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-   -   MP Game - New Mosehansen Game - hard_slog (http://forum.shrapnelgames.com/showthread.php?t=19780)

Aku September 8th, 2004 01:15 AM

Re: MP Game - New Mosehansen Game - hard_slog
 
well i try to at least hope that other players will be honest and not do the actions you just mentioned

archaeolept September 8th, 2004 03:25 AM

Re: MP Game - New Mosehansen Game - hard_slog
 
hmmm i'm sorry i brought this up now; personally, my preference would be to ignore it, given t'ien chi's situation. And given that I encouraged tauren to take over t'ien chi I feel somewhat responsible.

i guess t'ien chi should be turned over, since that is the correct thing to do. sorry tauren.

Cainehill September 20th, 2004 12:06 AM

Whoops! ( Hard_Slog )
 

Sheesh - gotta love when your own summons are the only thing that kill your troops in a battle. Maybe I've gotten too used to false horrors, and wanted to try out one of them artifact spears.

Script : Lesser Horror, Lesser Horroer, Lesser Horror, etc.

And watch those lesser horrors start chewing up my own troops. 14 troops lost in a decent if not large war party, fighting PD 1 or 2. I suppose there is _some_ way of using that spear's spell, but it ain't in a regular melee. http://forum.shrapnelgames.com/images/smilies/wink.gif

( Probably a single mage using it, then retreating or better, casting a spell to get out. Possibly horror marking the enemy first, but from what I've seen, the horrors would ignore the horror marks until they were finished with the nearby 'friendly' food. )

KroolDeath September 23rd, 2004 10:13 PM

Re: Whoops! ( Hard_Slog )
 
Guys, I will be out of town on SAturday so I will probably stale unless someone wants to go to a 48h for a weekend.

Krool

Cainehill September 23rd, 2004 10:35 PM

Re: Whoops! ( Hard_Slog )
 

Heh. I thought we had been at 48 (or slower) for some time now? If not, we ought to be. http://forum.shrapnelgames.com/images/smilies/wink.gif

KroolDeath September 24th, 2004 12:01 AM

Re: Whoops! ( Hard_Slog )
 
May be we have been. http://forum.shrapnelgames.com/images/smilies/happy.gif

Aku September 24th, 2004 12:04 AM

Re: Whoops! ( Hard_Slog )
 
yeah it is at 48hr quickhost and has been it has felt for weeks lol

Cainehill September 25th, 2004 04:39 PM

Re: Whoops! ( Hard_Slog )
 
I don't think it was ever mentioned, but it seems that the game has been restarted and is running Version 2.14 now. Is that correct, Archaeolept?

Edit: The reason I noticed this was a battle I won this turn, one of my commanders wound up with two wounds afterwards. Going through the battle replay in 2.12 (which I thought the game was still using) didn't show him getting any wounds. Going through again with 2.14, I saw where he got wounded.

So, if I'm correct, people want to use 2.14 to view battles or risk hallucinations. http://forum.shrapnelgames.com/images/smilies/wink.gif

Aku September 25th, 2004 04:53 PM

Re: Whoops! ( Hard_Slog )
 
Yeah the game is on 2.14. I remember reading it somewhere though. It may have been notified in a general mose server thread saying all the games would be Version 2.14.

Cainehill September 25th, 2004 05:04 PM

Re: Whoops! ( Hard_Slog )
 

Nope - Esben said he'd updated the executable, but games would continue to be 2.12 until restarted by the game's owner.

archaeolept September 26th, 2004 03:45 AM

Re: Whoops! ( Hard_Slog )
 
when Man was set AI (by zen), that automatically moved the game to 2.14

Aku October 1st, 2004 09:37 PM

Re: Whoops! ( Hard_Slog )
 
It is always interesting to see THREE nations die on the same turn lol.

Truper October 1st, 2004 10:25 PM

Re: Whoops! ( Hard_Slog )
 
Yeah, I thought that was pretty funny myself. There are getting to be very few of us...

KroolDeath October 1st, 2004 11:12 PM

Re: Whoops! ( Hard_Slog )
 
Yea, that was something else!!!

Cainehill October 2nd, 2004 02:47 AM

Re: Whoops! ( Hard_Slog )
 

I didn't do it! http://forum.shrapnelgames.com/images/smilies/wink.gif

Truper October 2nd, 2004 11:49 AM

Re: Whoops! ( Hard_Slog )
 
What, the heavy hand of Jotun is only used for holding olive...trees? http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill October 2nd, 2004 03:47 PM

Re: Whoops! ( Hard_Slog )
 
Quote:

Truper said:
What, the heavy hand of Jotun is only used for holding olive...trees? http://forum.shrapnelgames.com/images/smilies/happy.gif

We call them ... Toothpicks. http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill October 13th, 2004 02:09 AM

Re: Whoops! ( Hard_Slog )
 

Nice to see that Boron is from the same school as Cohen - go AI with absolutely no notice, no attempt to get someone to sub, and screwing any neighbors he had long term treaties with.

archaeolept October 13th, 2004 02:16 AM

Re: Whoops! ( Hard_Slog )
 
ehh, i think he just got into the newbie "game overload" trap. he really has huge armies of good troops too, and they all seem to be pouring over my borders ;p

Cainehill October 13th, 2004 02:46 AM

Re: Whoops! ( Hard_Slog )
 

Still no excuse for not giving notice or trying to find a substitute player.

Cohen October 13th, 2004 05:55 AM

Re: Whoops! ( Hard_Slog )
 
For what I know, Boron had started to study heavily.
However this will not justify his going AI without warning or trying to find a sub.
I wanted only you know that he's real stuff, but I suppose a post of Boron would be better.

Boron October 13th, 2004 02:17 PM

Re: Whoops! ( Hard_Slog )
 
Quote:

archaeolept said:
ehh, i think he just got into the newbie "game overload" trap. he really has huge armies of good troops too, and they all seem to be pouring over my borders ;p

Yeah i thought i wrote an ingame MSG to all explaining why i went AI . It really seems i forgot it http://forum.shrapnelgames.com/images/smilies/frown.gif .

Both Archeo and Cohen are right . I made the typical newbie fault going into too many games .
And i have to go to university now again so i had to make the tough decision either play all my games sloppily because of lack of time or to quit the ones which seem hopeless and continue the ones which seem not so hopeless .

In hardslog i was extremely disappointed cause as you caine + archeo probably both remember at the time hard slog started i was obsessed with my Vampire hoarding idea and used that in hard slog . It turned out as crappy as you have said .

I chose death 3 scale and now my blood income started to suffer heavily . My clamming was very poor too only about 20 clams i owned so i decided to quit .

I searched no sub because i stupidly used the same password for all my games and i use it even for my email so i thought it is no good idea to find a sub .

Sorry folks .

Truper October 21st, 2004 11:19 AM

Re: Whoops! ( Hard_Slog )
 
For the Last day or so, I haven't been able to log into the server - it freezes on the "waiting for game info" screen. Anyone else having that problem?

Cainehill October 21st, 2004 12:25 PM

Re: Whoops! ( Hard_Slog )
 
Yep - it seems to need a restart today.

Edit: After 3 tries I was able to get in, but it could probably use a restart as soon as possible after the turn runs (restarting sometimes causes it to lose or ignore turns already uploaded)

archaeolept October 22nd, 2004 11:40 AM

Re: Whoops! ( Hard_Slog )
 
i'll restart as soon as the next turn hosts

archaeolept October 22nd, 2004 04:05 PM

Re: Whoops! ( Hard_Slog )
 
game has been stopped and restarted. http://forum.shrapnelgames.com/images/smilies/happy.gif

Truper November 23rd, 2004 07:10 PM

Re: Whoops! ( Hard_Slog )
 
Seems to me we've about come to the end of this one - I at least have no clue how one fights under these conditions, and attempting to find out hasn't really been much fun. I vote we acclaim Arch the winner, and put this bad boy to bed.

archaeolept November 23rd, 2004 07:27 PM

Re: Whoops! ( Hard_Slog )
 
what? you're viciously sieging one of my castles, and have a seemingly infinite supply of blood, gems, and wishes...

Well, as you know the micromanagement of my large late-game empire has been getting pretty boring. i'm certainly open to ending it, if Caine is amenable. it has been a hard fought game, no doubt.

Aku November 24th, 2004 05:04 AM

Re: Whoops! ( Hard_Slog )
 
I dont mind it ending. I am basically crushed anyway.

Cainehill November 26th, 2004 03:19 AM

Re: Whoops! ( Hard_Slog )
 

Doesn't matter to me - had some great battles.

archaeolept November 26th, 2004 04:59 AM

Re: Whoops! ( Hard_Slog )
 
I need one more victory point i think, going by the technical victory conditions, of which i should be getting 1 this turn and 2 next. so you guys need to take immediate action in order to delay me; not that VP are the be all and end all.

but, yeah, i had some desperate and interesting times, but i've gotten all i'm going to get out of this. i'll submit this move if you guys have, but I think we should call this a day.

gg everyone.

Truper November 26th, 2004 11:33 AM

Re: Whoops! ( Hard_Slog )
 
It was entertaining, and most interesting. I hadn't played a game out this far before. I learned some things, but I clearly have more thinking to do about how to prepare for and make the transition to the end game.

I think I'll pass on playing whatever turn is up - this is one map that I've stared at enough http://forum.shrapnelgames.com/images/smilies/wink.gif

archaeolept November 26th, 2004 02:38 PM

Re: Whoops! ( Hard_Slog )
 
got me the technical 17th vp (i think that's what the victory conditions were. can't be bothered to search it out ;p). The most exciting battle of the turn was the huge repulse of the Last large Abysian force by the Last c'tis defenses.

it looks like krooldeath's c'tis would have outLasted aby http://forum.shrapnelgames.com/images/smilies/happy.gif

KroolDeath November 26th, 2004 04:54 PM

Re: Whoops! ( Hard_Slog )
 
I don't know, I was pretty whooped. When Boron dropped the AI went crazy on me. I was never in a good position, surrounded by superpowers Vanheim and Abysia. I could only hope my insignificance would mean I was left alone. And then Boron dropped...I suddenly became significant to the AI!

Krool


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