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Re: SEV DEMO IS OUT!
Microtorrent is good
http://www.utorrent.com/download.php |
Re: SEV DEMO IS OUT!
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I've never paid a dime to use Torrents. Sure it will pop-up a window sometimes when you use it but I don't even get those anymore (maybe that was mIRC with the annoying "DONATE MONEY!" pop-ups). |
Re: SEV DEMO IS OUT!
Yeah, OK, I got the free client, no clue how I wound up at that pay site last night.
Right, so I DL and install the bittorrent client, and it won't run. It does the "hourglass for 10 seconds and then nothing" routine. Sigh. WTF ever happened to good old FTP? http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SEV DEMO IS OUT!
I am having a bit of a headache trying to work out weapon mounts...
... with no range improvements, is it just me, or is it better to use loads of large ship mounts rather than a few massive ship mounts. Large - damage x200%, weight x50% Massive - damage x500%, weight x200% is it just me, or is there no benefits? or am I missing out other factors? and why is it that planetary napalms say 2k damage on massive, and 980-980 on large... its giving me a headache! |
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w00t! uTorrent works, but I'm only getting 30 kB/s
AAAAAH~! ****************** edit ************** Ah, so desu ka! If you skimp the UL rate, the client or network (uncertain which) skimps your DL rate! I had the UL at 5 kBs, and was getting the 30 kBs DL rate referred to above. I increased the UL rate to 20 kBs, and the DL rate jumped up to 270 http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SEV DEMO IS OUT!
I did get where I downloaded Bittorrent then doubleclicked to start the icon and nothing happened. I restarted my computer and tried again. Same thing happened. A momoment later several started opening from my many tries. There was/is some sort of lag.It still does this if I try now. So I guess the process was not that easy.
Maybe try utorrent.com. |
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a feature that would be nice is the select multiple queues thing is a bit stupid...
it should be either you choose the mode like it is now, but then on multiple, clicking on the line should do the same thing as clicking the button on coloumn one. having it the way it is is a waste, and maybe they should have it on multiple always by default as this allows you to select single planets, but easily do multiples... hopefully you know what I mean |
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Okay I quit for now. I've spent the last several hours trying to fall in love with the game but the interface is killing me. I am bitterly disappointed having played SEIV from almost the start right up til now thanks to mods like Star Trek, Devnull and Adamant. I had a lot of hope invested in five but what's done right is hidden behind multiple layers of frustration. To me there are some really obvious ways the interface could be fixed but if months of beta-testing hasn't turned this up then I'm not hopeful it's going to change. Let's face it there were things we didn't like about four that never got an official nod.
Get the interface right. It's basic. Being happy you can change some column settings is not, to me, an alternative to having the right column settings in the first place. And that's not even going back to the system display which is just horribly flawed - like we meet up to play a game of chess and I balance the board on a tennis ball. For kicks. I gotta eff off for now because I'm getting pissed off again. This game if released as is will be savaged by independent reviewers. So if you're not getting new players and you're losing old players like me then all you have left are the dedicated fans who can see no evil. How did you manage a year of beta-testing without fixing the system display? See? Angry. Gone for a bit. |
Re: SEV DEMO IS OUT!
Give it time. There are problems, yes, but SE4 had its share of them as well. And SE4's UI is just as clunky in its own way (remember the screaming about disappearing right-clicks?)
MM does a good job in general, but interfaces are something he can't quite master, it seems. :/ |
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Hell yeah I'm giving it time. (I know I should be gone but it's 2am here and I'm wide awake AND sober for a change)(though there is that beer in the fridge... back in a sec).
I want the game to work and I cut AH as much slack as he needs but that doesn't mean I'm going to pretend the game is hot just because it knows how to slap on some lipstick. |
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I think you need to go to bed and get drunk, maybe not in that order. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Personally I was thinking cheeseburger but your idea has merit too.
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Re: SEV DEMO IS OUT!
frightlever, we've (beta testers) mentioned most, if not all of the things mentioned in the thread. Some things just weren't fixed, I think due to a bit of a rush.
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Re: SEV DEMO IS OUT!
frightlever said:
...if months of beta-testing hasn't turned this up then I'm not hopeful it's going to change... How did you manage a year of beta-testing without fixing the system display? Please do not blame the beta testers for this... |
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I tried out the combat simulator to see how missiles looked and as I am wont to do I started it a second time and discovered all the ships just sat there. I discovered that after a sim all the ships stay damaged rather than starting all over again. This means if you want to try something different you have to remove all the damged ships and chose all over again.
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The nice thing is that that does let you try combats with damaged ships.
The fastest way to clear the list is just to quit the simulator and go back in. |
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Torrent link no longer appears to work. Would some please post a new torrent link? Also SF might want to consider listing the torrent on their website/forum, so that we torrent users, can share the bandwith download for the demo.
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I have a question...how do you fine tune your race? You know, add x% to construction ability, etc. I can't seem to find how to do that.
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Well that just totally, utterly, completely SUCKS!
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You can create a custom race similiar to that. The new way is by spending the points on the various choices in the list. Most of these are for a bonus or negative of 5 percent.
This may have been changed for balancing issues. I too still prefer, so far, the SEIV feature of slider/switches of 1 percent. |
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Ok, torrent will be a little spotty for a while. AgentZero was the previous tracker, I'm setting myself up as one, but I won't be able to keep it up indefinitely either. Try out Strategy First's download to see if it is decent, otherwise, I'm limiting to about 60kbps, plus whatever any other seeders give.
Demo Torrent link |
Re: SEV DEMO IS OUT!
I'm still seeding, too. I have been for about 24 hours now. I'll leave it on again tonight....
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I just discovered a really excellent feature of the UI: in the construction list you can create your custom display with all the information you want. That is just great!
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How about a third tracker for ultimate redundancy? http://forum.shrapnelgames.com/images/smilies/cool.gif
http://kazharii.no-ip.com:6969 Many clients can manually add trackers to active torrents (in utorrent, its right in the properties of the torrent; in azureus, it is "show details" from the torrent, then right click on the tracker url of general tab), so you can put in new urls at will. To add mine, you'd want to add http://kazharii.no-ip.com:6969/announce To add Wills, you'd want to add http://68.181.252.145:6969/announce Then, your client should look at all of these trackers to find peers/seeds. |
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Is this a bug? Shouldn't bases generate supplies for their personal use? |
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Just had my first major combat with a carrier against several enemy ships and it is really impressive how this works. No problems with the replay and I like the possibilities you have in tactical combat.
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How do we email Aaron about our suggestions?
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It is funny that on the MM site the demo is still listed as unavailable. |
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Dont know if it went through properlly so reposting my long long message...
Now a honest, complete, and unbiased view of SEV (well not complete unbiased, I am a big fan of the SEV series, I just mean, looking at both sides of everything and not looking at it with rose color glasses!) Had my game up to 100 turns, (tried looking in save game for hex value of turns then put it back to 1, and changing all the 100's to 300's in the exe, but no luck, although the game ran fine with no problems, no idea what them 100's where! I would have more of a look later, but I have to much work to do and I have waisted a day playing!) anyway, my oppinions, It will take A LOT of getting used to, and some of the buttons need to be changed, for example stop needs to be a main one whilst some of the others can be taken off. Maybe have steller manipulations as one of the advanced orders as it will not be used by half the ships. I would love to see the attack order removed, and instead you just had move and like in SEIV, if there is a enemy, once you get there, it will say enemy in sector... or, what I would love even more is just a smart move, when you are choosing the sector to move to, if there is a enemy there, then it simply says do you want to attack target?, and it will do the same thing as clicking attack, meaning it will auto go in to combat with statics and chase ships. (and save up a button on the panel!) The game will take a lot of getting used to, and I found my self not doing as many things as I would do in SEIV such as mainting colonise and putting the correct mining facilities as it was awkward to see the value from the construction screen. The game would be much better if it was just a SEIV with updated graphics and content meaning reasearch, components, and everything else but keep the back end stuff the same such as filters/tables as it is annoying in colonies I can do empty and colonizable, but not filter out system to avoid. Overall a good game, but I wish the demo was unlimited but just had the settings locked. I wanted to do steller manipulations and just generally have a full game. It will take a lot of getting used to, but it is good, however I felt myself not doing tasks I would of done on SEIV due to it taking longer or to hard to do such as maintain a constant supply of ships to a warp point, upgrade them, decomission... (you know what I mean), but I just didnt feel like I was playing the same as I would of done if the game was SEIV. I really like the survey systems in early games as later on you can almost scan a whole system in one go, I just really really love the idea of starting with nothing (low powered guns) later on extending to being able to blow up planets/suns, laser weapons and shields... I love epic battles and tried a sim with 10 maxed out ships with 12 weapons on each against 300 little ships... I wanted to test the engine! it ran fine for ages, then I got a access violation, and had to quit... of course I forgot to save after creating the big design http://forum.shrapnelgames.com/images/smilies/frown.gif I also got a access violation during one time playing when it went to combat and I accidently pressed the windows key. During my first game, I never selected a empire style as I never realised you were meant to (I did new game rather than quick start). It came up with errors and nothing had a strategy. With the lack of customising available in the demo, I really think that it should have quick start and only quick start as it is unnessicary confusion to new players. I had a few graphics bugs, however alt tabing then reloading seemed to solve it (unlike other games where alt+tab breaks! including starfury!). I think however the cause of these problems were other applications I was running. sometimes alt + tab did not work and I saved, quit and reloaded, and that seemed to work. I never got any errors before an hour - 2 hours of game play, so even reloading eventually caused it. There were a few minor bugs, which I have written all over this post, but there was nothing that made the game unplayable (thanks beta testers!) I did not figure out what makes combat end, I am guessing a distance from your ship and target, but once it quit whilst in the middle of just attacking a planet. Unlimited research is brilliant and what I always wanted, it is probably one of my favourite features as I love doing research in the game and often how I provision most of my colonise, however more balancing is needed with components.. such as Ion engines more efficent than building supply storage (and cheaper) the funny thing is at diffrent points, in game help, title screen, it says about a manual, however this is missing from the release! a annoying feature is some components are unbalanced and seem stupid. I wrote about Massive mounts and the first mounts (cant remember name). one has 200% damage, 50% weight increase, the other one 500% damage, 200% weight increase. Without range increase, it is better to build loads of little ones, unless my maths is wrong :S I could go on more but I will finish with... Will I buy the game... honestly, not at first, I may wait a year but I 100% will buy it eventually. The game is bloody good it plays like SEIV only much better, the combat is brilliant and I did simulator so many times because it was just fun and looked wonderful. I can only hope that all the layouts tables and filters go from SEIV to SEV as that is my main complaints, I would love to just be able to use the SEIV tables (and I would like the ability to copy the built in tables and start from that... not edit them, but start a new one with the defaults of another.) There were no big problems other than the general hard to migrate feeling of leeving SEIV and using something new, over time I will get used to everything new, there is nothing bad, it is just really diffrent. Why wont I be buying the game? a) there are minor bugs, but knwoing how well SEIV was looked after, they will be fixed soon, however I would still buy it if it wasnt for b) my company is taking up increasing ammounts of my time, I waisted a whole day playing the demo and posting here! if I buy it, I know I will be addicted and not get on with any work. provisioning time doesnt work as I will try to sneak in a game, and before I know it, I have waisted a week playing! (happened before, with star trek mod...) to finish off in these words. "good game, very minor problems but nothing unfixable", 27% rating from me I deducated 70% because I was not selected as beta tester! real rating, 97% I hope I didnt repeat my self much, it is 2:40AM and I am about to go to bed! taken me ages typing this up, and my arms are killing! |
Re: SEV DEMO IS OUT!
well, before the weekends done, i thought I would try another game.
I clicked explore on a ship, it went through a warp point and stoped in the new system with movement points left, I then clicked explore again, and it has found gone on to a new system but not moved properlly and it did a lot more moves that it should... basically really weird behaviour and I can not explain it. :S |
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"Please do not blame the beta testers for this..."
I didn't. I blamed the beta-testing process. If big AH doesn't want to take your advice there's only so much you can do. Wilhil - 97%? There's a solid 80% game lurking under a 50% interface. I played for about 3 hours this morning and I'm over my issues with the system display. I still want to see it changed but it's not annoying me so much anymore. I opened SEIV up again to see what so different with its interface. Take the SEIV display and replace the 2D display with the 2D/3D display of SEV and you've got everything you need. Move stuff like the Deconstrucion sub-options to a separate screen (like in IV) to reduce the number of icons on screen and you won't even need to add that many extra icons. Look at ship designs. I want to see my units - in IV I click on Units in the Design menu while in V I click on Filter, click on non-obsolete Unit designs and click close. Why? Theres room on that menu for Our Ship Designs, Our Unit Designs, Enemy Ship Designs, Enemy Unit Designs and a toggle for Hide Obsolete. There's no need for a filter option. In fact the whole design philosophy seems to have been to hide the meat behind Filter and Layout options. The custom layouts are a good thing but the basic report layouts should just be a click away not three clicks away. |
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The real problem is that bases don't give much indication that they NEED supply tanks. In GGmod, I just give all ships a design requirement that they have supply. |
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Yes, I like that new feature of the resupply depots. What I meant though was that bases should function like their SEIV counterparts and generate their own 'endless' supplies.
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After about 12 hours playing with the demo I overall like SE V in spite of the problems with insufficient and unpractical interface and displays.
The possibilities of modding seem very exciting to me and I trust that MM will fix the major points of critics. The combat is excellent in my opinion and in contrast to many reports here, I had not a single malfunction of the game. However I am concerned that apparently the voices of many beta-testers have been ignored. I am still not sure how good the AI is, because the demo works with medium AI difficulty. And the intel system seems as bad as in SE III and IV. Anyway I will buy the game and trust that MM will hear and respond to our suggested improvents. |
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There is no longer infinite supply generation.
And, of course there is no reason why you can't add a generation ability to bases. Solar panels work well. 99% of the time, bases will have plenty of supplies and ordnance stored anyways... the only time they wouldn't is if the enemy lays siege to them, in which case the limited supply is a feature. Throwing enough cannon fodder at your bases that they run out of ammo is a VERY expensive way to win a battle. |
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To add to my very long post, and @frightlever, 97% really was to game play and I was tired when writing.
I think honestly and from a profesional side, the game how it is deserves a 85-90% because it is extremly playable and works well however as a SEIV player, I would give it 70% and to get higher it really needs to have the SAME filters, coloumns and info as in SEIV, I still think SEIV is much better in this area and I wish that it was put in. If this was added, I would easily and happy give the game a 95%+ as this is the only thing that makes it less playable as it is extremly awkward on long lists and tables to filter and view. AGAIN, I want the same tables, layout and other info as in SEIV as I honestly think this is what made the game last so long for me, how easy it was to quickly look at info. Right now for colonising, I cant filter avoid systems, I have to change to see what planets are what, then see if there are ships on route at the same time. It is annoying and I have on more than one occassion sent two ships to one planet because I was to lazy to switch between list and ships on route as it takes a while to get around the menu system. It is bad design when as a end user, you do not do something you can and should do becuase you feel that you cant be bothered to go around the process of changing it.... if you know what I mean. |
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Wow, you are probably the biggest fanboy i have ever seen. I can guarantee if SEV is being tested, and the release is identical to the demo we are facing, most online sites will give it 3/5 stars, maybe partly 2/5. In percent, i assume it will be in the high 60s, just maybe able to breach 70. Not that im going by reviews, but the vast majority does, since SEV is no mainstream game with loads of advertising and previews etc.
And im not talking about the mainstream-sides like IGN or Gamespy. I feel even the Wargamer will not like it. There is no way it will receive even 80% in its current state. I need to laugh though. You cant be serious. Quote:
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This thread reminded me of bugs/discrepencies I forgot to post in the other thread..
Ditto On the facilities/building qeues. My major question is , if it ain't broke why change it? I see no "enhancement" by the chages, only a lowering of quality/ease of use. I cringe by the implication that what we see now is basicly the release version minus "stuff". I miss all the build icons and status icons of my planets, it makes things harder to remember as to what I have on each particular planet until I click on it.. Bring back more SE4 features PLEASE!!!. SE4 was (and still is) a great game and although I like the majority of the window dressing, the interfaces and ways of doing things has becoem harder, more complicated and overall less enjoyable. On a final note, who ever made the Terran Dread is blind... I extracted the model to make a render and it's out of porportion. Either it was meant to be that way(asymetrical), or just sloppy 3d work. I corrected it and mirrored the relevant parts. That reminds me, what are the polygon limits for adding NEW ships (or components)to the game? IS that even a limiting factor? (I'm thinking ahead of translating some WIP mods I have for SE4 and improving them for SE5). Do SE4 mods work with SE5, or even just parts of them? |
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When I said +80% I am talking simply about playability. Graphics, 3d and all that never goes in to my reviews (and I have done a few professionally before) I simply rate based on the ammount of fun I have when playing, compare with features of other games within the same genre, and everything else.
If I was writing a professional review I would say it was a bloody good space strategy game with minor flaws hence 80%-85%. The only thing preventing more is due to the fact it takes ages to get to certain features and certain views in the tables/filters are annoying, but still, all the features are there which is why it gets it. if they were re organised to make it easy to get to the features, then the gameplay would be a lot smoother. When I do a review, I always take in to consideration a lot of other factors, one being the developer/s and past titles, by the way SEIV was supported, I think the features will be included, it will just take some time. Honestly, if the tables are putten in like in SEIV and the other things I said.... if I was asked to review the game, I would of easily and honestly given it a 90%-95%. if it was out of 5, being a niche game, it would never get a 5, but when all the other factors are considered, it would probably easily get a 4/5 I would say more, but I am not being paid to review it! |
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Rome's units doesn't have individual AI though, and there's some pretty heavy LOD. Not sure if SEV even has LOD? That's not scratching the fact that Rome probably had ten times as much resources put into the engine.
Oh, one thing that's been annoying me to no end in SEV regarding combat is how it's not possible to zoom further out. So many games have this issue when switching to 3D. |
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The zoom amounts can be changed in settings.txt, although the demo settings file is probably locked.
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Ah, that's good to know. I'll see if it's possible in the demo as well.
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I'm a SEIII player. I worshipped at the idol of SEIII and loved it to bits... in part because the graphics were easy to customise so I could make my own ship design even though I suck at art, but mainly because the game was massively customisable and deep, yet the interface (and more importantly the advisers) kept it managable. There were niggles, like contructions ministers failing to scrap obsolete buildings, but I loved it.
For some reason I never picked up SEIV. I think it's because the demo was limited to 100 turns, so I didn't really get a chance to fall in love again. I have happy memories of the SEIII demo and the epic war I had going, with my empire and another allied against two others (not forced, came about as part of the game) and only a couple of sectors linking our two halves of the galaxy. I lost count of the number of cruisers which died in those sectors. So, having missed IV I was happily looking forward to V. The fact that the AI was going to be easier to tweak was a massive bonus, since I'm an offline gamer. I'd played Galactic Civilisations 2, but it all seemed a little empty and souless, where as SEIII had truly random races and enough treaties to keep things interesting. I was ready to rejoin the world of SE. Yet the above has me deeply concerned. I'm actualy stunned that SEV hasn't moved beyond text windows for the tutorial, and that the damn things are flipping tiny! Not to mention that they don't work with the scroll wheel. It also sounds like much of the customisation for which I live is gone... I am worried and am seriously considering getting SEIV gold, along with that improved AI mod. |
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Actually, the customization is higher than ever, from what I've gathered. Heck, now it's even possible to make wormholes that can only allow certain ship-sizes. The problem with this incarnation of Space Empires is, to me, purely the GUI, which is very awkward, illogical and tedious.
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settings.txt is not locked in the demo. http://forum.shrapnelgames.com/images/smilies/happy.gif
The wormhole sizes thing does NOT work as far as I can tell. Quitch: if you've only played SEIII..SE5's customization is going to blow you out of the water. |
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