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-   -   Ryan Eye MP Game (thread name changed) (http://forum.shrapnelgames.com/showthread.php?t=17135)

aldin January 10th, 2004 05:46 PM

Re: Ryan Eye MP Game (thread name changed)
 
One voluntary, one involuntary.

~Aldin

alexti January 10th, 2004 06:19 PM

Re: Ryan Eye MP Game (thread name changed)
 
Question to the game master. Are allied victories permitted?

Gandalf Parker January 10th, 2004 06:25 PM

Re: Ryan Eye MP Game (thread name changed)
 
Multiple stales. I dont really remember but it didnt really matter to me since Im mostly coasting on set orders anyway. Suffice it to say that Im in the same situation as if I had taken as many stale turns as necessary I think.

Saber Cherry January 10th, 2004 06:45 PM

Re: Ryan Eye MP Game (thread name changed)
 
One involuntary, and I don't intend to take another if I can help it.

SurvivalistMerc January 10th, 2004 07:06 PM

Re: Ryan Eye MP Game (thread name changed)
 
Sabercherry,

I am actually hoping I don't end up a Jotun Neighbor. But it's easy to see why Jotunheim is so powerful...look at who has had all the mercs. My guess is they were able to take one of those tough heavy cav/knight provinces early on and just has more gold than we do.

One involuntary turn here, by the way.

Karacan January 10th, 2004 08:32 PM

Re: Ryan Eye MP Game (thread name changed)
 
Two involuntary turns, myself.

But no big loss.

Wazooking January 10th, 2004 08:47 PM

Re: Ryan Eye MP Game (thread name changed)
 
I decided to be true to the tricky Vanhiem ways and not do anything until the time was right. http://forum.shrapnelgames.com/images/icons/icon12.gif

or

I had 2 server related stale turns and 5ish my own connection related stale turns.

They were my fault and I dont expect anyone else to take any. Just count me out of the accounting of turns.

[ January 10, 2004, 18:48: Message edited by: Wazooking ]

alexti January 10th, 2004 08:50 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
Sabercherry,

I am actually hoping I don't end up a Jotun Neighbor.

<font size="2" face="sans-serif, arial, verdana">What do you mean you don't want to be Jotun's neighbour? Jotunheim feels offended... http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Originally posted by SurvivalistMerc:
But it's easy to see why Jotunheim is so powerful...look at who has had all the mercs. My guess is they were able to take one of those tough heavy cav/knight provinces early on and just has more gold than we do.
<font size="2" face="sans-serif, arial, verdana">You're absolutely right, if you mean those puny humans in their tin cans on their little ponies who fancied themself mighty warriors.

Quote:

Originally posted by SurvivalistMerc:
One involuntary turn here, by the way.
<font size="2" face="sans-serif, arial, verdana">One voluntary stale turn here, no involuntary.

SurvivalistMerc January 10th, 2004 09:21 PM

Re: Ryan Eye MP Game (thread name changed)
 
What alexti means to say is that after I said that and looked at the results of the turn...Jotunheim ended up as my neighbor.

http://forum.shrapnelgames.com/images/icons/icon9.gif

Now to do some more reading about "curse."

Hana January 11th, 2004 03:11 AM

Re: Ryan Eye MP Game (thread name changed)
 
One involuntary stale turn, no voluntary. I'll take one voluntarily if it's necessary.

Saber Cherry January 11th, 2004 03:21 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Hana:
One involuntary stale turn, no voluntary. I'll take one voluntarily if it's necessary.
<font size="2" face="sans-serif, arial, verdana">Hana, I think being down to 0 provinces exempts you from that necessity, even if it existed=) And anyway, I'm sorry... but then, I always wondered what would happen if Ermor and Marignon started adjacent http://forum.shrapnelgames.com/images/icons/icon10.gif

alexti January 11th, 2004 04:51 AM

Re: Ryan Eye MP Game (thread name changed)
 
Is it possible to keep fighting with 0 provinces? I suppose if some dominion still exists and there's hidden commander (or god) one could make a comeback.

P.S. Quick work, Saber Cherry

Karacan January 11th, 2004 06:25 AM

Re: Ryan Eye MP Game (thread name changed)
 
Ah, Marignon is a fiendish opponent in the hands of this specific lady... However, you're not the only thing sneaking around, and I'll get you yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

There are three things that can end the game for you:
a) you do not have a positive Dominion in any province left;
b) you do not own any friendly province anymore (being inside a castle still counts, though);
c) you (or someone else) fulfill the victory conditions.

Hana January 11th, 2004 10:46 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Saber Cherry:
<font size="2" face="sans-serif, arial, verdana">Hana, I think being down to 0 provinces exempts you from that necessity, even if it existed=) And anyway, I'm sorry... but then, I always wondered what would happen if Ermor and Marignon started adjacent http://forum.shrapnelgames.com/images/icons/icon10.gif [/quote]

No problem. It was fun putting on a noble struggle while it Lasted.

Karacan January 11th, 2004 06:34 PM

Re: Ryan Eye MP Game (thread name changed)
 
Hmm, I thought that you could always pray back... announcing prophets costs nothing, after all, so as long as you have any one commander, you can pray back your god to existence. Eventually.

Shows what I know. http://forum.shrapnelgames.com/images/icons/icon7.gif I thought out of provinces == out of game (technically too, not practically).

SurvivalistMerc January 12th, 2004 01:48 AM

Re: Ryan Eye MP Game (thread name changed)
 
I was just now unable to connect to Gandalf's server. Has anyone else had this problem?

Gandalf Parker January 12th, 2004 02:49 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Karacan:
Ah, Marignon is a fiendish opponent in the hands of this specific lady... However, you're not the only thing sneaking around, and I'll get you yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

There are three things that can end the game for you:
a) you do not have a positive Dominion in any province left;
b) you do not own any friendly province anymore (being inside a castle still counts, though);
c) you (or someone else) fulfill the victory conditions.

<font size="2" face="sans-serif, arial, verdana">Im not sure of all of those. Ive been in two games where I made myself a real pain far into the game after I had lost all my provinces and my god.

Well actually, in one game I keep taking provinces from one guy and cranking up the taxes then sneaking on. I think the fact that at least one of my commanders is a sneaking priest makes a difference. As long as I have the ability to pray-back my god I seem to be in the game.

-- Pangaea's not out till the Fat Lady sings.

[ January 11, 2004, 12:51: Message edited by: Gandalf Parker ]

SurvivalistMerc January 12th, 2004 03:25 AM

Re: Ryan Eye MP Game (thread name changed)
 
No one else is experiencing this? Please someone post here.

Gandalf Parker January 12th, 2004 03:45 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
No one else is experiencing this? Please someone post here.
<font size="2" face="sans-serif, arial, verdana">Thanks for posting. The server damon fall off for some reason. Try now.

Hana January 12th, 2004 03:59 AM

Re: Ryan Eye MP Game (thread name changed)
 
Works fine now.

[ January 12, 2004, 02:22: Message edited by: Hana ]

SurvivalistMerc January 12th, 2004 05:52 AM

Re: Ryan Eye MP Game (thread name changed)
 
Worked fine for me, too. But I just got a very different result from what actually occurred with regard to a major battle when I viewed the battle. Not that I mind. I like the result in the Messages better. http://forum.shrapnelgames.com/images/icons/icon7.gif

Teraswaerto January 12th, 2004 04:15 PM

Re: Ryan Eye MP Game (thread name changed)
 
So are there going to be some kind of problems with the patch? I hope not since I already installed it. http://forum.shrapnelgames.com/images/icons/blush.gif

SurvivalistMerc January 12th, 2004 04:16 PM

Re: Ryan Eye MP Game (thread name changed)
 
Gandalf, I think we should all let you tell us when to patch so as not to crash the server. That may be what sent the server down yesterday. I don't know.

Alexti, did your battle replay give the same results as the text?

Gandalf Parker January 12th, 2004 05:39 PM

Re: Ryan Eye MP Game (thread name changed)
 
OK the server is patched.
Then I patched my windows Version.
Just to be sure that my turn file matched the server I picked it up again and hit "continue where I left off" then hit "E"

Not sure if I needed to actually make a change or if it sent it anyway.

Wendigo January 12th, 2004 06:16 PM

Re: Ryan Eye MP Game (thread name changed)
 
Boggle, this is quite of a chaotic upgrade guys.

Now you have 2 .2h files issued in v2.06 (Pangea & Machaka?), while all the rest save maybe Man & Arco (pending) were issued as the previous Version.

You should rather have waited to upgrade after a turn generation & inform the players, much cleaner.

Whatever. I have upgraded to v2.06 in one of my computers while leaving the other in the old Version, and resent my turn file as v2.06. I suggest everybody that already played t17 does the same, and Gandalf should probably make a backup before hosting.

-edited for clarity

[ January 12, 2004, 16:27: Message edited by: Wendigo ]

Gandalf Parker January 12th, 2004 06:35 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Wendigo:
[QB] Boggle, this is quite of a chaotic upgrade guys.
You should rather have waited to upgrade after a turn generation & inform the players, much cleaner.
<font size="2" face="sans-serif, arial, verdana">OK. I guess that should go in the admining FAQ.
I did remember to shut the server down while I upgraded then bring it back up. But some people had already upgraded... To catch it on a hosting I would need to script something to shut down the server right after hosting. Often the Last person making a turn stays connected and is first to make the next turn.

Quote:

Whatever. I have upgraded to v2.06 in one of my computers while leaving the other in the old Version, and resent my turn file as v2.06. I suggest everybody that already played t17 does the same, and Gandalf should probably make a backup before hosting.
<font size="2" face="sans-serif, arial, verdana">I made a copy of the game dir just now but the server is still running on quick-turn so Im not really going to be able to catch the files right before hosting. Pros and Cons of PBEM I guess. If it were a email game instead of tcp/ip hosting this woul dhave been simpler.

alexti January 13th, 2004 12:53 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
Alexti, did your battle replay give the same results as the text?
<font size="2" face="sans-serif, arial, verdana">Nope, replay was showing pretty much opposite, but I'm used to it now. My replays are rarely related to the battle summaries. I have no clue which one are correct anymore.

SurvivalistMerc January 13th, 2004 01:03 AM

Re: Ryan Eye MP Game (thread name changed)
 
That was a major battle, and I took quite a gamble on it. But with all those giants I felt rather certain you would have won, my gauntlet notwithstanding.

I was hoping you could tell me how my intrepid force of lizards managed to eek out a victory there. Alas, only Gandalf's computer knows how my (almost assuredly temporary but sweet) result was obtained.

SurvivalistMerc January 13th, 2004 01:08 AM

Re: Ryan Eye MP Game (thread name changed)
 
can someone put the url for the patch here? I tried google "dominions 2 patch" 2.06 and got no obvious patch download hits.

Gandalf Parker January 13th, 2004 01:16 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
can someone put the url for the patch here? I tried google "dominions 2 patch" 2.06 and got no obvious patch download hits.
<font size="2" face="sans-serif, arial, verdana">http://www.shrapnelgames.com/Illwinter/d2/6.htm

If you dont see it then hit refresh or clear your Cache

alexti January 13th, 2004 03:40 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
That was a major battle, and I took quite a gamble on it. But with all those giants I felt rather certain you would have won, my gauntlet notwithstanding.

I was hoping you could tell me how my intrepid force of lizards managed to eek out a victory there. Alas, only Gandalf's computer knows how my (almost assuredly temporary but sweet) result was obtained.

<font size="2" face="sans-serif, arial, verdana">I have some suspicion, but only Illwinter could tell for sure. My army was moving, so I was wondering that maybe after your force was defeated (as my replay shown) my army has moved to its destination (it actually got there) and then your second army took the province. I don't know how this kind of situations is resolved, but maybe something along these lines have happened. However, I had plenty of other battles with unexpected results (and mismatching replays), so I really don't know what is happening. Maybe there's some nasty bug hiding in Dominion 2 code and instilling unrest in the games http://forum.shrapnelgames.com/images/icons/icon12.gif

SurvivalistMerc January 13th, 2004 03:54 AM

Re: Ryan Eye MP Game (thread name changed)
 
Thanks, Gandalf http://forum.shrapnelgames.com/images/icons/icon7.gif

John Osterman (?sp) seemed to indicate that using different Versions would result in battle replay inconsistency. Perhaps that is the explanation.

alexti January 13th, 2004 04:03 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
Thanks, Gandalf http://forum.shrapnelgames.com/images/icons/icon7.gif

John Osterman (?sp) seemed to indicate that using different Versions would result in battle replay inconsistency. Perhaps that is the explanation.

<font size="2" face="sans-serif, arial, verdana">I have feeling that it's battle report which is wrong, not the replay. For example, in one battle I had won with only 2 mercs left (of some weak variety). Usually these mercs rout way before they all get killed, so I can't realy imagine a scenario in which it would it be possible to win with only 2 of them remaining (opposition consisted of some indy forces). Replay was showing my mercs retreating pretty quickly after losing few comrades. And I had few other battles with weird results. Everytime, development in the replay looks quite logical and probably, but battle report sometimes produce results which I couldn't interprete at all (meaning that I couldn't imagine how the battle would have to be going to produce such results - as in that example with 2 mercs left).

SurvivalistMerc January 13th, 2004 04:47 AM

Re: Ryan Eye MP Game (thread name changed)
 
Alexti,

I actually have a scenario in which I could have won that. My serpent dancers all radiate powerful fear, and I had a good number of them in the battle. You by contrast had no priests. I had those cute little poison slingers. And my sauromancers were casting terror.

If your longbowmen were terrorized.... All I mean to say is that the outcome we got was possible. Not likely but possible. I lost a number of high defense serpent dancers there by the way. Not that they are equal to your giants.

I do consider that I may be wrong, but the hosting may have worked properly. I don't think we can know.

alexti January 13th, 2004 05:59 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
Alexti,

I actually have a scenario in which I could have won that. My serpent dancers all radiate powerful fear, and I had a good number of them in the battle.

<font size="2" face="sans-serif, arial, verdana">That was very likely what happened, especially considering that I've got my army almost intact in the neighbour province which indicates that they've probably fled very promptly. One which was looking impossible to me was the one with 2 mercs left.

SurvivalistMerc January 14th, 2004 01:48 AM

Re: Ryan Eye MP Game (thread name changed)
 
When does the game host next? 3 a.m. EST?

Gandalf Parker January 14th, 2004 02:10 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
When does the game host next? 3 a.m. EST?
<font size="2" face="sans-serif, arial, verdana">After everyone voted, the midnight thing kindof fell off. I cant come up with anything simple for switching from quick to midnight without a chance of more stales.

So its still in quick mode and will process as soon as... [checking]... Pythium does a turn

aldin January 14th, 2004 10:56 PM

Re: Ryan Eye MP Game (thread name changed)
 
Can anyone tell me if Pythium's taken the turn yet?

~Aldin

Wazooking January 15th, 2004 12:28 AM

Re: Ryan Eye MP Game (thread name changed)
 
As of right now, no he hasnt

alexti January 16th, 2004 01:57 AM

Re: Ryan Eye MP Game (thread name changed)
 
It looks we've lost our game master http://forum.shrapnelgames.com/images/icons/icon9.gif

SurvivalistMerc January 16th, 2004 02:06 AM

Re: Ryan Eye MP Game (thread name changed)
 
I would be fine with starting over and trying the newer settings that will force it to host at midnight if someone doesn't move in 24 hrs. I think the main reason Gandalf isn't just making it host at midnight his time is the possibility of stale turns.

I've been checking this game once a day to see if Pythium has moved, but I just resolved to stop doing that.

alexti January 16th, 2004 04:03 AM

Re: Ryan Eye MP Game (thread name changed)
 
Hosting just once a day is probably the simplest solution. Anyway, more than 1 turn per day wasn't working.

Gandalf Parker January 16th, 2004 04:22 AM

Re: Ryan Eye MP Game (thread name changed)
 
wow Im sorry. got involved in the DomMap thing, and a job interview. Time flew. SOmeone should have prodded me. http://forum.shrapnelgames.com/images/icons/icon9.gif

OK Im guessing that making the change should only stale Pythium if anyone so I switched it. I will try again for the combo of having both quick and midnight set since Kristoffer says that should work. Its supposed to operate as quick IF all turns are in OR midnight if there hasnt been a quick since Last midnight.

on the side, the --postexec thing is fun to play with on game hosting. I had it text messaging my cel to tell me to take my turn http://forum.shrapnelgames.com/images/icons/icon7.gif but thats too much. Ive had it write data to a web file. (wish Dom2 would export game info like the score charts). Now I just have it send me an email.

[ January 16, 2004, 02:24: Message edited by: Gandalf Parker ]

WraithLord January 16th, 2004 09:13 AM

Re: Ryan Eye MP Game (thread name changed)
 
The battle reports are not only inaccurate they are erronous. I (arco) have watched a battle replay in which I won the battle and got a message that I lost the battle. http://forum.shrapnelgames.com/images/icons/icon8.gif

Saber Cherry January 16th, 2004 10:16 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by izaqyos:
The battle reports are not only inaccurate they are erronous. I (arco) have watched a battle replay in which I won the battle and got a message that I lost the battle. http://forum.shrapnelgames.com/images/icons/icon8.gif
<font size="2" face="sans-serif, arial, verdana">What are you saying? Do you honestly think a ultra-hyper-equipped supercombattant god guarded by heavy cavalry could stand up to the HOLY MIGHT OF 10 PIKENEERS??? AND A SECRET OPERATIVE, SECTION 7 HELLSING GOD FRIAR??? Fear that 9-strength punch!

Gandalf Parker January 16th, 2004 05:13 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by izaqyos:
The battle reports are not only inaccurate they are erronous. I (arco) have watched a battle replay in which I won the battle and got a message that I lost the battle. http://forum.shrapnelgames.com/images/icons/icon8.gif
<font size="2" face="sans-serif, arial, verdana">I probably owe it to Illwinter to try and pinpoint the bad reports. Instead of playing my next solo game on my windows machine I think I will play it with my windows machine as a client and my linux machine as the host. That way I can go thru a fast solo game with two OS's

But that is an old and apparently seperte problem. No one got stale turns on the switch?

[ January 16, 2004, 15:14: Message edited by: Gandalf Parker ]

WraithLord January 17th, 2004 12:36 PM

Re: Ryan Eye MP Game (thread name changed)
 
Saber: "What are you saying? Do you honestly think a ultra-hyper-equipped supercombattant god guarded by heavy cavalry could stand up to the HOLY MIGHT OF 10 PIKENEERS??? AND A SECRET OPERATIVE, SECTION 7 HELLSING GOD FRIAR??? Fear that 9-strength punch!"

Got a good laugh of it http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
At least my SC survived... http://forum.shrapnelgames.com/images/icons/icon12.gif

SurvivalistMerc January 19th, 2004 08:28 PM

Re: Ryan Eye MP Game (thread name changed)
 
Should we do anything for our unfortunate Caelum player to supplement his income? This Caelum bug I am sure must have hit him rather hard.

aldin January 19th, 2004 09:08 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
Should we do anything for our unfortunate Caelum player to supplement his income? This Caelum bug I am sure must have hit him rather hard.
<font size="2" face="sans-serif, arial, verdana">Thanks for the thought, but I think it's better to just go forward as is http://forum.shrapnelgames.com/images/icons/icon6.gif

~Aldin

alexti January 20th, 2004 04:10 AM

Re: Ryan Eye MP Game (thread name changed)
 
What happened to Pythium? (our game master?) Did he dropped out or ...?


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