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-   -   Space Empires IV: AI Races/Ship Sets (http://forum.shrapnelgames.com/showthread.php?t=14626)

Taera January 31st, 2003 09:29 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Taera Fourth Revision: Taera Hive Imperium GOLD

(No AI)

1043998144.zip

pathfinder February 2nd, 2003 04:58 AM

Re: Space Empires IV: AI Races/Ship Sets
 
First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets.

1: 1044154075.zip

2: 1044155514.zip

[ February 02, 2003, 03:13: Message edited by: pathfinder ]

Shapeshifter February 3rd, 2003 10:19 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Here is a nice gif file for the confederation of the wingcommander games downloaded from the net

1044303673.gif

[ February 03, 2003, 20:24: Message edited by: Shapeshifter ]

Miles February 6th, 2003 10:31 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Well, here goes nothing.

Here is the current (6Feb2003) Version of the Monsters vs Galactic Patrol Mod:

1044560754.zip

This mod is based on DevNull v1.70.

There are 2 main changes:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Monsters have been enhanced and given the ability to colonize. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">A Galactic Patrol race has been parially created. </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Both Galactic Patrol and Monster races are unbalanced and extremely overpowered. Empire files are provided for 2000 and 3000 point opponents.
It is playable in 3 different styles:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Single Player Terra-Uber-Alles: Gameplay is "Two giants battling it out in a universe of pygmies. The player 'Adds existing' the Galactic Patrol. The human will control the GP. You should also add the Monsters and 'Edit' the Monsters to be: Controlled by Computer & Using Style from race. You can also add as many AI opponents as desired.
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Multi-Player Hang Together: A small number (3 to 4) of normal human players attempt to pull down the Monsters. Additional AI opponents should not be needed.
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Multi-player Eddore vs Arisa: The game host plays the GP. Other players use their favorite races. Add the Monsters and other AI's as desired. The game host intervenes as needed to balance game play and enhance story-telling. </font>
<font size="2" face="Verdana, Helvetica, sans-serif">This mod is still being improved. Things I need to do include:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Create 5000 point Empire files. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Find some images for the GP race. Currently I use the Terran images. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Create custom AI to utilize the GP advantages. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Balance the gameplay. I hope for 'fun' + 'hard' + 'doable'. </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Smooth out the Monsters growth stages. </font>
<font size="2" face="Verdana, Helvetica, sans-serif">I would be gratefull for any comments or suggestions for improvement. Just remember, I am still pretty clueless on how to mod the AI's.
GP players will find the unbalancing advantages at the end of the various research tree's.

Miles (miles@cc.usu.edu)

Atrocities February 7th, 2003 02:54 AM

Re: Space Empires IV: AI Races/Ship Sets
 
You can Download all of the Star Trek Sets by Atrocities At = New Age Ship Yards

Star Trek sets include:
8472, Borg, Breen, Cardassian, Dominion, Federation STNG, Federation TMP, Ferengi, Gorn, Hirogen, Kazon, Klingon, Romulan, Son'a, Vulcan.

Many of the sets are custom, or contain custom parts. Enjoy.

[ February 07, 2003, 00:55: Message edited by: Atrocities ]

Fyron February 9th, 2003 04:27 AM

Re: Space Empires IV: AI Races/Ship Sets
 
For those of you that would much rather have a Zip file of TDM 3.30 instead of an exe installer, I have decided to upload one for you. If you do not know how to use a Zip file, DO NOT download this. Get the installer Mephisto has uploaded.

The contents of this file are exactly the same as those of the installer. For some strange reason, this file is a bit larger than the exe, but whatever. Here it is:

TDM-Modpack.zip -- 10,477 KB
TDM-Modpack.rar -- 9,641 KB -- requires Winrar or Unrar. WILL NOT OPEN IN WINZIP

Mephisto, RAR files compress to about the same size your installer is. http://forum.shrapnelgames.com/images/icons/icon7.gif Too bad people are hooked on ZIP and can't learn better methods. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 10, 2003, 07:48: Message edited by: Imperator Fyron ]

geoschmo February 11th, 2003 04:59 AM

Re: Space Empires IV: AI Races/Ship Sets
 
New races Image replacement mod.

This mod replaces all 20 stock and 6 neutral races images. No ships are replaced, and no AI files. I may release a revision at some point with modified AI files just to change the bio descriptions so they match the pictures better. I tried to use ones that came close. And I tried usign ones that were consistant in quality and texture and whose coloring fit their shipset.

Put it all in a zip with the folder structure suitable for use as a mod.

GET IT HERE.

I am not the artist of any of these. I don't know who is. I cannot give you permission to use them for any purpose, so don't bother asking me for it.

Geoschmo

God Emperor February 12th, 2003 03:10 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Borg Variant 1.78j

In this update I have again focussed on the DesignCreation and Research files of my AI, but, have also done some tweaking on the AI_Construction_Vehicles file in order to further enhance expansion and benefits from Mine technology.

DesignCreation.txt:
I have increased the number of ship types so that weapons payload is optimised.

Research.txt:
The Research tree has been tweaked in the early stages of the game a little (Missile 3 deleted and Combat Sensors and ECM advanced a bit).

AI_Construction_Vehicles.txt:
Coloniser construction increased slightly and Mines and Minelayers advanced in the queues a bit to ensure their use.

TechArea.txt and Components.txt files:
The Borg require the included TechArea.txt and Components.txt files to be placed into your data directory, or alternately, for the Borg Technology entry (in the TechArea file) and the various Borg components (in the Components file) to be copied into your existing files.

1045055418.zip

Hope you enjoy!
Regards

God Emperor

Note: The other races that I have done AI's for are in the latest Version of modpack and have been extensively revised too.

Suicide Junkie February 12th, 2003 11:08 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Pirate Lord: This is probably the worst place to try and ask something like that.

Go here instead:
http://216.167.123.13/cgi-bin/ultima...ubb=forum;f=23

oleg February 15th, 2003 03:43 PM

Re: Space Empires IV: AI Races/Ship Sets
 
This is an update for few Proportions AI. To be used with Proportions 2.5.3 (or higher) only !

1045316333.zip

pathfinder February 16th, 2003 08:22 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Ok, so I am a sick puppy for unleashing the TFC here http://forum.shrapnelgames.com/images/icons/tongue.gif

1045376425.ZIP

Testcase Fan Club Race style.....hehe *snicker*

[ February 16, 2003, 06:22: Message edited by: pathfinder ]

oleg February 21st, 2003 07:33 PM

Re: Space Empires IV: AI Races/Ship Sets
 
All right, I made race portrait for all human faction from SMAX :
1045848787.zip

oleg February 21st, 2003 11:08 PM

Re: Space Empires IV: AI Races/Ship Sets
 
New AI for Proportions. I think it is best so far but you must give AI at least low bonus:
1045861634.ZIP

Atraikius February 22nd, 2003 02:21 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Updated Ork AI for AI Death Match 2

1045832020.zip

[ February 21, 2003, 12:53: Message edited by: Atraikius ]

leo1434 February 22nd, 2003 06:44 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Hello:

Here are some four components pictures that I think will use in X-com mod! Feel free to use or modify them.

Also a question to whoever knows: Why when I use a component picture of the higher numbers (the ones I downloaded from the image pack for example) it shows in the component description or in the research window, but they donīt show in the small components images of the ship design window and neither in the ships components details "tactical combat" window. How can this be fixed? Help, please!!

Here is the file:

1045889056.zip

xgeoff February 25th, 2003 01:45 AM

Re: Space Empires IV: AI Races/Ship Sets
 
leo1434:

At the following site:

http://www.xprt.net/~s8/prog/orion2/lbx/

There is an explanation of the lbx file format, which includes a header that describes how many files are inside, as well as what their offsets are. You can then read the bytes and split them apart according to the header, but you won't necessarily know whether you have text data, graphic data or whatever.

Master Belisarius March 1st, 2003 01:19 AM

Re: Space Empires IV: AI Races/Ship Sets
 
TESSELLATE BETA 2.0.

After a long time working with only 2 AIs, finally decided to start a new one.
Why a new AI?
Well, honestly I was very impresed with the AI that Rollo did for the United Flora, and believed that using some of their ideas, I could create a decent Cristallurgy + Religious race.

The shipset was done by Gryphin and have 2 vital strong points to me: it's very nice and looks very cristallyne!

This is a Beta 2 Version, with the AI files that I'm using in the AI Deth Match 2 Contest. Then, sorry if still the RPG was not included (need to wait an answer from Rollo!).

Please report me any suggestion or bug that you could find!!!

Tessellate Beta2.zip

Hugh Manatee March 1st, 2003 05:07 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Ok here goes, first upload, here's my realese info:
This is the "Swarm", they are inspired by the bad guys in Wing Commander Prophecy and an episode of Voyager (I forget the exact title, it had a lot of little ships that "swarmed" Voyager, I thought it was cool). The ships are made up of several smaller vessels working in unison, the more little ships present the bigger the ship size, 1=escort, 2=frigate and so on. I have no AI yet, just the pictures. During testing all the ships looked like they were supposed to except the "Colony" and "Dreadnaught", I don't know why, they worked in the "style tester" available from Malfador.com but in game they are replaced by the "neutral" Dreadnaught and Colony ships. If you can figure out the problem please tell me in my thread:

Link to my shipset thread

Here's the SWARM
1046487967.zip

Gryphin March 3rd, 2003 04:50 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Tessellate Beta 2.1
With my ships and Master Belisarius's crystaline AI.

Thanks to Taera who caught many spelling and duplicate errors. These are the changes to this Version.

Tessellate Beta 2.1

Future Versions will have:
Race Descriptions and incorporate changes suggested in this thread:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=008316

Please let me know if you have any ideas or catch any more mistakes.

Thanks

[ March 03, 2003, 03:13: Message edited by: Gryphin ]

Hugh Manatee March 3rd, 2003 08:24 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Improved swarm, Now with name thing fixed and in their own folder.

oleg March 7th, 2003 02:40 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Few improved AI for Proportions - I mainly modified construction_vehicle file to avoid "dead end colony ship bug" as documented by M. Belizarious in AI death match contest.

1046954324.zip

mlmbd March 12th, 2003 11:32 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Here it is; the Puntherraian Shipset. Enjoy!

Puntherraian Shipset

If you d/l the above file this will fix the error's. Sorry, for this!
Puntherraian_Patch

If you did not d/l the original file this is the entire shipset fixed.

Puntherraian_Corrected.zip

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

[ March 12, 2003, 22:28: Message edited by: mlmbd ]

mlmbd March 14th, 2003 01:03 AM

Re: Space Empires IV: AI Races/Ship Sets
 
This patch is for the "Puntherraian Shipset". It replaces all the mini's. I rescaled all the mini's.

Puntherraian mini's

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

mlmbd March 15th, 2003 07:00 PM

Re: Space Empires IV: AI Races/Ship Sets
 
This repairs "ALL" the imgages. I forgot to set my new video card to 32bits. This will fix any of the masking problems! Sorry, for my screw ups!

Puntherraian Shipset Patch

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

mlmbd March 19th, 2003 05:35 PM

Re: Space Empires IV: AI Races/Ship Sets
 
This is the complete Puntherraian Shipset ++. All files fixed and all the other images. You can patch the original shipset or download this one.

Puntherraian Shipset ++

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

[ March 19, 2003, 15:36: Message edited by: mlmbd ]

oleg March 22nd, 2003 02:16 AM

Re: Space Empires IV: AI Races/Ship Sets
 
To all Honor Harrington fans http://forum.shrapnelgames.com/images/icons/icon7.gif
1048292162.ZIP

AI is temporaly borrowed from Mephisto' Terrans. Just did't want to post empty .bmp images.

oleg March 25th, 2003 02:39 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Few extra Manticore images.
1048552778.ZIP

AJC March 25th, 2003 07:37 AM

Re: Space Empires IV: AI Races/Ship Sets
 
v3 Orion Empire-a Human empire

1049329087.zip

latest update 4/2/2003 - Modified the cruiser mini and portrait because it was hard to distinguish a difference between BC and CA ships during game play..

[ April 03, 2003, 00:18: Message edited by: AJC ]

oleg March 26th, 2003 10:51 PM

Re: Space Empires IV: AI Races/Ship Sets
 
I made few modifications to Pequeninos AI for Proportions. It uses different design mix and is more robust with fighters and missiles.
1048711720.ZIP

Should be use with Proportions 2.5.3 or higher

[ March 26, 2003, 20:54: Message edited by: oleg ]

Atrocities March 28th, 2003 06:49 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Pandoran Ship set

To view the race click => HERE

[ March 28, 2003, 04:54: Message edited by: Atrocities ]

trooper March 28th, 2003 07:23 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Space sharks 2.0 shipset, on request...

spaceshark 2.0.zip

oleg March 29th, 2003 10:52 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Simply to preserve some old but very nice shipsets - Tlaxcalans ( it is not mine, I just want to keep it in circulation http://forum.shrapnelgames.com/images/icons/icon7.gif ).
1048970853.zip

Ixaris: 1048971860.zip

[ March 29, 2003, 21:05: Message edited by: oleg ]

Hugh Manatee March 30th, 2003 09:56 AM

Re: Space Empires IV: AI Races/Ship Sets
 
http://forum.shrapnelgames.com/newup...1049010914.JPG
Coming soon from the maker of the SWARM, the SPACE BUTTERFLIES!!!

http://forum.shrapnelgames.com/newup...1049075639.JPG
Had to upload this I couldn't wait.

[ March 31, 2003, 01:55: Message edited by: Hugh Manatee ]

C April 1st, 2003 01:10 AM

Re: Space Empires IV: AI Races/Ship Sets
 
New and amazing ideas, helpful too. (like I've said before, newbie)I have some of my own SciFi races at http://www.geocities.com/cangrossett/Darkmists.html If the link doesn't work go to geocities.com/cangrossett then click on "My games"
if that doesn't work I'm up the creek.

[ March 31, 2003, 23:15: Message edited by: C ]

oleg April 3rd, 2003 12:52 AM

Re: Space Empires IV: AI Races/Ship Sets
 
I made a Proportions AI for Pantherraians shipset by mmlbd. Enjoy !
1049323865.zip

Atrocities April 3rd, 2003 01:13 AM

Re: Space Empires IV: AI Races/Ship Sets
 
EMP files for NASY Star Trek Federation (STNG)

STNG EMP Files

mlmbd April 7th, 2003 02:51 PM

Re: Space Empires IV: AI Races/Ship Sets
 
This is the 'FULL' download of the Puntherraian Shipset 2.0:

Puntherraian Shipset 2.0

This is the download of the Puntherraian Shipset 2.0 Update. It will update your Puntherraian Shipset ++ to Puntherraian Shipset 2.0:

Puntherraian Shipset 2.0 UPDATE

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Xaren Hypr April 11th, 2003 10:10 AM

Re: Space Empires IV: AI Races/Ship Sets
 
My first shipset:

The Blackstar Nexus

No AI as of yet...slowly working on one

Atrocities April 15th, 2003 04:56 AM

Re: Space Empires IV: AI Races/Ship Sets
 
FYRON

Atrocities April 15th, 2003 08:47 PM

Re: Space Empires IV: AI Races/Ship Sets
 
New Hirogen Set

pathfinder April 20th, 2003 03:39 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Trying a different model/graphic for the Vorlon destroyer:

1050845937.ZIP

What do ya think?

mlmbd April 21st, 2003 10:30 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Ship for Fyron's Adamant Mod.

Adamant Ships

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

pathfinder April 22nd, 2003 04:37 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Vorlon Heavy Destroyer:

1050979054.zip

pathfinder April 23rd, 2003 02:32 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Pathfinder's Vorlon Light Cruiser:

1051057913.zip

Question: Stay as is or should I change texture of the tentacles to match the "torso" or hull?

pathfinder April 24th, 2003 04:25 AM

Re: Space Empires IV: AI Races/Ship Sets
 
I made some new ship models for the Vorlon shipset. The destroyer/heavy destroyer hull seemed a bit blurred (IMHO) and the transports & colony ships minis didn't look right (again IMHO); so I made new ones http://forum.shrapnelgames.com/images/icons/icon12.gif

1051150999.zip

Atrocities April 24th, 2003 12:07 PM

Re: Space Empires IV: AI Races/Ship Sets
 
The Vsadwaur v1.0


New Star Trek Race.

To view the race please go HERE

[ April 24, 2003, 11:08: Message edited by: Atrocities ]

pathfinder April 26th, 2003 12:22 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Pathfinder's B5 .emp files for the 1.49 "old" Version of game:1051309218.zip

Pathfinder's B5 .emp files for the Gold Version of game:

1051309310.zip

[ April 25, 2003, 23:22: Message edited by: pathfinder ]

pathfinder April 27th, 2003 04:26 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Earth Alliance Tethys by me. Could be used for escort or scout in B5 MOD.

1051453497.zip

EA Sagittarius missile cruiser (Light cruiser?):

1051456890.zip

EA Artemis Frigate?:

1051463470.zip

[ April 27, 2003, 18:11: Message edited by: pathfinder ]

Hugh Manatee April 29th, 2003 08:20 AM

Re: Space Empires IV: AI Races/Ship Sets
 
THE AZLOKIANS HAVE ARIVED, FEAR!!

http://forum.shrapnelgames.com/newup...1051594801.JPG

Azlokians

pathfinder April 30th, 2003 11:15 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Path's Brakirii for the B5 MOD:

1051737325.zip


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