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-   -   Invisible Swarm III: over (http://forum.shrapnelgames.com/showthread.php?t=23735)

jeffr May 17th, 2005 11:19 PM

Re: Invisible Swarm III: open
 
Thanks so much for the compliment, Jurri http://forum.shrapnelgames.com/images/smilies/happy.gif But I seem to have a bug infestation at the moment that is delaying my calling on the false greenies. Perhaps I should just focus on siege operations although I don't seem to be very good at it.

Oh, and anyone else that wants some mercenary help, by all means feel free.

Boron May 18th, 2005 09:47 AM

Re: Invisible Swarm III: open
 
The Mictlans remembered the tradions and customs of their ancestors, the Aztecs and Mayas.
Inspired by Tales of great ancient Indian Warriors they want to lead their nation now after their shining example.
An old Tale about paradisiac living space in the west was recalled and some newly formed Mictlan warbands moved westwards to find this living space.
What they found was a big shock:
The once paradisiac grounds are ravaged by evil lizard beings who honor a strange Cult named Miasma.
This defilement of holy Mictlan ground could not be tolerated. All Mictlans praised the great Ratte when he proclaimed a crusade to annilihate the foul lizard beings.
Now our warriorhordes are on the march and the advance guard has already conquered the suburbs of the ctis capitol.
Only their big citadel still stands.
But it will be only a matter of time until this last stronghold of ctis will fall. It won't become our Minas Tirith. Evil always loses ahem wins http://forum.shrapnelgames.com/images/smilies/wink.gif.

Jurri May 19th, 2005 01:43 PM

Re: Invisible Swarm III: open
 
The big Rat? Scaaary... http://forum.shrapnelgames.com/images/smilies/happy.gif

CUnknown May 19th, 2005 05:54 PM

Re: Invisible Swarm III: open
 
Dude, he is scary!! I fear the Ratte!!!

I'm glad he's not coming after me, tin can men are shaking in their little tin boots!

PashaDawg May 19th, 2005 07:25 PM

Re: Invisible Swarm III: open
 
The Wise Shedu of Arco made peace with the Scary Blood Rat early on. Whew!

Bluebird May 20th, 2005 08:37 AM

Re: Invisible Swarm III: open
 
I will be away over the weekend an only return Monday morning. Could we please go to a longer hosting time over the weekend?

Boron May 20th, 2005 09:08 AM

Re: Invisible Swarm III: open
 
Sorry about your dead god Bluebird.

CUnknown May 20th, 2005 11:57 AM

Re: Invisible Swarm III: open
 
Sure, I'll change it to 48-h host over the weekend.

Bluebird May 20th, 2005 12:06 PM

Re: Invisible Swarm III: open
 
Quote:

Boron said:
Sorry about your dead god Bluebird.

Sh*t happens ... http://forum.shrapnelgames.com/images/smilies/cool.gif

CUnknown May 20th, 2005 01:00 PM

Re: Invisible Swarm III: open
 
I'm going to turn off my computer, I hear lightning outside.

If you can't connect, that would be the reason why.

CUnknown May 20th, 2005 08:07 PM

Re: Invisible Swarm III: open
 
The server is back up.

Ironhawk May 22nd, 2005 02:32 AM

Re: Invisible Swarm III: open
 
Ooftah!! You lucked out Jeff http://forum.shrapnelgames.com/images/smilies/happy.gif By all rights I should have mopped the floor with that few centaurs. But luck was with you and you rocked my Moloch. Oh well! The resurgence of the Sidhe was cut brutally short.

Good luck to everyone! Wish I could have played longer with yall. Grab me for the next game!

Jurri May 22nd, 2005 11:27 AM

Re: Invisible Swarm III: open
 
Thanks, Ironhawk, for the game! I don't have the words to describe the awesomeness of jeffr and his centaurs anymore; I had hoped they were as good as they were last time because of the quickened start but I guess it was not so. I just hope he isn't playing water cult http://forum.shrapnelgames.com/images/smilies/happy.gif

jeffr May 22nd, 2005 06:17 PM

Re: Invisible Swarm III: open
 
Good game, Ironhawk http://forum.shrapnelgames.com/images/smilies/happy.gif

You burned half my army and the only reason I was probably able to hang around was because of Fanaticism.

Jurri is a master diplomat and he is just trying to deflect attention from his war machine. I'm sure he is sitting back researching, collecting gems and laughing at us while we all beat the crap out of each other. Kill the fish !!! http://forum.shrapnelgames.com/images/smilies/happy.gif

Jurri May 22nd, 2005 06:53 PM

Re: Invisible Swarm III: open
 
Not the fish! Please, anyone but the fish!

CUnknown May 23rd, 2005 12:58 AM

Re: Invisible Swarm III: open
 
Anyone for fried fish sticks? Fillet-o-fish, possibly?

jeffr May 23rd, 2005 08:38 PM

Re: Invisible Swarm III: open
 
Well, IronHawk's Moloch killed one half of my centaur army during the battle of Man and a (alarmingly small) group of regenerating Black Hunters just destroyed the other half. That's not good. Time for plan B, once I figure out what that is.

Ummm, by the way, did anyone notice the size of Mictlan's force paying their respects to C'tis? That's not good, either.

Boron May 23rd, 2005 08:57 PM

Re: Invisible Swarm III: open
 
Quote:

jeffr said:
Ummm, by the way, did anyone notice the size of Mictlan's force paying their respects to C'tis? That's not good, either.

That is good because Ctis is Miasma.
That is almost as nasty as AE/SG Ermor.

So thank me for cleaning the world from that scum for you http://forum.shrapnelgames.com/images/smilies/happy.gif

jeffr May 23rd, 2005 10:18 PM

Re: Invisible Swarm III: open
 
Ah. Ok, thanks http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg May 23rd, 2005 10:20 PM

Re: Invisible Swarm III: open
 
Thanks, Boron. You're a pal! [img]/threads/images/Graemlins/icon44.gif[/img] [img]/threads/images/Graemlins/icon44.gif[/img]

Resok May 24th, 2005 04:57 PM

Re: Invisible Swarm III: open
 
Hahah, guess I learn the hard way for my first multiplayer game that C'tis Miasma is dispised. Is there any particular reason for this? It's not like the dominion kills population, just diseases non-cold blooded who enter it and raises/lowers income. Is that the main reasoning? Not trying to worm my way out of a defeat by any means just curious.

Also... has the server been up at all during the weekend? Every time I try to connect to it I get connection failed. Late last week I was getting the same thing too so I'm guessing I have a number of stale turns saved up. Ah well, was losing anyway. Thanks for the game guys... I'll keep trying to put up a fight but not being able to connect has made this difficult. The times I usually connect (only time I have to play) are around 10pm-midnight range, Pacific time.

Resok

Ironhawk May 24th, 2005 05:47 PM

Re: Invisible Swarm III: open
 
Resok, I had some trouble connecting to this server too. But for some reason it had to do with the shortcut I was using to run it? I had a shortcut with the IP built in so I didnt have to type it. But like 10% of the time it wouldnt work. Then I would just launch dom2 normally and type in the IP/Port and it would work fine. Wierdnes...

Resok May 24th, 2005 06:35 PM

Re: Invisible Swarm III: open
 
Hmm... well I never used the shortcut, I manually entered in the IP each time so far just to make sure I had it right. The IP hasn't changed has it? I don't remember seeing any posts that indicated it had.

Either way, I'll try again when I get home tonight. At work right now...

Resok

Jurri May 24th, 2005 06:59 PM

Re: Invisible Swarm III: open
 
For what it's worth, I don't hate you (much http://forum.shrapnelgames.com/image...ies/tongue.gif), Resok! You have a big castle, so fight the power! The rat can't touch you.

And what's this about jeffr getting a beating? Wouldn't that be a first of some kind... Although quantum is damn slick too. Heck, I think I'm going to sit this one out just to see which wins http://forum.shrapnelgames.com/images/smilies/happy.gif Gonna make some popcorn and enjoy the show, yes I will!

Bluebird May 25th, 2005 12:52 PM

Re: Invisible Swarm III: open
 
Darn - I have to do it again over this weekend, including Thursday and Friday: I am away to Poland and cannot play. Sorry for the delay I am causing, but this should be the last delay for the next weeks.

So, if possible please halt his game over the next couple of days. I will be back on Sunday evening (CEST).

Resok May 25th, 2005 12:53 PM

Re: Invisible Swarm III: open
 
Hahah, thanks.

Still can't connect... tried last night and again a few moments ago. Suppose it's possible there's a router down between us somewhere that's messing up the connection. Anyone else playing from USA, West coast area?

Anyway, thanks for the game guys... wish I could still connect and try to put up a fight.

Resok

Resok May 26th, 2005 03:16 PM

Re: Invisible Swarm III: open
 
Go ahead and change me to AI or something at least. I still have been unable to connect to the game server (can't ping it either). All my other 'net functions work just fine... I should run a tracert to the server and see where I'm getting stuck at. I'll do that tonight.

Anyway... host, go ahead and change me to AI... it's better than completely stale turns for the last week and a half. That is if I'm not annihilated already, in which case it's a moot point.

Resok

CUnknown May 26th, 2005 04:09 PM

Re: Invisible Swarm III: open
 
Um..already done, Resok. http://forum.shrapnelgames.com/images/smilies/wink.gif

I'm sorry to do it without consulting you, I know it's not your fault for having staled.

CUnknown May 26th, 2005 08:15 PM

Re: Invisible Swarm III: open
 
I am going away for the weekend.

I'm going to take my turn either tonight or tomorrow (whenever it comes up), and then set the server to like 300 hour quickhost. You guys can take one more turn after that and then it will bog down for a while until I come back on wednesday.

Sorry!

If anyone else is planning a vacation, we can do the same thing. It would suck to stale like 4 times in a row or something.

The Panther May 26th, 2005 09:02 PM

Re: Invisible Swarm III: open
 
Quote:

Resok said:
Hahah, guess I learn the hard way for my first multiplayer game that C'tis Miasma is dispised. Is there any particular reason for this? It's not like the dominion kills population, just diseases non-cold blooded who enter it and raises/lowers income. Is that the main reasoning? Not trying to worm my way out of a defeat by any means just curious.
Resok

One of my early MP games, I played Miasma. I started in the middle of the map (Karan) and didn't really know what I was doing. A couple of neighbors went AI and I befrended a couple others. I started a war with Caelum, who was a veteran player and the most powerful nation at the time.

He launched a blitz into my territory, burned down some temples that I (as a newbie) built without a fort. His guys became diseased and I eventually caught and killed the flying army. After losing 6 mages mostly to the disease, he was obviously loath to send any more seraphs into my pioson lands, so we agreed on peace that lasted maybe for another 50 turns. He put in temples everywhere to prevent the spread of my dominion into his territory. When we fought next, he used disease immune troops mostly, which take a while to research up to.

The upshot was that Caelum was defeated before I was! I even came in second out of 11 players, lasting nearly 150 turns before resigning, and that was like my third MP game ever. I became a huge fan of Miasma. They have the best of the three types of sauromancers because all marshmasters have the ability to cast quickness and clam hoarding is so easy to do.

I would have to say that diplomacy is the key to playing that theme. You must agree to let your neighbors who you want peace with build temples all along your border to prevent the dominion spread.

You also want to make it very costly for your neighbor to take you out. Don't EVER take the watch tower as Miasma. The Hill Fortress seems perefectly designed for this theme with its 250 defense and only 3 turns/ 450 gold to build. Anyone seiging that thing will have all troops diseased long before the castle storm. Build some city guards in every fortress, as each one counts as a plus 1 defense every turn they hold out! Your opponent may still kill you, but they will be hurting so bad that their other neighbors may swoop in to take advantage. Again, diplomacy is the key. Like, for instance, you can tell the neighbor of whomever is killing you that all his troops are diseased and he is ripe for the picking! You may find him suing for peace when he gets hit from the backside.

Also, you had the misfortune of having a seasoned veteran like Boron as your neighbor, intent on annexing your territory. In your first MP game, you could have taken any race or any theme and still died. Boron just used the Miasma as an excuse!

Shame on Boron, picking on the newbie! http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image.../firedevil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif

PashaDawg May 26th, 2005 11:38 PM

Re: Invisible Swarm III: open
 
Hmmmm... good advice, Panther! Now... let me write that down for future reference...

MEMO TO SELF: Miasma + Hill Fortress = Good.

http://forum.shrapnelgames.com/image...es/biggrin.gif

Resok May 27th, 2005 12:46 AM

Re: Invisible Swarm III: open
 
Hahah... yeah... that's why I picked Citidel actually. Miasma is what I always play in single-player as C'tis... it's alot of fun.

Yeah... Boron hit me hard while I was attacking Tien'Chi. I was going for early harrassment there and he swept in with about 30 I think Jaguar warriors with fire 9 blessing. Watching a few fights it didn't seem they got diseased at all, perhaps due to the 1 regen added to them from Cherry's mod. Even if they did get diseased they wouldn't die from it also... though they would get afflictions anyway.

Either way, it was a perfect attack force against Miasma early game. I had been planning on sweeping in my main army + pretender the turn after I started staleing... but ah well lol Woulda been a fun fight, was curious how I would have faired against the flaming jaguar army.

Resok

Aku May 28th, 2005 04:45 AM

Re: Invisible Swarm III: open
 
server down?

PashaDawg May 28th, 2005 06:26 AM

Re: Invisible Swarm III: open
 
Yup... I think so. Can't connect.

Bluebird May 30th, 2005 10:42 AM

Re: Invisible Swarm III: open
 
Me, too - so it is not only on your side of the big pond ;-)

Bluebird May 31st, 2005 06:13 AM

Re: Invisible Swarm III: open
 
I still cannot connect ... what has happened?

Jurri May 31st, 2005 06:18 AM

Re: Invisible Swarm III: open
 
Chris is gone until tomorrow, so patience!
Quote:

CUnknown said:
I am going away for the weekend.

I'm going to take my turn either tonight or tomorrow (whenever it comes up), and then set the server to like 300 hour quickhost. You guys can take one more turn after that and then it will bog down for a while until I come back on wednesday.


Aku May 31st, 2005 02:22 PM

Re: Invisible Swarm III: open
 
oops must of missed that post lol

CUnknown June 1st, 2005 08:22 PM

Re: Invisible Swarm III: open
 
Server's back up.

Wow, it must have gone out like the same day I left, or maybe the day after. That sucks. Sorry everyone. Back up now though!

Aku June 1st, 2005 08:40 PM

Re: Invisible Swarm III: open
 
np Chris, good to have you back

Boron June 2nd, 2005 09:26 AM

Re: Invisible Swarm III: open
 
Chris is the IP still the same?
Then the server is down again.

Hopefully you enjoyed your holidays http://forum.shrapnelgames.com/images/smilies/happy.gif.

Jurri June 2nd, 2005 09:38 AM

Re: Invisible Swarm III: open
 
I can connect just fine. 68.190.44.112, port 2000.

PashaDawg June 2nd, 2005 09:50 AM

Re: Invisible Swarm III: open
 
I can connect, too.

Boron June 2nd, 2005 01:59 PM

Re: Invisible Swarm III: open
 
Weird i still can't connect.
I always get the connection failed msg after 30 seconds.

CUnknown June 2nd, 2005 08:46 PM

Re: Invisible Swarm III: open
 
Maybe the "attempt to connect--load up another Dom2 window--connect for real" trick would work, Boron?

Or maybe you typed it in using the keypad? (sometimes that doesn't work for some odd reason, I remember you saying)

I'm not sure what the problem could be otherwise.

CUnknown June 2nd, 2005 11:29 PM

Re: Invisible Swarm III: open
 
New turn is up. http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg June 3rd, 2005 09:39 AM

Re: Invisible Swarm III: open
 
Ugh! I hate to ask... but I am leaving tonight (Friday) to visit a friend until Sunday night. Any way the game turns could be stretched out a bit?

Boron June 3rd, 2005 10:26 AM

Re: Invisible Swarm III: open
 
Quote:

CUnknown said:
Or maybe you typed it in using the keypad? (sometimes that doesn't work for some odd reason, I remember you saying)



I must have accidently used the numpad http://forum.shrapnelgames.com/image...s/confused.gif.
At least it works fine again now and i can keep spreading the violence with my poor mictlans http://forum.shrapnelgames.com/image...es/biggrin.gif

CUnknown June 3rd, 2005 09:44 PM

Re: Invisible Swarm III: open
 
Sure Pasha, I'll set the host to 48-h quickhost as soon as I get home.

PashaDawg June 5th, 2005 07:26 PM

Re: Invisible Swarm III: open
 
I am back and will log onto the server now.

Thank you.


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