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Re: An apology to Pythium
I just tried and I can't connect either.
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Re: An apology to Pythium
So..how do I find out my IP again?
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Re: An apology to Pythium
Quote:
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Re: An apology to Pythium
Um..okay, try again guys! Same IP. It should work this time.
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Re: An apology to Pythium
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Re: An apology to Pythium
I was the last one to take my turn, so a new turn is up.
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Re: An apology to Pythium
I really hate wind ride. I need more fodder.
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Re: An apology to Pythium
Only Ermor to go, and he needs only end turn... So maybe CU can do that, if Griffin doesn't show up.
What's wrong with wind ride http://forum.shrapnelgames.com/images/smilies/happy.gif It's just beautiful! What I hate are your insane centaurs. 2 is enough to beat 10+ giants! |
Give me the Dirt
So, how are things going in the War? How about a news brief?
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Re: Give me the Dirt
News Brief:
Pangea and the Jotuns are going at it hard core while I sit back and build, hehe. No, honestly, I would join the battle if I knew which side I had to be on...it's really hard to pick out who's winning. Pangea is definitely on the offensive right now, but Jotunheim's getting out Tartarians, so the balance might shift in a big way soon. Although Pangea does have like twice the # of provinces that Jotunheim has. Pangea is constantly dispelling Jotunheim's Well of Misery, which keeps coming back up every 2 turns or so. Jurri's Dracolich was killed last turn, but the damn thing's immortal, so all it lost was a couple of items in exchange for like 1/2 of Pangea's army. Pangea's money and gem income has got to be insane though, since he owns half the map. Basically, I have no idea what to do, hehe. |
Re: Give me the Dirt
Attack them both!
http://forum.shrapnelgames.com/images/smilies/skull.gif [img]/threads/images/Graemlins/icon07.gif[/img] -Even brain-dead cacti know that! |
Re: Give me the Dirt
Quote:
And where does he get all of those death gems every couple of turns to continually cast Well of Misery? I know he is doing it from his 30% Conjuration bonus site, but that would still be 80 - (80 *30%) = 56 death gems every two turns. I'm not complaining, mind you http://forum.shrapnelgames.com/images/smilies/happy.gif How ever it turns out, it's been a fun game. I like the size of the map. |
Re: Give me the Dirt
Cool... thanks for the peek.
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Re: Give me the Dirt
Oh, I accidentally gave him 200 death when substituting for Ermor....
-Yc |
Re: Give me the Dirt
A new turn! The war with Pan is jolly fun, thank you very much. CU is missing the good stuff by just turtling, comon join the merriment! Declare war on both of us and see what happens! (I'm betting in three turns jeffr has captured all my provinces that border Ulm http://forum.shrapnelgames.com/images/smilies/happy.gif)
A Moloch with a herald lance sure does a hefty amount of damage on a Dragon of undead persuasion! The conj site is only 20%, mind you, being the Crypt Underneath. |
Re: Give me the Dirt
Hey, who cast 'Ashen Angel' on me this turn??
Jurri you're pushing your luck, punk! |
Re: Give me the Dirt
What, I did not! Why would I have? It's either jeffr trying to prod you into attacking me, or some special effect. Tartarian Chains attract Ashen Angels, at least, and perhaps some other stuff too, can't remember. Could that be the cause?
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Re: Give me the Dirt
What? Um....no....why, uh...that..couldn't possibly be the cause. Hmm.
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Re: Give me the Dirt
Well, it certainly wasn't me casting Ashen Angel. I just tried to connect to the server, but it's down.
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Re: Give me the Dirt
Try again, Jeffr, my internet's been going on and off lately.
It's obviously up now. |
Re: Give me the Dirt
I was able to connect and do my turn.
I really thought that this time I would take the fort at the Yellow Mountains. Nope. The Soulstone of the Wolves now takes its place on the Sh*t List. Man, I'm being taught a lesson in how you don't need an army to win. Just a bunch of well equiped Super Combatants and Ghost Riders do the trick. You don't seem to need much else. Maybe throw in some wolves and hawks to take forts. Why build an army at all? Spend the money on castles instead. The only Giants I'm seeing are the province defense. Otherwise, I feel like I'm fighting the undead. But it's been fun (even the wolf stone was cool) http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Give me the Dirt
I hear ya, Jeffr.
Yes, the Soulstone of the Wolves is f*cking incredible. Um...well, your centaurs are pretty amazing, too. I think they are worth building. But, castles are very important, too. This is what people complain about in this game, armies don't always get the job done. Although, I'm guessing Jurri would love to have an army, if given the option. http://forum.shrapnelgames.com/images/smilies/happy.gif He's just spending his cash on other things. This whole game was an attempt to make armies worthwhile. I think it's pretty much succeeded: It's not by accident that the last three survivors are strong early game factions: Ulm, Pangea, and Jotunheim. All the strong late game wussy magic factions died off, hehe. Your army, for example, was just about unstoppable earlier in the game. Now it's still good, but stoppable. And, oh, Jurri--we are at war as of now. I'm pretty sure Jeffr and I can stop you together. |
Re: Give me the Dirt
Just a few more turns, mommy... Ah well, it had to come sometime http://forum.shrapnelgames.com/images/smilies/happy.gif Will you honor our NAP, though?
The Soulstone is soo beautiful 'cause it bends and breaks the usual battlefield summon limitations! Imagine it combined with a Haunted Forest... It can be countered rather easily though, with an SC or a battlefield-wide killspell. Even some lucky fliers could do the trick. As to the eternal question, 'why build an army at all?' I think armies can be used in the early game. As evidenced by how easily you and Ulm have crushed your enemies beneath your heels. Even now the only thing I can do is try to kill off enough of your armies to get my bearings and mount a proper counter-attack! I think your choice of castle hampers you too much, though. The game concept sure works great! It's so much more dynamic and since the amounts of gold netted are so huge at the beginning viable national armies can be built and used. I took a different approach, though, betting on an early game monster SC and trusting that I can gain magical supremacy since early game powerhouses like Pan and Ulm will kill off the other fast researching nations. Cynical, I know. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Give me the Dirt
Eh, I'm just crying in my beer like a wussy http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Give me the Dirt
If I honored our NAP, what would that mean again?
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Re: Give me the Dirt
That would be you only attacking me at the earliest after three peaceful turns since your declaration. That is, agressive orders on turn 47...
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Re: Give me the Dirt
I think honor is a luxury I can't afford right now, sorry Jurri.
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The traitorous scum of the earth!
http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif
Nooo, why did you lie to me... You heinous betrayer, I'll let my wolves use you as a toilet after I crush your puny little empire and salt the earth! And I'll make extra sure to feed them only pea-soup and cod-liver oil beforehand! The Dragon of Fecundity shall never forget this transgression of chivalry and natural law! This will not be a pretty sight, so tread carefully, traitorous vermin! Scum of the earth! Jeffr, rejoice, for you're off the hook for now. There are matters of honor that need my attention more than your manly, up-front assault. Ah, I feel a haiku coming... (or what passes for it in mockerysville) Betrayer CU, what awaits you now is fate worse than death could be http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: The traitorous scum of the earth!
Oh give me a break...
Look, I'll give you 1 turn if that makes you feel better. |
Re: The traitorous scum of the earth!
What's that CUnknown? Your not quite ready to attack, so he can have a turn?
hehe |
Re: The traitorous scum of the earth!
[img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] SQUISH THE OPPORTUNISTIC GIANTS!!! THEIR HANDS ARE UNCLEAN. [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img]
[img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img]THEY DESERVE NOT THE BENEFITS OF ULM'S HONOR! [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gifPom-poms waiving! Bubbly Machakan teenagers hopping, cheering, and doing cartwheels. http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif Go Ulm Go! Go Ulm Go! *B* *E* *A* *T* *Beat 'Em* *B* *U* *S* *T* *Bust 'Em* *Beat 'Em! Bust 'Em!* *That's Ulm's Custom* *GOOOOOOOOOOOOOOO ULM!!!!!!!!* http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif **** YAY!!!!! **** http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The traitorous scum of the earth!
Yay!!!
Okay!!!! Jotuns die!!!! I'm psyched now http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The traitorous scum of the earth!
http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif
Machakan females serve, with consummate eagerness mind you, in the cunnywarrens of Jotunheim pleasing vaettir and worse! The stinking carcass of the Spider Lord is used as a doorstop. The fate that awaits the oathbreaking people of Ulm and its leader, Judas of Ulm, is hundred times worse! What mercy to those who break their promises? None! What breaks for those who say one thing whilst doing another? None! http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif And Ghost-of-Pasha, every word you utter is a blatant LIE! Jotuns appreciate cleanliness more than anyone, and wash their hands before every meal. And bathe at least once a day. |
Re: The traitorous scum of the earth!
Quote:
http://forum.shrapnelgames.com/images/smilies/mad.gif [img]/threads/images/Graemlins/Envy.gif[/img] http://forum.shrapnelgames.com/images/smilies/mad.gif [img]/threads/images/Graemlins/Envy.gif[/img] |
Re: The traitorous scum of the earth!
Pasha is awesome!
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Re: The traitorous scum of the earth!
New turn is up.
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Re: The traitorous scum of the earth!
Okay....
I'm calling BS on that battle Jurri. You got incredibly lucky there. You were outnumbered and outclassed. |
Re: The traitorous scum of the earth!
Wow....
I looked at the turn some more are realized it's probably over already. Good job, Jurri. You still got incredibly lucky on that battle, btw. I would have taken losses, admittedly, because I neglected to get lightning resist items, but I still should have won by all rights. Everyone just f*cking ran for some unknown reason on like turn 3. But, even if I had won that battle, the game would still pretty much be over. We should have attacked you much earlier on. Good job! |
Basking in the glory of Jotunheim!
Uh, how could you have won that one? Storm messed up your archers and mages, you had only one dude that could fly and he was unlikely to score hits on my AQ even if he got to her, my guys had a relatively high attack value and armor negating attack against your Bane Lords (and lots of soak to keep them occupied even if the battle should be prolonged for some unseen reason). Add Wrathful Skies that is bound to rout any block of non-mindless troops in no time and the battle went just like my experience would dictate it to go; that is to say, just like planned http://forum.shrapnelgames.com/images/smilies/happy.gif
I'm pretty sure that I have this bagged, seeing how I've shifted gears in my blood machine (gotta love them Skrattis...) and can take the rest of the uniques easily, and pretty soon at that. Having the AQs and Tartarians too I estimate to outgun you and Jeffr so much that there's quite some room for my usual late-game blunders http://forum.shrapnelgames.com/image...ies/tongue.gif I don't have you scouted quite as well as Jeffr, so I don't know just how much trouble you can be. I suspect that was your main army, though http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif To lowly Pasha, the giants have decided to promote your carcass from a doorstop to a back-scratcher for being so funny. Still, such privileges can be taken away as easily as they are bestowed if you don't stop spewing your blatant LIES! The giants have nothing to be ashamed of! Nothing; in fact the Machakans, those lowly insects, were the only nation they explicitly claimed to have no plans of non-aggression with. And the disgusting little creatures deserved to die, to boot. http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Basking in the glory of Jotunheim!
Jurri...did you -look- at what I had there? I'm not sure where you're getting this "mages" thing, I didn't have more than one. And also, where are you getting "unlikely to score hits on your AQ"? Some of those guys had 30+ attack and artifact weapons. Your AQ would have been toast in 2 rounds.
If I had a few troops that didn't rout, I would have definitely won. The Bane Lords weren't scared of your AQ, that's for sure, the problem is they routed when everyone else did. That ranks up there with the lamest battles ever. I'll definitely have to remember to cast 'mechanical men' before I leave home next time. Anyway, not that it matters. What you were attacking with was a small fraction of your forces, what I was defending with was my main army. We'll keep playing this one out, but it looks like you got it. |
Re: Basking in the glory of Jotunheim!
Ah, the one dude that could fly in the storm had an attack of 21? or something. The others were grounded, and thus they were stopped by elementals which can take quite a few hits, as they just dwindle when killed. Leaving ample time for my other troops/wrathful to rout your troops, and thus your thugs. A 30+ attack won't help if the dude can't get close enough to hit, hence the comment that the AQ was very unlikely to be hit in the battle.
Sure you had pretty heavily armed guys there, but the army wasn't all that well prepared for anything else than facing armies/SCs in a non-storm environment. The battle wasn't that spectacular, but I don't think it was lame. In my opinion it went pretty much the way it should have according to my understanding of the mechanics of the game. When an enemy shows a glaring weakness it is to be exploited! I don't think a few unrouting troops would have done much, as my army was quite able to stall the battle for quite a while, allowing WS to do it's trick. Against mechanos there's little that is better than a big bunch of air elementals (the robots being small and having few hitpoints and non-magical weapons - easy to trample and hardly ever hit). Besides, I wouldn't necessarily have went that route if you had a more versatile army, of course. So, I don't think that you should be quite as annoyed as you come over as. That was an army I would have a hard time dealing with any other way, a pretty sight indeed! This time my planning just was superior, nothing more to it. I rather expected you to have prepared a retreat route for your dudes, though, so that part was just a plus. |
Re: Basking in the glory of Jotunheim!
This is why people get annoyed with this game sometimes. If I had just sent the Bane Lords in by themselves, or had some unroutable troops--your elementalals really wouldn't have lasted long--I would have won. Hell, even just that one Bane Lord with the barrier shield, he could have won by himself.
Anyway, that battle surely didn't go "as it should have gone". And because of that, it was lame. "Sure you had pretty heavily armed guys there, but the army wasn't all that well prepared for anything else than facing armies/SCs in a non-storm environment." The storm really didn't do much to me at all...it was the damn false horror who made me rout. I don't think wrathful skies really did much of anything either, it only hit me for what, like 1 round? before I fled. I suppose it caused a morale check, but I bet it was the false horror who made me fail the check. In any case, the Storm was sort of a non-issue. The second any of your elementals would have stepped up to my army, they would have been destroyed in no time. As far as planning an escape route--it really never crossed my mind that that army was beatable by anything you had in the area. I was pretty confident I was going straight for your capital and taking it. Stupid f*cking Air Queen! You have to admit that's lame, man.. Anyway, it's just as well I didn't plan for an escape, because if that army gets beaten, the game's pretty much over, right? It probably took me 15 turns to build that group. And it was never actually -defeated-, it just ran for no f*cking reason. Blah!!! http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Basking in the glory of Jotunheim!
Umm, I don't think there were any false horrors there, but I overwrote the file already. There was the horror presumably summoned by the Gift of Kurgi but nothing besides. What version is the host?
Bane Lords by themselves would have routed just as soon as one would have died; which wouldn't have taken long considering you had only 1? lightning protected Lord. Unroutable troops would have died to lightning. Mechanos would have been trampled by air elementals (if you had had them I would likely have sent another AQ just to summon them via Living Clouds). The Barrier guy alone, well, I can't say. It would have taken him at least 3 dozen turns to carve every one of my guys, though, maybe more. Especially if the AQ defaulted to false horror or some such. What I mean by how it should have gone is, there was no freakish outlier in the random rolls - at least not one I could see. The Storm prevented your fliers from flying, which allowed the main damage to be soaked by elementals from Living Clouds, instead of the real ones. And of course doubled the hits your army took from WS. And prevented your dudes from rushing the AQ... Quote:
This has been an awesome game so far, and I really wish this battle didn't sour it for you... If your server saves the turn files we could analyze it in-depth after the game, perhaps? I'd like to convince you of the, for lack of better word, validity of the tactics used, as I really thought I was rather clever in hiding my AQs to prolong your non-involvement and in the use of a specific army tailored to take down your conventional troop -based army. And, well, it's pretty depressing to hear the tactic I planned thoroughly and executed pretty nicely was lame http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Basking in the glory of Jotunheim!
Unfortunately, I missed this. What province did this battle take place in?
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Re: Basking in the glory of Jotunheim!
"But seriously, though, I intentionally didn't use said army against Pan for a good length of time to have it in place for your attack, and to prevent you from knowing I had one. Guess it worked, seeing how you hadn't lightning-proofed your army "
Yes, that was definitely an awesome move on your part. I really had no idea you had an air queen. I was thinking I was going to be fighting Tartarians and/or your god (and was ready to stomp them). "What I mean by how it should have gone is, there was no freakish outlier in the random rolls - at least not one I could see." Well, I agree with that, except maybe I routed a little early. But, early or late they would have, sure. Because I had no mech. men in there. "The Barrier guy alone, well, I can't say. It would have taken him at least 3 dozen turns to carve every one of my guys, though, maybe more" You know there is something seriously wrong with this game when it's better to go in alone than bring an army along. http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif Okay, now I'm just venting. But, really... I hope they do something about that for Dom III. If, as you say, there was no way I was going to win that battle, how does one -ever- beat an AQ in that sort of set-up? You said it was my army's lack of versatility, but come on.. Without an AQ of my own or Storm Demons, nothing's able to fly in that storm, am I right? I'd have needed to completely lightning-proof my army. Barring having an AQ, Storm Demons, or complete lightning-proofing (none of which are likely to have happened), how would you suggest defeating that sort of set-up in the future? I'd try the mechanical men route, but you seem to think that wouldn't work. It doesn't seem like there's much else out there that would have stood up to what you had in that case. "And, well, it's pretty depressing to hear the tactic I planned thoroughly and executed pretty nicely was lame" I don't want you to misunderstand me, the planning and execution were excellent, it's just I can't believe that the game would allow 1 SC and a few elementals to take down and much larger and better-equipped force, including roughly 10 SCs. And it was even lamer when the larger and superior force -didn't even fight- but decided to run for no reason. Sure they lost a few guys, but nothing major. These are trained soliders, dammit! Stand and f*cking fight you freaks! I say it's lame just because it's illogical. The better force should have won that fight. But I guess that's the way it goes sometimes. |
Re: Basking in the glory of Jotunheim!
Wait, I know what I should have had--spam undead summoners? Do you think that might have helped, Jurri? I could have had a few of those in there. Sigh.
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Re: Basking in the glory of Jotunheim!
Quote:
One option is to have just that one properly equipped guy whittling down the army. Charcoal shield should do well enough. Another is to have mechanos, like you say - in large enough amounts. You gotta prepare for heavy losses, though, (as they are really vulnerable to trampling,) and have some guys that can do the actual killing. The same goes for the undead spam, and skeletons die mighty fine with WS, too. Any lightning immune troop with high enough defense or size 4 or more, would do as well, I surmise. Siege golems, Iron Dragons... I wonder how angels would do; they wouldn't have the staying power the above mentioned have but they have magical weapons, high attack, and 50% shock res. The most cost-effective way could be the SC. Mages casting area cold spells should do well, too, when backed by troops that tie up the elementals. Also, targetting the AQ is an option: a bunch of guys casting paralyze/soul slay could prevent her from casting WS and Living Clouds, with some luck. But what do I know, really... A forum search would yield hints from better players than I, I'm sure. Hasn't WS been the topic for discussion for quite some time already? Quote:
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Re: Basking in the glory of Jotunheim!
Though i didn't see that battle (cause i died on turn 3 http://forum.shrapnelgames.com/images/smilies/wink.gif) i would say that iron dragons would have been excellent probably .
1 iron dragon and lots of scs would have been enough likely . If the iron dragon is placed rearmost and with hold orders he shouldn't die . Hence no routing . Then one or 2 petrify spammers and a few thugs with moonblades or similiar . AQs are imho far from invincible . 2-3 ghost riders beat a single AQ unless it has very special gear like robe of invulnerability + charcoil shield . Then the AQ has no quickness though . Another weakness of the AQ is their rather low strength without a storm . A single AQ can't cast storm though because it would fatigue her . A dual AQ , one as SC , one as staff of storm bearer + wrather is far from invincible also . Especially the staff of storm bearing AQ is very vulnerable . Petrify , blindness or paralyze work wonders . |
Re: Basking in the glory of Jotunheim!
"I actually rather like the lateral levels in the strategy... That is to say, it's cool that there is more than one way to skin a cat. It would be boring if the same answers would hold all the time. If you always had to face the enemy's rock with a rock of your own, how would that be fun?"
I was really pissed off, Jurri, don't listen to me. http://forum.shrapnelgames.com/images/smilies/happy.gif I was just venting man. Seeing that other army of mine survive 7 (?) ghost riders without barely a scratch has made me feel a lot better. See, that is what my armies are good at: guys with weapons coming at me! These tricky Air Queens casting all those fancy spells are just too much for my poor Ulmish brain to handle. |
Re: Basking in the glory of Jotunheim!
New turn is up. I got lucky with the paralyze, but I'll take it.
Of course, the whole "lose your entire army to a single unit" thing that followed really sucks, but that's what this game is about after the initial phases(whether I like it or not). Many people like that aspect of the game (almost an RPG type element in equiping your characters/SCs)so I guess if I want a shot a winning I better make some concessions in that area and build a few of my own. I've tried to win without them, but have always lost badly in the end. Maybe one thing that will happen in Dom3 is to have nation specific summoned units instead of everyone using the same units(Tartarians, Bane Lords, Ice Devils, Air Queen, etc.) Why should Pangaea be playing with Undead? Doesn't feel right. |
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