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-   -   Dawggie Does Dominions - JURRI WINS!! (http://forum.shrapnelgames.com/showthread.php?t=30795)

djo November 1st, 2006 06:23 PM

Re: Turn 14
 
Quote:

okiN said:and there is no cause for alarm.

Apparently we of Argatha have overly anxious personalities. We found the 500 illithids and mad dreamers and ghost king on our border to be rather alarming.

The attack was not a sneak attack. Elephants do not "sneak". It was an unprovoked attack.

Given that it's that time of year again, when the universe updates the score in the great game of life, we presumed to assume that, presumably, we were about to be attacked anyway.

In summary, R'lyeh bad, Agartha good. I hope that clears everything up.

okiN November 1st, 2006 06:36 PM

Re: Turn 14
 
The illithids were just passing through, the dreamers were about to be ferried away to do battle with independent forces and the ghost king was searching for magic sites (Which he found, as you can see from the gem graph). Until this vile act of Agarthan aggression, that is.

Furthermore, I daresay any open act of aggression not preceded by a formal declaration of war is to be regarded as a sneak attack.

You were in no danger of being invaded. You had no reason to fret on behalf of your precious "victory point" given the great big fort you'd built on it.

And yet, you attacked.

R'lyeh, on the other hand, has taken no hostile measures against any nation and has tried its best to maintain friendly relations with all the peoples of the world.

I must say, as primitive as your Agarthan minds are, your twisted logic is entirely beyond our comprehension.

PashaDawg November 2nd, 2006 11:40 PM

Re: Turn 16
 
Turn 16 is out.

Deadline is Sunday at 9pm Boston time.

Pasha

KissBlade November 3rd, 2006 06:05 PM

Re: Patch
 
Umm... I already patched it.

PashaDawg November 3rd, 2006 08:40 PM

Re: Patch
 
Ugh! I discovered that my backups of turns was misprogrammed, although I have fixed it.

However, this means that all players must play Turn 16 WITHOUT the patch. I will then patch the game and host on Sunday. After you play Turn 16 without the patch, you are then free to patch to 3.1.

Sorry for any inconvenience.

Pasha

Bluebird November 3rd, 2006 08:51 PM

Re: Turn 16
 
Hey, Jurri, this last turn was fun!

PashaDawg November 3rd, 2006 09:51 PM

Re: Turn 16
 
Give us the dirt!

Jurri November 3rd, 2006 09:58 PM

Re: Turn 16
 
Well, you certainly upped your PD at an opportune time, Bird! http://forum.shrapnelgames.com/images/smilies/happy.gif And here I thought I'd teach you the hard way to put that 1 point always no matter what...

okiN November 3rd, 2006 10:52 PM

Re: Turn 16
 
Has war broken out between Mictlan and Man?

Bluebird November 4th, 2006 01:09 AM

Re: Turn 16
 
Well - no - I just got a looooong list of scouts that tried to take over my provinces. In once case, they even succeeded ;-)

BTW, you tripple bless F9W9S9 eagle warriors are really scary.

Boron November 4th, 2006 02:17 AM

Re: Turn 16
 
When do we patch to 3.01?

Jurri November 4th, 2006 02:32 AM

Re: Turn 16
 
I oppose on principle: the patch ruins my turkeys http://forum.shrapnelgames.com/images/smilies/happy.gif

...not really. I'd prefer to run this turn with the old version just to avoid redoing it, but see no reason not to upgrade for the next. This will also allow for any newly introduced game-crashing bugs to reveal themselves over the weekend http://forum.shrapnelgames.com/images/smilies/wink.gif

thejeff November 4th, 2006 02:44 AM

Re: Turn 16
 
Wait, what happened to the turkeys?

Ygorl November 4th, 2006 02:58 AM

Re: Turn 16
 
Their mighty mesmerization morphed into merely madness.

PashaDawg November 4th, 2006 04:39 AM

Patch
 
I would ask that all players NOT patch until after I host Sunday's turn. Or, I could reinstall a backup turn and patch and then rehost the current turn.

The game manual says that players should not patch until the host patches. (If people have already patched, then I should rehost the last turn with the patch.)

Pasha

Boron November 4th, 2006 11:28 AM

Re: Patch
 
Quote:

KissBlade said:
Umm... I already patched it.

Hm the patch seems to only change 4 maps + the exe, so keeping a backup of old 3.00 exe should be enough.

Jurri November 5th, 2006 09:44 AM

Re: Patch
 
This makes me want to postpone patching.

PashaDawg November 5th, 2006 11:03 AM

Re: Patch
 
Hmm. I tend to agree with Jurri. The patch seems to have a bug that makes a nasty horror attack heros who are not horror marked. This could be very frustrating for some players.

What do other players think?

KissBlade November 5th, 2006 01:15 PM

Re: Patch
 
As I've pmed you about, I obviously require the game to be patched.

WraithLord November 5th, 2006 03:40 PM

Re: Patch
 
I'm for posptponing patching.

djo November 5th, 2006 03:57 PM

Re: Patch
 
On one hand, I have already patched and would rather not deal with installing a 3.0 version. I think random rampaging horrors are a feature, not a bug.

On the other hand, I don't have any heroes, and I expect to be defeated very soon now.

okiN November 5th, 2006 04:15 PM

Re: Patch
 
Quote:

djo said:I think random rampaging horrors are a feature, not a bug.

Johan K tends to disagree.

Quote:

djo said:On the other hand, I don't have any heroes, and I expect to be defeated very soon now.

Hey now, don't toss in the towel yet! Especially since the Hunter of Heroes is likely to pick up my GK any month now, you might be able to do something before I manage to stamp you out entirely. http://forum.shrapnelgames.com/image...ies/tongue.gif

djo November 5th, 2006 05:27 PM

Re: Patch
 
Oh, I know it's unintentional and been classified as a bug. I just like it anyway. I'm upset I haven't seen it in my SP games yet.

(I'm not actually near defeat. I am experimenting with a "besiegement" strategy. So far it is going well--I have two forts under siege. I expect my schemes to bear fruit any time now.)

okiN November 5th, 2006 05:53 PM

Re: Patch
 
Hey, at least you have your elephants! http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg November 5th, 2006 11:40 PM

Re: Patch
 
I am of the view that it might add some spicy fun to patch and have a few horrors crash the party for a bit... until the next fix.

Any player strongly against patching?

Cainehill November 6th, 2006 12:50 AM

Re: Patch
 
Quote:

PashaDawg said:
I am of the view that it might add some spicy fun to patch and have a few horrors crash the party for a bit... until the next fix.

Any player strongly against patching?

Yes, simply because it's one of the patches that introduced more, bigger, problems than it fixed.

calmon November 6th, 2006 09:31 AM

Re: Patch
 
To prevent people crying and stop playing because their pretender dies in a horror attack in turn 2 i would prefer a start without the patch.

But here we've the problem that i'm not sure that all players could install a second 3.0 Version of the game.

An illwinter coment about a hotfix would be very good!

EDIT: wrong thread but possible same problem http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg November 6th, 2006 09:52 AM

Re: Patch
 
I have received all turns for turn 16, but I am going to delay hosting until Tuesday to give more time to discuss whether to patch or not patch. Players seem to be nearly equally split.

Some players would get fixes with the patch. Others are concerned that it creates more problems.

Boron November 6th, 2006 01:29 PM

Re: Patch
 
I am indifferent.

3.00 or 3.01, i am fine with both.

PashaDawg November 6th, 2006 03:08 PM

Re: Patch
 
Ugh! Now, I am coming around to thinking it would be best to NOT use the patch. I know that is very inconvenient for some players. However, it sounds like the horror-bug could seriously frustrate players and spoil the fun.

I know that some players would benefit from the patch's fixes, but I think it is more appropriate to stay with the current "broken" game rather than introduce new problems.

Shovah32 November 6th, 2006 03:20 PM

Re: Patch
 
Well ive already patched aswell (several days ago) so i would prefer to either play with the patch or just wait until there is a fix for the horror bug (however small the fix maybe, just reducing the frequency might help) but in the end, its not up to me.

Jurri November 6th, 2006 03:38 PM

Re: Patch
 
It really is not that hard to revert your installation: you'll just need to install the game to a temp directory and copy the dom3.exe to your previous installation. You'll avoid inputting CD-keys, reinstalling maps and whatever, takes a couple of minutes at most, and even less if you can multitask something while the installer confirms itself and copies the files. Take the chance to make copies of both the patched executable and the unpatched one under dom301.exe and dom300.exe in your folder and make suitably named shortcuts to both while you're at it and you can play whichever version you need.

To not be willing to take that measly amount of trouble to secure the enjoyment of those who have valuable commanders on the HoF (like those fellas with their SC-pretenders) certainly sounds pretty petty to me. (Not to mention that having to avoid the HoF with your important commanders that aren't there yet makes for weird gameplay indeed.)

Even if we really fail to get folks to revert, I suggest you go ahead and continue hosting with the old version: At worst someone will get a [censored] up battle-replay when my turkeys attack, and at best no one will even notice.

okiN November 6th, 2006 04:31 PM

Re: Patch
 
I definitely think unpatched is the way to go. The doom horror bug outweighs the improvements.

Cainehill November 6th, 2006 06:17 PM

Re: Patch
 

Agreed.

djo November 6th, 2006 06:55 PM

Re: Patch
 
I'd rather stay patched. Think of it as an equalizer. I mean, there weren't any other issues besides the hero horror, were there? Just think of it as a really bad random event. Suck it up and do the best with what you've got left.

WraithLord November 6th, 2006 07:12 PM

Re: Patch
 
I think we need to summarize ppls votes and get to a decision based on the majority.

so far we have:
For patch, 3:
KissBlade,
Shova32,
djo

Against patch, 6:
Jurri,
Pasha,
WraithLord,
Cainehill,
Calmon,
okiN

3 for patch, 6 against.
I suggest not to patch.

KissBlade November 6th, 2006 07:14 PM

Re: Patch
 
Actually it was 6 and 6, with one undecided vote the last time I got updated about the vote. Not all players posted their wish here.

Boron November 6th, 2006 09:21 PM

Re: Patch
 
Hm i am selfish now and vote vor using patch 3.01 too, after all my immortal god shouldn't be affected by the horror http://forum.shrapnelgames.com/image...ies/tongue.gif.

PashaDawg November 7th, 2006 12:47 AM

No Patch for Now
 
Ok.

The mighty HOST has decided, after consulting with various players, that we will not use the patch for now.

Hopefully, a new patch will come out soon.

Pasha

Varjostin November 7th, 2006 04:03 PM

Re: No Patch for Now
 
Quote:

PashaDawg said:

The mighty HOST has decided, after consulting with various players, that we will not use the patch for now.



Fine decision. At least from my point of view because my pretender is number 1 in HoF http://forum.shrapnelgames.com/images/smilies/laugh.gif. Even though the issue is already settled, I vote just in case for NOT to patch.

PashaDawg November 7th, 2006 08:55 PM

Turn 17
 
Turn 17 is out.

Deadline is Thursday at 9pm Boston Time.

Pasha

PashaDawg November 9th, 2006 11:23 PM

Re: Turn 18
 
Turn 18 is out.

Deadline is Sunday night at 9pm Boston time.

Pasha

djo November 10th, 2006 12:00 AM

Re: Turn 18
 
Hearty laughter echoes through the deep Agartha caverns...we still live!

What's that wet slap-slap noise we hear? Weak, floppy, fish-tentacles pawing uselessly at our thick walls? Hope you like the weather out there, guys, you won't be getting in anytime soon. Remember to bring a flashlight, it's dark in here...

okiN November 10th, 2006 06:28 AM

Re: Turn 18
 
May I draw your attention to your auxiliary fort? That is, the one whose gates have just been breached by my men? I daresay it won't be yours for much longer, and with the reinforcements your capital should fall shortly after.

Flashlights will not be necessary, we who dwell at the bottom of the ocean are no strangers to darkness.

Enjoy the time you have left, worm. The end is nigh.

Jurri November 10th, 2006 12:12 PM

Green fire of envy shall burn the mutt and the cad
 
It's fairly disturbing that Dreamlands of all things is fourth in income... Then again, I understand the population loss -effect of its dominion is not working quite as intended (as in, it doesn't scale with dominion), so I guess it's not that surprising after all. By way of conjecture, it's no wonder at all that they can afford to hire the mercenaries...

djo November 10th, 2006 08:06 PM

Re: Green fire of envy shall burn the mutt and the cad
 
We have no auxilliary fort and never did. We deplore this obvious ploy to boost the sagging morale of your troops by inventing fictious victories over (of all people) us, your peace-loving neighbors.

Cainehill November 11th, 2006 01:45 AM

Re: Green fire of envy shall burn the mutt and the cad
 

Maybe they found and "conquered" one of your outhouses? http://forum.shrapnelgames.com/images/smilies/wink.gif

okiN November 11th, 2006 01:26 PM

Re: Green fire of envy shall burn the mutt and the
 
Yeah, an outhouse that looks just like a forest castle and appears in the worldwide fort statistics. That's the ticket. http://forum.shrapnelgames.com/image...ies/tongue.gif

You can talk all you want, Agarthan fool, but the truth of it is that you're getting nowhere fast. Feeling sorry about invading us yet? Eh?

As for you, Jurri, that's quite a poor attempt to draw attention away from yourself and the fact that you're the single most dangerous entity in the game. Do not insult the intelligence of these fine people.

Turin November 11th, 2006 02:06 PM

Re: Green fire of envy shall burn the mutt and the cad
 
Quote:

Jurri said:
It's fairly disturbing that Dreamlands of all things is fourth in income... Then again, I understand the population loss -effect of its dominion is not working quite as intended (as in, it doesn't scale with dominion), so I guess it's not that surprising after all. By way of conjecture, it's no wonder at all that they can afford to hire the mercenaries...

From what I can tell from my single singleplayer experience, the population loss is pretty much a nonfactor. I had a growth3 dominion and even with heavy 200% taxes usage for most of the game my pop was still at 15k at turn 80.

So dreamlands gets tons of freespawns, free prophets, lots of gold and those wonderful void thingies.

Jurri November 11th, 2006 07:46 PM

Re: Green fire of envy shall burn the mutt and the
 
You hear that, okiN? Sounds to me like you are trying to hide your advantages from the public eye! I mean, sheesh, you have both a functional economy and freespawn, which is certainly counter to any nation seen before, and counter to what the manual and in-game information would have us believe of Dreamlands. Admit it! You're only trailing behind me in graphs because you want to make it seem like you're not the biggest threat! Bring me my torch and pitchfork! http://forum.shrapnelgames.com/images/smilies/happy.gif


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