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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM October 30th, 2004 10:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I've no problem with an hour later. We do have DST here too, but I don't know when it happens.

It went well, logs should be up monday on my website.

narf poit chez BOOM November 2nd, 2004 04:22 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Links are up, sorta. I uploaded them to my webpage. Now I just gotta convince myself to add links in the webpage...Ugh. Feeling a little bad. Allergies; forgot to vacuum my room for a week and forgot to turn the air filter on since the Last time I vaccuumed and I have a stone floor...(Whine, whine, mope, complain...)

Still completely unedited, but now on my webpage:

Here.

A few notes: While the first 'adventure' is nothing more than a hack'n'slash dungeon crawl, there is one potential future ally in there (Kobold) who I'd appreciate it if you didn't kill. I have a pretty good idea for what the next, actual adventure will be and, while it will involve a bandit camp, it will be best if the characters do not kill everyone they come accross, as that will annoy the librarians. For the rest of it, feel free to kill anything in the current dungeon that isn't a Kobold.

And, please feel free to always give comments after the session. Talking doors? Boring? Interesting? Could use some work?

By the next adventure, I'd appreciate it if you could tell me something about your character, even if just a short paragraph. I'll be preparing one for Dieger.

Alneyan November 2nd, 2004 11:18 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I have read somewhere you switched to DST Last Sunday Narf, so it wouldn't change anything here (well, both of us would still keep playing at the same hour). Let's hope the same goes true for Jack and Eorg, and all should be fine.

I have nothing against not killing the Kobold. I hope it has top-notch patience checks, as Stis does not quite make the difference between "ally" and "future enemy", and is simply a bit aggressive with anybody found to be too close. Including dirt, if nothing else is available for her to glower at.

By the way, her short description is "My story? *Glowers at poor chap asking too many questions, and raises her crossbow threateningly*". Would that do Narf? Well, I will do something slightly more fleshed out. Do we have a common history on how we got to accept that job, or was it something like "we all went to the wizard by chance, and all decided to work together"?

As for comments, I liked the doors myself. They are a nice addition, and one with many applications too. *Grumbles about a certain Dieger and muttering thieves* I liked the general feel of the session, and will let my colleagues speak about their own impressions. Ah, there was no other player besides the two of us, and I cannot rely on them for commenting.

narf poit chez BOOM November 2nd, 2004 03:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
A better DM could probably help weave together inter-twinning character histories. Me, I say just go with "we all went to the wizard by chance, and all decided to work together". http://forum.shrapnelgames.com/images/smilies/laugh.gif

Thanks for the comments. Yes, DST took us all by suprise sunday. *Grumble* Didn't even get a chance to sleep in.

Alneyan November 2nd, 2004 04:05 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
And here are a few more silly questions. I should be done after that. I promise.

- Are we currently in the world of Faerun (Baldur's Gate and the like), or are we somewhere else? While it does not change much, it would help Stis to get her piques right, among other things.

- May I assume there are planes in our world, although they aren't quite the focus of the campaign? Once again, the point is more to explain what a Tiefling would do with the party than anything else. (A half-plausible explanation would be "she stepped in the wrong portal and got to that remote world", but that requires the planes to exist in this game) No specific detail about the planar system used here would be required; well, unless you did want to go the Planescape way, but that would be another story.

narf poit chez BOOM November 2nd, 2004 05:05 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
* Somewhere else. Exact details will have to wait until I make them.

* Yes, different planes. Exact details blah blah blah.

Jack Simth November 3rd, 2004 02:48 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf: the format to make someone show up as DM is<font class="small">Code:</font><hr /><pre>/role #=GM</pre><hr /> where # is their player number.

narf poit chez BOOM November 3rd, 2004 03:24 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Thanks.

Jack Simth November 5th, 2004 05:23 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You're welcome Narf, although you may want to play with the spacing - there may not be any spaces between the "#", "=", and "GM".

Also, there is something, as GM, you ought to know how to do - Fudge rolls.

<font class="small">Code:</font><hr /><pre>&amp;#91;1d20+0&amp;#93; -&gt; &amp;#91;20,0&amp;#93; = (20) </pre><hr />results in <font class="small">Code:</font><hr /><pre>[1d20+0] -&gt; [20,0] = (20)</pre><hr />
This can be surrounded with any text you like; a listen roll would be <font class="small">Code:</font><hr /><pre>Listen Skill Check: &amp;#91;1d20+0&amp;#93; -&gt; &amp;#91;20,0&amp;#93; = (20)</pre><hr /><font class="small">Code:</font><hr /><pre>Listen Skill Check: [1d20+0] -&gt; [20,0] = (20)</pre><hr />Likewise, the numbers can be changed to anything.

Also, the program supports opening multiple instances (or seemed to when I briefly tested it, anyway). You could log in on three different instances of the client, connect and select the room (for all three, separeately), and use the /nick command (or whatever it is) to name one GM, one for your character, and one for the monsters.

narf poit chez BOOM November 5th, 2004 04:44 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ok, thanks. Yeah, I've had two instances opened before and it seemed to work.

Jack Simth November 6th, 2004 11:12 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server up and running.

narf poit chez BOOM November 6th, 2004 03:25 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
It's time already? At ten? ACK!!!!

Nobody's there...Am I panicking for nothing, or did everybody leave?

Alneyan November 6th, 2004 03:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Didn't we agree to put the session one hour later? (A few Posts below I think) I will be joining in momentarily. I cannot join earlier than 1900 GMT (DST off) however.

narf poit chez BOOM November 6th, 2004 06:02 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Guess not. Never mind.

Jack Simth November 6th, 2004 06:52 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Still more work to do over at the church for next week. At least I can run the server.

narf poit chez BOOM November 6th, 2004 08:19 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ack! Two dwarves in half-plate means we can't take them with two characters.

Alneyan November 6th, 2004 08:31 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Could we take them down one after the other? I am thinking of using the talking door for this purpose, and an ambush of sorts. That requires the dwarves to be rather dumb however, or simply the door to obey our orders, and our orders alone, and/or to hesitate between obeying to our "Leave that door closed!" and their "Open that door!".

Alternatively, there is always the option of slowing both of them (praying it will work), and picking them off from a healthy distance. It implies there is enough room for such manoeuvers however; how big is a square on the map?

Jack Simth November 6th, 2004 09:48 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, if S'tis is reckless with burning PP's on Mind Thrust, and the PC's can arrange a hallway situation, drawing them into a room, and the GM chooses to track distances and locations, he can likely get two shots in while they are in range and before they catch up with him (Dwarves have a move of 20, range on Mind Thrust is 35, I think - means 2 shots before they catch up) one or both of which will go unresisted (he's got what, a save DC of 15?, with dwarves having a -1 will save but a racial +2 against spell and spell-like effects, for a net +1 to their saving roll - gives them roughly a 30% save chance; 70% chance of dealing full damage per attack). 1d10 damage on critters who avereage 6 HP (I'm hoping it's the weaker Version of dwarf), any hit that gets through has ~50% chance of being disabling. If they are caught flat-footed, and/or S'tis fires while retreating (mind power, no need to aim, but may need to make a few concentration rolls), he should be able to get another shot or two in. Call it three shots, two of which deal damage; S'tis has a decent chance of disabling one dwarf all by himself, before they can land a blow. Dreugar has a longer range, but needs to deal with an AC of 15-16 due to armor, and is only dealing something like 1d6 damage to begin with, and so needs 2-3 hits (although the first counts double if it hits, due to sneak attack bonus). If Dreugar remembered to pack a melee weapon (drop bow, draw sword, swing when the (hopefully only one) dwarf left gets into range), S'tis can stand behind and get his fourth and final shot in with the Mind Thrust, before harrying the dwarf with a dagger, or flanking the dwarf (requires room at PC end of hallway). If rolls are average, and the PC's can arrange such a situation, S'tis and Dreugar have an OK chance of pulling it off... but it would be close.

narf poit chez BOOM November 7th, 2004 12:08 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The squares are 5 feet, they average somewhat higher than 6 HP and I didn't think to get Dieger a ranged weapon.

On the other hand, should the players decide he can 'remember' he bought one...

I would, of course, allow each player to 'remember' they bought one needed item of approximatly equal value, to avoid favoritism.

Conversely, we can simply wait until the week after. Votes?

Jack Simth November 7th, 2004 02:13 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
The squares are 5 feet, they average somewhat higher than 6 HP and I didn't think to get Dieger a ranged weapon.

On the other hand, should the players decide he can 'remember' he bought one...


We've got declared malliablility between sessions from earlier - S'tis didn't have a directly offensive power to start, but swapped one in. The precident is already in place. Perhaps I'll want to tweak Jake's spell/skill list later on. There wouldn't be any favoritism about it at this point.

Alneyan November 7th, 2004 07:48 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
My other nice power is Deceleration (Reflex+Power Resistance, but I am told Dwarves have poor Reflex saves), which will slow the dwarf done by 50% for one full minute. Its range is 30 feet, but casting it sneakily would probably work (as in, Dieger opens the door enough to give me a line of sight, and we run like the wind).

The Last power is Déjà Vu, which would disable a Dwarf for one turn, assuming he has done something silly (such as spending his turn asking "Who goes there?" and checking his weapons). But Deceleration will probably work better, followed by some Mind Thrusting.

Oh, and feel free to bring a ranged weapon of some sort. You did not use it before because you wanted to show off your rapier skills, or simply needed to hold your ground while we dealt the bombardment from afar.

Jack Simth November 7th, 2004 06:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
So... you slow the first, then run into our trap (you would end up playing bait, doing this strategy - hope THEY don't have bows or anything...). Once you get behind Dreugar, you turn around and start Mind Thrusting the faster of the two dwarves as soon as he gets in range. You zap him twice before he closes (once at 35 feet, once at 15 (or -5, if he doubles movement to close faster - but then he can't attack immediately upon arrival, except perhaps with a chrage maneuver)), while D shoots at the dwarf with arrows, probably (between the two of you) getting him below 1 health. Then the other can be walked down with a bow, shot at while the party retreats, depending on the dwarf's personal bravery.

Jack Simth November 9th, 2004 05:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf: two minor problems on your web site:
Broken link on Good Enough Webcomics (404 error: file not found)
Multiplayer FPS link spawns a new window (might be intentional)
... or at least, that's what I get when I use Mozilla Firefox. I haven't checked using other browsers.

narf poit chez BOOM November 9th, 2004 06:17 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
1st: I don't have anything to link to there yet. I really must sort all my webcomic links. All 400+ of them. Remove dead links, put ones that havn't updated in a while in a seperate folder...A lot of dead links or ones that I'm not really interested in anymore. I actually only look through no more than 20 now.
2nd: Some links I click on do that, I have no idea why it happens. Here's the link html if you want to try to figure it out: &lt;center&gt;&lt;b&gt;&lt;a HREF="MyMultiplayerFPS.html" TARGET="main"&gt;A multi-player FPS I'm working on.&lt;/a&gt;&lt;/b&gt;&lt;/center&gt;

Jack Simth November 9th, 2004 06:31 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
2nd: Some links I click on do that, I have no idea why it happens. Here's the link html if you want to try to figure it out: &lt;center&gt;&lt;b&gt;&lt;a HREF="MyMultiplayerFPS.html" TARGET="main"&gt;A multi-player FPS I'm working on.&lt;/a&gt;&lt;/b&gt;&lt;/center&gt;

You are using the wrong target; your lower frame is named "bottom"; you don't have a frame named "main", so when you target it, it creates a new window named "main" to put it in. All subsequent calls that target "main" will go to that window. You need to use &lt;center&gt;&lt;b&gt;&lt;a HREF="MyMultiplayerFPS.html" TARGET="bottom"&gt;A multi-player FPS I'm working on.&lt;/a&gt;&lt;/b&gt;&lt;/center&gt;

narf poit chez BOOM November 9th, 2004 06:39 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yeah, except I want it to occupy the whole window.

Jack Simth November 9th, 2004 06:49 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
In that case, what you are looking for is <font class="small">Code:</font><hr /><pre>target="_top"</pre><hr />

narf poit chez BOOM November 9th, 2004 07:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ok, thanks.

narf poit chez BOOM November 13th, 2004 03:01 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I forgot to get my allergy shot; should have gotten it four days ago. So if I'm not entirely coherent tommorrow, you'll know why.

Jack Simth November 13th, 2004 12:19 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Today's server is up and running.

narf poit chez BOOM November 13th, 2004 04:25 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The lights are on, but nobody's come.

Alneyan November 13th, 2004 04:35 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Same here. Do not ask, really. I am on the Loony server, room D&amp;D (password cheese), and connected three minutes before the scheduled session start. I then saw you Narf quit (or be disconnected) three minutes later.

If you happen to have the slighest clue as to why we do not see each other, feel free to tell me so. I am quite puzzled at the moment.

narf poit chez BOOM November 13th, 2004 04:37 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Must have had something to do with me loading more than one openrpg (For DM, Monsters, Dieger and one for the lobby...hmmm...)

Jack Simth November 13th, 2004 09:13 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Today's server is now off.
Still not done with construction.

Hmm, did the server make a logfile?

Jack Simth November 13th, 2004 09:15 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Not that I can find. Oh well. Did you two arrange for a meeting at another server?

narf poit chez BOOM November 13th, 2004 10:22 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Nope. I can never manage to GM myself on the default room so I make a new one. I do have a log of it. Putting it up now.

Up.

Jack Simth November 13th, 2004 11:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Congrats on the dwarves, btw. Of course, you will need to remember to camp for a while, as S'tis needs a minimum of 8 hours peace to recharge....

narf poit chez BOOM November 14th, 2004 12:35 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
They probably would have done more damage(And possibly killed someone) if I wasn't so fuzzy-headed today.

narf poit chez BOOM November 20th, 2004 04:04 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
So...Eorg, are we finally going to see you?

Does everyone want to continue?

eorg November 20th, 2004 04:41 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
hey narf i am in d&amp;d room with you 3 but nothing happens?

narf poit chez BOOM November 20th, 2004 04:45 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Um...No typing?

narf poit chez BOOM November 20th, 2004 06:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Please post your latest character so I can get things organized for the next session.

Alneyan November 20th, 2004 06:10 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
What details do you need? An outline, or the full character sheet, as found in OpenRPG?

narf poit chez BOOM November 20th, 2004 10:11 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The openRPG character sheet, please.

Alneyan November 21st, 2004 07:16 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Would it be better if we were to meet on OpenRPG, and to transfer the actual node there? Or am I missing something? (One way or another, I should give you my character sheet tomorrow. If not, feel free to use deadly force to get it)

Fyron November 21st, 2004 07:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You can save the node as a file (not export, save as file), then email it to him.

Alneyan November 21st, 2004 07:30 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I see. Thanks Fyron. I wasn't aware that there was this feature in OpenRPG; not that I know any of its features, besides rolling a die and glowering at people.

narf poit chez BOOM November 22nd, 2004 05:39 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
shorthand large &gt;insert Pinky's rodent type&lt; &gt;location&lt; telus.net

Let's see an email-bot try to read that! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Alneyan November 22nd, 2004 07:22 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
It is so clever I cannot figure it out myself. Hmm... I cannot get the part about "shorthandlarge"; shorthand could mean an abbreviation of some sort, or perhaps not. Therefore:

Int check: [1d20+4] -&gt; [1,4] = (5) Ah, I see why I failed to figure it out.

narf poit chez BOOM November 22nd, 2004 08:43 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
'Shorthand' means eliminate all unnessasary vowels. In the case of large, all of them.


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