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Re: New & raw web based Dominion II game server
Yeah I tried to create another toolsfools game and it doesn't seem to be working.
I'd like to see the IP address displayed at the top and the port number listed for each of the game. |
Re: New & raw web based Dominion II game server
The "IP" is still dom2.mosehansen.dk (Just enter that name where instead of an IP--- it is much better way in any case). If you really want to know it is 80.161.86.108. And I do agree I need a bit more text on top of each of the views, I just didn't get around to it. All in good time...
The port can be found by browsing the game. Yes, it should probably be listed in some overview. That will be after easter, though, I will add rename to the list of options, and make ON the default. It's not hard (just a row on a mysql database) but I really need to get some sleep now. Can't sleep for only 4 hours two nights in a row :-) Yeah, I agree the game stats are a bit of a spoiler. I don't think the scores.html and the internal scores are related, but I havn't tested it. You are more than welcome to provide that testing :-D Happy Easter, for those who get to celebrate it. :-D |
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Re: New & raw web based Dominion II game server
I've created another 17-player Orania game, if anyone's interested. Port 2210, remember not to take anyone else's spot, and please don't Start Game.
Edit: I'm C'tis [ April 08, 2004, 12:49: Message edited by: Zapmeister ] |
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i was only posting the ip address and port thingy from a convenience perspective 'tis all.
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( I am playing Destiny right now but I though the person who created the game decided to have Graphs instead of disabling them. Do youmean that there is no possibility of turning them off in games run by your server? ) Aslo I have a question - we have one person droping from the game without warning in our Destiny game. His nation is password protected, so we can't just find sub for him. I wonder if there is any possible way to remove that missing person from the gamecompletely, or to somehow override his password (by using master password perhaps?) so his nation could be given to human sub? Thanks, Stormbinder [ April 09, 2004, 06:53: Message edited by: Stormbinder ] |
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Hrm. There doesn't happen to be an anti-scoregraph switch.
There IS, however, a renaming switch, --renaming. Can this be added as default so that renaming will always be enabled? There's no particularly good reason now to not have it, since it makes managing your millions of mages otherwise an immensely bothersome chore. |
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It's a shame our game had to die. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif [ April 09, 2004, 13:32: Message edited by: z0dd ] |
Re: New & raw web based Dominion II game server
No-one can connect to the game running on port 2210 (All_The_Nations). So I tried "Stop the game", with the intention of restarting it, but the page hadn't returned after 10 minutes or more, so I had to quit.
It looks like the game will be stalled until Mose gets a chance to look at it. |
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Two comments on the current mosehansen site:
* the use of https instead of http seems to confuse my browser (Mozilla/Linux): I can't make it accept the certificate once and for all. Minor annoyance. * It would be nice to have the page mention somewhere which Version of the game is run by the server... I suppose it's 2.11, but it's always good to have. (whenever a new patch comes out, I keep connecting to each of my network games with the old Version until I get a crash, but not everyone will do the same) * I seem to have trouble connecting to the (new) All_The_Nations game... (OK, that was 3) |
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You are doing great work with the server, but I really miss being able to glance at a single webpage to check which of my games I need to take a turn in.
The yes/no grids are tedious to check. Could you add a View Turns page with just the game names followed by the names of the nations that have not taken their turn in that game? [ April 10, 2004, 07:01: Message edited by: Catquiet ] |
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Hmm, I don't seem to be able to connect to *any* of my running games. Ones that other people are apparently connecting to, based on the turn progress report. Ones that I had no problem connecting to when they were up on the old page.
- Kel |
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Like PhilD, I am having trouble with the certificate. I accepted it, but I'm still getting a message every time I connect to the site warning that it is invalid. It seems to be saying that the name on the certificate is not the name of the site. A typo perhaps?
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A new problem has arisen for me:
While I can log into the game server just fine, it no longer seems to recognize my games as, well, mine. I can't modify them in any way or stop them. They don't show up on the My Games page either. Strange. |
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Mose, we need you !!!
At least 2 games cannot be contacted (see earlier in this thread) and the server is full. We cannot stop, delete nor play those games. We cannot replace them with new ones. HELP !!! |
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My impression is that now, he is the master of those games (the 2.08 games). [ April 10, 2004, 23:26: Message edited by: AhhhFresh ] |
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Phew! A full page of questions. I've answered most of them below; write me if I missed yours!
* ( ... Do you mean that there is no possibility of turning them off in games run by your server? ) --> Possibly. As I've said, I havn't experimented a lot with this. My server can do exactly the things archievable from the command line. * Can this be added as default so that renaming will always be enabled? --> It is now an option, default on. * It's a shame our game had to die. --> It's name slot was taken, sorry. * [The All_The_Nations game] It looks like the game will be stalled until Mose gets a chance to look at it. --> I confused myself with it's near-name brother AllTheNations, so I'm not really aware of what went wrong. It should work now, including Vanheim, which did not correctly register moved/not moved before. * the use of https instead of http seems to confuse my browser (Mozilla/Linux): I can't make it accept the certificate once and for all. Minor annoyance. --> I screwed up my self-signed certificate somehow. I'll redo it sometime. It's annoying, I know, but harmless otherwise. IMHO, the part of the "security" it is complaining about is useless in any case. BTW, I need the 's to avoid sending your password cleartext the first time. As people reuse passwords, that would be unacceptable. Using the https protocol for the rest of the session is just for avoiding hijacking your usename on this server, which is probably unneccessary. * It would be nice to have the page mention somewhere which Version of the game is run by the server... --> That information will be present at least on the front page, when I get around to creating one. I'll even try to extract it automatically from the game executable. * You are doing great work with the server, but I really miss being able to glance at a single webpage to check which of my games I need to take a turn in. --> Me, too. I'll do something about this. My original idea was to have this information on the "My Games" page by letting people register the games they were participating in. I still think that is the right way to do it, but it needs a bit of work. * Hmm, I don't seem to be able to connect to *any* of my running games. Ones that other people are apparently connecting to, based on the turn progress report. Ones that I had no problem connecting to when they were up on the old page. --> Strange. Please make sure that you're using the correct port&ip address. Note that some games have shifted the port number 100 in downwards. Also, try connecting to a game still in the 23xx range. Perhaps it is some firewall software? * i'm having the same problem with the new 'toolsfools' game I started. perhaps it should just be deleted. and I did try the suggestions you posted toward me earlier. --> OK, I've spotted the problem. Two problems, actually. I'll add them to my todo list. Oh, the game works again now, and should do so in the future. A matter of the database getting out of sync with real life due to a missing die handler... * While I can log into the game server just fine, it no longer seems to recognize my games as, well, mine. --> If the games were migrated, I did not track ownership in the original implementation. So when migrated, I took ownership of all games. Please email me if a game belongs to you, and I will gladly make it so. Remember your username! * At least 2 games cannot be contacted (see earlier in this thread) and the server is full. --> I did write I was on holyday, didn't I? http://forum.shrapnelgames.com/images/icons/icon7.gif Anyway, the server shouldn't be full, and I can create new games without any trouble. Please post again if you're having problems with this. Thanks for all your comments&support! Now for some garden work :-D |
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I'm user JaydedOne, btw. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I'm user JaydedOne, btw. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, there seems to be a logical explanation of everything. Here's the one I could come up with here: The match on username on log in is case insenstitive, but the "do this player own this game" is case sensitive. And your games were actually created with the login Jaydedone. With a lowercase o. In other words, you have found another bug in my pages. I've updated the relavant table definition, and updated the owning_player in the 2 games. No one else have done that little "test", so Iguess it should be cured now. Thanks for the report, and for insisting :-D |
Re: New & raw web based Dominion II game server
thanks for getting 'toolsfools' up and running. it doesn't show the nations but that's no big deal
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Mosehansen, please kill the Destiny game. We have had too many people drop out and set their nation to AI. That really messes up the geopolitical situation.
Anyway, the remaining players have talked about this on the Dominions X thread for this game, and have decided to end this one. Thanks as always for your service. |
Re: New & raw web based Dominion II game server
Mose - please delete the game All_The_Nations (note the underscores). This game has been replaced by a new one - Crowded_Land.
[ April 13, 2004, 07:22: Message edited by: Zapmeister ] |
Re: New & raw web based Dominion II game server
Destiny has been stopped.
All_The_Nations was already stopped. toolsfools now has the nations updated correctly. I guess I need another status: Stopped and will not be restarted. Or something. Have fun :-D |
Re: New & raw web based Dominion II game server
hmm, I'm wondering whether the victory conditions are bugged - Sweetback just ended on turn 8, and I figured that Miguel must have messed up, but Cohen just started another game, w/ Victory conditions "standard" and VP unchecked, and yet the conditions look identical to sweetbacks...
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I can't say I've noticed any VP problems, but without a game and/or username it's hard to check... PLEASE if you problems with a specific game, post the username and/or game name.
[edit] Must've been blind. Found the sweetback game, and there does seem to be a bug. I'm trying to track it down now... It seems all checkboxes are broken when creating new games. As a work-around, change the game options immediately after creating a new game. That should fix it. I've verified this works. I'll look into the real problem soon. The bug applies to rename, quickhost and capitalvp. [ April 13, 2004, 21:38: Message edited by: Esben Mose Hansen ] |
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As a sidenote, I'm once again having problems with the server recognizing games I'm hosting. Sweetback no longer shows up as a game I'm running (granted, it's over, but it still shows as In Progress so I thought I'd mention it.)
Thanks again for all the work you're putting into following up on our gripes! http://forum.shrapnelgames.com/images/icons/icon7.gif |
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The checkboxes should work again.
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Re: New & raw web based Dominion II game server
I have uploaded a new Version http://forum.shrapnelgames.com/images/icons/icon10.gif Main points:
There is a new "welcome" page.On this page, all games where you have not taken your turn and all games you own that are stopped are listed. This should eliminate the need to look through Yes/no tables :-D Also, on this page is the current Version of the Dominion server --- that was another request. To enable the above, under the "View/Manage Game" view, player can now "confess", i.e. register themselves as playing a nation. Currently, this serves to create the welcome page, but in the future, email and/or Jabber message will be possible as well. Finally, the general connectivity of all the pages has been improved, adding many links in a more generic way. Also, some bugfixes, internal improvements and so on. As usual, post your bug reports here. Now I'll go cook some dinner http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: New & raw web based Dominion II game server
It's broken. It's unable to remember your login past one page: If you login, it'll say you're logged in, and then you click on something and it says you're not logged in.
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Battle for Heaven stopped?
Why? |
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Had the devil of a time reproducing the login bug. The problem is that the you must use the https protocol insted of http. But because all the links are relative, you won't discover this unless you use an external link.
I'll code something up to fix this once and for all. In the meantime, use secure dominions II server That should work. [edit] Fixed. Any attempt to use the http://..../dom2.pl script will now result in a redirection to https://..../dom2.pl. Thanks to all for pointing out this flaw! [ April 18, 2004, 20:21: Message edited by: Esben Mose Hansen ] |
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A serious bug has been nailed: It was possible to log in using ANY log in name, as long as it hadn't been used before(!) This meant that some of you logged in sometimes as wazooking and other times as Wazooking. Of course, wazooking did not have access to Wazooking's games, and they had two separate welcome screens.
I've just finished cleaning up, removing all players where a duplicate existed modulo case. The correct one was determined based on which one had additional info filled in (real name, email address, experience). What a bummer http://forum.shrapnelgames.com/images/icons/icon8.gif |
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Is there a problem with the Login currently? I'm unable to login at the moment.
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You should add an command to decide "Oh, wait, that's not me", in case you decide to give your slot to somebody else, or just accidentally pick the wrong one.
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Another suggestion - any way we can have the site show who stale-turned after each host? I've got a feeling we've got two or three stale players on TentoTango right now and I fear what that'll mean for the long-term viability of the game.
Also, a possible bug - I'm controlling two armies in Twelve by High Magic on my PC - one for me (Marignon) and one for my girlfriend (Pangaea). For simplicity's sake, I assigned them both my ID on the site. I took my turn as Marignon and the site recognized that Marignon had gone but it also stated that Pangaea had when I know for a fact that my girlfriend hadn't (at the time) taken her turn or even opened it. Which side does the problem lie on, I wonder? |
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The error message is: "Login failed. Please retry or contact site administrator to get password reset." |
Re: New & raw web based Dominion II game server
1. I've uploaded a new Version. It's mostly adminstrative changes, but I did include the option to "deconfess" to playing a nation. Note that the administrative bit was introduction of player group accesses, so it's quite possible it will go horrible wrong.
2. I can't find any user name gdice on the system http://forum.shrapnelgames.com/images/icons/icon9.gif Could you please just re-register that login? 3. Stale-player detection is definitely on my todo list. It just needs a bit of infrastructure, of which the Confess bit represent the first bit. 4. How would you all feel if players could see one anothers details, like jabber id, email address, experience and so on? Only logged in players could do this, of course. 5. It would definitely be a bug if moving for one nation remove all nations in a game from the welcome points-of-interest table. If anyone sees this again, could you double-check by "view/manage" the game and checking the dreaded yes/no table for game nations? Check for inconsistencies with the point-of-interest table. Thanks. P.S: About TentoTangedeux, this is the stats.txt file from Last turn: Abysia played this turn Pythium didn't play this turn Man played this turn Ulm played this turn C'tis didn't play this turn Arcoscephale played this turn Ermor didn't play this turn Pangaea played this turn R'lyeh played this turn T'ien Ch'i played this turn So you have at worst three stale players. You could send them an ingame message and ask them to identify themselves or be killed. [ April 20, 2004, 20:45: Message edited by: Esben Mose Hansen ] |
Re: New & raw web based Dominion II game server
Ooo, I just thought of a useful feature! Can you add a field so we can put links of the threads in this forum for the games we start? I'm not sure if you can put in HTML comments in the comments field.
Great job, man! [ April 21, 2004, 02:35: Message edited by: sergex ] |
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