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Re: The SE4 companion - Why the long wait?.
Cool, so when are we going to have a beta we can try out. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: The SE4 companion - Why the long wait?.
A very ROUGH beta 0.7 without documentation.
Will do documentation next and upload that. Then fix all bugs and implement the features not yet implemented: -Deadline alert -Delete downloaded turns from mailbox -Delete nagmails from mailbox. -Alert for PBW game news at PBW server and/or in mailbox. A recommendation: If you are alone at your computer: Set a master password and check the "password not needed to login" checkbox. Then all passwords will be shown in clear text instead of "*". Don't forget to check the alert checkboxes, otherwise it will only show a listbox about turns it has scanned. I will answer questions, but please experiment first. It hasn't been extensively tested, nearly not tested at all. Remember that the PBW servers mail functions are down, but when they come on-line again they should work with the companion as it is today. All bug reports welcome, and any new features wanted must be suggested before ver 0.8, after that there will be no new features. Good luck: http://ruatha.homelinux.org/companion07.zip [ June 08, 2004, 08:17: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Bug report 1:
Got invalid filename while downloading files from PBW Had checked: Scan for PBW turns Do not scan while in event game page Use on-line mode instead of mail Download turn automaticly Autostart SE4 if game is favorite All alerts made a manual on-line scan and at second game it said invalid filename and still shows DOWNLOADING game as title. It only downloaded first game. [ June 08, 2004, 08:26: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Awsome program, a bit complicated but wow.
one question can any one use this program to access another players PBW games? I have to say great job http://forum.shrapnelgames.com/images/icons/icon7.gif . Also that I have crashed it many times now. http://forum.shrapnelgames.com/image...s/rolleyes.gif I love how it access PBW - great option. [ June 08, 2004, 08:34: Message edited by: Atrocities ] |
Re: The SE4 companion - Why the long wait?.
If you have his username and password yes.
About the bug: for now uncheck the Download automaticly checkbox and it atleast alert you. It worked before I packed it, must have been one of the Last minute changes, sorry! It will display the invalid filename though and doesn't seem to download correctly! Will try to check game as favorite. To retry the download you can in the settings page press the "Clear downloaded Lists" Will fix to beta 0.8 [ June 08, 2004, 08:30: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
I said it was a rough beta.
Won't have time to fix a new Version until tomorrow, sorry! Atleast you will get an idea of how it works, and it did work this morning, before I fixed some minor things!!! http://forum.shrapnelgames.com/images/icons/icon9.gif Idea: Make the Games at pbw site a HTML link box, so if you click a game you will come to that game at PBW. (DONE) And remove that Last downloaded box, i doesn't work very well. [ June 08, 2004, 10:22: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
This program is great but complicated is there any way for me to set it up for a bunch of savegame directories all at once instead of just the default se4 one.
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Re: The SE4 companion - Why the long wait?.
AWSOME work Ruatha. http://forum.shrapnelgames.com/images/icons/icon7.gif Very very cool program. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: The SE4 companion - Why the long wait?.
Now I see it.
it goes to fast after it has been compiled. I must put in some strategig 50 milliseconds pauses. Took it off-line and will insert half second pauses. [ June 08, 2004, 08:49: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
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Bet 0.71 coming in a few minutes |
Re: The SE4 companion - Why the long wait?.
http://ruatha.homelinux.org/companion071.zip
Not perfect but better, downloads might work now... Now I gotta go out. I was planning on making a set-up wizard to guide you through the various settings. Se Ya Maybe add a button to scan for other players, then dialog box for username and password that gets forgotten directly after the scan? HTML links in the PBW status box has been added, will be in next Version. [ June 08, 2004, 10:24: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
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Does it hang when it crashes or does it give any warning? Is it Version 0,7 or did you download the all new 0.71? (It gives the same Version in-game, I didn't bother to change it as I guess only two people downloaded v0.7 before I took it down.) I'll make a set-up wizard that explains the different settings further on. I was thinking of making a "simple or advanced" checkbox on the first page, to hide some options. But i guess I won't, why make things simple when you can make them so wonderfully complicated?? [ June 08, 2004, 11:04: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Tis the Grail!!! The Holy Grail!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
This is sounding very interesting, and i rarely play PBW (i have to much going on in the Play by Committee Games http://forum.shrapnelgames.com/images/icons/tongue.gif ) I'm downloading it just to see what the hype is about http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: The SE4 companion - Why the long wait?.
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I've even used the "History event editor" name once in it I saw now. Must change that. So it's aiming to be everything, to beat it's father the history event editor http://forum.shrapnelgames.com/images/icons/icon10.gif Will release minor bugfixes along to 0.8, 0.72 will be up before I go to work. [ June 08, 2004, 11:35: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Perhaps a bit fewer crashes 0.72:
http://ruatha.homelinux.org/companion072.zip All crash reports and other bug reports are welcome, I'm aware that they exist http://forum.shrapnelgames.com/images/icons/icon6.gif BTW, when updating the Versions, just unpack and owerwrite previous files, any settings you've made will remain. Will change the Favorites page so that you can edit directly in the boxes instead of pressing change and clear, like in PBW settings. If you hear the Audio Alert, it's Mrs Ruatha speaking (Or actually, we have lived in sin for 12 years but are getting hitched in three weeks!) Must do: Alert if logging in to PBW fails, now it just shows 0 games Bug: It says intenal browser busy, too often! Bug: Readme file button doesn't work Bug: Comboboxes first line is blank after changing. [ June 08, 2004, 17:41: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
I'm using IMAP server for incoming mails rather than POP3. Is it possible to add imap support in future Versions?
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Re: The SE4 companion - Why the long wait?.
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Will have to learbn what it is first though http://forum.shrapnelgames.com/images/icons/icon12.gif But I think I've seen some easy examples of it so it's a good guess I'll do it. (But as of current, the PBW server has shut down it's mail functions http://forum.shrapnelgames.com/images/icons/icon9.gif ) [ June 08, 2004, 18:09: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
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Re: The SE4 companion - Why the long wait?.
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Re: The SE4 companion - Why the long wait?.
Request:
1. Option to hide Recent games and Favorite games dropdown lists from the main page. 2. Show turn deadline in pbw games status dropdown list (on the main page), ie: -------------------------------- Space Empires 101 2410.3 Ready Turn due: Jun 9, 2:00:05 PM MSD -------------------------------- Small bug: the clones of existing favorite games appeared in my Favorites list (main program page). When tried to choose the clone fav (it's lower in the list than true fav, usually) I've got error: "When trying to determine savegame Version of the file: doesn't exist!" After restart they're disappered. ---------------------------------- I'd like to say many many good words to you Ruatha for your work. You'll henceforth be known as the Great Ruatha, The Magnificent Creator of the SE4 Companion, The Powerful Master of the History Files, The Intrepid Coder for Overbloated Interfaces, etc etc. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: The SE4 companion - Why the long wait?.
Ruatha,
Great job on this utility! I am loving it so far. One thing I cannot seem to get working is getting it to open a mod. Is this feature enabled? I noticed in the favorite settings it has a used mod text area but you cannot put anything there. There is no "change" button like the others. It trys to open the turn just fine but it will not use the mod directory to do so. Kudos for the "A new turn as arrived!" I like the sound of the voice. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: The SE4 companion - Why the long wait?.
Thanks Aiken.
Will put in those checkboxes and see about those bugs. The clones is propably just a missed CLEAR. Adding the deadlines is harder but it will come, along with the deadline alert feature. the IMAP mail seems more questionable though, I still haven't found out how to do it. Ragnarok> You shouldn't be able to set a mod manually, it should take the mod from the path tha you have choosen the game in. Say that you chooses a game in "SE4\Mods\Mymod\savegame\fungam.gam" it should set the mod to MyMod and use that mod folder when running SE4. Doesn't it do that? (Only favorite games can use mods) If not, what does the Manual command line in the bottom of the favorite page look like? That you can always set yourself, so that it can run the game with all the commands that are needed. But it should grab the right mod. I'd appreciate if you could post the commandline from the favorite page and the modname. When I try it here at work with a dummy file structure it sets the command line to: "C:\TEMP\companion072\Mods\Special\savegame\ngc3_p lr_2_events.txtngc3.gam" "PASSWORD" "2" "Special" and the mod to Special as it should. Except from the wrong path bit, a bug ! I guess you haven't put the mod savegames under the mod subdirectories.. I didn't think of that. Will make an option to change that manually!. [ June 08, 2004, 22:16: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Bugs:
-Wrong path in favorite settings. (When setting favorite after choosing manual event edit file)(fixed) -Cloned Favorites in Favorites box. (fixed) -Internal browser busy to often. -Readme file button doesn't work. -Combobox first line empty after change.(fixed) -It can say that the SE4 font is installed but still use the wrong font (anyone else seen this? a blank event edit grid) (bad fix)? set option "Force font install at each start" to fix. -Doesn't work on NT 4.0, (Can't find flaswindow start in user32.dll) (Make another titlebar alert routine?) (fixed)? Suggestions: -Manual setting of mods. (90% propability) -IMAP mail support (Help!) (20% propability) -Deadlines in PBW combo box list. (75% propability) -Alert if login to PBW fails (i e wrong password) (95% propability) - Improve music playlist page with ID3 tag and volume settings (45% propability) -PBW Scan for temporary player substitute. (60% propability) -Make dynamic menuitems in Sidenotes for easy entering of empire names (50% propability) -RTC wrapper. (Third mode for access to PBW, make a dummy SE4.exe that passes parameters to the Companion from the RTC) (5% propability) - Option to hide first page "Recent" and "Favorites" lists and autoLoad checkbox. (85% propability) -Bloat the interface some more http://forum.shrapnelgames.com/images/icons/tongue.gif (110% propability) -Make it a tee wee bit more complicated http://forum.shrapnelgames.com/image...s/rolleyes.gif (234% propability) To Do -Deadline alert -Setup wizard. -help files. -Delete downloaded turn mails. -Enable backups in Favorites. -Enable text boxes for "downloaded at" and "sent in" in Favorites. -Enable PBW button in Favorites. -Delete nag mails. -Show PBW individual game news -Make edit boxes in favorite page direct editable instead of change buttons. (fixed) [ June 09, 2004, 09:38: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Wow, great work! http://forum.shrapnelgames.com/images/icons/icon10.gif
I just can't figure out how to get it to launch SE4... I hit the launch button and either nothing happens or I get an Access Violation in SE4.exe http://forum.shrapnelgames.com/image...s/confused.gif Is the program perhaps not waiting long enough for the game to finish loading, so it aborts the process? Be nice to my poor hard drive! http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: The SE4 companion - Why the long wait?.
Ruatha, I'm not familiar with coding, but if you're looking for delphi components to provide imap support, look here:
http://www.indyproject.org/Indy.html |
Re: The SE4 companion - Why the long wait?.
Aiken> I'll look into it, thanks, propability just raised a bit for IMAP! http://forum.shrapnelgames.com/images/icons/icon12.gif
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First you have obviously already set the SE4 path, otherwise you shouldn't be able to try to start it. Secondly, if you are using a password you must set the password in the favorite settings. Third, check the manual command line at the bottom of the favorite settings screen, what does it say. That is the parameters the application sends to se4, and if anything is wrong it should be seen there. The application doesn't close the se4 program unless you have checke dthat it should do so when you exit the event page, otherwise it should leave it alone. Could you post the commandline from the favorite page here (Exchange any PBW Game password if need be): it should be something like this: "C:\TEMP\zeta1.gam" "PASSWORD" "0" "" Savegamepath password player mod [ June 09, 2004, 07:03: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Could anyone with win NT download and try this routine?
http://ruatha.homelinux.org/flashtest2.zip if that doesn't work try this: http://ruatha.homelinux.org/flashtest.zip It flashes the taskbar when the button is pressed, the other routin I'm currently using crashes the app in win NT. Then, please post here if it works, and which one of them works. [ June 09, 2004, 09:24: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
minor Version to enable Win NT Users to actauly run the program (hopefully):
http://ruatha.homelinux.org/companion073.zip Bugs fixed (and some not): -Wrong path in favorite settings. (When setting favorite after choosing manual event edit file) (fixed) -Cloned Favorites in Favorites box. (fixed) -Internal browser busy to often. -Readme file button doesn't work. (fixed) -Combobox first line empty after change.(fixed) - on win NT it can say that the SE4 font is installed but still use the wrong font (anyone else seen this? a blank event edit grid) (fixed)? set option "Force font install at each start" to fix. -Doesn't work on NT 4.0, (Can't find flaswindow start in user32.dll) (Make another titlebar alert routine?) (fixed?) [ June 09, 2004, 10:20: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
I've found the mod problem, now hopefully fixed.
That's the only change i remember in 0.74: (mods now work, still no manual mod setting, that will be in 0.8, now it's only automatic detection) http://ruatha.homelinux.org/companion074.zip [ June 09, 2004, 13:10: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Hmmm, even with 0.74 I cannot get it to work. Same thing happens.
Here is the command line from the favorite screen "C:\Program Files\Shrapnel Games\Malfador Machinations\Space Empires IV Gold\DevnullModGold\Savegame\MOMI.gam" "mypassword" "5" "" BTW I do select the game from the mods savegame folder. But it still does not insert into the field which mod is being used. |
Re: The SE4 companion - Why the long wait?.
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The auto function seraches for the word \MODS\ in the savegame path, as I thought that was where most mods where placed, the new manual function also tries to place the mods in that folder. I'll make a 0.75 later tonight that will fix your problem, sorry. (Now the compnaion would like your path to be:) "C:\Program Files\Shrapnel Games\Malfador Machinations\Space Empires IV Gold\Mods\DevnullModGold\Savegame\MOMI.gam" "mypassword" "5" "" (I'll fix it later tonight) [ June 09, 2004, 14:40: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
I was able to get the companion started on NT now. Thanks.
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Re: The SE4 companion - Why the long wait?.
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But knowing how it works now I can change my directory system no problem. But I imagine everyones system will be different so maybe a way to make it work with all would be nice. Perhaps if there is a way to make the program check 2 \'s back from the thisgame.gam file name. So in my case it would check "C:\Program Files\Shrapnel Games\Malfador Machinations\Space Empires IV Gold\DevnullModGold\Savegame\MOMI.gam" but it would check the path backwards. I don't know if that is very clear or even if it would work. |
Re: The SE4 companion - Why the long wait?.
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But knowing how it works now I can change my directory system no problem. But I imagine everyones system will be different so maybe a way to make it work with all would be nice. Perhaps if there is a way to make the program check 2 \'s back from the thisgame.gam file name. So in my case it would check "C:\Program Files\Shrapnel Games\Malfador Machinations\Space Empires IV Gold\DevnullModGold\Savegame\MOMI.gam" but it would check the path backwards. I don't know if that is very clear or even if it would work. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I was thinking of taking the most right part of the path to the selected mod and subtract the left that equals the length of the selected SE4.exe path +8 letters,( subtract the rightmost /Savegame/and gamename length that should fix it for everyone. God geo, thanks for letting me know. I had no way of trying it on a NT machine tonight. [ June 09, 2004, 16:54: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
ver 0.75 (Ragnarok Mod) is released:
Should play mod games even for Ragnarok http://forum.shrapnelgames.com/images/icons/tongue.gif http://ruatha.homelinux.org/companion075.zip [ June 09, 2004, 18:38: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
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Re: The SE4 companion - Why the long wait?.
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It's really good when people tell me that things go wrong instead of just sitting and thinking bad thoughts http://forum.shrapnelgames.com/images/icons/icon10.gif I like bug reports, I can't test every possibility myself |
Re: The SE4 companion - Why the long wait?.
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Isn't it easier to click on the game in a drop-down box instead of going through the "Choose game" browser? Next Version will be much smaller, I've discovered the wonderful world of exe compression. UPX compresses the current companion 1.76 from 2594K down to 853K, it's like magic!! [ June 10, 2004, 18:15: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
New suggestions:
-Button to PBW game forum. -Change Game links in drop-down box to graphic PBW. -Change PBW options (turn mails, password etc) -The setup guide page, with option to add/remove start menu and desktop icons, and guide through all settings. -Make all ALT-keyable What's been done: Retrieves deadline from mails, now that PBW is up again I'll start tomorrow to retreive it from the website aswell. Also included timezone setting and autodetection for timezone and default SMTP server. [ June 10, 2004, 23:28: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Is anyone else having trouble getting the tool to save settings between sessions? I can't even get it to remember my PBW login, which kind of defeats the purpose of the program... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: The SE4 companion - Why the long wait?.
Mine will save my settings just fine, and opens up other files perfectly (I LOVE that!), but when it trys to auto launch SE.exe, I get an access violation in the Companion.exe. It refuses to do anything more and anything I've done that session is lost. Oh, and it doesn't launch SE either...
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Re: The SE4 companion - Why the long wait?.
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can you post the manual command line from the favorite settings and any "used mod" from teh favorite settings aswell? (is it v 0.75?) I'd really like to know as I'd want to make it as crash proof as possible! [ June 11, 2004, 08:32: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
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I'll make an error routine for 0.8 concerning saves and loads of ini file! BTW, have you set the "App should autostart when windows start" option. I remember something similar once when it autostarted, will look into it. Would appreciate all info you can give. I'd really like to solve this as it will make it lesser chance that it will happen again.. that's the sole purpose of Betas http://forum.shrapnelgames.com/images/icons/icon10.gif [ June 11, 2004, 11:10: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Yes, I set the autostart option, and no, it didn't autostart when Windows started... http://forum.shrapnelgames.com/images/icons/icon9.gif
The program is installed in the folder "d:\Games\SE4 Gold\Tools\companion072"... or something along those lines, can't remember the final folder - but perhaps it's the space in "SE4 Gold" that's messing up your path? Can't check for INI file now, I don't have my laptop with me... but I do seem to remember several INI files with various names in that folder. I was also having the problem that Bearclaw was having with SE4 not launching from the autolaunch; I could launch it from the "select game" where you pick a .gam file, but not the autolaunch... http://forum.shrapnelgames.com/image...s/confused.gif |
Re: The SE4 companion - Why the long wait?.
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Re: The SE4 companion - Why the long wait?.
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Re: The SE4 companion - Why the long wait?.
Idea:
Allow for compressed mods. When you want to play the game, it can unzip/unrar the mod, run SE4, and then recompress (to retain savegames) and finally delete the modfolder it created. |
Re: The SE4 companion - Why the long wait?.
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Fyron -> Yes, thunderstorm so my wife turned off the computer. Ed Kolis > I have found the bug. It only saved the inifile if it was closed with the close button. I will move ini-save to close event, that should fix it. That it doesn't autostart bugs me some, what win Version is it? (It doesn't even put the little icon in the tray?) The space in the path doesn't matter. The "Autolaunch" checkbox on the first page is something I will rename. It only autlaunches the event editor if there is only one existing event file for that game, so you don't have to pick a player, it has nothing to do with autostarting the game, that is set in a checkbox in the favorite page. Will make it more informative. It had problems autostarting SE4 before ver 1.74 if there was no password, that should have been fixed. If you are having problem autostarting Se4, both Ed Kolis and Bearclaw; Please post the manual command line from the Favorites page for that game, here, when you have time, then I'll fix the program. And if you're having an earlier Version, please try 1.75. But as said, until next Version it only saves the ini when closed with the close button (It's beta). Any more info you can provide (ie manual commandline from Favorites) is highly appreciated. If there are no way around it other than a new Version I'll fix a 0.76, otherwise most bugs will be fixed to 0.8, and that Version will take some time before it's released, still much to do. [ June 11, 2004, 20:20: Message edited by: Ruatha ] |
Re: The SE4 companion - Why the long wait?.
Could you add the ability to directly process the turn as the host, instead of just loading a savegame or whatever? Using the command line options to suppress error Messages, of course.
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Re: The SE4 companion - Why the long wait?.
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Run the turn local? If you are doing PBEM? So should it be like a favorite game with a host turn button or should it be some kind of automatic process? check for files existing and run when all are collected? I'd rather do another program for that in that case, as it would require another thread to watch over the files, if it's not something else your thinking of. So manual hosting is easy (button press), auto hosting when files exist is to hard for this app as I hadn't planned on that. Edit: Unless I make an OnFolderChange Event, and only check then, hmm , could be done.. [ June 12, 2004, 21:20: Message edited by: Ruatha ] |
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