fine with that

Cirvol March 14th, 2004 05:34 PM

Re: RTH has filled all slots; discuss the game here!
 
yeah, good point about 'no turtling'

the way i read that = you must be able to fly to any system

thats it

IE, if you make a guantlet of warp points and a single 'string' path to get to your deepest systems, so be it


ALSO, a side note here - neutral race demeanor SUX HARD - its really BROKEN imo...

wtf is up with -50? ... don't you think thats a bit extreme? ... i thought all this stuff was fixed ...

now, assuming im wrong and aaron thinks this 'balanced' - can someone explain it to me?

does a base -50 modifier really balance out vs not being upset when you loose a planet?

(is that how it works now?)

tesco samoa March 14th, 2004 05:47 PM

Re: RTH has filled all slots; discuss the game here!
 
neutral.... I suggest you take the time now to place 200 troops on every single planet.... cause your going to have problems...

Karibu March 14th, 2004 07:20 PM

Re: RTH has filled all slots; discuss the game here!
 
My point is, that building system grav. shield and concentrating warp points (unavoidable) is same thing as turteling. Now, house rule "no turteling" actually means that you will not create 10 warp points in ANY system and you will not build ANY system grav. shield.

So, will we ban using grav. shield or will game master tell us restrict rules what is turteling and what is not?

I know that this question should have been proposed earlier, but it is not too late yet.

Electrum March 14th, 2004 07:39 PM

Re: RTH has filled all slots; discuss the game here!
 
I understood the restriction as at least one system in your cluster must be accessable to creating warp points, not a complete ban on the techs or techniques.

primitive March 14th, 2004 07:40 PM

Re: RTH has filled all slots; discuss the game here!
 
Karibu:
I think the rule says total turtelling is forbidden. Closing some systems with system shields or 10 warppoints is not a problem.

Cirvol:
Minus is Good. -50 as base is excellent (5 % less angry people each turn).

It's the + 20 pr new colony which is the bad ;-)

Neutral or bloodthirsty is actually less bad in a full tech game than in a regular game as troops and UPCs are available from the start. Build lots of troops and watch your colonizing and you should do OK. When the fighting starts you will have an advantage over the "Peacefull" races.

Karibu March 15th, 2004 02:30 AM

Re: RTH has filled all slots; discuss the game here!
 
I am little confused now. It seems that computer played my Last turn, even when I did submit it. Well, it doesn't matter. However, today I got new turn, made it and submitted it. I hope it now goes well.

Furthermore, I have few questions about turteling. House rules say, that I have to leave at least 1 system open. I don't see how it is any different than Last game. Then I had all my systems turteled, except 2 systems, where I had one warp point both of them which lead out of my area. Those 2 systems however had 10 warp points, so nobody could open warp point there and only way into my inner systems was to go through those 2 ports.

Is it okay, that I leave 1 system totally open (no grav shields or 10 warp points), and there leads 1 warp point into my inner systems?

I want to discuss this clear now, before there comes any problems and disagreements.

Ragnarok March 15th, 2004 03:00 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by primitive:
Karibu:
I think the rule says total turtelling is forbidden. Closing some systems with system shields or 10 warppoints is not a problem.

<font size="2" face="sans-serif, arial, verdana">Ok, sorry for not responding sooner guys. Haven't been on the forums all weekend.

But turtelling is exactly as primitive states it to be. If you close off EVERY system you have to where no warp points can be opened, either by 10 warp points or the system grav. shield, then that is turtelling and is forbidden. But if you use the 10 warp points and system shield to close off all BUT 1 system, that is fine.

Is this clear enough to everyone involved or should we explain a little bit more?

Cirvol March 15th, 2004 03:29 PM

Re: RTH has filled all slots; discuss the game here!
 
all but one system makes no sense rag...

if i turtle all my systems except 1, and that one is taken over - then what?

I'm immune to any other attack at that point - i think you should say that there must be a path available to every one of your systems

or am i missing something?

primitive March 15th, 2004 03:45 PM

Re: RTH has filled all slots; discuss the game here!
 
You missunderstand Cirvol.
All your systems need to have connection via warppoints to an open system (or to a system connected to a system connected.....to the open system). If you have system shields (or using the 10 warppoint rule) this will mean that everybody who wants to attack you beyond the open system has to attack through a warpoint giving you as the defender all the advantages.

Beware though; when the fleets get really huge, the advantage to the defender become less http://forum.shrapnelgames.com/images/icons/icon12.gif

Cirvol March 15th, 2004 06:15 PM

Re: RTH has filled all slots; discuss the game here!
 
primitive, i didnt missunderstand http://forum.shrapnelgames.com/images/icons/icon12.gif look at my earlier post...

Quote:

Originally posted by Cirvol:
yeah, good point about 'no turtling'

the way i read that = you must be able to fly to any system

thats it

IE, if you make a guantlet of warp points and a single 'string' path to get to your deepest systems, so be it

<font size="2" face="sans-serif, arial, verdana">all the hub-bub about 10 warp points and grav shields has nothing to do with my simple post - which most accurately describes the no turtle rule

primitive March 15th, 2004 06:37 PM

Re: RTH has filled all slots; discuss the game here!
 
Yeah, that post sums it up pretty well.

If your strategy for RTH2 is to confuse me, then you are doing great so far http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok March 15th, 2004 07:07 PM

Re: RTH has filled all slots; discuss the game here!
 
I think just for clearifications sake I will add this.

I don't think it was defined as well as it could have been in this regard. Cirvol mentions having a way to get from system to system no matter what. This is true, and it is required.

I think it is understood, but as I said, just to make things clearer. http://forum.shrapnelgames.com/images/icons/icon7.gif
You cannot close off a single system and leave the rest open, this would be considered turtelling. If I, or someone else, were to come into a players cluster we must be able to get to all of his warp points by means of a warp point system.

Cirvol March 18th, 2004 06:25 PM

Re: RTH has filled all slots; discuss the game here!
 
bump http://forum.shrapnelgames.com/images/icons/icon7.gif

i just got my first stellar manip ship - what about the rest of you? http://forum.shrapnelgames.com/images/icons/icon7.gif

how many do you all generally build in rth?
fill me in on the 'common wisdom' gained in rth 1?

Ragnarok March 18th, 2004 06:33 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Cirvol:

fill me in on the 'common wisdom' gained in rth 1?

<font size="2" face="sans-serif, arial, verdana">Why would we do that? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

In RTH1 I had I think 4 warp open/closers. Then I had whole slu (10 or so, IIRC) planet creators. This was since we used FQM there were at least 15 asteroid fields in each system! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Spoo March 23rd, 2004 11:25 PM

Re: RTH has filled all slots; discuss the game here!
 
Will the game break if I try to convert one of the "invisible" asteroid fields into a planet?

primitive March 24th, 2004 03:12 PM

Re: RTH has filled all slots; discuss the game here!
 
Invisible asteroide fields, thats Spooky http://forum.shrapnelgames.com/images/icons/icon12.gif

Karibu March 24th, 2004 03:43 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Spoo:
Will the game break if I try to convert one of the "invisible" asteroid fields into a planet?
<font size="2" face="sans-serif, arial, verdana">I have those too. When you put option "Show planet names" on, you see the names of the planets and asteroid fields also. I have few asteroid fields, which are not seen in the system window (ie. there is no picture for them) but you can locate them clikcing your mouse over the name of the asteroid field, where the picture is supposed to be (same as you click the picture of planet).


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