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Re: Players
the inland map is pretty devoid of landmarks, but there is one row of mountains that kinda stretches accross the "middle". You could drop Team A on one side and Team B on the other. The wraparound would ensure that everyone is attacked north and south, but has allies on their east/west.
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that looks pretty sound to me, Lex
i just want to get this game started already! |
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OK, I'll lay out the map according to Lex's plan and start the game probably tomorrow as I am very busy today. Nuzzle.
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cool, thanks sheap
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Um... so I've been a bad sheap. I set up hosting for a different game and thought that satisfied all my hosting obligations. But then I realized I was supposed to start TWO games today, not just one. And yours isn't done yet.
Oops. Working on that now. Nuzzle. |
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Hmm.
No one ever actually told me which nation on each team is being left out. So I am going to make the map with all seven nations started, and one of them will be blank. If you don't like it, send me a list of nations and I will fix it. Otherwise, I'll be posting the host/port momentarily. |
Re: Players
OK. Ready.
The mapfile: 'pantheons.map' is available for download from: http://benatar.snurgle.org:8080/~fluffy/pantheons.zip Everyone will need to unzip this into their maps directory. Team A should be, generally, between the mountain range, and the sea. Team B should also be between these geographical features. But on opposite sides. http://forum.shrapnelgames.com/images/smilies/happy.gif Team A should have the sea to their north and the mountains to their south. The mapfile description says "two teams of five players each" but that is a lie, all 14 nations have been placed. Each pair of two home provinces is at least 3 spaces apart (i.e. a move 3 flying unit could cover the minimum distance from one home province to another). Where possible, they are farther apart than that. There will be "gaps" where the two unused nations would be. And no home province borders a sea, because of risk of natural disasters. While effort has been made to ensure starting positions are fair, not all starting positions are good, and definitely not all starting positions are in optimal places for the nation. This is because I am mildly sadistic. For a sheap, anyway. The host is at: benatar.snurgle.org port 2006 |
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Thanks, Sheap.
Mint sauce. |
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When does the game officially start?
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Re: MP game - \"Pantheons\" Preliminary invite
[censored] i accidentally put a god up for mictlan.. and theres no way to take it back... do we need to restart the server or something then?
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And thanks for all your work in doing this for us. |
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actually tien chi appears not to be in a fixed location...
and the indys seem a bit too weak to be 5... |
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OK, perhaps I have screwed something up in the map file. I'll go back and double check. It was late. http://forum.shrapnelgames.com/images/smilies/happy.gif
I guess you have been checking this by starting test games, since the actual game is not started yet (have only 7 uploads). In that case the indy strength is determined by the indy level you set at game start, rather than the mapfile. |
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Sheap,
The indy level is hardwired into the map file and cannot be changed in the start game screen on SP. Also, I checked the map again and I think the problem is Machaka, not T'ien Ch'i. It is like Machaka has a random start location and it was put in the TC start spot that first time out, thus relegating TC to a province adjacent to its desired start location. Cheers. |
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I tested the map out and the positions of Tien Chi and Machaka look ok to me. But I specified the indy strength, which makes my Last post wrong. I'll fix the indy problem and post the revised mapfile. However I think no one should really need to download it (unless they want) since the terrain types and neighbors won't change.
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I posted the new mapfile zip, same place as the Last one.
http://benatar.snurgle.org:8080/~fluffy/pantheons.zip I unset the "scenario" flag, so now normal game settings work. I really do not think there is anything wrong with Machaka or Tien Chi starting positions, they seem to be working fine to me. I also kicked out the Mictlan pretender, so Tauren can re-upload a correct one. |
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Oh, one more thing. (And no, I am not posting just to hear myself bleet...)
Go ahead and continue to upload all your pretenders; if you've already uploaded one, you dont have to do anything. I'll start the game on the final Version of the mapfile when the time comes. |
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sheap...renaming is allowed right on the settings on the server?
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It's a game start option, but I normally enable it.
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cool thanks sheap
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7 pretenders uploaded so far... let's move along http://forum.shrapnelgames.com/images/smilies/happy.gif
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Up to 9 players. Where IS everyone? There is no reason it should take more than 2 days just for people to upload their pretenders, especially since there was so much time available to design them while the team strategies and such were established, and the starting positions picked.
Because I have need of my computer for other purposes, this game (only) will suffer a hosting outage at some indeterminate point tonight, remaining until some indeterminate point tomorrow. Sorry I can't be more precise than this, but it will probably be about 12 hours, and will start around 1:30 AM Eastern time. Once the game gets going I'll move it onto my main server computer and such outages will no longer be a possibility. Of course, different outages might still happen http://forum.shrapnelgames.com/images/smilies/happy.gif Other games I am hosting will not be affected by this. Anyone that wants to upload their pretender while the server is down should send me a PM and attach it there. |
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Sheap there are only 10 players not 12 as we lost some along the way.
Given the leisurely pace we have got this game going I cannot see we will miss a few hours with your server down. Thanks again for your time Sheap. Pickles |
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Actually, I believe that everyone has uploaded their pretenders and the game can start anytime. There should be only 10 players in the game, as Pickles said.
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And the server seems to be unavailable right now...
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yeah sheep said it would be down a long time today
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Cripes. We have 10 players uploaded - I thought we were having 12.
So. My ranting was not entirely justified as I thought there were a large number of laggards and there weren't actually any, as the 10th had uploaded before I took the server down. I'll get the game up and running again momentarily. |
Re: Players
OK, server is up.
Host: benatar.snurgle.org (24.8.118.21) Port: 2006 I did a quick runthrough to make sure everyone is in the right spot. It seems OK, but maybe I screwed it up. So if you are concerned about your location, let me know and I'll make sure you're in the right spot. |
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im getting errored... seems i dont have a particular mod... am i missing something?
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did you download the modified map?
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yes.. it says i dont have "/mods/MolochCowardFix.dm"
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I got the same message...
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hmm are we suppose to have that mod in this game?
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Oops.
No, that mod is not supposed to be part of this game. It's a bungle on my part. You guys are going to start regretting your choice of hosts soon http://forum.shrapnelgames.com/images/smilies/happy.gif I will fix this problem and reset the game. Everyone that's played already will have to redo their turns. But no one has to re-upload. Sorry for the inconvenience http://forum.shrapnelgames.com/images/smilies/happy.gif |
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OK, problem fixed.
The new game is called "Pantheons2" to distinguish it from the bogus one. Everyone can reconnect and play their turns again now. Please check to see what other things I have screwed up http://forum.shrapnelgames.com/images/smilies/happy.gif |
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umm.. what about the patch..
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i havent done any patching bec none of my mp games have said to patch to 2.13 so not sure what to do
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The patch policy is in my server thread:
http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
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for anyone who doesnt want to read the link then here is the summary...stay with 2.12
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Agreed at least until 2.13 is stable.
Pickles |
Re: Players
This turn there was a ballsy attack on my capital by the one eyed guy from Van. Unfortunately my PD seems to include a Witch doctor who used my "national spell" to poke out the other eye as well. With 0 att & def & mistform he still killed oodles of infantry and was only taken down by the summoned longdeads (just), presumably 150 successful attacks later.
Scared the crap out of me - unlucky. Pickles Who is Van anyway? |
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wait if i read this correctly...vanheim sent a cyclops at your capital and lost his ONLY eye to a spell and died?
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Not a cyclops. The one eyed glamour guy of Vanheim, the Allfather, I think its called.
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As the spell was "blindness" the fact he already lost one eye was irrelevant. He was pretty unlucky in a number of ways but since he had only 14 MR getting hit by a take out spell was not as unlucky as I first thought.
It is "allfather" though in my mind it is "odin" or "wotan" or "wanderer" I can never remember the in game name. Pickles PS I am posting this in the clear as presumably it will be shared by the evil bad guys anyway & we have haphazard intra team communication. Does anyone mind using normal email for this as it seems the most efficient way? |
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dum-de-dum-dum-dum-dum dum-de-dum-dum-dum-dum (insert punchy news theme here).
Welcome to the Aran News Network tonight, as the cold war that's Lasted a decade turns hot, and fighting breaks out across the continent. The main story tonight; the Vanheim Allfather dies in an abortive "decapitaion strike" on the Machaka capital. Eyewitnesses say he was Last seen crawling on the ground crying "my eye, where's my eye?" when he was killed by a longdead infantryman. A Vanheim spokesdwarf said, "oops". In a major campaign, Arco forces threaten to surround the Pythium capital. "We cannot get out! We cannot get out! THey are coming..." said a slightly hysterical Pythium spokesnake. In a shock development, C'tis' main fortifications turn out to be made of gingerbread. Standing within the wreckage of the gatehouse at C'tis, Njarl Njarlsensen - a Jotunheim Niefel Giant - said; "I just knocked on da door and it all fell down. Mmm, tasty!" In a rare personal interview, the C'tis Ghost-King said, "whooooooooooooooooo!" (Tune in at Eight tonight for a two-hour special on the role of gingerbread in military history) Mictlan forces fight a delaying action against hordes of Machaka spiders. As Mictlan prepares for a long siege, a sacrificial spokesvictim said "arrrgh!" As the joint forces of the Motherhood and Apple-pie Alliance struggle to hold off the advancing Evil Overlords, many are asking what Caelum is contributing to the effort. The Caelum spokesmammoth was unavailable for comment. And finally, Pangaea reasserts its commitment to peace. Their spokeshippy said; "hey man, what if they held a war and nobody came? Everybody should, like, give up this terrible fighting and live in communion with nature. Yeah, baby!" And that's the news tonight. Good night Aran. (fade to black as punchy news theme comes back) |
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I am right aren't I Boron? Boron? |
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ROFL
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Pickles...Boron will kill the giants with his gingerbread man army. They also do the spell "rain of ginger" which coats the giants with ginger for the ginger bread men to eat them.
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LOL Mark that was good stuff.
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I am Vanheim, for the record, and it was my Allfather that met his dysmal end against Machakan PD. I knew it was a risky move, but a few of my allies were being pressed and i decided to take the chance, I didnt think it would be quite THAT risky though... ahh well, live and learn. At least he will still be plenty powerful if i can ever get him back and healthy... That newscast was hilarious =)
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