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-   -   Star Trek, Quadrants of Conflict (http://forum.shrapnelgames.com/showthread.php?t=11824)

Intimidator April 13th, 2004 11:51 PM

Re: Star Trek, Quadrants of Conflict
 
Don't forget the RP, Aiken.
It's the heart of the game......... http://forum.shrapnelgames.com/images/icons/icon12.gif

Inti,

BTW Ragnarok, I looked into the pirate trait. You can use it if you like !!


PEOPLE DON'T FORGET TO SIGN UP AT THE PBW SITE !!

BlackRose April 13th, 2004 11:53 PM

Re: Star Trek, Quadrants of Conflict
 
Hmm, a little help with the ship set thing. I see Star Trek *Empire Name* (Nasy) files, but there is no Tholian there, soo, what do I pick? For instance there are 4 or 5 Borg Ships sets, etc?

Also made a mistake in Empire name, so I withdrew:
Called myself Tholian Embassy

Should be Tholian Assembly http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 13, 2004, 23:06: Message edited by: BlackRose ]

Intimidator April 14th, 2004 12:06 AM

Re: Star Trek, Quadrants of Conflict
 
Every one who is playing a major race, doesn't have to fill in which shipset he(or she) is ussing.

Because we all downloaded the same mod, so the shipsets will be picked from stock.
So leave it on 'Default built in' (I hope I'm right http://forum.shrapnelgames.com/images/icons/icon12.gif )

People who already did upload their emp-file, leave it it will work (I guess)

Inti,

Aiken April 14th, 2004 01:05 AM

Re: Star Trek, Quadrants of Conflict
 
Please, need some help with canon/uncanon empire characteristic.
According to the 8472 Culture, species 8472 has reduced research, production, and SY rate characteristics. This way my empire will be lacking vitality, which is not reseble powerful (at least equals to Borg) and malevolent alien species, which is threatening the quadrant.

On the other hand, I'd like to increase this chars, but reduce intel, trade and repair - but then someone can say that I'm breaking RP to please myself with strong (relatively) race.

From the third point of view where is no actual info about 8472 economical indexes or such.

Therefore I'm a bit confused about all of this, and need help. Can someone of trek experts give me a hint?

Heretic April 14th, 2004 01:33 AM

Re: Star Trek, Quadrants of Conflict
 
Well, there was actually a technology trade betwen the klingons and the romulans. The klingons delivered their bird of prey shipclass to the roms and they traded their cloaking devices in. So i do not know if we shall cancel it.
SHip trade is from my point of view okay. If you pay another race for something( even tech) in ships well, why not. If the trader is dumb enough to install too much hightech, well, eeeeeeeeep!

Atrocities April 14th, 2004 01:41 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by dizzycow:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by dizzycow:
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..

-----
sorry for my english

<font size="2" face="sans-serif, arial, verdana">DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install

Should work fine.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">---
does not work just reinstaled seiv4 with 1.91.. and began the insalment of the mods..
do I need more than 1.7.2 and do you have a direct link to the full Version and the fiks I have only found alot off small setup files.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">www.astmod.com/startrek/stm.htm is the HOME PAGE from there click on DOWNLOADS. Look for the listing that says 1.7.2 FULL Version.
Direct link = www.astmod.com/zips/stm/STMv172Full.exe
All you have installed were STM patches. YOU NEED THE FULL VERSION OF THE MOD. Get 1.5.1 from www.spaceeempires.net/home and do the updates to 1.6.6 then to 1.7.2 if full Version of 1.7.2 is off line at my site.

[ April 14, 2004, 00:43: Message edited by: Atrocities ]

Atrocities April 14th, 2004 01:52 AM

Re: Star Trek, Quadrants of Conflict
 
Breen Intel -

Counter Intel (O/C)

1. Intellegence Sabotage
2. Political Assassination
3. Planet Sabotage

Tnarg April 14th, 2004 06:12 AM

Re: Star Trek, Quadrants of Conflict
 
Cardassian Intel:

Counter Intel 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb

Extra 3 Picks:
Communication Taps
Biological Weapon Deployment
Queue Concentrations

userx April 14th, 2004 07:16 AM

Re: Star Trek, Quadrants of Conflict
 
Damn, so you guys don't want to use my map. For reference, what bugs you about it?

Heretic April 14th, 2004 08:04 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by aiken:
Please, need some help with canon/uncanon empire characteristic.
According to the 8472 Culture, species 8472 has reduced research, production, and SY rate characteristics. This way my empire will be lacking vitality, which is not reseble powerful (at least equals to Borg) and malevolent alien species, which is threatening the quadrant.

On the other hand, I'd like to increase this chars, but reduce intel, trade and repair - but then someone can say that I'm breaking RP to please myself with strong (relatively) race.

From the third point of view where is no actual info about 8472 economical indexes or such.

Therefore I'm a bit confused about all of this, and need help. Can someone of trek experts give me a hint?

<font size="2" face="sans-serif, arial, verdana">Hi aiken!

I think you mentioned the most important fact by yourself. You will ROLEPLAY your chosen race. ANd as it is not scripted to what 8472 is doing and when, you are free to choose your own way. As the fluids are completely alien to the trek universe no one can really assume what they will do if they are forced to live in a non-fluid surrounding. Whcich treaties they forge, which enemies they choose( i hope those borgs!!!!!) and so on. it is your imagination which makes them "alive" not the tv-setting. If you think of a 8472 that has reduced intel and high production, so what, make yourself comfortable. We installed some point to be taken for the each race, but after that...
Take the borg: My wife told me they would have increased intel, we agreed that we never saw any borg spy ore something, so she twinkeled with the characteristics, as i do with federation. I took the unlucky trait as how many times those poor bastards get chewed up? Loose their warp core, cannot use their weapons, wreck their ship, get in mortal peril are taken as wussies. you see, i found it weird to play with a bit more thrill, if that means my homeworld would blow, well thats a game, frag it!

Have fun is the motto not make everything like the tv-show. You should behave in a corresponding manner but just up to a certain point. Than SE IV takes over.
My opinion.

Ralf!

Intimidator April 14th, 2004 08:16 AM

Re: Star Trek, Quadrants of Conflict
 
Aiken: I agree with Heretic, use the information that is available and use your imagination to fill in the blanks.


UserX: Don't be affraid, no bugs. More coincedence, Tnarg joined the game and we talked about his maps etc etc......

Inti,

Heretic April 14th, 2004 09:12 AM

Re: Star Trek, Quadrants of Conflict
 
Intel Projects for Federation:

Counter Intel 2
Force Concentration
Intel Sabotage

Intel Projects for Borg:

Counter Intel 2+3
TradeLine Disruption( assimilate those ships carrying the freight)

Kiedryn April 14th, 2004 09:19 AM

Re: Star Trek, Quadrants of Conflict
 
Chosen Intel Projects for Bajorans:
1) Ship Bomb
2) Food Contamination

Kiedryn April 14th, 2004 09:24 AM

Re: Star Trek, Quadrants of Conflict
 
I will upload Bajorans shipset to PBW soon so you can download it from there...

[Edit]
OK there is no need, me doing that :-)

[ April 14, 2004, 08:28: Message edited by: Kiedryn ]

Intimidator April 14th, 2004 09:27 AM

Re: Star Trek, Quadrants of Conflict
 
Kiedryn: I mailed it to everybody 30 seconds ago !!

Kiedryn April 14th, 2004 09:29 AM

Re: Star Trek, Quadrants of Conflict
 
I know I've just got it :-)

Intimidator April 14th, 2004 09:36 AM

Re: Star Trek, Quadrants of Conflict
 
BTW. all the Intel-ads are comming in know, and I really like it htat everybody is staying in character. Great, is very promising for the game !!

Inti,

Intimidator April 14th, 2004 09:42 AM

Re: Star Trek, Quadrants of Conflict
 
AAAAAAAAAAARRRRRGGGGHHHHHHHHH,
http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif


After I woke up I started to read my mail (2 hours ago) and am busy with this 'AAArrghh' game since than.

check this forum, read my mails (12 this morning concerning this game), answer mails/forum, Last work on map etc etc........

AAAAAAARRRRRRRRGGGGGGHHHHHHHHHH

But it's going to be fun, I'm sure.

Inti http://forum.shrapnelgames.com/image...s/confused.gif midator

Intimidator April 14th, 2004 09:57 AM

Re: Star Trek, Quadrants of Conflict
 
A update of the rules sofar.


Still need a few players, so to all of you. find some people. (Hirogen, Nausicaan etc etc...)


Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own

No tech trade/gift.
But ship Trade/gift is allowed.


----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

**8472**

Counter Intellegence 1-2
Crew Insurrection
Infiltrator

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


Intell Ads:

Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions

Bajoran : 1. Ship Bomb 2. Food Contamination


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


---- NO RULE BUT RECOMMONDATION:

Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).


Let me know if there are any question, remarks or new ideas.

Intimidator

[ April 14, 2004, 11:33: Message edited by: Intimidator ]

Heretic April 14th, 2004 10:25 AM

Re: Star Trek, Quadrants of Conflict
 
You know Inti: You could have said: game open, these are the specs, no discussion, lets rock!
Now itīs this monstergame, your choice!!!

We all love you! http://forum.shrapnelgames.com/images/icons/blush.gif

Atrocities April 14th, 2004 10:47 AM

Re: Star Trek, Quadrants of Conflict
 
Damn this game has quite the following. http://forum.shrapnelgames.com/images/icons/icon7.gif I cannot recall any Star Trek game in the history of this game that has had this much of a following ever. Congradulations. Now comes the hard part. keeping everyone involved and interested. http://forum.shrapnelgames.com/images/icons/icon7.gif

You might want to warn everyone if the need arises for a restart and that the turn files are going to be whoppers in size.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh, Breen intel posted below as well.

Heretic April 14th, 2004 11:12 AM

Re: Star Trek, Quadrants of Conflict
 
Atrocities: You as the master of the mod...
The federation particle fountain is good for what?

Does "mines xxx minerals" mean each of them or only mineral?

What if i build more than one of them into a ship or sat?

Thanks for any idea!

Aiken April 14th, 2004 11:54 AM

Re: Star Trek, Quadrants of Conflict
 
Thank you people, who answered my question. I appreciate your help.

And, Intimidator, please include Infiltrator intel project to my allowed intel list. So my list will look like this:

**8472**
CI 1-2
Crew Insurection.
Infiltrator.

Thanx.

Intimidator April 14th, 2004 12:33 PM

Re: Star Trek, Quadrants of Conflict
 
For you only Aiken http://forum.shrapnelgames.com/images/icons/icon12.gif

Intimidator April 14th, 2004 02:47 PM

Re: Star Trek, Quadrants of Conflict
 
Here is the list of races/players sofar,

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Hirogen :

But we now need to get those minors filled and chosen.
-I dropped the vaadwaur to balance it a little.(and without Voyager they are still asleep http://forum.shrapnelgames.com/images/icons/icon12.gif )

I want the rest in:
-The Sheliak will be put in the Gamma-quad. (for balancing)
-The Hirogen will make a nice buffer between the alpha-quad and the Borg/8472
-The Gorn and Nausicaans, positioned south of the Federation, will probably attack each other.

So still need 4 players......really don't want the AI let them play.

So a Question?

How long do we wait ?

And an other option is : let the minor-players take an extra minor race (Tnarg's idea) So the game will stay interesting for the minors. And if they take a minor race in an different Quadrant there will be NO interfering of interests !!

So Kiedryn, interested in the Hirogen. Let me know ?? And to the rest let me know what you think of this?
If anybody is against it I will drop it!!

Inti,

[ April 14, 2004, 14:25: Message edited by: Intimidator ]

Ragnarok-X April 14th, 2004 04:32 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Intimidator:

And an other option is : let the minor-players take an extra minor race (Tnarg's idea) So the game will stay interesting for the minors. And if they take a minor race in an different Quadrant there will be NO interfering of interests !!

Inti,

<font size="2" face="sans-serif, arial, verdana">i DEFINITLY like that idea. Just one question, i suppose you mean each minor race can choose 2 minor race traits.

What are the restrictions of the major races ? Of course just one major race trait, but are they limited to one or whatever minor race traits as well ? Maybe even no minor race traits at all ?


Atrocities: Please answer the question you were asked earlier. Is the Pirate Race tech made for the orions, or can it be choosen at free will (i guess i want to take it as kazon instead of general race tech)

TYA

Aiken April 14th, 2004 04:42 PM

Re: Star Trek, Quadrants of Conflict
 
What is "minor race traits"? General Race Technology?

[ April 14, 2004, 15:42: Message edited by: aiken ]

Atrocities April 14th, 2004 05:23 PM

Re: Star Trek, Quadrants of Conflict
 
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game.

Atrocities April 14th, 2004 05:25 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Heretic:
Atrocities: You as the master of the mod...
The federation particle fountain is good for what?

Does "mines xxx minerals" mean each of them or only mineral?

What if i build more than one of them into a ship or sat?

Thanks for any idea!

<font size="2" face="sans-serif, arial, verdana">It is one of the components that CK came up with for the original mod. It is only good for minerals. It is a handy component to add to ships. This way any ship can remote mine.

Intimidator April 14th, 2004 05:55 PM

Re: Star Trek, Quadrants of Conflict
 
Sorry you didn't understand me (sometimes I've got some problems with english, sorry)

What I meant was that the minor-players, could pick some extra minor-race to play.
So they are playing 2 minor-races, because I don't want the AI to ruine our RP.

I hope I cleared it up now !!

Inti,

AMF April 14th, 2004 06:07 PM

Re: Star Trek, Quadrants of Conflict
 
Can someone tell me again what Warrior Tech does for ya?

sorry if this is a repeat question,

thanks,

Alarik

Quote:

Originally posted by Atrocities:
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game.
<font size="2" face="sans-serif, arial, verdana">

Aiken April 14th, 2004 06:18 PM

Re: Star Trek, Quadrants of Conflict
 
Should we start the game before 1.7.3 or it would be better to hold it on until the release?

Alarikf, see STM v 1.7.2 discussion tread for the same question by BlackRose. Answer (in short) is also there.

[ April 14, 2004, 17:22: Message edited by: aiken ]

Intimidator April 14th, 2004 06:58 PM

Re: Star Trek, Quadrants of Conflict
 
STM 1.7.2 is available on PBW, and if I understood correctly it will take some upgrades before uploaded again to PBW.

But maybe Atrocities changed his mind.

NO, it's created on PBW, most of the players have joined. So unless I get an major bug report from Atrocities, we are gonna play with 1.7.2

Intimidator

Ragnarok-X April 14th, 2004 07:26 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by alarikf:
Can someone tell me again what Warrior Tech does for ya?

sorry if this is a repeat question,

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">I think Warrior tech gives access to a device like the religous talisman, "weapon always hits target"

Intimidator April 14th, 2004 07:28 PM

Re: Star Trek, Quadrants of Conflict
 
Disregard my Last, As I understand now there will be an 1.7.3 Version soon and uploaded to PBW.
So I guess we have to wait.

Atrocities, could you please fill me in??

Intimidator,

Intimidator April 14th, 2004 07:30 PM

Re: Star Trek, Quadrants of Conflict
 
Ragnarok-X : could you please join the game on pbw, so I can finnish the Map.

Thanks

Inti,

Ragnarok-X April 14th, 2004 07:43 PM

Re: Star Trek, Quadrants of Conflict
 
Im in, you need to approve me though.

One problem, i think you got something wrong. The STM 1.62 dont has any minor race traits, i think you must be thining about the AST mod, that one has the minor race traits.

Intimidator April 14th, 2004 07:48 PM

Re: Star Trek, Quadrants of Conflict
 
Ragnarok-x : Don't understand you, what about the traits ????

Inti,

Ragnarok-X April 14th, 2004 07:52 PM

Re: Star Trek, Quadrants of Conflict
 
Heck i hope i aint talking crap now.

There are 2 star trek mods available, one is called "Star Trek Mod", the other is called "AST Mod"

Star Trek mod is Version 1.72, this is the one we use.

The AST Mod has Version 1.97 if im not mistaken and features minor race racial traits, the Star Trek mod doesnt.
The AST Mod was made by "CnC", the "Star Trek Mod" by Atrocities.

To sum it, there are NO minor race traits in the mod we are using, only major race traits and warrior tech, pirate tech and general race tech.

lets wait for Atrocities to help us out, i guess im somehow mistaken something.

Aiken April 14th, 2004 07:55 PM

Re: Star Trek, Quadrants of Conflict
 
I guess "minor race trait" is the generalized name for Propulsion Experts, Advanced storage techniques etc. And it's wrong name http://forum.shrapnelgames.com/images/icons/tongue.gif , since major race can pick it without any problems.

Intimidator, how do you think to arrange 2 players per minor race thingy? Every player has to have 2 pbw account to rule 'em. Don't you think it can cause some mess?

[ April 14, 2004, 19:01: Message edited by: aiken ]

Intimidator April 14th, 2004 08:05 PM

Re: Star Trek, Quadrants of Conflict
 
Dunno, Ask Heretic.
He is doing it with 6 races in one PBW game.

But I've got 2 reasons for it:

1. I don't want the AI to play with us, but want more Minors

2. In some cases the Minor-Races-Players, will stay really Minor. So to keep those guys interested for as long as the game Last, I want them have the option to play with 2 Races (example: Bajoran + Hirogen or Kazon + Nausicaan)

But it's all up to them !!

Intimidator

Ragnarok-X April 14th, 2004 08:05 PM

Re: Star Trek, Quadrants of Conflict
 
lets just forget the idea http://forum.shrapnelgames.com/images/icons/icon10.gif In the AST mod there are racials traits which are called "Trill Trait" "Kazon Trait" and stuff like that which all give 1 or 2 additional tech areas. I thought Inti was talking about those.

Intimidator April 14th, 2004 08:06 PM

Re: Star Trek, Quadrants of Conflict
 
I understand you are back on Earth Ragnarok-X http://forum.shrapnelgames.com/images/icons/icon12.gif

Inti,

Ragnarok-X April 14th, 2004 08:07 PM

Re: Star Trek, Quadrants of Conflict
 
well i will just stick with one race, the Kazon, that will keep be quite interested in the game since im almost alone with the borg. I have to admit i took Ice World Carbon Dioxide Natives since i looked at all the pages you gave me, Inti, but there was no info about their homeworld. i hope its okay for you.

Aiken April 14th, 2004 08:14 PM

Re: Star Trek, Quadrants of Conflict
 
Ragnarok-X, Kazons are Rock/Oxigen http://forum.shrapnelgames.com/images/icons/icon7.gif
Just look at Kazon folder for Kazon_AI_General.txt:
Demeanor := Aggressive
Culture := Warriors
Happiness Type := Peaceful
Planet Type := Rock
Atmosphere := Oxygen

Intimidator April 14th, 2004 08:20 PM

Re: Star Trek, Quadrants of Conflict
 
1 race is okay with me Ragnarok, but your not alone up there. You will have to deal with the Borg on your right, the Dominion on your left and some lost 8472 and hirogens from south-east.


Have fun http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Intimidator

Atrocities April 14th, 2004 08:24 PM

Re: Star Trek, Quadrants of Conflict
 
Kazon are actually a nomadic race. I should have set them up that way. I might add EMP files for all races in the RACE folder in the next Version. This would make it easier for people to add them individually.

I would have to steal from the Pirates mod to make the Kazon and Hirogen nomadic races though. I don't know if it would be worth it, and it would require a SIGNIFICANT effort on my part to do it. I would have to redo all the EMP files and a change like that would most assuredly invalidate any and all saved games.

I want to add TNZ's Borg Monsters so when I do that I can consider doing this.

Intimidator April 14th, 2004 08:26 PM

Re: Star Trek, Quadrants of Conflict
 
Ragnarok-X : Sorry but Aiken is right.

They are Rock/Oxygen.
If you want to change it and send me the emp-file personally, I will get it in the game when I start it.

Inti,

Aiken April 14th, 2004 08:28 PM

Re: Star Trek, Quadrants of Conflict
 
Intimidator, please look at STM tread. I guess where's no more reasons to delay start of our game (except missing minors).

Tomecki, where are you? PBW is waiting.

[ April 14, 2004, 19:36: Message edited by: aiken ]

AMF April 14th, 2004 08:32 PM

Re: Star Trek, Quadrants of Conflict
 
I still need to get in my Empire...probably later tonight...I thought i had a few more days, but youse fellas all got yours in already. too quick!

thanks,

Alarik

Quote:

Originally posted by aiken:
Intimidator, please look at STM tread. I guess where's no more reasons to delay start of our game (except missing minors).
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