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-   -   Star Trek : Quadrants of Conflict 2 (http://forum.shrapnelgames.com/showthread.php?t=22773)

EaX March 7th, 2005 01:12 AM

Re: Star Trek : Quadrants of Conflict 2
 
I agree we should start we 1.9.1.2, by the way, i sent you my new empire file did you get it?

luke_slovakian March 7th, 2005 04:59 AM

Re: Star Trek : Quadrants of Conflict 2
 
Ja starting in 1.9.1.2 would make life easier and none of would have to play 1.9.0.9 or w/e it is:-d. Plus if something i dun think it would be that hard to redo empi file:-d

Randallw March 7th, 2005 07:15 AM

Re: Star Trek : Quadrants of Conflict 2
 
Just to be sure.I made my empire file in version 1.9.1.2. It loads fine with version 1.9.0.9, as far as i can see.

Intimidator March 7th, 2005 11:44 AM

Re: Star Trek : Quadrants of Conflict 2
 
It's for certain now:

We will start with STM 1.9.1.2, it's already changed on PBW. Thanks again Geo.

As soon as I got some infromation on the Orions we will start.

Inti,

Strategia_In_Ultima March 7th, 2005 12:00 PM

Re: Star Trek : Quadrants of Conflict 2
 
I suggest that while almost all races can only use espionage intel, and the Dominion may or may not be able to use minor acts of sabotage with their Founders, I suggest some sabotage for 8472 as they have the technology to change their appearance to a human form - can't remember the name of that Voy episode but it included a massive base with a mock-up of SFC and the Academy, and "Boothby" was in command. Also, the Romulans should be able to use sabotage, as they have the Tal Shi'ar, don't they?

Or what you could alternatively do is create another Romulan race with the name Tal Shi'ar who can use sabotage, but who start out in a low-value area on a tiny/small planet, so they'll have to hire out their services ofr payment if they're ever going to be strong enough to fend for themselves.

I'd LOVE to play such a mercenary intel organization, but unfortunately I can't play on PBW.

luke_slovakian March 8th, 2005 12:55 AM

Re: Star Trek : Quadrants of Conflict 2
 
JA the dominion should be aloud to commit sabotage because they did that more often than fight:p

Strategia_In_Ultima March 8th, 2005 05:40 AM

Re: Star Trek : Quadrants of Conflict 2
 
The Dominion could have some sort of Intel act that allows them to take over ships, but it should be prohibitively expensive. They could place Founders on the ship to replace all crew members, but it would take looong so that's why it should be expensive.

And I stick with my Tal Shi'ar. In my own ST mod (with older versions of AT's shipsets, but then created from stock, not STM itself) the Intel centers are "mercenary Tal Shi'ar barracks" where the remnants of the Tal Shi'ar reside. My idea was that the intelligence agency became too powerful and tried to seize power in the Empire, but failed and subsequently disintegrated after the Cleansing War (yes, I had made my mod with the STM storyline in mind.).

But I still think that perhaps it's a good idea to make them an independent Empire.....?

Randallw March 8th, 2005 06:18 AM

Re: Star Trek : Quadrants of Conflict 2
 
As the Dominion I'm all for enhancing my Intelligence capabilities http://forum.shrapnelgames.com/images/smilies/happy.gif. However let's look at the sort of work they did. excuse me if i forget some.

1. Impersonated an ambassador so that DS9 nearly started a war with the Tzenkethi. Diplomatic intercept?
2. Impersonated a Romulan captain to lead the Tal'Shiar and Obsidian order into a trap. Information gathering?
3. It wasn't their plan, but they impersonated Chief O'Brian so that Sisko knew about a Federation rebellion. This wasn't really any sort of attack.

It would seem to be limited to actions that are minor but have a farreaching impact. They couldn't change crew rosters because the rest of the government would notice and fix it, but putting target ships off course, or even a whole fleet for a turn, seems in character. It has to be something that raises no questions. so obviously no mutinies as the loyal crew is going to suspect their captain wanting to change sides, and obviouslly they can't steal whole planets, although they can gather information on ship and planet cargo. Bombs also fit.

Sol_Invictus March 8th, 2005 07:58 AM

Re: Star Trek : Quadrants of Conflict 2
 
Well I don't know about intel, I'm kind of glad it's restricted in this game. Even for roleplaying reasons, with all the technology (not to mention empaths like Betazoids) being a terrorist should be really hard in the Star Trek universe http://forum.shrapnelgames.com/images/smilies/happy.gif

I wouldn't mind if Romulans had some kind of Tal Shi'ar or if the Dominion had access to one or two more intel missions, but the problem then is balance. The empires bordering those two would then be at a disadvantage since they'd have to (well, not *have* to, but I certainly would) invest in a few more intel centers, at the expense of minerals and research. They'd get no real benefit from these extra intel centers, it would only be a necessary evil, since I imagine they'd put most of the extra points towards counter intelligence anyways.

Oh, and on a totally unrelated subject - I was playing around with some simulations today, since I remember the Vaadwaur used fighters in that Voyager episode. I was going to give up building them since the Federation for example gets Ablative Armor III that negates any damage less than 20, and the Small Photon Torpedo III has max damage of 16, but I noticed in the simulator that a shuttle group of 100 could easily take out a Dreadnought with the Ablative Armor III.

So I assume that damage from fighter groups is the damage the group as a *whole* does? Ie, one fighter does damage 16 max, but 10 fighters count as doing 160 dmg, hence the armor does not negate?

Edit: I don't see why this would be the case, since it's just 100 shots with 16 dmg, but for some reason that Dreadnought was quite easily destroyed, so there must be some kind of explanation for it... I just tried and it even works with only small phaser cannons. They still penetrate the armor. Oh well, good for the Vaadwaur then. At least fighters are not yet obsolete in the Alpha Quadrant http://forum.shrapnelgames.com/images/smilies/evil.gif

Nodachi March 8th, 2005 08:17 AM

Re: Star Trek : Quadrants of Conflict 2
 
Yes, the damage from a group of fighters (or sats) stacks.

Sol_Invictus March 8th, 2005 08:31 AM

Re: Star Trek : Quadrants of Conflict 2
 
Ahh, thanks again Nodachi! Excellent... http://forum.shrapnelgames.com/image.../firedevil.gif

Strategia_In_Ultima March 8th, 2005 08:50 AM

Re: Star Trek : Quadrants of Conflict 2
 
Fighters can be launched in massive numbers, so having to watch 235 fighters fire 3 small phasers and 1 small photon torpedo each is kinda irritating. When you fire a weapon, all weapons of that type in the fighter group will fire.

Sol_Invictus March 8th, 2005 09:54 AM

Re: Star Trek : Quadrants of Conflict 2
 
So do you guys use lots of fighters in STM games? They seem a good way for potentially under-teched and low-resource empires to pack some extra fire power since they don't cost any maintenance. I usually don't build too many of them, usually just a carrier or two with my main battle fleets, but I might make them a serious part of my strategy this time...

Btw, what's the deal with the Orion player? Looks like he dropped entirely from the PBW set-up... any ETA on him? I'd like to get this game going, I think it's gonna be a real challenge playing against human opponents and I'm looking forward to it http://forum.shrapnelgames.com/images/smilies/happy.gif

Strategia_In_Ultima March 10th, 2005 04:29 PM

Re: Star Trek : Quadrants of Conflict 2
 
This thread seems to have died. Are there really no updates on the status of this game?

Makinus March 10th, 2005 04:59 PM

Re: Star Trek : Quadrants of Conflict 2
 
looks like inti is still creating the map... so i think we should wait for he to finish it... There is also the question about the Orion Player, as inti said it was being replaced...

Strategia_In_Ultima March 10th, 2005 05:09 PM

Re: Star Trek : Quadrants of Conflict 2
 
And, erm Makinus..... the avatar you're using is being used by at least three people at the same time. I know it's a "standard" avatar, and I agree it looks pretty good, but it gets kinda confusing if you see posts of three different people with the same avatar besides them..... unless you've gor a severe case of split personality of course.

Intimidator March 10th, 2005 05:10 PM

Re: Star Trek : Quadrants of Conflict 2
 
HELLO,

NO PLEASE Guys , don't run away..............
Has some PC problems the last few days, but are solved now.
Had to buy an new Harddisk, and now all is working again.

Game is still going to start soon, BUT...........
Due to my PC problems I LOST the map-file.
So PLEASE somebody, send it to me............ http://forum.shrapnelgames.com/images/smilies/frown.gif

Intimidator

Intimidator March 10th, 2005 05:15 PM

Re: Star Trek : Quadrants of Conflict 2
 
BTW.

We lost 2 players lately, the Orions and the Vaadwaur.
I can life with 18 players (don't want any more delays)
But if somebody can be very fast with joining and uploading his emp-file, he is welcome.

Intimidator

Intimidator March 11th, 2005 01:21 PM

Re: Star Trek : Quadrants of Conflict 2
 
Small problem, Aerosol left the game,

He was the Federation player, so I think we need an Federation player in this Roleplay game.

So please SOMEBODY, assign asap, and join this Trek based (STM 1.9.1.2) RPG

Inti,

Makinus March 11th, 2005 02:45 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

StrategiaInUltima said:
And, erm Makinus..... the avatar you're using is being used by at least three people at the same time. I know it's a "standard" avatar, and I agree it looks pretty good, but it gets kinda confusing if you see posts of three different people with the same avatar besides them..... unless you've gor a severe case of split personality of course.

I talk a lot with myself but i still believe i´m only one (if you discount that strange guy that wakes everyday at 0300am to roam in the kitchen);), but i recently noticed that the "locomotive" avatar is being used by some other posters and i´m trying to find another cool one to use.... i still want to have a locomotive as my avatar and simply could not find a cool one yet...

thanks to the reminder, i´ll searcha little more in the net and change my avatar....

Intimidator March 11th, 2005 04:12 PM

Re: Star Trek : Quadrants of Conflict 2
 
This Star Trek game still needs 2 players before it starts.
- Federation
- Vaadwaur

The game is based on Atrocities background story for his STM 1.9.1.2
http://www.astmod.com/startrek/stm.htm

I will wait with starting the game until we got an Federation player.....



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is ready, and will be sended to any new player.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed.
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial


Intimidator

tyrrian March 11th, 2005 10:36 PM

Re: Star Trek : Quadrants of Conflict 2
 
I'll take the Federation

EaX March 12th, 2005 02:14 AM

Re: Star Trek : Quadrants of Conflict 2
 
"(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)"

i always forgot to ask you about this, i don't get it, what could be possible for all races?, the transwarp conduits??

luke_slovakian March 12th, 2005 02:22 AM

Re: Star Trek : Quadrants of Conflict 2
 
I was uploading my old data files from my other hard drive that had sceacer virus or something...and i have it now

So i will work on comp but have it up before we start the game

Intimidator March 12th, 2005 04:57 AM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

EaX said:
"(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)"

i always forgot to ask you about this, i don't get it, what could be possible for all races?, the transwarp conduits??


It came up in Atrocities background story : " The Borg made those conduits to ensure some sort of space travel in the future, but only in a few hundred years after the end of the cleansing. "

And my idea was, that IF the Borg we're once able to make them, It could be possible for al races in the future.
That's why I allowed Warp openers/closers in this game.

Inti,

Intimidator March 12th, 2005 04:59 AM

Re: Star Trek : Quadrants of Conflict 2
 
BTW.

Tyrrian Lord changed from Tamarian to Federation.
So as soon his emp-file is in, I will start the game (18 players is enough)

BUT If some new player thinks he is FAST with joining and uploading his emp. he is still welcome as the Vaadwaur or the Tamarians.

Inti,

luke_slovakian March 12th, 2005 06:39 PM

Re: Star Trek : Quadrants of Conflict 2
 
guess i cant be the feds:-(:-(

Strategia_In_Ultima March 13th, 2005 11:20 AM

Re: Star Trek : Quadrants of Conflict 2
 
Ah..... when I read threads such as this I mourn the fact that I cannot play PBW. I'd love to join, but sorry, it's impossible.

Intimidator March 13th, 2005 06:43 PM

Re: Star Trek : Quadrants of Conflict 2
 
Game started a few minutes age............

EaX March 14th, 2005 01:08 AM

Re: Star Trek : Quadrants of Conflict 2
 
should i upload my turn now??? i'll wait till monday

Intimidator March 14th, 2005 08:24 AM

Re: Star Trek : Quadrants of Conflict 2
 
Their we're some stating problems, but are all solved now (I hope)

So everybody can do their turn now ??!!

Inti,

Ragnarok-X March 14th, 2005 02:20 PM

Re: Star Trek : Quadrants of Conflict 2
 
Ok, hopefully http://forum.shrapnelgames.com/images/smilies/happy.gif Then again, dont we need the new map ?!

Intimidator March 14th, 2005 02:42 PM

Re: Star Trek : Quadrants of Conflict 2
 
Nope, I don't think so.
If you want it, I can send it offcourse. But it we're only minor changes (deleted a lot of moons at the starting planets')

So let me know , and I send it to everbody......

Inti,

luke_slovakian March 15th, 2005 10:15 PM

Re: Star Trek : Quadrants of Conflict 2
 
OMG so i was working on windows all weekend to get my comp running and i got it running 5 minutes beofre turn was due...to the point where i started the game and my passs that i put does not work

Atrocities March 16th, 2005 01:23 AM

Re: Star Trek : Quadrants of Conflict 2
 
Luke forgot his password... Luke it has to be: FeelTheForce. http://forum.shrapnelgames.com/images/smilies/laugh.gif

luke_slovakian March 16th, 2005 02:09 AM

Re: Star Trek : Quadrants of Conflict 2
 
HAHA thats great...no i only use one password for seiv and i know i put that and i tried every single password i ever used and none of them work. Rlly microfost like. Oh btw what was funny was i got seiv working 3 1/2 before turn was due. So i got it and then i went to play and wrong pass i was like wtf. Lol anyways sorry guys i tried every pass. I dont know

Atrocities March 16th, 2005 04:48 AM

Re: Star Trek : Quadrants of Conflict 2
 
Try using no password.

Randallw March 16th, 2005 04:52 AM

Re: Star Trek : Quadrants of Conflict 2
 
yes, i had the same trouble when i filled in for Race to SE5. none of the passwords I was given worked, so I thought to try no password at all.

Intimidator March 16th, 2005 03:22 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Atrocities said:
Try using no password.



You we're right AT, He forgot to fill in his PW, when creating his emp.............. hahahahaha


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