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-   -   MP: Mo-Fr 12.00hUTC fixed scheduled (running again (http://forum.shrapnelgames.com/showthread.php?t=19341)

Reverend Zombie August 31st, 2004 10:21 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
As your host, I'd like to finish this game under 2.12.

Chazar August 31st, 2004 11:25 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Umh, ok... http://forum.shrapnelgames.com/image...s/confused.gif I thought that Mosehansen's server will be updated soon and most of us are playing there as well, so updating our game would safe those of us playing there as well the hassle of having two different Versions of Dom2 on their harddisks. Since I also do not see any disadvantages of updating, I thought we are updating as well, but by any means, I do not insist in updating.

Cainehill August 31st, 2004 12:48 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 

No problem with staying with 2.12 here - albeit there may be more "cheating" Messages caused by my using the Stone of Alchemy.

Reverend Zombie August 31st, 2004 12:56 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Quote:

Chazar said:
Umh, ok... http://forum.shrapnelgames.com/image...s/confused.gif I thought that Mosehansen's server will be updated soon and most of us are playing there as well, so updating our game would safe those of us playing there as well the hassle of having two different Versions of Dom2 on their harddisks. Since I also do not see any disadvantages of updating, I thought we are updating as well, but by any means, I do not insist in updating.

I'm playing games on Mose too, and agree that is a compelling factor bearing on when to patch. Let's keep an eye on that, shall we?

Cainehill August 31st, 2004 01:13 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Quote:

Chazar said:
Umh, ok... http://forum.shrapnelgames.com/image...s/confused.gif I thought that Mosehansen's server will be updated soon and most of us are playing there as well, so updating our game would safe those of us playing there as well the hassle of having two different Versions of Dom2 on their harddisks. Since I also do not see any disadvantages of updating, I thought we are updating as well, but by any means, I do not insist in updating.

The disadvantages of updating are never known until several days after people have downloaded and installed the patch, possibly breaking things. (Look at how long it took to get the Skratti and Great Warlock back, as a minor example of this.)

Mark the Merciful August 31st, 2004 04:43 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
I'd vote to stay synchronised with what's running on mosehansen, if possible.

Reverend Zombie August 31st, 2004 04:57 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Quote:

Mark the Merciful said:
I'd vote to stay synchronised with what's running on mosehansen, if possible.

Problems with the Linux patch probably means Mose won't upgrade till that gets straightened out.

Chazar September 1st, 2004 06:41 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Quote:

Mark the Merciful said:
I'd vote to stay synchronised with what's running on mosehansen, if possible.

That is exactly what I wanted to express in my previous Posts!

(The Linux-patch seems to be there, but there are still other issues which might prevent mosehansen from updating anyway...)

Chazar September 7th, 2004 03:49 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
HELP!

I have problems connecting with the server: It asks my password, but then the screen goes black and nothing happens for at least 10 minutes. It probably something weird with my laptop computer or with the Internetcafe I am in, although other Dom2-Games seemed to work...

...so please, could you stop hosting until Tuesday next week? I am away from home at a conference right now and I wont return home until Tuesday next week, so that I could try and reinstall the game. I also wont visit the forum regularly since I need to go to an Internetcafe to do so, which is quite away from my hotel (which doesnt offer any connection to the internet despite calling itself a buisness-hotel! http://forum.shrapnelgames.com/images/smilies/frown.gif

Thanks!

Chazar September 7th, 2004 03:53 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
PS: I did try my laptop before and did my Last two turns via my laptop, just to make sure that everything works while I am away. I cant understand why it isnt working right now!

PPS: I can connect with Mosehansen (Glacier) just fine, so I assume that there is indeed some Problem with the server! So please disable hosting for this week! Thanks!

Reverend Zombie September 7th, 2004 11:09 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
Has anyone else had trouble connecting? Seems to be running fine.

Cainehill September 8th, 2004 12:24 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 

No problems here - I guess that explains the 170 hour hosting I was wondering about. http://forum.shrapnelgames.com/images/smilies/wink.gif

Alternatively though, perhaps Chazar could email his .2h file to Rev. Zombie? Then it could be placed in the game directory, and we could avoid going to 7 day 'quickhost' http://forum.shrapnelgames.com/images/smilies/wink.gif

Mark the Merciful September 8th, 2004 08:49 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
No problem for me (either connecting, or giving Chazar time to get things working again).

Cainehill: Your plan doesn't work if Chazar wasn't able to connect to see the results of Tuesday's hosting in the first place.

I sort of wondered if an internet cafe would have a firewall that objects to the strange IP ports that the DomII host uses; but if he can connect to mosehansen then it's hard to see why Rev. Zombie's server should be treated as a different case.

Mark

Reverend Zombie September 8th, 2004 10:15 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
On another note...

I could set the game to quickhost, but Marignon is AWOL and did not reply to my PM.

Chazar originally set up the game on Norfleet's server, so I don't know if there is master password.

The remaining players *cough* might want to think about setting Marignon to AI if there is indeed a master password. Then I could set the game to quickhost.

Cainehill September 8th, 2004 12:14 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
Quote:

Mark the Merciful said:
Cainehill: Your plan doesn't work if Chazar wasn't able to connect to see the results of Tuesday's hosting in the first place.

The plan works if the .trn is mailed to him - then it doesn't matter at all if he can connect to the server.

Also - if Chazar is Marignon I don't see a need to set him to AI, even if we do have to wait out the week. If it's someone else who hasn't been taking their turns....

Mark the Merciful September 8th, 2004 12:41 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
Chazar is Caelum, and would probably be completely screwed if he missed 2-3 turns (I'd make sure of it).

Mind you, given that he's turned down my highly generous peace terms, perhaps I should be taking a different line...

Er, Reverend? How much would, say, three hostings by Monday cost me? Cheque OK?

Mark

Kel September 8th, 2004 12:41 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
It's someone else.

- Kel

Reverend Zombie September 8th, 2004 01:32 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
Marignon/Chazar are separate issues.

I am holding the game till Chazar returns, but we still have the problem of AWOL Marignon preventing quickhost.

Chazar September 11th, 2004 07:44 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
-I thank you all for waiting for me! http://forum.shrapnelgames.com/images/smilies/happy.gif
I am still away from home, but I will return on monday evening...

-I still got problems connecting with my laptop (still a black screen after the password entry), while other Dom2-games (on mosehansen) work fine. So maybe mailing the .trn file to me would be very nice! I havnt seen the Last turn yet!

-I dont know the masterpassword. Norfleet set up our game and I didnt ask him for the masterpassword when he sent me the files. http://forum.shrapnelgames.com/images/smilies/frown.gif

-Marignon seems to be missing, and UndeadDoplhinHacker did not appear in this forum either for some time. This is odd, since I had diplomatic dealings with him and would have expected him to tell us if he would drop out... http://forum.shrapnelgames.com/images/smilies/frown.gif

Chazar September 13th, 2004 04:56 PM

Could connect eventually!!!
 
I am back at home and could connect without any problem. I am too tired to play now, but I am sure that I can do my turn tomorrow morning just in time for the 12.00h deadline!

Dont know whats wrong with my laptop and why it didnt like just this game out of three other Dom2-games. I even deleted the directory and tried to connect anew, but it hangs after choosing the nation as well. Weird! My Dekstop still uses Win98SE, while my Laptop uses WinXP, could this be a problem? I am going to update my Desktop tomorrow (after submitting my turn first - of course) and I am worried that the Problem might therefore return, but I need to update my machine...(In case of emergency I might use an alternate machine...)

Cainehill September 13th, 2004 09:55 PM

Re: Could connect eventually!!!
 

Cool. Let me see if I remember right - this is the game with Aliens versus Pretenders? It's been a while.

Just kidding. http://forum.shrapnelgames.com/images/smilies/wink.gif

Chazar September 14th, 2004 04:05 AM

Re: Could connect eventually!!!
 
What are we doing with respect to the Marignon problem? Since we cannot set Marignon to AI, I would suggest that everybody should ignore their provinces from now on...

I mean, both Abysia, Pangaea and Caelum could easily invade Marignon territory, but where is the sense in this if there is no opposition? So I would treat those provinces as non-existing for the remainder of the game or until Marignon returns...

Cainehill September 14th, 2004 07:20 PM

Re: Could connect eventually!!!
 

There's still the armies which Marignon had built. More importantly, what you suggest is equivalent to changing the map long after the game was started, when people have built fortresses, consolidated armies, etc, with certain plans in mind.

For instance - it was quite on purpose that Abysia has an open passage to the lands of Marignon, so that they could expand after T'ien C'hi was destroyed, without having to decide whether or not to break treaties made with Pangaea.

Given that I have to finish off T'ien C'hi, and then eradicate R'lyeh for starting a war with me, I'm not going to be benefiting particularly much from Marignon's going AWOL.

But it ain't right to penalize a couple of nations because a player (undead dolphin hacker, was it? I'll be staying out of games with him in it, in the future) dropped out, and because the game was created without a master password.

Kel September 14th, 2004 07:53 PM

Re: Could connect eventually!!!
 
Hehe, it's a bit ironic that this is a constant problem in games and a protocol/etiquette never seems to have been settled on by the community.

- Kel

Pickles September 15th, 2004 06:19 AM

Re: Could connect eventually!!!
 
Quote:

Cainehill said:
Given that I have to finish off T'ien C'hi, and then eradicate R'lyeh for starting a war with me, I'm not going to be benefiting particularly much from Marignon's going AWOL.



Ha Start a war indeed our mighty ally Tien Chi invited us to fight the nasty green things and promised us great rewards when we did so. We are looking forward to these rewards with great anticipation...

Nyarlathotep

edited to make the next post nonsensical http://forum.shrapnelgames.com/images/smilies/laugh.gif

Kel September 15th, 2004 10:11 AM

Re: Could connect eventually!!!
 
Antipation ? What is that, some sort of squid bodily function ? j/k

- Kel

Reverend Zombie September 15th, 2004 11:32 AM

Re: Could connect eventually!!!
 
Quote:

Pickles said:
Ha Start a war indeed our mighty ally Tien Chi invited us to fight the nasty green things and promised us great rewards when we did so. We are looking forward to these rewards with great antiipation...

Nyarlathotep

Yeah, sorry about that! http://forum.shrapnelgames.com/image...es/redface.gif

Abysia and Pangaea were too much for even the "mighty" T'ien Ch'i to handle. Did you two coordinate your attacks, or was that just coincidence?

JJ_Colorado September 15th, 2004 10:11 PM

Marignon
 
Hi,

I happen to have the missing Marignon's email address and have mailed him to ask him to set his country to AI. Hopefully he'll do this which would solve the problem. However if he will not do this I (Abysia) intend to attack Marignon. I have no other choice really. But I would be willing to basically just carve a single-province path through Mari to minimize my gains and get me into contact with the rest of the world. Of course if someone starts attacking Mari provinces and flanking my single line of provinces I'll have to expand out some to defend my silly single-chain of provinces. :-)

Regds,
John

Mark the Merciful September 16th, 2004 09:04 PM

Re: Marignon
 
Given that mosehansen has now upgraded to 2.14, can we do the same?

Mark

Reverend Zombie September 16th, 2004 09:29 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
Done. 2.14.

Cainehill September 16th, 2004 09:51 PM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
Bah.

Edit: Okay, not as bad as I thought.

Chazar September 17th, 2004 06:53 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
Uhoh: Does this means that the turn I had submitted yesterday evening is going to be rejected? Help!
(I cannot redo my turn here at work!)

Chazar September 17th, 2004 08:14 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
Ok, I got home, patched my Dom-Version, found that the turn was still there, altered the turn a bit and resubmitted it to the server... http://forum.shrapnelgames.com/images/smilies/smirk.gif

So I hope that everything is well now. I just recall that I have read somewhere here that one ought to reload the turn from the host in order to cope with the patch...phew!

I am okay with whatever we do with marignon, but it would be nice if UndeadDolphinHacker could be convinced to set himself to AI or find a replacement...

Mark the Merciful September 17th, 2004 10:14 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
I think, as you've found, that according to Illwinter turns from 2.12, 2.13, and 2.14 are essentially compatible, apart from battle replays.

Mark

Mark the Merciful September 21st, 2004 06:50 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
Reverend,

I've been trying to connect to the server to get in a Last-minute turn submission, and it seesm to be down. Could you check it for me when you've a chance, and give me a couple of hours to get my turn in once it's restarted?

Thanks

Mark

Chazar September 21st, 2004 07:58 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
Quote:

Mark the Merciful said:
I think, as you've found, that according to Illwinter turns from 2.12, 2.13, and 2.14 are essentially compatible, apart from battle replays.


Ah! I was not aware of that. I've searched the forum and all I found was a post were it was recommended to patch only after hosting and that turns had to be reloaded, which made me fear. However that post was pretty old...


As for connection: Not so long ago I could connect just fine (server displayed 3 hours to hosting). Alas, I cant try now as I am at work now...

If the server is up and running, then something is really odd: As I have written, I couldnt connect with my laptop two weeks ago, but could do so with my desktop. I tried the next turn with my laptop and everything was fine again, although I did not alter anything on either machine... http://forum.shrapnelgames.com/images/smilies/frown.gif

Reverend Zombie September 21st, 2004 10:17 AM

Re: MP: Mo-Fr 12.00hUTC fixed scheduled (running a
 
Quote:

Mark the Merciful said:
Reverend,

I've been trying to connect to the server to get in a Last-minute turn submission, and it seesm to be down. Could you check it for me when you've a chance, and give me a couple of hours to get my turn in once it's restarted?

Thanks

Mark

Server appears to be running fine. Anyone else having difficulties connecting now?

Chazar September 21st, 2004 01:29 PM

Re: Marignon
 
Quote:

JJ_Colorado said:
I happen to have the missing Marignon's email address and have mailed him to ask him to set his country to AI. Hopefully he'll do this which would solve the problem. However if he will not do this I (Abysia) intend to attack Marignon.
John

Any news from Marignon?

I dont think that your suggestion of carving a path through Marignon-territory makes much sense. Either we leave Marginon in peace as it is or we attack full scale. Either case is fine with me (I understand the arguments given) as long as I get informed what we agree on in time.

So how long do we wait for an email-response? Or are you already attacking? http://forum.shrapnelgames.com/images/smilies/eek.gif

Kel September 21st, 2004 02:10 PM

Re: Marignon
 
The lands of Marignon should clearly revert to their original owners, the swampfolk of C'tis, from whom all the other humanoids eventually devolved. I assume there is no dissent on this matter ?

- Swampfolk of C'tis http://forum.shrapnelgames.com/images/smilies/wink.gif

JJ_Colorado September 23rd, 2004 11:35 AM

Re: Marignon
 
Hi Chazar,

Marignon responded to my email and seemed to be unaware that we'd moved servers (he thought game was over). So I think(?)he is going to set himself to AI or else do his turns. Anyway, attack Mari if you like. I'm planning on it.

John

Chazar September 23rd, 2004 12:38 PM

Re: Marignon
 
Quote:

JJ_Colorado said:
Anyway, attack Mari if you like. I'm planning on it.

Since I've seen Abysian forces attacking Marignon territory Last round, I have already put a few idle units that were in reach into action this turn. You wouldnt have thought that the Lord of Ice would watch the Forces of Fire wreak havoc in north without any response...? http://forum.shrapnelgames.com/images/smilies/wink.gif Its a shame though that my armies are still engaged elsewhere...

However, if Marignon wants to resume gameplay, I will respect the non-agression treaty that was once made again...

JJ_Colorado September 23rd, 2004 07:14 PM

Re: Marignon
 
Well, I've taken one Mari province and I got a stale turn Last turn so my advance is certainly no blitzkrieg so far. http://forum.shrapnelgames.com/images/smilies/happy.gif

John

Chazar September 24th, 2004 05:34 AM

Re: Marignon
 
Quote:

JJ_Colorado said:
...so my advance is certainly no blitzkrieg so far.

(Edit: Post deleted in shame after the current turn...)

http://forum.shrapnelgames.com/images/smilies/eek.gif That certainly looks like a Blitzkrieg to me!

JJ_Colorado September 24th, 2004 10:13 PM

Re: Marignon
 
Yeah, turn 2 of my invasion was much better than turn one. LOL.

Seriously, drop me an email at johnpruner at yahoo.com and we'll work out a border if you'd like.

John

Mark the Merciful September 25th, 2004 09:51 AM

Re: Marignon
 
No! Don't "work out a border" with evil monster-Caelum. Attack! Attack! Attack!

*cough*

Cainehill September 28th, 2004 04:03 AM

Re: Marignon
 

Say, would anyone be opposed to us trying to go to a sane schedule? 48 or 72 hour hostings, instead of sometimes 24, sometimes 48, sometimes 72? Would've gotten a stale this turn if I hadn't gotten out of bed at midnight to check. http://forum.shrapnelgames.com/images/smilies/wink.gif

Chazar September 28th, 2004 07:00 AM

Re: Schedule
 
I would be really happy with any slower schedule, provided that there is still no hosting on Sat/Sun required.

A few of us (including me) are also playing in "Glacier" on Mosehansen's, so it might be convenient to mimick the schedule, i.e. 96h-Quickhost-Only. Glacier seems to progress quite nicely despite of the slow schedule and 17 players being involved...

If this is rejected as being to slow, then I would like to keep the fixed-time hosting, i.e. swichting to something like MONDAY, WEDNESDAY, & FRIDAY, which would give a -48-48-72 rythm (instead of our current rythm -24-48-24-72).

Reverend Zombie September 28th, 2004 10:01 AM

Re: Schedule
 
I'll be happy to make any changes the players want, but as mentioned before, quickhost won't work if Marignon hasn't set themselves to AI. I haven't checked on that lately, so they might have.

Cainehill September 28th, 2004 12:32 PM

Re: Schedule
 
Quote:

Chazar said:
I would be really happy with any slower schedule, provided that there is still no hosting on Sat/Sun required.

[...] it might be convenient to mimick the schedule, i.e. [...] 96h-Quickhost-Only. [...]

If this is rejected as being to slow, then I would like to keep the fixed-time hosting, i.e. swichting to something like MONDAY, WEDNESDAY, & FRIDAY, which would give a -48-48-72 rythm (instead of our current rythm -24-48-24-72).

Glacier really moves a bit too slow; 48/48/72 would seem far more preferable than 96; if it's tricky to set that up, a pure 72QH maybe? It shouldn't really matter if there's a hosting on Sat/Sun with that, because you could still take your turns on Friday and Monday.

Chazar September 28th, 2004 02:31 PM

Re: Schedule
 
Quote:

Reverend Zombie said:
I'll be happy to make any changes the players want, but as mentioned before, quickhost won't work if Marignon hasn't set themselves to AI.

If Abysia continues its current progress http://forum.shrapnelgames.com/images/smilies/eek.gif , Marignon wont see another turn, so quickhost is indeed an option, at most within three turns...
(@Abysia: Let me know if you need some aid to finish Marignon off... http://forum.shrapnelgames.com/images/smilies/wink.gif )

----

I dont see why 48-48-72 is tricky to set up? All that needs to be changed is disabling the scheduled hosts on Tuesday & Thursday and renabling the scheduled hosting Wednesday again as it once was...

I dont think I can manage a 72h QH: It is true that I can avoid playing on the weekend, but still it means an additional turn per week. I can hardly keep up to do the 4 turns per week with our current schedule. I really like to play this game, but I must also work on my PhD-thesis real hard, and in no way I can afford to play an additional turn per week, sorry! http://forum.shrapnelgames.com/images/smilies/Sick.gif 96QH would be really beneficial to me and my thesis!


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