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-   -   Space Empires IV: Data/Sound/Graphic (http://forum.shrapnelgames.com/showthread.php?t=14627)

Fyron March 1st, 2003 03:25 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

leo1434 March 3rd, 2003 06:03 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Hello to all X-Com staff:

Here I will upload (not from my own crippled PC)
the following files, I hope ALL of you will be able to download them without a problem.

The contents of the files are:

Comps36x36.zip: This file is the big component image archive (converted to jpg format) with the inclusions of the new X-Com related components.

Images files: Includes the images of individual components, the still incomplete shipset (Warning: some designs were taken from other shipsets, some directly, other modified, from: UFA shipset, Zeta reticuli shipset, Gorn AST shipset, etc... (a Credits.txt file is due!) Please all interested parties tell me if it is OK to "lend" the images.

Data files: It includes a rough draft file with X-Com mod ideas (supposed to be enormously augmented by your help!). The fragmnents of TechArea.txt and Facility.txt files I have written (to paste on the original files you are using). And Last, but not least there is a file with all the additions and modifications I made to mo personal Proportions Mod Game. Perhaps you can use some of the ideas (All things borrowed are indicated there!)

If you are interested in having those modded files you only have to ask for them, and I will upload them for you.

Well, here we are:

1046706911.zip

1046706949.zip

1046707179.zip

Well, I hope you enjoy them. As always feedback is expected / wellcome!

See you all here soon!

Suicide Junkie March 3rd, 2003 11:04 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Deathstalker March 4th, 2003 07:47 PM

Re: Space Empires IV: Data/Sound/Graphic
 
DEATHSTALKER'S FINAL MOUNT MOD (Gold Version 1.4)

EDIT: ERRORS IN UPLOAD CORRECTED.

Edit2: March8th, Typo's corrected. Added new Torp Launcher (Extended Range).

Get it Here:

1047151477.zip

Notes/etc:

This will be the final upload of my mount mod for the forseeable future. It has alot of changes (and yes, tonnes of mounts http://forum.shrapnelgames.com/image...s/rolleyes.gif ). Most notibly the Gatling mounts have been re-balanced to make them less than the uber-weapons they were.

Additions:
Engine Mounts (Civilian/Merchant/Military)
Robo-Miner Mounts (with levels)
Short and Long range Missile Mounts (with levels)
removal of key overpowered mounts and rebalance of tech levels on a few mounts.

Comments as always are welcome, hopefully you will like this one http://forum.shrapnelgames.com/images/icons/icon10.gif .

A final note on the Long/Short range missile mounts. Yes I know, you can NOT affect the range or damage of the seeker itself with mounts, these mounts instead affect the range at which the seeker is launched. Either eliminating the time the target has to 'missile dance' (short range) or firing before the target enters range (Long range) so there is less time to target impace (ie , weapon platforms that can't move anyway). Hopefully they will be useful (I think they will http://forum.shrapnelgames.com/images/icons/icon12.gif )

[ March 08, 2003, 19:25: Message edited by: Deathstalker ]

leo1434 March 5th, 2003 06:25 AM

Re: Space Empires IV: Data/Sound/Graphic
 
New uploads of X-Com comps pictures only:

The big image with all the 36x36 pixel comp is now correctly displayed.

The big 128x128 pixel components were adequately numbered to be compilant with the Comp image pack v1.13 (latest).

Here they are:

1046837068.zip

1046837924.zip

1046838128.zip


They were zipped without keeping path info, so you have to unzip them in any folder and then copy to the folder you like them to stay.

Remember: ALLWAYS make a back up of the files you are going to edit and/or add fragments! In case it does not work, you only have to replace it for the previous Version.

PS: Mr. SJ: what do you think about them? Do you think they can be included in the comps pack?

[ March 05, 2003, 04:26: Message edited by: leo1434 ]

leo1434 March 5th, 2003 06:44 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

mlmbd March 7th, 2003 12:09 AM

Re: Space Empires IV: Data/Sound/Graphic
 
One zip file for each part of the Image Mod!

Combat/Beams

Components

Facilities

Planets

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

[ March 09, 2003, 14:18: Message edited by: mlmbd ]

mlmbd March 7th, 2003 09:41 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Here are corrected mini's (no red bar) for componets, facilities and the planet submissions.

1047066057.zip

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Lord Kodos March 8th, 2003 04:55 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Ive been busy lately.

Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide.
1047092015.txt
Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments.

Have fun.

leo1434 March 8th, 2003 07:50 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Hello:

New X-Com Comp pics upload, some pics added, a bit improved Version

File format:

Zipped .bmp files.
No path info included in .zip file.
Portraits and mini pics files in one .zip file.
Comp numbers compilant with Image Mod comp pack.

1047145548.zip

Please tell if having problems to download. Thanks!

Lord Kodos March 8th, 2003 11:18 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Lord Kodos March 9th, 2003 01:15 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Atrocities March 9th, 2003 09:34 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Breen DesignNames

Breen

Atraikius March 11th, 2003 03:15 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Finished(?) excel sheet for making AI_Speech files. Something like those old Mad Libs from the 80's.

1047388481.zip

henk brouwer March 11th, 2003 11:04 PM

Re: Space Empires IV: Data/Sound/Graphic
 
1 Attachment(s)
Here's Version 1.00 of the 'speechpack' it contains 50 different speechfiles.

I DID NOT CREATE THESE FILES. All praise should go to the authors, a list of the authors ( and additional information) can be found in the archive in readme_speechfiles.txt

Contact me (meelhenk@hotmail.com) if one of your files is in this archive and you want it removed and I'll remove it from this archive asap.

I have tried to make a complete listing of the speechfiles with their authors, but it is very possible that there are unintentional) errors or omisions in this list, since many of the files were found in multiple shipsets or without good documentation. please report any errors to the email provided above

how to use:

Rename the speechfile you want to use to Racename_AI_speech.txt and place it in the racedirectory of the race that should use it. I tried to give a description of each racefile (in the readme) which should make it easier to match races with suitable speechfiles.

Download (660 Kb)

[ March 11, 2003, 21:12: Message edited by: henk brouwer ]

tesco samoa March 12th, 2003 12:47 AM

Re: Space Empires IV: Data/Sound/Graphic
 
492 Romulan Ship Names.

Romulan.txt 1047422792.txt

mlmbd March 12th, 2003 05:13 PM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, here is a Facilities submission, for the Image Mod.
Facilities

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Fyron March 13th, 2003 09:43 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Fyron March 13th, 2003 09:27 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

spacelover March 15th, 2003 03:18 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

oleg March 15th, 2003 04:35 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

David E. Gervais March 17th, 2003 02:08 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Hugh Manatee March 17th, 2003 08:53 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Fyron March 28th, 2003 12:11 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

David E. Gervais March 28th, 2003 09:24 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Pathogen March 29th, 2003 08:09 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Master Belisarius March 30th, 2003 05:08 PM

Re: Space Empires IV: Data/Sound/Graphic
 
AI DEATH MATCH II - Second Post

Third Round
===========

Vikings_vs_Khrel_C1TB1.zip
Khrel_vs_Vikings_C1TB2.zip
Khrel_vs_Vikings_D1.zip

Fazrah_vs_Aquilaeian_C3TB1.zip
Aquilaeian_vs_Fazrah_C3TB2.zip

EA_vs_CueCappa_C4.zip

Orks_vs_Gron_C5.zip

Piundon_vs_Narn_C6.zip
Toron_vs_Narn_C6TB1.zip
Narn_vs_Toron_C6TB2.zip

Fourth Round
============

Vikings_vs_Orks_D1.zip
Vikings_vs_Toron_D1.zip
Orks_vs_Toron_D1.zip
Orks_vs_Vikings_D1.zip
Toron_vs_Vikings_D1.zip

Pyrochette_vs_Khrel_D2.zip
Pyrochette_vs_CueCappa_D2.zip
Khrel_vs_CueCappa_D2.zip
Khrel_vs_Pyrochette_D2.zip
CueCappa_vs_Pyrochette_D2.zip
CueCappa_vs_Khrel_D3.zip
Pyrochette_vs_CueCappa_D2TB1.zip
CueCappa_vs_Pyrochette_D2TB2.zip

Aquilaeian_vs_Tessellate_D3.zip
Aquilaeian_vs_EEE_D3.zip
Tessellate_vs_EEE_D3.zip
Tessellate_Vs_Aquilaeian_D3.zip
EEE_vs_Aquilaeian_D3.zip
EEE_vs_Tessellate_D3.zip

UFlora_vs_Narn_D4.zip
UFlora_vs_Fazrah_D4.zip
Narn_vs_Fazrah_D4.zip
Narn_vs_UFlora_D4.zip
Fazrah_vs_UFlora_D4.zip
Fazrah_vs_Narn_Regime_D4.zip

Fifth Round
============
Vikings_vs_Tessellate_E1.zip
Pyrochette_vs_Narn_E1.zip
Pyrochette_Vs_Vikings_E1.zip
Tessellate_vs_Narn_E1.zip
Narn_vs_Vikings_E1.zip
Tessellate_vs_Pyrochette_E1.zip
Tessellate_vs_Vikings_E1.zip
Narn_vs_Pyrochette_E1.zip
Vikings_vs_Pyrochette_E1.zip
Narn_vs_Tessellate_E1.zip
Vikings_vs_Narn_E1.zip
Pyrochette_vs_Tessellate_E1.zip
Pyrochette_vs_Narn_E1_TB1.zip
Narn_vs_Pyrochette_E1_TB2.zip

CueCappa_vs_UFlora_E2.zip
Toron_vs_Aquilaeian_E2.zip
Toron_vs_CueCappa_E2.zip
UFlora_vs_Aquilaeian_E2.zip
Aquilaeian_vs_CueCappa_E2.zip
UFlora_Vs_Toron_E2.zip
UFlora_vs_CueCappa_E2.zip
Aquilaeian_vs_Toron_E2.zip
CueCappa_vs_Toron_E2.zip
Aquilaeian_vs_UFlora_E2.zip
CueCappa_Vs_Aquilaeian_E2.zip
Toron_Vs_UFlora_E2.zip
Toron_vs_Aquilaeian_E2_TB1.zip
Aquilaeian_vs_Toron_E2_TB2.zip

Sixth Round
===========

Tessellate_vs_CueCappa_F1.zip
UFlora_vs_Vikings_F2.zip
Tessellate_vs_Aquilaeian_F1.zip
UFlora_vs_Narn_F2.zip
CueCappa_vs_Aquilaeian_F1.zip
Vikings_Vs_Narn_F2.zip
CueCappa_vs_Tessellate_F1.zip
Vikings_vs_UFlora_F2.zip
Aquilaeian_vs_Tessellate_F1.zipNarn_vs _UFlora_F2.zip
Aquilaeian_vs_CueCappa_F1.zip
Narn_vs_Vikings_G2.zip

Semifinals
===========
Tessellate_vs_Vikings_G1.zip
UFlora_vs_Aquilaeian_G2.zip
Vikings_vs_Tessellate_G1.zip
Aquilaeian_vs_UFlora_G2.zip
Tessellate_vs_Vikings_G1B.zip
UFlora_vs_Aquilaeian_G2B.zip
Vikings_vs_Tessellate_G1B.zip
Aquilaeian_vs_UFlora_G2B.zip
Vikings_vs_Tessellate_G1C.zip

FINAL
=====
UFlora_vs_Tessellate_Final.zip
UFlora_vs_Tessellate_Final.zip
Tessellate_vs_UFlora_FinalB.zip
UFlora_vs_Tessellate_Finalb.zip
Tessellate_vs_UFlora_FinalC.zip
UFlora_vs_Tessellate_FinalC.zip

AI-DEATH-MATCH-2-RESULTS.zip.zip

[ May 24, 2003, 01:26: Message edited by: Master Belisarius ]

General Woundwort March 31st, 2003 01:27 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Here is my first contribution for SEIV - a rather basic one, but you have to start somewhere. It's a name file for most of the current (and a few fictional) nations on earth. The catch is that I used the local Version of the name, transliterated into English, where possible. This makes for some interesting names at times...

nations.txt

[ April 01, 2003, 10:27: Message edited by: General Woundwort ]

Ed Kolis April 4th, 2003 06:56 PM

Re: Space Empires IV: Data/Sound/Graphic
 
IMAGEMOD SUBMISSION

Four "new" components - combo colony modules, rock/ice, rock/gas, ice/gas, and rock/ice/gas.

1049475159.zip

Atrocities April 10th, 2003 08:56 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Pandoran ship size chart. 3.6 megs

DOWNLOAD the BMP Version

To view the PNG Version you will have to go to my the web site then click on the link to view the size chart. Sorry, Spaceports does not allow for direct linking. http://galileo.spaceports.com/~william/pan/Pan.htm

[ April 10, 2003, 20:07: Message edited by: Atrocities ]

Unknown_Enemy April 11th, 2003 03:04 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

leo1434 April 12th, 2003 04:43 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Atrocities April 12th, 2003 07:07 PM

Re: Space Empires IV: Data/Sound/Graphic
 
http://seiv.pbw.cc/Download/filelib/263/8472.zip 8472 1.62
http://seiv.pbw.cc/Download/filelib/261/Borg.zip Borg 1.62
http://seiv.pbw.cc/Download/filelib/262/Breen.zip Breen 1.62
http://seiv.pbw.cc/Download/filelib/...idianOrder.zip Obsidian Order 1.0
http://seiv.pbw.cc/Download/filelib/260/Card.zip Cardassian 1.62
http://seiv.pbw.cc/Download/filelib/206/Dominion.zip Dominin Order 1.0
http://seiv.pbw.cc/Download/filelib/264/Dominion.zip Dominion 1.62
http://seiv.pbw.cc/Download/filelib/225/Fed.zip Federation STNG 1.6
http://seiv.pbw.cc/Download/filelib/459/TMP.zip Federation TMP 1.72
http://seiv.pbw.cc/Download/filelib/38/Trekos.zip Federation TOS 1.1
http://seiv.pbw.cc/Download/filelib/227/Trekos.zip Federation TOS 1.6
http://seiv.pbw.cc/Download/filelib/221/Ferg.zip Ferengi 1.6
http://seiv.pbw.cc/Download/filelib/265/Klingon.zip Klingon 1.62
http://seiv.pbw.cc/Download/filelib/266/Romulan.zip Romulan 1.62

http://seiv.pbw.cc/Download/filelib/...ppleganger.zip Doppleganger 1.3

http://seiv.pbw.cc/Download/filelib/216/Illuminati.zip Illuminati 1.6
http://seiv.pbw.cc/Download/filelib/394/Illuminati.zip Illuminati 1.82 GOLD

http://seiv.pbw.cc/Download/filelib/348/Starwolf.zip Starwolf 1.4
http://seiv.pbw.cc/Download/filelib/244/Starwolf.zip Starwolf 1.5
http://seiv.pbw.cc/Download/filelib/736/Starwolf.zip Starwolf 1.6 New GOLD

http://forum.shrapnelgames.com/newup...1048826908.zip Pandoran 1.0 New GOLD

http://seiv.pbw.cc/Download/filelib/349/UFA.zip UFA 1.3

http://seiv.pbw.cc/Download/filelib/243/RogueFleet.zip Rogue Fleet 1.0
http://seiv.pbw.cc/Download/filelib/465/RogueFleet.zip Rogue Fleet 1.73 GOLD

http://seiv.pbw.cc/Download/filelib/126/Races.zip Old Complete Primary Sets

BELOW ARE ALL GOLD RACES

http://seiv.pbw.cc/Download/filelib/516/DS9.zip DS9 1.0
http://seiv.pbw.cc/Download/filelib/496/UCP.zip UCP 1.0
http://seiv.pbw.cc/Download/filelib/638/Andorian.zip Andorian 1.3
http://seiv.pbw.cc/Download/filelib/642/Borg.zip Borg 1.79
http://seiv.pbw.cc/Download/filelib/633/Breen.zip Breen 1.76
http://seiv.pbw.cc/Download/filelib/457/Cardassian.zip Cardassian 1.73
http://seiv.pbw.cc/Download/filelib/732/Cardassian.zip Cardassian 1.80 New
http://seiv.pbw.cc/Download/filelib/634/Dominion.zip Dominion 1.73
http://seiv.pbw.cc/Download/filelib/733/Dominion.zip Dominion 1.80 New
http://seiv.pbw.cc/Download/filelib/498/Fed.zip Federation STGN 1.73
http://seiv.pbw.cc/Download/filelib/507/TMP.zip Federation TMP 1.73
http://seiv.pbw.cc/Download/filelib/463/Trekos.zip Federation TOS 1.72
http://seiv.pbw.cc/Download/filelib/639/Ferengi.zip Ferengi 1.76
http://seiv.pbw.cc/Download/filelib/734/Ferengi.zip Ferengi 1.80 New
http://seiv.pbw.cc/Download/filelib/636/Gorn.zip Gorn 1.3
http://seiv.pbw.cc/Download/filelib/478/Hirogen.zip Hirogen 1.1
http://seiv.pbw.cc/Download/filelib/488/Kazon.zip Kazon 1.1
http://seiv.pbw.cc/Download/filelib/509/Klingon.zip Klingon 1.76
http://seiv.pbw.cc/Download/filelib/508/Romulan.zip Romulan 1.74
http://seiv.pbw.cc/Download/filelib/467/Sona.zip Son'a 1.72
http://seiv.pbw.cc/Download/filelib/735/8472.zip Species 8472 1.80
http://seiv.pbw.cc/Download/filelib/632/Vulcan.zip Vulacn 1.4

[ April 14, 2003, 14:18: Message edited by: Atrocities ]

Atrocities April 14th, 2003 05:12 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Starwolf Desk Top

Pandoran Desk Top


Starwolf 1024 x 768 image
Pandoran 1024 x 768 image

[ April 14, 2003, 16:13: Message edited by: Atrocities ]

QuarianRex April 16th, 2003 08:38 AM

Re: Space Empires IV: Data/Sound/Graphic
 
This is a redo of the minor mod that Geoschmo put together a while back. It replaces the race pics of the 20 standard races and 6 neutrals.

I rearranged some of the pics to be more suitable and polished some of the pics (just the ones actually being used for the races). All of the Pop_Portrait and Pop_Mini pics have been given black backgrounds to make cargo less of a pain.

NewRaces(Redeux).zip

QuarianRex April 17th, 2003 07:14 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Monster race pics for DevnullMod.

MonsterRacePics

Taz-in-Space April 21st, 2003 09:13 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Ed Kolis April 24th, 2003 12:39 AM

Re: Space Empires IV: Data/Sound/Graphic
 
COLONY TECH MOD v1.0.0

This mod is designed to curb the cheesy "colony tech trading" that occurs so often in PBW games. It makes colony techs racial-trait-based so a Rock race cannot trade its colony tech with an Ice or Gas race, etc. Note that researched colony techs can still be traded between races with the same planet types - two Rock races can exchange ice or gas tech, for instance. In addition, the colony components for colony techs that are not of one's native planet type are twice as large and expensive, and a 500 kT Ark Ship has been added to hold these colony components (Ship Construction L3).
As of yet, there is no AI for this mod, though it would not be difficult to modify any race AI to use this mod, all that would be required would be changing the research and general files so the AI picks the appropriate racial trait and researches the appropriate tech for its home planet type.

CNCRaymond April 24th, 2003 06:23 AM

Re: Space Empires IV: Data/Sound/Graphic
 
AST Mod Patch 8 V1.8 (1.8 megs)

This patch will upgrade your AST Mod 1.6, 1.7 to 1.8.

This latest patch adds new Hirogen, Dominion, and Son'a Emp files to the Empire Folder. It makes changes to files in the DATA folder and adds the latest AI for all the races.

I STRONGLY Recommend that you download the new Dominion, Cardassian, Ferengi, Hirogen, & Son'a races by Atrocities and ADD ONLY the BMP's to those races in your AST MOD. The new ship images are very nice and give the races a more real Star Trek feel.

I will upload the AST MOD v1.8 Complete this weekend.

Remember to install the new patch over your current install of the AST mod and click OK to over write files. Enjoy. (The file contains a revision text file)

QuarianRex April 29th, 2003 12:18 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Here is a tweak of the Proportions mod to include primitive Neutral races.

This is realy a first attempt but I think that it's playing smooth enough to be released.

Be sure to give some feedback such as comments on research speed, additional features, etc.

Primitive Proportions

Erax April 30th, 2003 10:32 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

FadingSuns April 30th, 2003 05:11 PM

Re: Space Empires IV: Data/Sound/Graphic
 
In honor of Rodger Zelazny, here is a new graphic interface entitled "Dust". "Blood" will be released soon. This is optimized for monitors running in 1024x768 mode.

1051715452.zip

tesco samoa May 1st, 2003 02:22 AM

Re: Space Empires IV: Data/Sound/Graphic
 
some additional formations...

1051748541.txt

Atrocities May 1st, 2003 10:26 AM

Re: Space Empires IV: Data/Sound/Graphic
 
The Vaadwaur v1.0 By Atrocities.



To View

pathfinder May 5th, 2003 01:05 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Change to vehiclesize.txt. Allows a new bitmap (repairtugsmall/medium/large)for repair Tug.

1052089468.zip

Atrocities May 5th, 2003 08:13 PM

Re: Space Empires IV: Data/Sound/Graphic
 
New Race


This set contains NO AI files and is not named. Feel free to make it into what you want.

Link to View Race

[ May 05, 2003, 19:20: Message edited by: Atrocities ]

Richard May 6th, 2003 06:08 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Richard May 6th, 2003 07:13 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Richard May 6th, 2003 07:13 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Drushoka pac-man game.....

1043957662.zip

Taz-in-Space May 8th, 2003 06:59 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Below is Version 1.1 of Taz's Cantina bar game.

TazBar11.zip

Changes in Version 1.1:

Food items will no longer 'run out'.
Food items should no longer 'stick' on bar.
Game action starts slightly slower, but will speed up during game.
Food items are generated slightly faster.


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