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-   -   Jotunheim:Utgard AAR (http://forum.shrapnelgames.com/showthread.php?t=17734)

Arryn February 13th, 2004 12:08 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by licker:
I'd suggest taking one (or more) N2 mages and hauspexing your provinces if you don't want to take one out on tour (need N3 for best results if you search by hand).
<font size="2" face="sans-serif, arial, verdana">I had not thought of this. Thanks. I'll have to consider it, carefully. BTW, I only have 1 N2 mage. But I have lots of N1s.

IKerensky February 13th, 2004 12:21 AM

Re: Jotunheim:Utgard AAR
 
Well I guess using only your prophet you will need luck to out preach his god and/or prophet. Stacking with your own God definitely should have helped, or joining more priest. As I guess he got 3 attempts to raise his dominion each turn while you make only one to lower it ( perhaps he get more, perhaps only two, is his prophet still alive ? ).

Arryn February 13th, 2004 12:30 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by IKerensky:
is his prophet still alive ? ).
<font size="2" face="sans-serif, arial, verdana">His prophet is dead, and my god is in the adjacent province.

I do not expect to kill Pythium by preaching him out. I would be very very lucky to do that. Now that I have his dominion down to -1, I am happy just to keep it there.

I will say now, though, that in one of the turns (between 12 and 18) that I threw away I did preach his dom down to zero in the capital. It didn't kill him because another, independent, province still had his dom. I didn't have the patience to preach any others down, so I just stormed the citadel as the most expedient solution. It did cost me half my army though. An ugly battle. I do not know how I will fare this time. We shall see ...

Arryn February 13th, 2004 02:33 AM

Re: Jotunheim:Utgard AAR
 
My magical powers currently encompass:
</font>
  • <font size="2" face="sans-serif, arial, verdana">Alteration-3</font>
  • <font size="2" face="sans-serif, arial, verdana">Enchantment-3</font>
  • <font size="2" face="sans-serif, arial, verdana">Construction-3 (will be 4 this coming turn)</font>
<font size="2" face="sans-serif, arial, verdana">
I have 22 spare RPs over what I need to get Construction-4. My question is this: which school would you research next in my position? Possibilities I'm considering are:
</font>
  • <font size="2" face="sans-serif, arial, verdana">Conjuration (to L3 for Vine Ogres; L5 for Acashic Record; L6 for summons such as Harbinger for an air mage, or Sea King for water mage w/1 free gem/turn & 15 sea trolls; L7 for Angelic Host, a fire-3 mage)</font>
  • <font size="2" face="sans-serif, arial, verdana">Enchantment (to L5 for Gift of Health, Eyes of God)</font>
  • <font size="2" face="sans-serif, arial, verdana">Construction (to L6 for Boots of Quickness for my mages, etc.)</font>
  • <font size="2" face="sans-serif, arial, verdana">Evocation (to L4+ for Nether Bolt, etc.)</font>
<font size="2" face="sans-serif, arial, verdana">
BTW, FYI, I'm holding on completing turn #13 until I decide what to do next, magically. All other actions for the turn have been done.

[ February 12, 2004, 12:41: Message edited by: Arryn ]

Arryn February 13th, 2004 05:37 PM

Re: Jotunheim:Utgard AAR
 
BTW, I forgot to mention that when I took the Well of All Waters, that I can recruit 1F2B Garnet Sorceresses & 1F1B2H Garnet Priestesses there (if I build the appropriate structures). Without fire gem income for now I don't think they'd do me any good, but later on they will likely be a useful addition to my army.

Comments are welcome, as always.

PS - Turn #14 is in progress. I've been having to do a lot of thinking about how I wish to proceed, so I've taken my time with this turn. It'll be posted later today.

Arryn February 13th, 2004 07:24 PM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #14, Late Spring of Year 2
Lull before the storm.</font></center>

It has been a quiet Spring season, and there are no travellers bringing word from afar of events in distant lands this month.

My force at Pythium continues the siege of the citadel into a seventh month, while the defenders within must surely wonder why my army does not storm through the breached gate.

Jorgun equips a newly-fabricated magical Horror helm, increasing the potency of his fearsome presence (to +5).

Tahmar arrives at the Alps, while Bdvar reports from Tesifon the presence of approximately 30 light footmen. Ualgo arrives at Pythium with reinforcements of 5 Jotuns, bringing the total troop strngth at the siege to 34 Jotuns (not counting leaders).

The number of dissenters declines by one in Gwyrth and Bel, and by two in the Iron Range, Feral Woods, and the Well of All Waters. It rises by one in Eribon. My faith takes root in the provinces of Isurian (#47, just south of Helmshire) and Fas Dir (#34, 2 provinces southwest of Isurian, spread there by way of the Wailwind Waters). Influence that I suspect is from Atlantis causes the level of faith to drop to 40% in independent Zenthra, while it grows to 40% in next-door Jotunheim itself.

The Seithkona Modgunn joins the coven at Jotunheim, which achieves mastery of the fourth rank of 'Construction' and first rank in 'Conjuration' magics. Studies continue in Conjuration.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__8 Provinces (+Pythium under seige)</font>
  • <font size="2" face="sans-serif, arial, verdana">280 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">471 Income. (-1)</font>
  • <font size="2" face="sans-serif, arial, verdana">195 Upkeep. (+17)</font>
  • <font size="2" face="sans-serif, arial, verdana">126 Resources in the capital. (unchanged)</font>
  • <font size="2" face="sans-serif, arial, verdana">_39 RPs</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+3 Water (09)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+3 Astral (42)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+2 Nature (23)</font>
<font size="2" face="sans-serif, arial, verdana">
In Jotunheim I recruit a Seithkona to join my coven, as well as a Jotun spearman and four Jotun huskarls (w/spear). I recruit a human scout in Eribon. These preparations drain the treasury of all 280 coins.

I command all seven of my Seithkona to manufacture various magical items: 1x Pendant of Luck, 3x Lucky Coins, 3x Amulets of Antimagic. 35 of the astral gems in the treasury are set aside for this task. The items are intended to be distributed as follows: Pendant & Amulet to Jorgun, Coin & Amulet to both Bove and Grymis, Coin to Urd. The Coins/Pendant will allow me to queue some other spell in place of Personal Luck for Urd and Jorgun, and to give Bove and Grymis luck as well. Preparing to face a pretender, I feel it may be useful to improve my commanders' MR, hence the amulets.

Tahmar, in the Alps, continues on the route back to Jotunheim, to pick up reinforcements. Ualgo and Urd leave the siege of Pythium and move to the lab in the adjacent Feral Woods to pick up the magical items that will be fabricated. From Tesifon, Bdvar heads further east into the wastelands of the Three Pillars (#60), a land that may possess a hidden magical site. <font size=1 color=brown>(it's a VP province, and most have magic sites in them on the Orania map)</font>

My prophet Grymis manages to sway the Last remaining adherents to snake-worship amongst the inhabitants of the farmlands surrounding the citadel of Pythium this month. Alas, it appears the Pythium pretender must possess worshippers elsewhere since I still feel his presence within the citadel. Rather than storm the citadel, and take losses I'd prefer to avoid if there's another viable strategy, I decide to make the attempt to eliminate the Pythium pretender by stamping out all traces of his faith. To this end I send Grymis into Eribon, which I control, with the intent of extinguishing the slight negative dominion there (-1). My avatar moves west from the lab in Feral Woods to the plains of Ultima Typhia (#111, and also with -1 dominion), which are reported to contain some 30 heavy foot, fanatics, and archers. This may be my wyrm's most-challenging solitaire battle, especially if the report has underestimated the numbers of the defenders.

<font size=1 color=brown>PS - All provinces with positive dominion, except my capital and the adjacent Iron Range (both at Cold-2), remain at Cold-1.</font>

Arryn February 14th, 2004 02:37 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #15, Early Summer Spring of Year 2
Omens.</font></center>

The advent of summer brings travellers from afar with word that a Centaur Commander has been appointed as the false prophet of the Pangaean pretender Chillsoul.

A foolish peasant, faint from the summer's heat claims to have seen an ill omen within the Well of All Waters. Rumors spread rapidly throughout the province before cooler heads can put a stop to it, raising fears markedly (+28 to a level of 33).

My force at Pythium continues the siege of the citadel into an eigth month. I can only hope that I may be starving whatever defenders may lay in wait within.

In Ultima Typhia, my avatar Jorgun faces a priest, 3 commanders, 15 heavy footmen, 8 fanatics, and 6 archers. I use the same formation and tactics as in previous battles, and they prove to be no real challenge at all, contrary to my concerns. The wyrm dines very well in this engagement, adding another 15 kills and 14 trophies to his tally. <font size=1 color=brown>Jorgun gets his 3rd experience star.</font> I discover that the adjacent province to the west of Hoburgdorf (#106) is under the domination of Ashikaga, with 40% of the populace there supporting false faith. Fortunately, at this time, Ashikaga has no mobile force in the province. I shall have to keep a wary watch on this new border to my realm.

Urd and Ualgo arrive in the Feral Woods, and equip all of the newly-made magical items waiting in the lab. Tahmar arrives back at the Jotun castle. Bdvar reports from the Three Pillars the presence of approximately 30 light footmen and fanatics. He does not discover any easily-found magic sites.

The number of dissenters declines by one in Eribon, and by two in the Iron Range. The level of faith climbs once again to 50% in independent Zenthra, and my avatar's presence in Ultima Typhia inspires 10% of the inhabitants to convert to the proper faith, while also eliminating all false worship. In the absence of my prophet's preaching, 10% of the populace of Pythium once again take up snake-worship.

The Seithkona Driva joins the coven at Jotunheim, which achieves mastery of the second rank in 'Conjuration' magics. Research continues in this school. The human scout Oedre joins my forces in Eribon.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__9 Provinces (+Pythium under seige)</font>
  • <font size="2" face="sans-serif, arial, verdana">283 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">502 Income. (+31)</font>
  • <font size="2" face="sans-serif, arial, verdana">214 Upkeep. (+19)</font>
  • <font size="2" face="sans-serif, arial, verdana">127 Resources in the capital. (+1)</font>
  • <font size="2" face="sans-serif, arial, verdana">_86 RPs</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+3 Water (12)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+3 Astral (10)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (02)</font>
  • <font size="2" face="sans-serif, arial, verdana">+2 Nature (25)</font>
<font size="2" face="sans-serif, arial, verdana">
In Jotunheim I recruit 2 Jotun spearman, and I raise a half-dozen provincial defenders in the newly-acquired plains of Ultima Typhia. These preparations drain the treasury of 81 coins.

I reduce the taxation of the Well of All Waters to zero to quickly silence dissent there.

I command my Skratti to construct a Clam of Pearls, and 10 water gems are set aside for this task.

Tahmar collects the half-score Jotuns waiting in Jotunheim and heads back towards the Alps. Ualgo and Urd, carrying many magical items, march back to Pythium. From the Three Pillars, Bdvar heads further east into the plains of Pzucz (#57). I send Oedre from Eribon to Ultima Typhia, so that he may scout out the Ashikagans to the west in the near future.

My prophet Grymis begins work on building a temple in Eribon. The purpose is twofold. First, it will enhance the spread of the faith both in the province and throughout the world. Second, it allows for Grymis to return to Pythium and for dominion in Eribon to still be pushed. My avatar, his purpose for being in Ultima Typhia fulfilled, heads for Pythium.

[ February 14, 2004, 01:17: Message edited by: Arryn ]

Norfleet February 14th, 2004 10:24 PM

Re: Jotunheim:Utgard AAR
 
Methinks the AAR is losing a bit of steam. Not much interesting happening in the past 3 turns to touch off a huge argument.

Arryn February 14th, 2004 11:06 PM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Norfleet:
Methinks the AAR is losing a bit of steam. Not much interesting happening in the past 3 turns to touch off a huge argument.
<font size="2" face="sans-serif, arial, verdana">Well, either I'm doing something right with how I'm managing my nation, or people have stopped giving a hoot. Or it may just be that today is a day that most players who have significant others (gads how that PC term annoys me) tend to spend doing something other than hanging out in front of a screen and keyboard typing away.

Stick around, I have half of turn 17 and turn 18 yet to type up, and they should be a tad more interesting. Of course, you're welcome to study the past few turns and provide an analytical critique rather than just say it's been unexciting (however true that is), if you want to stir something up. http://forum.shrapnelgames.com/images/icons/icon12.gif

Norfleet February 14th, 2004 11:13 PM

Re: Jotunheim:Utgard AAR
 
Bit hard to do now. You seem to be rolling along at a fair clip, and haven't made any particularly controversial moves. http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet February 14th, 2004 11:32 PM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Arryn:
Or it may just be that today is a day that most players who have significant others (gads how that PC term annoys me) tend to spend doing something other than hanging out in front of a screen and keyboard typing away.
<font size="2" face="sans-serif, arial, verdana">Pfah. The only true St. Valentine's Day commemoration is that of the 1929 St. Valentine's Day Massacre.

Arryn February 15th, 2004 01:34 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #17, Late Summer of Year 2
Into the breach!</font></center>

Travellers from afar bring word that a Hoplite Commander has been appointed as the false prophet of the Arcoscephalene pretender Falco. It appears their previous prophet, the Strategos that was appointed eleven months ago, did not have a winning strategy for personal survival.

A young magical apprentice from Ultima Typhia stumbles upon a method to distill the summer's heat into fifteen magical fire gems.

My force at Pythium continues the siege of the citadel into this tenth, and what I intend to be, final month.

Tahmar arrives at the siege camp with reinforcements of a half-score Jotuns. Ualgo arrives at the Alps, along his way to Jotunheim. Bdvar reports some two-score draconians and wyverns (yikes!) in the Dragon Jaws. More significantly, he also reports that the plains of Rhas (#25) to the southeast are held by Marignon. The most important discovery is that made by Oedre in Hoburgdorf. Along with the routine reporting of 3 regular troops of a type he is unable to ascertain, and a small inherent provincial defense force, he has located the Ashikagan citadel itself, located in the coastal province (#93) directly to his south! This fortification is almost twice as strong as the one in Pythium, and overcoming it will prove to be a formidable endeavor.

The number of dissenters declines by one in Eribon, Feral Woods, and Pythium, and by two in the Iron Range, Bel, and Ultima Typhia. The temple in Eribon has swayed the folk there to abandon the worship of false gods, while the level of faith in next-door Bel climbs to 20% of the populace.

The Seithkona Gerd joins the coven at Jotunheim, which achieves mastery of the fourth rank in 'Conjuration' magics. Research continues in this school.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__9 Provinces (+Pythium under seige)</font>
  • <font size="2" face="sans-serif, arial, verdana">286 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">522 Income. (+4)</font>
  • <font size="2" face="sans-serif, arial, verdana">233 Upkeep. (+15)</font>
  • <font size="2" face="sans-serif, arial, verdana">132 Resources in the capital. (+2)</font>
  • <font size="2" face="sans-serif, arial, verdana">103 RPs</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Fire (15)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+3 Water (08)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+4 Astral (17) (includes 1 Clam)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (04)</font>
  • <font size="2" face="sans-serif, arial, verdana">+2 Nature (29)</font>
<font size="2" face="sans-serif, arial, verdana">
In Jotunheim I recruit a Seithkona and 4 Jotun spearman. I recruit another human priest in Eribon, and I increase the provincial defense of Ultima Typhia by 2 (to 10). These preparations drain the treasury of 279 coins.

The newly-ordained priest Geiserik from Eribon is sent to the Well of All Waters, with the intent that a temple be constructed there in the very near future, so that I may be able to recruit Garnet Priestesses with fire magic skill. I have Oedre remain where he is to warn of Ashikagan troop movements on my western border. Ualgo continues on the route back to Jotunheim. And I send Bdvar into Marignon-controlled Rhas to learn more about this newfound enemy to the far southeast.

As for the besiegers of Pythium, the time has come when all is in readiness, as much as it can be, to storm the citadel and kill this pretender. The attacking force will be:
</font>
  • <font size="2" face="sans-serif, arial, verdana">Jorgun (my avatar) with orders of
    <font color=blue>Body Ethereal, Astral Shield, Resist Magic, Astral Weapon</font>, <font color=red>attack closest</font>;
    plus 44 Jotuns, with orders of <font color=red>hold & attack closest</font>
    </font>
  • <font size="2" face="sans-serif, arial, verdana">Grymis (my prophet) with orders of
    <font color=blue>Divine Bless</font>, <font color=red>cast spells</font>
    </font>
  • <font size="2" face="sans-serif, arial, verdana">Bove (a Jotun herse) with orders of
    <font color=blue>hold x5</font>, <font color=red>attack closest</font>
    </font>
  • <font size="2" face="sans-serif, arial, verdana">Urd (a Seithkona) with orders of
    <font color=blue>Protection, Body Ethereal, Astral Shield, Resist Magic, Eagle Eyes</font>, <font color=red>cast spells</font>;
    plus 5 longdead giants as <font color=red>bodyguards</font>;
    plus 5 longdeads with orders of <font color=red>hold & attack closest</font>
    </font>
<font size="2" face="sans-serif, arial, verdana">
Tahmar, not expected to be of much use in this type of battle, is left outside to continue the siege, in the worst-case scenario that I fail and all my attackers flee into neighboring provinces. Urd and her guardians are placed in the far right rear corner. The 44 Jotuns are in the far left rear corner. Center rear is Jorgun, with Bove to his right and Grymis to his left. I would much rather fight the defenders outside the confines of the walls than within, should they be foolish enough to come out. At the very least, this arrangement of forces will hopefully alleviate some of the bottleneck that occurs when a large force tries to cram itself through the gates while there are still defenders blocking the passage.

Arryn February 15th, 2004 02:53 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #16, Summer Spring of Year 2
Convergence.</font></center>

The mid-summer heat discourages any travellers from bringing word from afar of events in distant lands.

My force at Pythium continues the siege of the citadel into a ninth month.

Urd and Ualgo arrive in the seige camp and distribute the magical items they carry to Bove and Jorgun. My avatar's return to Pythium once again quashes snake-worship there (neutral dominion). Jorgun assumes command of all the Jotun troops from Bove (Jorgun has much better morale). Bdvar reports some 50 heavy and light footmen, plus crossbowmen, in Pzucz.

The number of dissenters declines by one in Eribon and Ultima Typhia, and by two in the Iron Range, Bel, Feral Woods, and Pythium. The complete absence of taxation has the desired effect upon the residents of the Well of All Waters and all dissent there ceases (-33). As a reward for their misplaced fear, I raise taxes back to their normal level. The level of faith climbs once again to 50% in my capital, but the departure of my avatar makes the people of Ultima Typhia lose their faith. The faith also takes root in Imictan (#128), just west of the Well of All Waters.

The coven at Jotunheim achieves mastery of the third rank in 'Conjuration' magics. Research continues in this school.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__9 Provinces (+Pythium under seige)</font>
  • <font size="2" face="sans-serif, arial, verdana">276 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">518 Income. (+16)</font>
  • <font size="2" face="sans-serif, arial, verdana">218 Upkeep. (+4)</font>
  • <font size="2" face="sans-serif, arial, verdana">130 Resources in the capital. (+3)</font>
  • <font size="2" face="sans-serif, arial, verdana">_86 RPs</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+3 Water (05)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+4 Astral (13) (includes 1 Clam)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (03)</font>
  • <font size="2" face="sans-serif, arial, verdana">+2 Nature (27)</font>
<font size="2" face="sans-serif, arial, verdana">
My God, in neutral dominion, has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">176 Hit points (16 regen)</font>
  • <font size="2" face="sans-serif, arial, verdana">_12 Protection</font>
  • <font size="2" face="sans-serif, arial, verdana">_30 Morale</font>
  • <font size="2" face="sans-serif, arial, verdana">_22 MR</font>
  • <font size="2" face="sans-serif, arial, verdana">__4 Encumbrance</font>
  • <font size="2" face="sans-serif, arial, verdana">_22 Strength</font>
  • <font size="2" face="sans-serif, arial, verdana">_21 Attack</font>
  • <font size="2" face="sans-serif, arial, verdana">_10 Precision</font>
  • <font size="2" face="sans-serif, arial, verdana">_13 Defense</font>
  • <font size="2" face="sans-serif, arial, verdana">125 Leadership (40 magic units)</font>
  • <font size="2" face="sans-serif, arial, verdana">Horror Helm, Amulet of Antimagic, Pendant of Luck</font>
  • <font size="2" face="sans-serif, arial, verdana">Causes Fear +5, Poison resist 100%</font>
<font size="2" face="sans-serif, arial, verdana">
In Jotunheim I recruit a Seithkona and 4 Jotun spearman. I recruit a human priest in the new temple in Eribon, and I increase the provincial defense of Ultima Typhia by 2 (to 8). These preparations drain the treasury of 275 coins.

Tahmar continues to Pythium with his half-score Jotuns, while Ualgo begins a journey back to Jotunheim via the Alps. Grymis is recalled back to the siege camp at Pythium. I send Oedre from Ultima Typhia into the Ashikagan province of Hoburgdorf, while Bdvar is to go to the mountain wastes of the Dragon Jaws (#39) to see if he can uncover any obvious magical sites there (it's another VP spot). My avatar will remain in Pythium to inspire faith. (I have reluctantly decided that it may take too long to hunt down where all of Pythium's dominion may be hiding, so I prepare to storm the citadel, and it will go better if I have as much positive dominion there as I can get.)

Arryn February 15th, 2004 06:03 PM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #18, Early Fall of Year 2
Road kill.</font></center>

This month, no travellers bring word from afar of events in distant lands.

A market gathering occurs in the Feral Woods, increasing tax revenues this month by 100.

The priest Geiserik safely arrives at the Well of All Waters, as does Ualgo at Jotunheim. Bdvar reports that Rhas has a well-organized provincial defense, and that the fortified capital city of Marignon itself is in the province (#19) just to the southeast. Oedre identifies Hoburgdorf's lone non-PD troop as a crossbowman.

Ensconced within the stone walls of the citadel my army finds Kanuka the Pythium pretender (a Frost Father with 6W7S), a Serpent Priest and a Serpent Acolyte, 1 Standard, 13 Gladiators, 2 Hastatus, 2 Velites, 2 Principes, and 16 Horned Serpents. All the troops are, indeed, starving (as I had hoped), and many are diseased and have one or more afflictions due to the wretched conditions within the long-beseiged citadel. I have numerical superiority, and my troops are stronger and in far better health. The prospects for success appear excellent, so long as Fate favors me, and the Pythium pretender does not use his considerable Astral power. The Pythium towers fire 8 ballista "bolts" each turn, and they will be the cause of most of the deaths among my Jotun troops. The battle proceeds:
</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 1</font> - <font color=red>my troops escape harm from the towers. Kanuka casts Twist Fate on himself</font>, while Urd's Protection is cast on Jorgun, who casts Body Ethereal per plan. Other casters on both sides make the obligatory Blessings and such.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 2</font> - <font color=red>my troops take some nonfatal hits from the towers. Kanuka has transformed into a Blue Dragon! (4W5S, 125HPs, 18Prot, 18MR, 25Str, 16Att, 12Def)</font> while my casters continue their plan and my troops hold.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 3</font> - <font color=red>the first death of Jotun due to ballista fire. Kanuka flies to the far left rear to attack my Jotuns, which are well-matched against his Cold Breath as they are 100% Cold Resistant. As such, the dragon eats one of my giants.</font> My prophet casts Fanaticism to counter the morale shock of losing 2 of their number this round. Six of the Jotuns attack the dragon, inflicting significant damage (-20HPs).</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 4</font> - <font color=red>four more Jotuns fall before the onslaught of the ballistas, and another is eaten by Kanuka</font>. Grymis casts Fanaticism again to shore up morale. The vengeful Jotuns hack away at the dragon and inflict many serious hits (-74HPs, Kanuka has just 31HPs left).</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 5</font> - <font color=red>another brave Jotun is impaled by ballista, but the injured dragon's strike is insufficient to outright kill his next victim</font>. Grymis casts Fanaticism, the Jotuns finish killing the Pythium dragon-pretender, and the rest of the giants head towards the citadel to engage the leading defenders who have just exited the outer gates.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 6</font> - <font color=red>two more Jotuns fall transfixed by bolts. The Serpent priest attempts to Banish some of my longdeads, but fails.</font> Grymis casts Fanaticism, and my lead Jotun spearmen kill the lead enemy gladiator. My avatar has moved up behind the mass of Jotuns.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 7</font> - <font color=red>the tower ballistas miss my troops but kill one of the gladiatiors. Both Serpent priests attempt Banishment without success. A gladiator strikes at a Jotun Huskarl, but is killed by repel.</font> Grymis casts Fanaticism. Two more gladiators and a horned serpent are killed by my Jotuns.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 8</font> - <font color=red>the tower ballistas again miss my troops, as does the repeated Banishments by the two Serpent priests</font>. Grymis casts Fanaticism. 3 more horned serpents are killed (as best I can tell in the melee).</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 9</font> - <font color=red>the ballistas kill another Jotun, though the Banishments have once again missed my longdeads</font>. Grymis casts Fanaticism. It is hard for me to keep track of what's been killed, other than observe that Jorgun eats two gladiators this round. Remaining Pythium forces are: 2 priests, 9 horned serpents, 1 standard, 2 velites, 2 hastatus, 2 principe, and 5 gladiators.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 10</font> - <font color=red>the tower ballistas miss my troops, as does a Banishment</font>. The situation has grown so dire for the defenders that the other priest casts Sermon of Courage. Grymis casts Fanaticism. Remaining Pythium forces are: 2 priests, 7 horned serpents, 2 velites, 1 hastatus, 2 principe, and 4 gladiators. 33 of the original 44 Jotuns survive.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 11</font> - <font color=red>the ballistas kill 2 more Jotuns. Two Banishments miss their targets. Pythium's troops rout.</font> Grymis casts Fanaticism. Remaining Pythium forces are: 2 priests, 6 horned serpents, 1 hastatus, 1 principe, and 3 gladiators. Thus far, the entire battle has been fought outside the walls. As my forces chase the routing defenders inside, my troop loss rate will dramatically increase.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 12</font> - <font color=red>another Jotun becomes a ballista casualty and two Banishments miss their targets</font>. Pythium's troops continue their rout. Grymis casts Fanaticism. My troops give chase.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 13</font> - <font color=red>the ballistas kill 2 more Jotuns, and in more confined quarters, Banishment kills 1 longdead giant and a longdead human</font>. Grymis casts Fanaticism, and the chase continues.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 14</font> - <font color=red>yet another Jotun falls impaled by ballista fire, while Banishment kills another longdead giant and my remining longdead human</font>. As I had feared, the bottleneck at the gates is proving deadly, though it could have been much worse if the enemy forces had not already routed. Grymis casts Fanaticism, and a third of my troops are now inside the main courtyard, having killed the serpent acolyte near the inner gate.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 15</font> - <font color=red>no ballista casualties, nor any from Banishment</font>. Urd animates a skeleton, though she is so far from the routing Pythium troops it is a pointless action. Grymis casts Fanaticism, and the Jotuns kill 2 of the Last 3 gladiators, and engage the Last Pythium Serpent priest.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 16</font> - <font color=red>the ballistas fell another brave giant</font>. Grymis casts Fanaticism, and the Jotuns kill the Last commanding priest, leaving the already-routed enemy leaderless.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 17</font> - <font color=red>2 more casualties from concentrated ballista fire</font>. Grymis casts Fanaticism, and the vengeful Jotuns kill 3 of the fleeing horned serpents and the Last principe.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 18</font> - <font color=red>another 2 casualties from concentrated ballista fire</font>. Grymis casts Fanaticism, and the Jotuns continue to chase down foes.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 19</font> - <font color=red>another casualty from concentrated ballista fire</font>. Grymis casts Fanaticism, and the Jotuns kill a lagging horned serpent.</font>
  • <font size="2" face="sans-serif, arial, verdana"><font color=blue>Round 20</font> - <font color=red>a final Jotun ballista death before the Last of the enemy has fled</font>, ending the battle. <font color=blue>In summary, of the 24 Jotuns I lost in the battle, all but two are killed by "artillery fire".</font> Ouch.</font>
<font size="2" face="sans-serif, arial, verdana">
Jorgun adds 3 more kills and 7 more trophies to his tally, while Bove claims 2 more kills and 10 more trophies <font size=1 color=blue>(gaining a second star)</font>, though at the cost of acquiring a never-healing wound (20% HP loss, -6HPs). The end of the Serpent Cult and it's false god brings great jubilation, along with great sorrow for the two dozen brave giants who fell to cowardly missiles. The victory roughly doubles my water and nature gem income, and removes a very annoying thorn in my side. The added gold income will be enough to allow me to replace my losses in just a few turns, and to do so in a larger castle that is closer to my expanding land borders.

The number of dissenters declines by one in Eribon, Gwyrth, Iron Range, Pythium, and Ultima Typhia. The level of faith rises to 10% in Eribon, and 20% in Pythium.

The Seithkona Modgunn (second of the same name) joins the coven at Jotunheim. Research continues in Conjuration.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__5 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__2 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_10 Provinces</font>
  • <font size="2" face="sans-serif, arial, verdana">703 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">626 Income. (+104)</font>
  • <font size="2" face="sans-serif, arial, verdana">198 Upkeep. (-35)</font>
  • <font size="2" face="sans-serif, arial, verdana">133 Resources in Jotunheim. (+1)</font>
  • <font size="2" face="sans-serif, arial, verdana">156 Resources in Pythium.</font>
  • <font size="2" face="sans-serif, arial, verdana">102 RPs</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Fire (15)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+5 Water (13)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+4 Astral (21) (includes 1 Clam)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (05)</font>
  • <font size="2" face="sans-serif, arial, verdana">+5 Nature (34)</font>
<font size="2" face="sans-serif, arial, verdana">
In Pythium I recruit a Seithkona and 3 Jotun spearman. I recruit another human priest in Eribon, a half-score provincial defenders in Pythium, and I also increase the defenses of Eribon by 4 (to 5), and Bel and the Black Alps by 1 (to 2 each). These preparations cost 303 coins, leaving exactly 400 coins for buildings.

I have the Skratti Tunne forge another Clam of Pearls and I allot 10 water gems for the task.

The priest Geiserik begins building a temple at the Well of All Waters, while my prophet Grymis does likewise in Pythium. Ualgo and a half-score of fresh Jotun spearmen head out from Jotunheim to the Alps, to join the survivors of my army in Pythium. I send Urd, with a bodyguard of longdead giants, to the Well (with the intent that she build a lab there). The newly-ordained priest Albrecht is sent from Eribon to Ultima Typhia (where I will erect another temple so as to push my dominion into the Ashikagan realm). Bove and the score of battle-hardened veteran Jotuns, along with Tahmar, begin a patrol of Pythium to quell the remnants of dissent there. I (deliberately) decide to leave Oedre in place in Hoburgdorf to monitor any potential buildup of Ashikagan troops in their one province that borders my realm. I have the intrepid Bdvar move northeast to independent plains of Troban (#36) which is due north of the Marignon capital, with the intent that he work his way to the east of that city.

The biggest decision left to be made is what to do with my avatar? I can take him north and munch on some woodland provinces west and north of the Well. I could send him due west, into Ashikaga's rich farmlands, but that would provoke an enemy I do not feel ready, as yet, to confront, especially so soon after my war with Pythium. Using a SC to spread dominion is a waste, IMO, so that idea is dismissed. I decide to have him move to the Black Alps, on the way to Zenthra on the coast just west of my capital. This gains me the Last province in the "Jotun Peninsula", and will place him on the coast so that I can use my amphibious SC to scoop up some sea provinces from Atlantis, which at the moment appear to be weakly held (PD only, if any).

[ February 15, 2004, 20:08: Message edited by: Arryn ]

Arryn February 15th, 2004 10:12 PM

Re: Jotunheim:Utgard AAR
 
Is anyone besides Norfleet still reading this AAR? It's odd that no one else has had anything to say after Turn 14, which was 4 turns (and one major castle assault) ago ...

Norfleet February 15th, 2004 10:31 PM

Re: Jotunheim:Utgard AAR
 
Well, I'm still diligently reading, but I'd like to make a comment regarding the dragon breath:

It's not that your Jotuns are well-matched against the dragon's breath, it's that most dragons don't USE their breath attack at all! Dragon breath is actually a ranged attack that the dragon will only discharge if he is ordered to Fire <target>, and doing the range is fairly short: If given orders to fire, the dragon will no longer fly, and instead waddle towards the nearest target in an attempt to discharge his breath weapon, which, like all missile weapons in Dominions II, will likely have no accuracy and miss.

As such, the threat of dragon breath is pretty much non-existent: Your Jotuns would have fared no worse than Abyssians or even cold-vulnerable devils against the dragon.

Pillin February 16th, 2004 12:31 AM

Re: Jotunheim:Utgard AAR
 
Im still reading, you seem to be doing good sofar http://forum.shrapnelgames.com/images/icons/icon7.gif

fahdiz February 16th, 2004 12:52 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Arryn:
Is anyone besides Norfleet still reading this AAR? It's odd that no one else has had anything to say after Turn 14, which was 4 turns (and one major castle assault) ago ...
<font size="2" face="sans-serif, arial, verdana">I'm reading it...just taking it all in as with the other AARs. Keep going, every single AAR on here is good stuff for new players like me. http://forum.shrapnelgames.com/images/icons/icon7.gif

condors February 16th, 2004 12:57 AM

Re: Jotunheim:Utgard AAR
 
i am reading as well, the aars are probally my favortie threads

Arryn February 16th, 2004 03:49 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #19, Fall of Year 2
A gathering storm to the west?</font></center>

This month, no travellers bring word from afar of events in distant lands.

The priest Geiserik completes the temple in the Well of All Waters, as does my prophet Grymis in Pythium. Jorgun and Ualgo cross paths in the Black Alps. Urd arrives at the Well, and the priest Albrecht arrives in Ultima Typhia. Bdvar reports that (independent) Troban has roughly 50 fanatics, archers, and heavy footmen. Oedre sends back ominous news from Hoburgdorf that Ashikaga has amassed a three-score strong force of yamabushi monks and samurai swordsmen & horsemen, led by the (T'ien Ch'i) national hero Li T'ieh-Kuai. Ashikaga may be preparing to seize my weakly-defended border province of Ultima Typhia to begin an undeclared war. Or they may be readying to invade the independent river province of Herghendorf to the north or coastal plains of Saetica to the south. I will plan for the worst.

The number of dissenters declines by one in Iron Range, Bel, and Ultima Typhia. It declines by two in Eribon, Gwyrth, and the Feral Woods. Patrolling in Pythium has the desired results and all unrest ceases in the province. The presence of my avatar in the Black Alps inspires more of the inhabitants, and the numbers of the faithful rises to 40%.

The newly-recruited Seithkona Hnoss begins a coven in Pythium. The coven at Jotunheim achieves mastery of the fifth rank in 'Conjuration' magics. Research continues in the school.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__5 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__4 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_15 Provinces converted</font>
  • <font size="2" face="sans-serif, arial, verdana">_10 Provinces under control</font>
  • <font size="2" face="sans-serif, arial, verdana">414 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">662 Income. (+36)</font>
  • <font size="2" face="sans-serif, arial, verdana">212 Upkeep. (+14)</font>
  • <font size="2" face="sans-serif, arial, verdana">133 Resources in Jotunheim. (unchanged)</font>
  • <font size="2" face="sans-serif, arial, verdana">162 Resources in Pythium. (+6)</font>
  • <font size="2" face="sans-serif, arial, verdana">_92 RPs</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Fire (15)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+5 Water (08)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+5 Astral (25) (includes 2 Clams)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (06)</font>
  • <font size="2" face="sans-serif, arial, verdana">+5 Nature (39)</font>
<font size="2" face="sans-serif, arial, verdana">
I increase the defenses of Eribon by 2 (to 7). These preparations cost 14 coins, leaving just over 400 coins for buildings.

I have the Norna Skade forge a Thistle Mace, and the Seithkona in Pythium forge an Ivy Crown. <font size=1 color=blue>(Pythium is not at my +2 magic scales, so it is more efficient for Hnoss to be the one allocated the job.)</font> I allot 15 nature gems for these tasks.

The priest Albrecht begins building a temple in Ultima Typhia, while Urd commences building a lab at the Well of All Waters. I send Bove, with 23 Jotuns, and Grymis to defend Ultima Typhia, and redirect Ualgo and his half-score of fresh Jotun spearmen to meet them there. Tahmar remains in Pythium, defending, while my avatar proceeds to the Iron Range. I decide to move Oedre deeper in Ashikagan lands, west to the forest of Robber Home (#105). This also lessens his chances of discovery, should Ashikaga decide to remain in place and patrol with the three-score troops now in Hoburgdorf. I send Bdvar southeast into the wastes of Polgrave (#26) to look at what is east of Marignon. In Eribon, I have the newly-ordained priest Erkeborn preach to the masses, and I instruct that Geiserik do likewise at the Well of All Waters.

Last, but most importantly, I instruct the Norna Rimdriva to conduct the ritual of Acashic Record for the Well of All Waters, as I suspect there may be a hidden magical site there. <font size=1 color=blue>(The recruitable Garnet mages, with fire magics, hints that there may be a fire site I've yet to find.)</font> I allot all 25 astral pearls in the treasury for this task.

CharonJr February 16th, 2004 11:27 AM

Re: Jotunheim:Utgard AAR
 
Still reading, too, but not much to comment about, but when I look at my own AAR this seems to be fairly normal http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

Norfleet February 16th, 2004 01:13 PM

Re: Jotunheim:Utgard AAR
 
You really ought to do something about that pesky unrest problem you keep reporting in a number of provinces. Take taxes down a notch, perhaps, and permanently do away with it.

GGGreenhorn the Stutterer February 16th, 2004 10:14 PM

Re: Jotunheim:Utgard AAR
 
Arryn, great work, picked up a great lot of information, just as you imagined.

I was wondering though, as you like to stack your troops with the morally staunchest hero, if that really helps. As far as my (admittedly limited) experience shows, troops will not root, if their commander dies or runs away.

Does it indeed have any influence I didn't notice?

And yes, please continue http://forum.shrapnelgames.com/images/icons/icon7.gif

Arryn February 17th, 2004 02:11 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Norfleet:
You really ought to do something about that pesky unrest problem you keep reporting in a number of provinces. Take taxes down a notch, perhaps, and permanently do away with it.
<font size="2" face="sans-serif, arial, verdana">In the provinces that have had low double-digit unrest (under 15), I'd've lost more in gold in the one turn it'd take to reduce unrest to zero via taxes than by letting it go down gradually on its own. You may note that I've dealt with exceptions like Pythium's via patrols, or the event-caused one (+33) by taxes as you suggest, and Eribon's will be dealt on turn 20. Single-digit unrest, as I've had in most places, are in relatively low income areas and not a concern to me. I've only been reporting them for the sake of accuracy, and to give new players an idea of how unrest goes down when left alone.

Arryn February 17th, 2004 02:32 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by GGGreenhorn the Stutterer:
Arryn, great work, picked up a great lot of information, just as you imagined.
<font size="2" face="sans-serif, arial, verdana">(blush) Thanks! It's great that you feel that you're getting useful info from my efforts. I'd hate to think that I was merely doing all this work (it takes a lot longer, over an hour per, to type up a turn than to play one) merely to entertain people. hehe http://forum.shrapnelgames.com/images/icons/tongue.gif
Quote:

I was wondering though, as you like to stack your troops with the morally staunchest hero, if that really helps. As far as my (admittedly limited) experience shows, troops will not root, if their commander dies or runs away.

Does it indeed have any influence I didn't notice?

<font size="2" face="sans-serif, arial, verdana">My attitude is that it can't hurt. I don't know if there is a hidden game mechanic in Dom that forces a morale check on troops if their leader routs/dies, but that's what I'm used to in many other games. Force of habit. <font size="2" face="sans-serif, arial, verdana">Your wish is my command ... http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr February 17th, 2004 02:59 AM

Re: Jotunheim:Utgard AAR
 
Hmm, showing how unrest is going down (eventually) if left alone reminds me to add some info to my AAR where I am currently bloodhunting, otherwise this might give an wrong impression...

CharonJr

Arryn February 17th, 2004 03:46 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #20, Late Fall of Year 2
Pleasant surprises.</font></center>

This month, no travellers bring word from afar of events in distant lands.

My suspicions bear fruit, well beyond my expectations, when the Norna Rimdriva, casting Acashic Record on the Well of All Waters not only discovers a hidden fire site, the Bronze Pillar (1F gem), but also finds the Forest of a Thousand Streams (1W & 1N gems). In addition to the new gem income, especially of fire gems from the Pillar, the Forest allows the recruitment of Enchantresses (1N & 3 random picks for 180g) who are "trained in elemental magics". I very much look forward to being able to buy, rather than summon, the air and earth mages I presently lack.

The priest Albrecht completes the temple in Ultima Typhia, and Urd completes the lab in the Well of All Waters (just in time to be able to recruit the newly-discovered Enchantresses). Ualgo arrives in Ultima Typhia with his half-score of fresh Jotun spearmen, which replenishes half of my army's recent casualties. Bdvar reports that (independent) Polgrave has roughly two-score amazons and a pair of gryphon riders. Oedre reports from Robber Home that Ashikaga has a mixed force there of about two-score yamabushi monks, light footmen, and aoi standard warriors, plus a light provincial defense. It appears that Ashikaga has concentrated most of its expansion to the mountains to their northwest. I am much relieved when Ashikaga elects to absorb the independent province of Saetica, and they may have lost as much as half of that army in the attack, which is doubly welcome news.

The number of dissenters declines by one in Eribon, Iron Range, and Bel (which has no more unrest). It declines by two in the Feral Woods.

The presence of my avatar in the Iron Range, along with the recent spate of temple construction in my realm, brings new inspiration so that the strength of the faithful rises to 60% in both the Iron Range and Jotunheim. Faith increases to 30% in Pythium and (independent) Saeborea, and 20% in Eribon, the Well of All Waters, and Ultima Typhia.

My magic researchers expect to achieve the sixth rank in 'Conjuration' magics next month. Research continues in the school.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__6 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__5 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_17 Provinces converted</font>
  • <font size="2" face="sans-serif, arial, verdana">_10 Provinces controlled</font>
  • <font size="2" face="sans-serif, arial, verdana">451 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">692 Income. (+30)</font>
  • <font size="2" face="sans-serif, arial, verdana">212 Upkeep. (unchanged)</font>
  • <font size="2" face="sans-serif, arial, verdana">134 Resources in Jotunheim. (+1)</font>
  • <font size="2" face="sans-serif, arial, verdana">172 Resources in Pythium. (+10)</font>
  • <font size="2" face="sans-serif, arial, verdana">105 RPs (of 125 available at labs)</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Fire (16)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Water (14)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+5 Astral (05) (includes 2 Clams)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (07)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Nature (30)</font>
<font size="2" face="sans-serif, arial, verdana">
I recruit a Seithkona and 3 Jotun spearman in Pythium, a Seithkona in Jotunheim, and my first Enchantress in the Well of All Waters. These preparations cost 450 coins.

I lower the tax rate in Eribon to 70% in order to appease the remaining ten dissenters there.

I have the Skratti Tunne forge another Clam of Pearls and I allot 10 water gems for the task. I have the Norna Skade begin a monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem per month. <font size=1 color=blue>I feel that I can now both spare the nature gem and her RPs in order to bolster my forces with a pair of zero-supply (and zero-upkeep?) ogres per month, which are very useful as frontline fodder, and will save some wear and tear on my now-depleted Jotuns.</font>

I send Oedre southwest from Robber Home to the independent coastal province of the Promised Land (#91), directly west of Ashikaga. I am curious as to why this forest/farmlands has yet to be annexed by them. I decide to send Bdvar northeast into Lake Crescent (#33, another VP spot), rather than continue his sweep southeast of Marignon. In Eribon, the priest Erkeborn continues to preach to the masses, as does Geiserik at the Well of All Waters. Bove, along with 33 Jotuns, will patrol Ultima Typhia this month to quell the remaining unrest there, while my prophet Grymis, along with Albrecht, will preach the faith. Ualgo is to return to the Alps, and then on to Jotunheim. Finally, my avatar will move into independent Zenthra on the coast just west of my capital, and where I already have strong dominion, and annex this Last bit of the Jotun Peninsula. Reports say that I may face roughly 50 light and heavy footmen, but it is my belief that the information is exaggerated.

Arryn February 17th, 2004 05:42 PM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #21, Early Winter of Year 2
Prelude to war.</font></center>

This month, no travellers bring word from afar of events in distant lands.

Oedre reports from the Promised Land that the independents there muster two-score fanatics plus heavy and light footmen. This force devoid of cavalry or special creatures increases my puzzlement as to why Ashikaga has not conquered the province yet. Oedre also reports that Atlantis has moved onshore in the farmlands of Ministra (#81) just to the west. Bdvar's report from Lake Crescent shows a force of three-score heavy footemen, crossbowmen, and light footmen. On my western border with Ashikaga, their hero Li T'ieh-Kuai with less than a handful of troops has taken the coastal farmlands of Ancyrna, which borders my provinces (north to south) of Ultima Typhia, Pythium, Black Alps, Iron Range, and Zenthra. This act, plus the current vulnerability of their hero, spurs me to alter my short-term plans. I cannot allow Ashikaga this close to my largest fortress and the heart of my realm.

The Enchantress Pladina (1F2E1N) has joined my researchers at the Well of All Waters.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__6 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__5 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_19 Provinces converted</font>
  • <font size="2" face="sans-serif, arial, verdana">446 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">716 Income. (+24)</font>
  • <font size="2" face="sans-serif, arial, verdana">242 Upkeep. (+30)</font>
  • <font size="2" face="sans-serif, arial, verdana">139 Resources in Jotunheim. (+5)</font>
  • <font size="2" face="sans-serif, arial, verdana">174 Resources in Pythium. (+2)</font>
<font size="2" face="sans-serif, arial, verdana"></font>
  • <font size="2" face="sans-serif, arial, verdana">_11 Provinces controlled</font>
  • <font size="2" face="sans-serif, arial, verdana">Jotunheim: Dom=6, PD=25, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Zenthra: Dom=6, PD=0, Unr=24</font>
  • <font size="2" face="sans-serif, arial, verdana">Eribon: Dom=2, PD=7, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Gwyrth: Dom=3, PD=6, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Iron Range: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Black Alps: Dom=4, PD=2, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Bel: Dom=2, PD=2, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Pythium: Dom=4, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Feral Woods: Dom=1, PD=1, Unr=1</font>
  • <font size="2" face="sans-serif, arial, verdana">Ultima Typhia: Dom=4, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Well of All Waters: Dom=2, PD=10, Unr=0</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Fire (17)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Water (10)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (01)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Astral (10) (includes 3 Clams)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (08)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Nature (34)</font>
<font size="2" face="sans-serif, arial, verdana">
Magical knowledge <font size=1>(stars denote schools being researched)</font>:
</font>
  • <font size="2" face="sans-serif, arial, verdana">6-Conjuration*</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Alteration</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Evocation</font>
  • <font size="2" face="sans-serif, arial, verdana">4-Construction</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Enchantment</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Thaumaturgy</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Blood Magic</font>
  • <font size="2" face="sans-serif, arial, verdana">120 RPs (of 145 available at labs)</font>
<font size="2" face="sans-serif, arial, verdana">
I recruit 5 Jotun spearman and a Scout in Pythium, 3 Jotun spearman in Jotunheim, and another Enchantress in the Well of All Waters. I increase PD in the Black Alps by 1 and raise 2 provincial defenders in Zenthra. These preparations completely drain the treasury of all 446 coins.

I lower the tax rate in Zenthra to 0% in order to quell the unrest (24) there.

I have the Skratti Tunne forge another Clam of Pearls and I allot 10 water gems for the task. The Norna Skade will summon a Firbolg using the ritual of Awaken Sleeper, at a cost of 10 nature gems.

I send Oedre southwest from the Promised Land into Ministra to scout the extent of the Atlantian invasion of land. Bdvar moves further northeast into Moon Lake (#38, another VP spot). The priest Albrecht, unable to contribute further towards raising the faith in Ultima Typhia, is sent east to Bel. In Eribon, the priest Erkeborn continues to preach to the masses, as does Geiserik at the Well of All Waters.

My prophet Grymis, in command of my main army of 33 Jotuns, along with Bove, is ordered to capture the Ashikagan coastal farm province of Saetica. This will cut off the retreat of the Ashikagans in Ancyrna should this battle take place before that in Ancyrna. Saetica has about a score of mobile troops, plus whatever small amount of PD may have been raised in the two months prior to my attack, and I do not anticipate any problems defeating them. My avatar will strike northeastwards at Ancyrna from Zenthra, while the Seithkona Sigrdriva and a bodyguard of 3 newly-recruited Jotun spearmen will strike westwards from Pythium. In preparation, I transfer a Lucky Coin and an Amulet of Antimagic to her via lab from Urd's possession (at the Well). If I am exceptionally fortunate, I may catch the Ashikagan hero napping and kill him before he can escape.

[ February 18, 2004, 00:22: Message edited by: Arryn ]

Arryn February 18th, 2004 03:18 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #22, Winter of Year 2
Easy victories.</font></center>

This month, no travellers bring word from afar of events in distant lands.

Someone discovers a pair of earth gems in a ravine in Bel, while the tax collection has unexpected success in the Feral Woods bringing a bonus 100g into the treasury this month.

Jorgun and Sigrdriva upon arriving in Ancyrna encounter local defenders of six samurai led by a Hatamoto, and a visiting Mahotsukai Adept. The wyrm, after casting all his preparatory spells, makes short work of all the samurai and both leaders. The mage is particularly tasty. My avatar adds 2 more kills and 6 more trophies to his tally from this brief battle. Unfortunately, it appears that the Ashikagan hero has retreated back to their capital, which appears to contain a defending force of 30 ashigaru spearmen and yamabushi monks, as well as two-dozen or so samurai, led by the Ashikagan natarajan pretender.

Grymis and Bove, with my main army, encounter no resistance in their occupation of Saetica. Oedre, now in Atlantian-held Ministra, discovers the location of the Atlantian capital (#51). Bdvar reports from Moon Lake the presence of a mixed force of about two-score light footmen and crossbowmen.

The Enchantress Ulga (2A1W1N) has joined my researchers at the Well of All Waters. I now have casters with at least some skill in all four elements. Skade has summoned the Firbolg Rod at Jotunheim.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__6 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__5 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_19 Provinces converted</font>
  • <font size="2" face="sans-serif, arial, verdana">591 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">811 Income. (+95)</font>
  • <font size="2" face="sans-serif, arial, verdana">271 Upkeep. (+29)</font>
  • <font size="2" face="sans-serif, arial, verdana">141 Resources in Jotunheim. (+2)</font>
  • <font size="2" face="sans-serif, arial, verdana">184 Resources in Pythium. (+10)</font>
<font size="2" face="sans-serif, arial, verdana"></font>
  • <font size="2" face="sans-serif, arial, verdana">_13 Provinces controlled</font>
  • <font size="2" face="sans-serif, arial, verdana">Jotunheim: Dom=6, PD=25, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Zenthra: Dom=6, PD=2, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Eribon: Dom=3, PD=7, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Gwyrth: Dom=3, PD=6, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Iron Range: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Saetica: Dom=<font color=red>-1</font>, PD=0, Unr=13</font>
  • <font size="2" face="sans-serif, arial, verdana">Black Alps: Dom=4, PD=3, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ancyrna: Dom=3, PD=0, Unr=15</font>
  • <font size="2" face="sans-serif, arial, verdana">Bel: Dom=2, PD=2, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Pythium: Dom=4, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Feral Woods: Dom=1, PD=1, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ultima Typhia: Dom=5, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Well of All Waters: Dom=4, PD=10, Unr=0</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Fire (18)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Water (06)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (03)</font>
  • <font size="2" face="sans-serif, arial, verdana">+7 Astral (16) (includes 4 Clams)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (09)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Nature (31)</font>
<font size="2" face="sans-serif, arial, verdana">
Magical knowledge <font size=1>(stars denote schools being researched)</font>:
</font>
  • <font size="2" face="sans-serif, arial, verdana">6-Conjuration*</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Alteration</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Evocation</font>
  • <font size="2" face="sans-serif, arial, verdana">4-Construction</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Enchantment</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Thaumaturgy</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Blood Magic</font>
  • <font size="2" face="sans-serif, arial, verdana">137 RPs (of 148 available at labs)</font>
<font size="2" face="sans-serif, arial, verdana">
I recruit another Enchantress in the Well of All Waters. I increase PD in Zenthra, Gwyrth, Saetica, and Ancyrna to 10. These preparations drain the treasury of 576 coins.

I increase taxes in Zenthra back to 100%, while lowering them in Ancyrna to 50% in order to quell unrest in the newly-conquered land.

The Norna Skade resumes a monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem per month.

The priest Erkeborn, having done as much for the faith as he can, moves on to Ancyrna. Geiserik, his mission also complete, moves to the Feral Woods. I send Oedre northwest from Ministra into the Atlantian-held Rim Mountains (#88) to continue to scout the extent of their invasion of land. Bdvar moves further northeast into the independent wastes of Zanthrast (#43). Tahmar is sent to Saetica with 5 newly-recruited Jotun spearmen from Pythium. Rod the Firbolg heads for Ancyrna with 3 Jotun spearmen and 2 Vine Ogres. Rod the Scout, just recruited in Pythium, sneaks off to the Well on his way to the northern forests. Jorgun and Sigrdriva move from Ancyrna to join the rest of the army in Saetica. Bove takes over command of the 33 Jotuns in Saetica from Grymis and begins a patrol of the province to quell unrest, while Grymis begins building a temple (directly adjacent to the Ashikagan capital).

Arryn February 18th, 2004 05:51 PM

Re: Jotunheim:Utgard AAR
 
No one has any comments whatsoever about anything that's happened, or any of my decisions, since the fall of Pythium? I'm not trolling for compliments, mind you, but some occasional feedback on things you disagree with or actions you think were either questionable or very good would help. As would ideas on things I might have done or might yet do that I haven't thought of.

Thanks for your continued reading of the thread!

Arralen February 18th, 2004 06:36 PM

Re: Jotunheim:Utgard AAR
 
It would really help if you could do a screenshot of the map and add province names ... I'm a little bit lost at times.

Norfleet February 18th, 2004 07:47 PM

Re: Jotunheim:Utgard AAR
 
I'd say something, but you aren't really doing anything wrong, plus I haven't had as much time to read the Boards because I'm busy wrestling with this stupid patch that won't run properly. Argh.

Arryn February 18th, 2004 08:37 PM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Arralen:
It would really help if you could do a screenshot of the map and add province names ... I'm a little bit lost at times.
<font size="2" face="sans-serif, arial, verdana">Okay. I'm working on having an HTTP site set up so I can have someplace for the images to reside. Stay tuned ...

Arryn February 18th, 2004 08:41 PM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Norfleet:
you aren't really doing anything wrong
<font size="2" face="sans-serif, arial, verdana">There's a difference, though, between "wrong" and things that you (or someone else) might do differently. I'm interested in that sort of "alternate scenario" type of thinking. I'm not going to learn much if everyone agrees with me. http://forum.shrapnelgames.com/images/icons/icon12.gif

Arryn February 18th, 2004 09:42 PM

Re: Jotunheim:Utgard AAR
 
Turn #23 in progress ...

close-up (1280x1024)

overview (1280x1024)

[ February 18, 2004, 19:56: Message edited by: Arryn ]

CharonJr February 18th, 2004 10:35 PM

Re: Jotunheim:Utgard AAR
 
And I am clueless about any other race than my squiddish friends to offer any meaningful comments http://forum.shrapnelgames.com/images/icons/icon12.gif

But concerning the importance of speed of expansion I ask myself if you think you could have done anything to expand a tad faster without the strategy being to risky.

CharonJr

Arryn February 18th, 2004 10:50 PM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by CharonJr:
But concerning the importance of speed of expansion I ask myself if you think you could have done anything to expand a tad faster without the strategy being to risky.
<font size="2" face="sans-serif, arial, verdana">With the caveat of risk-avoidance? No. I could have used a smaller force to beseige Pythium, but that would have risked more casualties and an even longer time to breach the gates. I could have built more combat units and fewer casters, but that's a really bad idea in my view. The main issues, as you can now see from the posted maps, is that I ran into Pythium on my only land expansion route, and Ashikaga is also close by. My next direction to expand is northwards into the woodlands. But I won't be doing that until I bottle up Ashikaga. My economy and position is strong enough that I can lay seige to their capital and then build a second army to go munching on other provinces.

Another big problem, that is not evident from the maps, is that the rich river farmlands to the east of Jotun are held by sizeable indy forces (50+) composed of heavy cav, heavy foot, and crossbows. I've been unwilling to risk my SC wyrm solo taking them on, and without magical support (I haven't studied Evocation yet for my Seithkonas) my Jotuns would take a serious beating from the cav/xbow mix. So I'm chewing on Ashikaga first, then I'll deal with the forests to the north, then the farmlands to the east, then the Atlantians. Well, that's the current plan, FWIW.

EDIT: as can be seen from the maps, until I wiped out Pythium on turn #18, I pretty much had to do everything in my power to get rid of this cork in the neck of the bottle I began the game in (the peninsula). Excepting the castle's ballistae, Pythium's troops were considerably weaker than the indies I'll be facing in Saeborea and Helmshire. Ashikaga is tougher than the indies, but the indies aren't a looming threat. The sooner I face Ashikaga the weaker they'll be. I cannot rely on them to bleed themselves on Atlantis or Man. They've already expanded in my direction, which was ominous. Better to face them now than later.

EDIT2: Now that I've pushed some decent dominion level into those indy farmlands to the east, I can probably take them on with my wyrm solo, since the wyrm will have nearly double the HPs that it has in zero dom.

PS - IMO, speed of expansion, while certainly important, isn't an overriding priority in SP as it is in MP. IMO, it's not as important as making sure you are ready before you begin your land grab. Better to "waste" a turn or two and have overwhelming force than to rush and fail. There's also a hidden side benefit. I often let AI nations do some of my site searching for me! http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 18, 2004, 22:34: Message edited by: Arryn ]

Norfleet February 18th, 2004 11:41 PM

Re: Jotunheim:Utgard AAR
 
Odd screenshot. Why is it that your flags look nothing like the way they look in my game? Is this shield-display-mode some sort of mod?

Arryn February 19th, 2004 12:04 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Norfleet:
Odd screenshot. Why is it that your flags look nothing like the way they look in my game? Is this shield-display-mode some sort of mod?
<font size="2" face="sans-serif, arial, verdana">The flags are from Unwise's flag mod, which I highly recommend.

EDIT: I forget to list the mod in this thread's first post, when I listed all the other mods in use. Sorry. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ February 18, 2004, 22:09: Message edited by: Arryn ]

Bossemanden February 19th, 2004 12:07 AM

Re: Jotunheim:Utgard AAR
 
yes strange flags (but not unappealing). How much militia do you have in the coastal areas guarding against the squids?
I wont make suggestions on the expansion game since I´m really bad at expanding fast.
My usual pace of expansion is one province every other turn with the main army. One turn for invasion and one turn for site-search.
Gives good gem income but its probably not competitive at all.

Arryn February 19th, 2004 12:13 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Bossemanden:
How much militia do you have in the coastal areas guarding against the squids?
<font size="2" face="sans-serif, arial, verdana">10 per, for now. More later, when I can afford it. Atlantis has not shown much of an inclination to be aggressive towards me. As you will see when I post the write-up to turn #23, Atlantis is at war with Man. And perhaps other AIs. Fighting me as well is beyond their ability.

BTW, for turns #21 and on I list the dominion, PD, and unrest of each province I control.

Bossemanden February 19th, 2004 01:55 AM

Re: Jotunheim:Utgard AAR
 
Silly me. Should have noticed, but I´m somewhat drunk ATM so observation skills are down.

Arryn February 19th, 2004 02:14 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Bossemanden:
Silly me. Should have noticed, but I´m somewhat drunk ATM so observation skills are down.
<font size="2" face="sans-serif, arial, verdana">BTW, in case you missed it, C.O.R.E. is up to 0.7.

Arryn February 19th, 2004 04:26 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #23, Late Winter of Year 2
A small prophetable battle.</font></center>

This month, no travellers bring word from afar of events in distant lands.

Farmers in Ancyrna bring in a harvest of winter wheat, increasing revenues by 30g this month, and reducing all unrest in the province.

The Ashikagan prophet (a taisho daimyo), and a mixed force of 6 aoi standard warriors, 3 samurai swordsmen, 4 yamabushi monks, and 8 light footmen attacks my army in Saetica just after my avatar (and other reinforcements) arrives. My overwhelming force of giants makes short work of the attackers, with the (mounted) false prophet being the first to flee the battlefield. At the end, only the Ashikagan prophet and a lone samurai managed to escape. Jorgun and Bove each acquire 4 trophies (no kills) from this lopsided battle. If Ashikaga continues to suicide a score of its troops per month in attacks against me there won't be much left to face me when I decide to invest their capital. So I will continue with my plan to strip them of their (rich) holdings while simultaneously bleeding them white.

Due to being otherwise occupied by the above-mentioned battle, Bove's patrol of Saetica is able to catch only one troublemaker, while the battle itself inspires three more opportunists into increasing the unrest. Oedre discovers the location of Man's capital (#109) just north of the Rim Mountains, and that Atlantis has spread (at least) to the end of that mountain range to the northwest as well as the coastal plains to the southwest. Furthermore, it is very likely that Atlantis is at war with Man. I base this theory on the lack of any activity on the part of Atlantis towards me, and that Atlantis controls two provinces directly bordering the Man capital. Between Atlantis and Ashikaga, Man has been completely unable to expand to their east. Bdvar reports a score of tribal archers and warriors in Zanthrast, and that Marignon is confining its eastward expansion to provinces near the coast.

The Enchantress Sade (1F1A1W1N) has joined my researchers at the Well of All Waters.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__6 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__6 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_21 Provinces converted</font>
  • <font size="2" face="sans-serif, arial, verdana">562 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">822 Income. (+11)</font>
  • <font size="2" face="sans-serif, arial, verdana">283 Upkeep. (+12)</font>
  • <font size="2" face="sans-serif, arial, verdana">141 Resources in Jotunheim. (unchanged)</font>
  • <font size="2" face="sans-serif, arial, verdana">185 Resources in Pythium. (+1)</font>
<font size="2" face="sans-serif, arial, verdana"></font>
  • <font size="2" face="sans-serif, arial, verdana">_13 Provinces controlled</font>
  • <font size="2" face="sans-serif, arial, verdana">Jotunheim: Dom=6, PD=25, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Zenthra: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Eribon: Dom=3, PD=7, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Gwyrth: Dom=3, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Iron Range: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Saetica: Dom=0, PD=10, Unr=17</font>
  • <font size="2" face="sans-serif, arial, verdana">Black Alps: Dom=5, PD=3, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ancyrna: Dom=3, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Bel: Dom=2, PD=2, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Pythium: Dom=4, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Feral Woods: Dom=1, PD=1, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ultima Typhia: Dom=5, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Well of All Waters: Dom=4, PD=10, Unr=0</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Fire (19)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Water (12)</font>
  • <font size="2" face="sans-serif, arial, verdana">+0 Earth (03)</font>
  • <font size="2" face="sans-serif, arial, verdana">+7 Astral (23) (includes 4 Clams)</font>
  • <font size="2" face="sans-serif, arial, verdana">+1 Death (10)</font>
  • <font size="2" face="sans-serif, arial, verdana">+6 Nature (35)</font>
<font size="2" face="sans-serif, arial, verdana">
Magical knowledge <font size=1>(stars denote schools being researched)</font>:
</font>
  • <font size="2" face="sans-serif, arial, verdana">6-Conjuration*</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Alteration</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Evocation</font>
  • <font size="2" face="sans-serif, arial, verdana">4-Construction</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Enchantment</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Thaumaturgy</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Blood Magic</font>
  • <font size="2" face="sans-serif, arial, verdana">129 RPs (of 160 available at labs)</font>
<font size="2" face="sans-serif, arial, verdana">
I recruit and 5 Jotun spearman in Pythium and another Enchantress in the Well of All Waters. I raise the PD of Eribon to 10, Bel to 3, and Feral Woods to 2. These preparations drain the treasury of 362 coins (leaving 200 for building).

I lower the tax rate of Saetica to 50% to quell unrest there.

I have the Skratti Tunne forge another Clam of Pearls and I allot 10 water gems for the task.

The Norna Skade continues her monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem per month. The Norna Rimdriva uses alchemy to convert 4 nature gems into astral pearls, then she prepares the ritual of Acashic Record for the Feral Woods, expending all of the treasury's 25 astral pearls.

Bdvar moves east into the independent river delta of The Dawn Land (#44). I decide to leave Oedre in place to observe Man and Atlantis, while sending Rod the Scout north into the Second Forest (#143). Tahmar is sent back to Pythium to fetch the next batch of Jotun recruits. Geiserik begins building a temple in the Feral Woods, Erkeborn and Rod the Firbolg move on to Saetica from Ancyrna, and Albrecht moves from Bel to Ancyrna. Bove, now with 41 Jotuns under command, moves to Ultima Typhia (as a sort of temporary, mobile PD), while Grymis the Prophet begins preaching at the temple he just finished in Saetica. Jorgun and Sigrdriva decide to pay a visit to the Ashikagan province of Hoburgdorf ...

CharonJr February 19th, 2004 11:12 AM

Re: Jotunheim:Utgard AAR
 
Arryn,

yup, I agree that speed of expansion is not THAT important in SP, but since I try to play my SP games in order to prepare for MP I am fairly focused on speed (most likely since I feel that I am lacking in this department http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Especially with R'lyeh (due to its fairly weak initial units) I imagine that it will be fairly hard to be competetive in MP without choosing a SC as a pretender.

I haven't played enough of the other races to be sure about this, but I think the magically strong races need time to get their power up and when they are jumped early in MP are going to be defeated, but they are getting stronger the longer the game Lasts.

The heavy hiting races on the other hand are very strong at first, but their power will not get up as fast. This should be an initial advantage in MP.

This might force the magic heavy races to make some very risky decisions which can break them early on or enable them to survive till midgame, where they can start to shine.

CharonJr

Arryn February 20th, 2004 04:19 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #24, Early Spring of Year 3
Starting the new year with a bang!</font></center>

This month, no travellers bring word from afar of events in distant lands.

Rimdriva's Acashic Record ritual upon the Feral Woods reveals an astounding 3 magical sites: Earth Blood Seepage (2E gems), another Bronze Pillar (1F gem), and a Maze (2S gems). A steady supply of earth gems is most welcome, and an increase in astral income of 25% is very helpful. Now all I lack is a source for air gems, and more death gems. My very weak death gem income has been seriously slowing down some of the things I would like to be doing with my plethora of death mages (13 seithkona and 3 norna).

Upon arriving in Hoburgdorf, Jorgun and Sigrdriva are met by provincial defenders of a hatamoto and 8 samurai swordsmen. The wyrm chews up the swordsmen with no trouble at all. Shortly after this battle, another occurs when the Ashikagan prophet (a taisho daimyo), a jonin, a hatamoto, 8 genin, and 1 crossbowman attack Bove and my main army in Ultima Typhia as I thought they might do. (Until my army moved into it this turn, the province was weakly defended compared to other targets that Ashikaga might have attacked this month. I was leaving it as bait to lure them into another bloody loss that they cannot afford.) This time, none of the Ashikagans escape. All the leaders, their prophet included, are killed in battle, and the sole crossbowman is killed when attempting to flee through territory under my control (the battle at Hoburgdorf earlier this month having cut off their only avenue of retreat). A very satisfying conclusion to my strategic maneuvering, despite losing 3 of the Jotuns to the poisoned daggers of the genin. In the pair of battles, Jorgun acquires 6 kills and 7 trophies, and Bove acquires 5 trophies (no kills).

Bdvar reports two-score light infantry and fanatics in The Dawn Land. He also discovers that the eastern extent of Marignon's expansion ends in Runia (#23), and the lack of an Atlantian presence in Oceania (#7) implies that Atlantis is preoccupied with their war with Man. Rod the Scout reports that two-score lizard warriors infest, er, inhabit the Second Forest. Ashikaga has about 30 yamabushi monks, samurai horsemen, and ashigaru spearmen, commanded by their nataraja pretender. Robber Home to the west has roughly 50 ashigaru spearmen, yamabushi monks, and aoi standard warriors, commanded by the hero Li T'ieh-Kuai.

The Enchantress Petrona (3A1N) has joined my researchers at the Well of All Waters. Petrona's good skill in the path of air will enable her to forge air skill-boosting items -- once a source of air gems can be found.

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__6 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__7 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_22 Provinces converted</font>
  • <font size="2" face="sans-serif, arial, verdana">550 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">891 Income. (+69)</font>
  • <font size="2" face="sans-serif, arial, verdana">299 Upkeep. (+16)</font>
  • <font size="2" face="sans-serif, arial, verdana">141 Resources in Jotunheim. (unchanged)</font>
  • <font size="2" face="sans-serif, arial, verdana">189 Resources in Pythium. (+4)</font>
<font size="2" face="sans-serif, arial, verdana"></font>
  • <font size="2" face="sans-serif, arial, verdana">_14 Provinces controlled</font>
  • <font size="2" face="sans-serif, arial, verdana">Jotunheim: Dom=6, PD=25, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Zenthra: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Eribon: Dom=3, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Gwyrth: Dom=3, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Iron Range: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Saetica: Dom=1, PD=10, Unr=1</font>
  • <font size="2" face="sans-serif, arial, verdana">Black Alps: Dom=5, PD=3, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ancyrna: Dom=3, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Bel: Dom=2, PD=3, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Pythium: Dom=4, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Hoburgdorf: Dom=<font color=red>-4</font>, PD=0, Unr=14</font>
  • <font size="2" face="sans-serif, arial, verdana">Feral Woods: Dom=1, PD=2, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ultima Typhia: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Well of All Waters: Dom=5, PD=10, Unr=0</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+_2 Fire (21)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_6 Water (08)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_2 Earth (05)</font>
  • <font size="2" face="sans-serif, arial, verdana">+10 Astral (09) (includes 5 Clams)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_1 Death (11)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_6 Nature (36)</font>
<font size="2" face="sans-serif, arial, verdana">
Magical knowledge <font size=1>(stars denote schools being researched)</font>:
</font>
  • <font size="2" face="sans-serif, arial, verdana">6-Conjuration*</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Alteration</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Evocation</font>
  • <font size="2" face="sans-serif, arial, verdana">4-Construction*</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Enchantment</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Thaumaturgy</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Blood Magic</font>
  • <font size="2" face="sans-serif, arial, verdana">144 RPs (of 170 available at labs)</font>
<font size="2" face="sans-serif, arial, verdana">
I recruit and 5 Jotun spearman in Pythium and another Enchantress in the Well of All Waters. I raise 10 provincial defenders in Hoburgdorf, and increase the PD of Saetica by 10 (to 20) to dissuade Ashikaga from another counterattack there. I also raise the PD of Bel by 2 (to 5). These preparations drain the treasury of 549 coins.

With most of the unrest in Saetica quelled, I raise taxes there back to normal, while lowering the tax rate of Hoburgdorf to 60% to silence opposition to my conquest.

I have the Seithkona Hnoss forge a Horror Helm for Rod the Firbolg in Pythium, and I allot 5 death gems for the task. The Enchantress Pladina forges a Charcoal Shield, also for Rod, and 5 fire plus 5 earth gems are alloted to this task.

The Norna Skade continues her monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem per month.

Bdvar moves east into the independent coastal farmlands of Ephesibor (#40), while Oedre continues to keep an eye on Atlantis and Man. Rod the Scout moves east into the farmlands of Garillion (#145). Bove will take my main army (of 38 Jotuns) to Hoburgdorf to protect my avatar, while Tahmar will escort 5 newly-recruited Jotun spearmen from Pythium to meet them there. Albrecht and Geiserik also move to Hoburgdorf. Rod the Firbolg heads back to Pythium to pick up magic items and more troops. Erkeborn and Grymis the Prophet preach at the temple in Saetica. Jorgun and Sigrdriva, having nothing better they can do this month, patrol in Hoburgdorf as they await the arrival of more Jotuns.

[ February 20, 2004, 17:49: Message edited by: Arryn ]

Arryn February 21st, 2004 01:49 AM

Re: Jotunheim:Utgard AAR
 
<center><font size=1>Turn #25, Spring of Year 3
My grip tightens.</font></center>

This month, no travellers bring word from afar of events in distant lands.

Rod the Scout reports approximately 30 light footmen, crossbowmen, and heavy footmen in the farmlands of Garillion. Bdvar reports 30 fanatics, and light and heavy cavalries in the independent coastal farmlands of Ephesibor. He also finds the western extent of Atlantian control is in the Sea of Menace (#31). The Ashikagan force from Robber Home appears to have moved into their capital in anticipation of an impending attack by the army I have amassed next to them. A reasonable precaution on their part, but one that actually helps me. My plan is to first surround their capital, and thus deprive the defenders of further material and economic support. By vacating their adjacent provinces they are making it easier for me to accomplish my plan.

The Enchantress Kara (3F1N) has joined the coven at the Well of All Waters. My researchers achieve the coveted seventh circle of power in Conjuration!

My realm has:
</font>
  • <font size="2" face="sans-serif, arial, verdana">__6 Dominion max.</font>
  • <font size="2" face="sans-serif, arial, verdana">__7 Temples</font>
  • <font size="2" face="sans-serif, arial, verdana">_22 Provinces converted</font>
  • <font size="2" face="sans-serif, arial, verdana">553 Treasury.</font>
  • <font size="2" face="sans-serif, arial, verdana">917 Income. (+26)</font>
  • <font size="2" face="sans-serif, arial, verdana">321 Upkeep. (+22)</font>
  • <font size="2" face="sans-serif, arial, verdana">141 Resources in Jotunheim. (unchanged)</font>
  • <font size="2" face="sans-serif, arial, verdana">199 Resources in Pythium. (+10)</font>
<font size="2" face="sans-serif, arial, verdana"></font>
  • <font size="2" face="sans-serif, arial, verdana">_14 Provinces controlled</font>
  • <font size="2" face="sans-serif, arial, verdana">Jotunheim: Dom=6, PD=25, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Zenthra: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Eribon: Dom=3, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Gwyrth: Dom=3, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Iron Range: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Saetica: Dom=2, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Black Alps: Dom=5, PD=3, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ancyrna: Dom=2, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Bel: Dom=2, PD=5, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Pythium: Dom=5, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Hoburgdorf: Dom=<font color=red>-3</font>, PD=10, Unr=3</font>
  • <font size="2" face="sans-serif, arial, verdana">Feral Woods: Dom=1, PD=2, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Ultima Typhia: Dom=6, PD=10, Unr=0</font>
  • <font size="2" face="sans-serif, arial, verdana">Well of All Waters: Dom=5, PD=10, Unr=0</font>
<font size="2" face="sans-serif, arial, verdana">
Gem income is:
</font>
  • <font size="2" face="sans-serif, arial, verdana">+_2 Fire (18)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_0 Air (--)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_6 Water (14)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_2 Earth (02)</font>
  • <font size="2" face="sans-serif, arial, verdana">+10 Astral (19) (includes 5 Clams)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_1 Death (07)</font>
  • <font size="2" face="sans-serif, arial, verdana">+_6 Nature (41)</font>
<font size="2" face="sans-serif, arial, verdana">
Magical knowledge <font size=1>(stars denote schools being researched)</font>:
</font>
  • <font size="2" face="sans-serif, arial, verdana">7-Conjuration</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Alteration</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Evocation</font>
  • <font size="2" face="sans-serif, arial, verdana">4-Construction*</font>
  • <font size="2" face="sans-serif, arial, verdana">3-Enchantment</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Thaumaturgy</font>
  • <font size="2" face="sans-serif, arial, verdana">0-Blood Magic</font>
  • <font size="2" face="sans-serif, arial, verdana">158 RPs (of 179 available at labs)</font>
<font size="2" face="sans-serif, arial, verdana">
I recruit 6 Jotun spearman in Pythium, and I increase the provincial defense of Hoburgdorf by 10 (to 20). I also increase the PD of Bel by 2 (to 7), and in the Feral Woods by 1 (to 3). These preparations drain the treasury of 351 coins, leaving 202 for building.

With most of the unrest in Hoburgdorf quelled, I raise taxes there back to normal.

I have the Skratti Tunne forge another Clam of Pearls and I allot 10 water gems for the task. The Norna Skade continues her monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem per month.

Bdvar follows the coast east into the independent river delta of Solam (#48), while Oedre continues to keep an eye on Atlantis and Man. Rod the Scout follows the river northwards into the farmlands of Gol Phalas (#159). Rod the Firbolg, now equipped with a Horror Helm and a Charcoal Shield, heads out from Pythium to Hoburgdorf with 5 more Jotun spearmen. Tahmar, having dropped off his squad of Jotuns in Hoburgdorf, heads back to Pythium. My prophet Grymis will move to Hoburgdorf as well, to assist in preaching the faith there. Erkeborn continues to preach at the temple in Saetica. Albrecht begins preaching in Hoburgdorf, while Geiserik builds a temple in the province, and Bove begins a patrol to root out the remaining unrest. My avatar, content that matters are under control in Hoburgdorf, moves north upriver to independent Herghendorf (#127), to face an estimated score of fanatics, longbowmen, and knights.

[ February 20, 2004, 23:53: Message edited by: Arryn ]

Bossemanden February 21st, 2004 02:02 AM

Re: Jotunheim:Utgard AAR
 
Quote:

Originally posted by Arryn:
BTW, in case you missed it, C.O.R.E. is up to 0.7.
<font size="2" face="sans-serif, arial, verdana">Thanks for the heads up.
You will note the changed sig. http://forum.shrapnelgames.com/images/icons/icon12.gif

Arryn February 21st, 2004 08:16 AM

Re: Jotunheim:Utgard AAR
 
Turn #26 in progress ...

overview (1280x1024)

Please note the location of provinces controlled by Ashikaga, Atlantis, Man, and Ulm.

[ February 28, 2004, 21:32: Message edited by: Arryn ]

Arralen February 21st, 2004 05:42 PM

Re: Jotunheim:Utgard AAR
 
Could you do a list of mages you already have, and their paths? May some of my following humble suggestions don't apply as you either have better or no suitable mages available ..

- conjure(6) a harbinger (Astral-4), which will come with Air-2
- start searching for Air sites
- forge a Staff of Storms as soon as possible. Jotunheim doesn't have that great missile troops, so you won't loose that much. Would be very helpful against missile-heavy nations or heat-radiating creatures, though.

- how much Vine Ogres do you get from that Norna per turn? Her upkeep is 14,7gp, and you tie up 8 or more research points with this summoning.
An indie druid with Ivy Crown and Thistle Mace would be much better suited for the task. Lacking it, a empowered Seithkona, an Amazone, a Coatl or a Lamia Queen might do (I'm not shure 'bout the upkeep of the later ones, though.)

- Nornas with Death-2 can get you (Enchantment-3) Revenants (Death-1) for only 9 gems. Upkeep for those is free AFAIK. They're ideal to pile a ton of feathers, lamps and skulls upon them to get them to 19rp each ...

- Black Servants, Banes and Bane Lords make great Commanders and Part-Time-Pocket-SuperCombattants without upkeep-costs (AFAIK, havn't tested). They start with encumbrance=0, so you can slap the heaviest armor on them and still they won't tire at all. Give them Wraith Swords and they'll regenerate hipoints in combat, too.
Sadly, they have poor prec so you'll have to keep the

- Scepters of Authority for your Jotun Priests. Set them to "cast spells", and they'll use their priest spells to buff your troops or banish undead, unless there's no target in range. Than they'll divert to Flame Bolt with range 40 .. sufficient in most cases. And it's only 5 gems - a real bargain. I'm not shure if "double fatigue during rainstorms" does apply for spells from items. Item usage is only 5fat/turn while the spell would be 20- and fire-2, even if it's doubled you would still need a fire-3 mage to get the same number of spells without having a Staff of Storms present.

- do not use your prophet for preaching. He's spreading dominion anywhere he goes (kinda auto-preaching http://forum.shrapnelgames.com/images/icons/icon12.gif ), so he better stays with your army, especially as he's the only priest-4, isn't he?


hope this is somewhat helpful ..

[ February 21, 2004, 15:44: Message edited by: Arralen ]


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