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Re: Rebalance Mod game starting, everyone welcome!
yeah it feels like we are actually playing a game now instead of watching paint dry
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Re: Rebalance Mod game starting, everyone welcome!
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Re: Rebalance Mod game starting, everyone welcome!
If you start a new Rebalance Mod Game just mail me to dzbabi[att]web[dot]de
I am in, no matter which nation(no underwater) ^^ |
Re: Rebalance Mod game starting, everyone welcome!
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Re: Rebalance Mod game starting, everyone welcome!
Sorry bout the slow turns lately, everyone. My mother is in town visiting so I cant do them as promptly as normal.
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Re: Rebalance Mod game starting, everyone welcome!
Quantum told me to ask for quickhost turned off
- seems he has some troubles accessing 'net, let alone the shrapnel forum of the DOM server .. |
Re: Rebalance Mod game starting, everyone welcome!
Ok. The timer has been turned off. He is last out so the turn wont generate without him...
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Re: Rebalance Mod game starting, everyone welcome!
Did you turn off the server, or change your IP / port? I can no longer connect.
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Re: Rebalance Mod game starting, everyone welcome!
Everything seems to be more or less working now, (I still can't connect to this particular game, but I gather others can't either). I will take my turn as soon as the game is back up. Thanks for pausing the game for me.
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Re: Rebalance Mod game starting, everyone welcome!
The game actually never went down. Sheap just informed me that his IP has changed and the new IP has not propagated to all the DNS servers yet. So that is why connections were failing. Might take a day or two, so until that time, use the IP itself:
67.174.111.197 |
Re: Rebalance Mod game starting, everyone welcome!
The benatar.snurgle.org domain name seems to have propogated now so you can switch back to using that.
Quantum, have your network issues been resolved? If so I will put the server back on 24hr qh. |
Re: Rebalance Mod game starting, everyone welcome!
Go ahead and put it back on quickhost. I seem to be able to connect to this server ok now.
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Re: Rebalance Mod game starting, everyone welcome!
The game is back on 24hr quickhost. Abysia and Jotunhiem are still out.
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Re: Rebalance Mod game starting, everyone welcome!
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Re: Rebalance Mod game starting, everyone welcome!
New turn is up.
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Re: Rebalance Mod game starting, everyone welcome!
So. As the game is progressing I am finding myself drawn away from regular non-summoned troops. I'm sure more summoning death and nature type empires are already far ahead of me in this respect. But since this is a *Recruitable* Rebalance Game, it gave me pause when I started laying out plans for summoning factories and such. Does anyone - particularly SC, since this is not exactly the intent of the game - care?
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Re: Rebalance Mod game starting, everyone welcome!
Actually, I found that I do buy only one troop which I haven't bought in greater numbers before: TC light cav. for patrolling and "hold[+fire] and attack (rearmost)".
Cost changes on other troops didn't matter up to now, as I still do not recruit them. (besides Longbows ..) Correction: severaly "free militia" events would have made me bankrupt some turns ago http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Rebalance Mod game starting, everyone welcome!
I have found two national troop types that I normally avoid, useful:
*Harpy troops (once in a while I used to use them for patrolling , but normally I just used black hawks) *White Centaurs I ended up using about the same amount of satyr hoplites. Other than these, I didn't really buy any national troops. I probably would have used centaur warriors if I hadn't had a bless, but I think that the normal satyr troops and centaur longbows don't have a real niche. If I want a normal army I use hoplites (with independent archer support), if I want a tough stealth squad I use white or warrior centaurs, and if I want light raiders I use harpies. |
Re: Rebalance Mod game starting, everyone welcome!
This is my first time playing Ulm, but I only recruit the heavy versions of the morningstar and pikemen inf. And of course the Black Knights. I can't diversify my infantry due to the speed differences. And honestly... with the exception of the pike infantry, I cant see any reason to buy the "light" units over thier "heavy" counterparts.
You know... it might be good at the end of this game for all the players to just do a little write up on thier experiences with that empire. Talk about which troops they used, against what, and why. Could either post here or send to SC? |
Re: Rebalance Mod game starting, everyone welcome!
Posting here would be ideal, both before and after the game finishes.
Arralen: Quote:
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Re: Rebalance Mod game starting, everyone welcome!
Too get back to my original question tho: Is setting up summon factories against the spirit of a "recruitable rebalance" game? Should I focusing completely on combat with non-summoned units?
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Re: Rebalance Mod game starting, everyone welcome!
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If some low-level summons are still totally undesirable in this game, or suddenely become undesirable due to changes is recruitable units, that's important data... and if recruitable units are totally outclassed by even low-level summons, that's also important data. In other words, the rules are built into the mods being used, so try to exploit them in every way possible! If you pull your punches, it skews the results. |
Re: Rebalance Mod game starting, everyone welcome!
Has anyone heard from quantum? I havent seen him on irc and it looks like he is set to stale for a second time here... Should we delay the game at all?
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Re: Rebalance Mod game starting, everyone welcome!
I suggest you put a hold on the game. He appears to have no internet access, as he should at least be sending me his turns for SOC2 by email, which he is not doing either. Hopefully we can get a response from him soon. Otherwise, we may have to find a new player or set Pangaea as AI...
So, I vote for tunring off Autohost until we know if he's still able to play. |
Re: Rebalance Mod game starting, everyone welcome!
At the moment, I am not able to play the turns. It seems that my ISP has disabled access to most ports because they detected port scanning activity (apparently because of a virus). This means I cannot connect to any dominions or IRC servers. I have
used every virus hunting software I can find, and restored the hard drive, but they still say that they detect port scanning. In the meantime the only way I have of playing any turns is the awkward someone-else-sends-me-the-turns method. |
Re: Rebalance Mod game starting, everyone welcome!
Glad to hear that my remote diagnosis was correct http://forum.shrapnelgames.com/images/smilies/wink.gif
They and you have no idea where these port scanning comes from ? I have: Didn't you use multiple instances of god's eye and dominions to connect to the dominions server? This would result in mutliple inactive connections from your IP to another IP. Normally, they would appear from one port on your side to multiple ports on the other (attacked) side, and not the other way round (as it obviously was), but maybe they didn't notice ... . If they believe that after re-installing from a manufacturers disk, and installing AV software and firewall from another disk which was tested with at least 2 up-to-date scanners, your system still may be compromised, they're a bunch of morons. Being that, they might haven't noticed the untypical connection characteristics. Get yourself another ISP ASAP, if feasable at all... Btw. you didn't answer my email - do you have trouble with email as well ? |
Re: Rebalance Mod game starting, everyone welcome!
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The only way I could guess that a virus might actually be there, is if it carried over my LAN to a work station and back to the server after it was restored. |
Re: Rebalance Mod game starting, everyone welcome!
So you can access the internet, but can't do anything with games. No port use outside of port 80, then? I can send you your game files for this game - i might even be able to automate it in some fashion. But you did not answer Arralen's important question: are you still recieving email? Cause you have not responded to my email either.
In the meantime, the quickhost has been turned off. Edit: Oh! Yeah Q, you should look into getting a port-scan detector utility. Pretty sure there are some on the web. Or call and ask your ISP what they are using so you can test yourself. Should be possible if you have more than one machine on your LAN? |
Re: Rebalance Mod game starting, everyone welcome!
Yes, I can still use E-mail (if you tried E-mailing me and it didn't come through you may have my old address, I will PM you my new one).
As I said they were not very forthcoming about what kind of scanner they are useing, but I will look into finding one on the web. EDIT: I just checked, I did get Arralen's E-mail, I must have just overlooked it (time to clean the inbox). |
Re: Rebalance Mod game starting, everyone welcome!
I have worked out the process with Q now and will continue to transfer turns for him until he can get his ISP situation worked out. The game is now back on 24hr QH.
Technically speaking there is only 5 hours left till the next turn should have generated (if we had not been interrupted). But I didnt want to force the host on that timeframe in case someone didnt check the game thread and though the timer was still off.... |
Re: Rebalance Mod game starting, everyone welcome!
I just staled a turn and I think I missed some messages. Please, if you sent me something PM it to me. I wish dominions would save your messages from a stale turn... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Rebalance Mod game starting, everyone welcome!
So, speaking of stale turns... it looks like Ighalli is about to stale again. Unless anyone objects I think we should give him a few hours leeway.
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Re: Rebalance Mod game starting, everyone welcome!
I just went, but I have the feeling I'm still missing what the heck happened on that other turn. SC got back to me, but there are a couple other players I need to hear from before I can do another turn.
Edit: Thanks for giving me a little extra time by the way! SOrry for slowing down the game, everyone! |
Re: Rebalance Mod game starting, everyone welcome!
Hey all, I am about to leave work and it looks like SC is about to stale. Not connected and only 45 minutes left. It seems to me that this is a pretty critical turn in the Ulm-Jotunhiem war so I was going to stop the timer. Give saber just an extra hour or two at least? If this is a problem please let me know and I can just force it and put us back on 24hr quickhost.
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Re: Rebalance Mod game starting, everyone welcome!
Holding the game for little while is fine with me.
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Re: Rebalance Mod game starting, everyone welcome!
Good thing I did http://forum.shrapnelgames.com/images/smilies/happy.gif SC made it in.
And for the record: Ulm does, in fact, eat babies. It is a sad truth that the ulmish generals have sought to cover up for many years. We are not proud of it http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Rebalance Mod game starting, everyone welcome!
The nation of Pangaea is more than a little upset by Jotunhiem's interference in the reclaiming of our ancestral lands. We suggest that they provide some form of reparations for the murders of the wizards Falco and Idro, unless they wish to make yet another enemy.
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Re: Rebalance Mod game starting, everyone welcome!
Sorry for delaying the game http://forum.shrapnelgames.com/images/smilies/happy.gif
Quantum, I apologize for our accidental battles! My intent was to attack Vanheim (which I did) for their foul treachery, but my armies were not far enough into their lands. It was, in fact, you who attacked me http://forum.shrapnelgames.com/images/smilies/happy.gif But regardless, I will avoid attacking Vanheim in lands they stole from you. And since I have excess gems at the moment, I will send you some... though I really think we are each too busy to fight each other. |
Re: Rebalance Mod game starting, everyone welcome!
Sorry, I was just a little unhappy about the death of my elite quick-response air wizards. Thanks for the gems.
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Re: Rebalance Mod game starting, everyone welcome!
So, I was just chatting with the ex-Marignon player. And he mentioned to me that he "logged in and played his turn". When I asked him how this was possible given that his nation no longer existed, he was as confused as me but said he had researchers (??) and some commanders and items (???). He had to log off before I could ask him further but as what he was talking about is technically impossible I just wanted everyone to log in and check thier turns. Make sure that all your orders are intact.
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Re: Rebalance Mod game starting, everyone welcome!
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Re: Rebalance Mod game starting, everyone welcome!
Strange... Maybe someone did not password-protect their god?
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Re: Rebalance Mod game starting, everyone welcome!
I'm running a little late at work. I hope no one will mind if I request a few hours extension?
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Re: Rebalance Mod game starting, everyone welcome!
Just as an FYI: Tien Chi (Arralen) has not turned in Rebalance since April 30th. Has anyone seen him?
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Re: Rebalance Mod game starting, everyone welcome!
Tien Chi just staled for ... what the fourth turn now? I have not seen Arralen in IRC for the better part of a week. I propose that we replace him until he returns at which time he can talk with the replacer and see about getting control back.
Speaking of, I had already mentioned the situation to Tomahawk, ever the standby player for this game it seems, and he was amendable to taking over. Ran it by Quantum and he concurred. Unless anyone objects I will give Tomahawk control of Tien Chi |
Re: Rebalance Mod game starting, everyone welcome!
That's fine with me. I hope Arralen shows up, though...
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Re: Rebalance Mod game starting, everyone welcome!
Yeah me too. Its so odd of him to just walk away without telling anyone. :/
In other news: I wanted to report several wierdnesses that I saw last turn. First I was talking to Ighalli and confirmed that both Man and Ulm experienced order-wierdness. We had large armies that were about to engage (perhaps 40 commanders in total with all thier troops) and they just... didnt. Orders for both armies appear to have been completely ignored. Additionally, how did your Bane get away from me, SC? The only way it could do it was to move before the magic phase. Which is of course impossible given that banes have no magic. And yet somehow it moved to the Abysian capital before I could get it? |
Re: Rebalance Mod game starting, everyone welcome!
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As for my bane, you DID get him. He retreated into Abysia after all my troops were killed. |
Re: Rebalance Mod game starting, everyone welcome!
What is the castle-move bug? I've never heard of it but it sounds applicable. Man is seiging one of my forts and I was attempting to move onto him to stop him.
About the bane: I dunno if your battle was different than mine, but I checked several times and the bane was not present in the first battle? The same goes for the woodsmen who were with him at abysia. I cant see how I could blank that badly and not see the unit I was concerned about fighting? On top of the fact that your bane participated in combat at abysia when there were no other commanders present in that battle? Shouldnt he have "died while retreating into enemy territory"? |
Re: Rebalance Mod game starting, everyone welcome!
Hi folks, I'm still here http://forum.shrapnelgames.com/images/smilies/wink.gif
'Was just that my mother got a (minor) knee surgery, which wasn't that surprising, but everything came a bit earlier and faster than expected. Then I had to do a not-so-little bit of overtime at work (gets ususal), and then there crept up some other issues ... so I simply didn't have the time to post anything sensible. Btw, I think I got my turn "nulled" by the server at least one time .. receiving "stale turn" while I had done the orders. Speaking of bugs - had some strange effects this turn, too: 2 scouts where killed - but not in the provinces they where in for several turns, but in the neighbouring, as if movement orders where issued to them (it wheren't, I'm pretty shure) battle orders and -placement for several commanders was ignored, some squads orders and ordering, too. I'm not 100% shure in which order I issued those, but it seems to me that the "recording of instruction" stopped in between while I was doing my turn. But I connected, did the turn, and logged of whichout doing anything else in between ? Maybe everyone should .zip his .h and .trn file up, so we can send it to Illwinter for further investigation? |
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