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-   -   SFTC (http://forum.shrapnelgames.com/showthread.php?t=32240)

Ironmanbc January 19th, 2007 12:11 AM

Re: Next Patch to SFTC
 
1 Attachment(s)
I went looking for starfire (the boardgame) on the net and found it, I also found this (I'm sure it's from the boardgame)

President_Elect_Shang January 19th, 2007 03:34 AM

Re: Next Patch to SFTC
 
Yes that is from the game, but it looks like a house rule variation. Unless you are lucky enough to find a copy on eBay or an on-line game shop you won't find the Third Edition anymore. The license owner stopped supporting it so his Galactic (or is it Ultimate) StarFire is the only version in print. I don't support Galactic StarFire. I bought the rules but am not convinced it is worth the effort. To me Galactic SF looks like a 4X style game (in fact SE3 was my first impression) that had been turned into a paper and board game. WTF sense does that make? Why am I going to play a computer game as a paper game. I can't officially say the SFTC is based on 3rd Edition StarFire. What I can say is that it draws inspiration from 3rd and not Galactic. I would only consider a mod based on Galactic SF if I was aiding another modder, not the sole author. And I would never agree to sharing the SFTC name with a mod like that.

David E. Gervais January 19th, 2007 06:35 AM

Re: Next Patch to SFTC
 
grrr, mumble, grrr my ears are burning,.. somebody is talking about me grrr, mumble,grrr..

..http://i48.photobucket.com/albums/f2...s/ManIcon1.jpg

..http://i48.photobucket.com/albums/f2...s/ManIcon2.jpg

Muahahaha, Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

President_Elect_Shang January 19th, 2007 10:18 AM

Re: Next Patch to SFTC
 
Once again thank you David! There are the Personnel icons for the conversion. So that is:
Minerals ==> MC
Radioactives ==> Personnel
kT ==> HS

Now how about my earlier question? How many workers/employees does it take to operate the below (earlier post) list of facilities?

Ironmanbc January 19th, 2007 01:18 PM

Re: Next Patch to SFTC
 
Quote:

President_Elect_Shang said:

Now how about my earlier question? How many workers/employees does it take to operate the below (earlier post) list of facilities?

Well ya need a boss and office staff http://forum.shrapnelgames.com/image...es/biggrin.gif
then you need the middle man http://forum.shrapnelgames.com/image...ies/tongue.gif
about 100 workers per 1000 cost of the facility I guess http://forum.shrapnelgames.com/images/smilies/wink.gif

(I'm getting better at this) http://forum.shrapnelgames.com/images/smilies/laugh.gif

President_Elect_Shang January 19th, 2007 04:59 PM

Re: Next Patch to SFTC
 
Quote:

Ironmanbc said:
Well ya need a boss and office staff http://forum.shrapnelgames.com/image...es/biggrin.gif
then you need the middle man http://forum.shrapnelgames.com/image...ies/tongue.gif

Crap that's about 100 per facility right there! http://forum.shrapnelgames.com/images/smilies/shock.gif
Quote:

Ironmanbc said:
...about 100 workers per 1000 cost of the facility I guess http://forum.shrapnelgames.com/images/smilies/wink.gif

I see two problems with that. First that wouldn't hold true when comparing a University to a Research Center to an Industrial Complex. I really need more solid numbers. Second even though they are still called "Minerals" in both the SFTC & Lite it is really MC. I did the conversion first to test it. So that formula (100 per 1000) won't work as cost is based on construction time. Keep it coming as I think you are on the right track. I will give it more thought and a little research later tonight or this weekend.

Quote:

Ironmanbc said:
(I'm getting better at this) http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sure but can you do the splits yet? http://forum.shrapnelgames.com/image...es/biggrin.gif

Randallw January 19th, 2007 09:27 PM

Re: Next Patch to SFTC
 
Quote:

President_Elect_Shang said:

Sure but can you do the splits yet? http://forum.shrapnelgames.com/image...es/biggrin.gif

I can, but then I'm a mutant (I'm double jointed).

Spectarofdeath January 20th, 2007 10:58 PM

Re: Next Patch to SFTC
 
How exactly do you install it? Do I need to put all the files into the correct folders?

President_Elect_Shang January 20th, 2007 11:05 PM

Re: Next Patch to SFTC
 
Download it into the "GameTypes" folder and extract it, next time you start SE5 you will see it as an option.

Spectarofdeath January 21st, 2007 12:48 AM

Re: Next Patch to SFTC
 
Very nice. Awesome work. Now all we need is some different ship sets and a good working AI. http://forum.shrapnelgames.com/image...es/biggrin.gif

Edit: But I did notice one thing, even though datalink says only 1 per vehicle effective, you can put more on, wouldn't this negate the fact of it being able to be damaged since one could just load as many onto the ship as possible?

President_Elect_Shang January 21st, 2007 01:03 AM

Re: Next Patch to SFTC
 
Man awesome, your great. I see just what you are talking about. Adding more to the ship won't make it work any better, it just means you are giving up Armor slots to something that will only provide 1 point in damage resistance. The key word is effective. http://forum.shrapnelgames.com/images/smilies/wink.gif

Do me a favor please; take a look at your strategies when you create a ship. What is the default strategy listed?

Spectarofdeath January 21st, 2007 02:08 AM

Re: Next Patch to SFTC
 
I think you mis understand what I'm saying. Ok, the DL provides the ship the exp of the most exp ship in the fleet. Now say during the battle this component is destroyed. However, since the player put 2 or 3 on his ship, it would just switch to a different dl so the ship would still provide the exp bonus would it not? In order to neutralize the dl one would have to make sure all the dl destroyed. I'm not sure if this is how you meant to make it or not, (if it is just let me know) but as I recall in the novels ships only had one dl and the loss of it made the ships and the fleet alot less effective.

Edit: Default Strat is optimal firing range.

President_Elect_Shang January 21st, 2007 02:32 AM

Re: Next Patch to SFTC
 
Yes you are right on the money, I could restrict them to one per ship with some recoding, or whatever you want to call the modding part. I did understand and I am still tracking with you. Now what I did instead was to restrict it to the armor slots of a ship. I decided to do it this way because a single hit from a weapon doing 10 points of damage would knock out 10 DataLinks (code for them is Z). So you would need to put at least 11 Z in a ship minimum just to survive the first hit and keep the benifit it provides. So that is at least 10 slots (1 slot for a single Z) out of those 11 that you could have spent on armor. And a single slot of armor could have absorbed all that damage. Also when SE5 applies damage it is more likely to apply it to the largest tonnage space taken component. Placing those 11 Z equals 0 tonnage space taken. With that the Z should be one of the last items hit. And given that info you will see multiple occurrences still won't help. Add as many as you want they aren't likely to be hit till the real armor is gone and when they are hit one shot is generally enough to destroy all of them. This changes when you develop the next version of Z.

How about that strategy; what does it say?

President_Elect_Shang January 21st, 2007 02:42 AM

Re: Next Patch to SFTC
 
instead of editing the last post I wanted to place a new one and make sure you notice it. You will need to start a new game after downloading and placing the file attached here in the SFTC root directory. Answer yes when asked if you want to over right. The Stock strategies are overriding the SFTC strategies and this should fix the problem.

in regards to the next generation of Z, the ones that don't go into Armor slots you still have a valid point. In this case what you are doing is giving up valuable internal slots to multiple copies of a component. Those same slots could be used for weapons and so forth. I value your opinion and would like you to tell me what you would like to see done. #1 leave the component the way it is now? #2 Restrict the component to only one per ship? This will be your personal call and I will implement what you think is best.

Spectarofdeath January 21st, 2007 03:53 AM

Re: Next Patch to SFTC
 
Ok, I'll get this installed right away. As far as the new Z,I bow to your infinite wisdom. It's your mod, you should do what you think is right. But since you did ask for my opinion, I would say restrict it to one per ship.

President_Elect_Shang January 21st, 2007 04:15 AM

Re: Next Patch to SFTC
 
Sure I could have done it the way I wanted to. But how else could I have of shown my appreciation for your help? Besides it's not about me, it never was. If it was both versions of the SFTC would be sitting on my hard drive now and forever. I feel modders have a responsibility to the community. We should build a mod based on our vision. Then shape the mod based on player input. If players ask for too much the modder should say "no; but I will put your idea away for another mod". Another thing I very strongly feel about us modders is the responsibility to aid and even build mods for others. It has taken me a lot of hard work and time to learn how to do this. Some members of the community may not be able to learn because of real life demands or whatever. If members here want a mod and they can describe it AND a modder has free time they should help. Even if its something as simple as "Hay PES I don't like the way the DUC fires can you change it for me?" Something like that is too simple and this community needs to know they can ask! I don't expect everyone to love the SFTC or the SFTC-Lite. It is my dream not yours; however, I don't want anyone to think they can't ask me for help. I may not know all there is, I admit there's a lot left to learn; but I do care!

Ok I'm off my soap box, thanks for listening.

Oh and the change to one per vehicle will be in the next patch. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Spectarofdeath January 21st, 2007 04:37 AM

Re: Next Patch to SFTC
 
http://forum.shrapnelgames.com/image...es/biggrin.gifI did notice that one of the titles for leader of the goverment is president elect. Very subtle. I hear ya on learning how to do this stuff. I can think of basic ideas for things I would like implemented (and most of it I could probably do) but once those math formulas hit me, I might as well go curl into a ball and cry myself to sleep. The thing I really want to do is add more ships, some of the members here (and in other communities) do stuff that is just insane. And this is mod is one of them. Alot of hard work and alot of talent. Now we just need to get you someone to make some shipsets (Come on AT, You know you want to!! lol jk) And as far as Star fire goes, board games were a little before my time which is why I don't know much about the games. But I do know the novels and they've all been great (except the latest, I haven't read it yet). We need to clone DW and have a clone of him for each series, SF, HH, and Dahak.

President_Elect_Shang January 21st, 2007 02:53 PM

Re: Next Patch to SFTC
 
AT will come around in time. He needs cash for a good program and time to learn. About this same time next year I should have a ship set out and the SFTC will be my target theme for that set. You know if you want any ships added all you need to do is PM me with the which mod you are using or if you are using Stock and an outline of what you would like to see. I will make it for you, you can test, then we can fine tune. Given enough time you may have your own mod. http://forum.shrapnelgames.com/image...es/redface.gif

Spectarofdeath January 21st, 2007 05:31 PM

Re: Next Patch to SFTC
 
I'm already using the ST shipset for your mod http://forum.shrapnelgames.com/image...es/biggrin.gif

Ironmanbc January 21st, 2007 06:20 PM

Re: Next Patch to SFTC
 
I'm using the BSG shipset

President_Elect_Shang January 21st, 2007 06:20 PM

Re: Next Patch to SFTC
 
Quote:

Spectarofdeath said:
I'm already using the ST shipset for your mod http://forum.shrapnelgames.com/image...es/biggrin.gif

He-he-he; so am I...

Say halow to my little frienn
http://www.shrapnelcommunity.com/thr...480-Galaxy.jpg

President_Elect_Shang January 21st, 2007 06:25 PM

Re: Next Patch to SFTC
 
1 Attachment(s)
Quote:

Ironmanbc said:
I'm using the BSG shipset

I took a look at the BSG shipset and just couldn't get into it. I need to take another look as I understand it has been updated. Ironmanbc did you patch the strategies so your ships don't run in combat? If not the file is attached here. You will have to start a new game to get them to take effect. Just download and add this to the SFTC folder. If you do it right you will see three folders in the SFTC main folder; "Data", "Empires", and "Pictures". This will be included in the next patch.

Ironmanbc January 21st, 2007 06:27 PM

Re: Next Patch to SFTC
 
I'm waiting for the next patch http://forum.shrapnelgames.com/image...es/biggrin.gif

President_Elect_Shang January 21st, 2007 06:36 PM

Re: Next Patch to SFTC
 
You are in for a big surprise. It's best that you do wait anyway. The patch will be a game breaker even if you apply this quick fix. There are a lot of changes in store. I need two favors though. Any and all help would be welcome.

1. I need type-o's checked for. I understand there a number in the governments selection screen.

2. I haven't had a chance to work on any numbers for the below list of facilities; number of workers they need that is. Can anyone spare a little research time to look this up. If not I will get to it as soon as I can. I need those numbers before the patch will be ready. Since there are other changes I am trying to hammer out this has gotten pushed down on my to do list. Add to that I am auditing classes since it will be the last chance I get before moving... and my new duties as an SE5 beta tester... I need a Stretch-Out-Time machine. http://forum.shrapnelgames.com/images/smilies/wink.gif

Ironmanbc January 21st, 2007 06:43 PM

Re: Next Patch to SFTC
 
http://forum.shrapnelgames.com/images/smilies/shock.gif A big surprise http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

The A.I. is working http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

President_Elect_Shang January 21st, 2007 07:20 PM

Re: Next Patch to SFTC
 
Really? I get an error on the government types. http://forum.shrapnelgames.com/image...s/confused.gif Can you upload your save game; did you get the same error?

Ironmanbc January 21st, 2007 07:49 PM

Re: Next Patch to SFTC
 
No I was trying to be funny (the A.I. needs more work done on it)

President_Elect_Shang January 21st, 2007 08:09 PM

Re: Next Patch to SFTC
 
Quote:

Ironmanbc said:
No I was trying to be funny (the A.I. needs more work done on it)

Everyone thinks there a freaken comedian these days! http://forum.shrapnelgames.com/image...es/biggrin.gif

President_Elect_Shang January 21st, 2007 09:31 PM

Re: Next Patch to SFTC
 
1 Attachment(s)
Just a little something to let you know what's up... http://forum.shrapnelgames.com/images/smilies/cool.gif
http://www.shrapnelcommunity.com/thr...89137-Test.png

President_Elect_Shang January 24th, 2007 01:28 AM

Re: Next Patch to SFTC
 
I'm just about done with the next patches for this thing. Is there any input from anyone?

Suicide Junkie January 24th, 2007 06:43 AM

Re: Next Patch to SFTC
 
The blue is hard to see: "MC"?
Lining it with cyan would help make it much more visible

President_Elect_Shang January 24th, 2007 09:58 AM

Re: Next Patch to SFTC
 
Cool I can do that. Can you give me the RBG values please? I have problems in the green and blue shades. http://forum.shrapnelgames.com/images/smilies/frown.gif

Edit: Do you mean like the same values Minerals (95, 152, 228) use now?

Randallw January 26th, 2007 02:21 AM

Re: Next Patch to SFTC
 
I have almost finished Crusade. Good book. I had a vague idea who the Thebans were but thought they were huamns. Pity that, to the best of my knowledge, there are no books about the Rigellians.

President_Elect_Shang January 26th, 2007 02:38 AM

Re: Next Patch to SFTC
 
Yes that is a crying shame. I would have enjoyed reading about the struggle with the Rozhark and their final uprising leading to the Hammers of Tarwix.

Instead of making two posts let me change subjects here. The next patch to the SFTC and Lite are ready to go. I still have no reports of bugs which is a shame. It means no one is playing! Crap I guess my tastes are really that bad compared to main stream! http://forum.shrapnelgames.com/images/smilies/shock.gif Anyway the patches are ready to go and I am just sitting on them for... well no real reason at all. I will tinker with the system generation and SJ said something about the shade of blue I used for the MC. I thought he was going to give me an RBG to use but nothing as of yet. I will get this out when the next patch to SE5 is released unless anyone wants one or both sooner.

Kana January 26th, 2007 02:49 AM

Re: Next Patch to SFTC
 
Sorry I have a big event I'm going to mid Feburary, and I have things other than say my job that take up my evening and weekend time...so I havent had much time to dedicate to it. After Feburary I should have more time.

President_Elect_Shang January 26th, 2007 03:29 AM

Re: Next Patch to SFTC
 
Don't worry about it; that was my dry humor I wasn't really serious. Where is Paladin when I need him? http://forum.shrapnelgames.com/image...es/biggrin.gif

Randallw January 26th, 2007 03:46 AM

Re: Next Patch to SFTC
 
I've had this link for months but strangely I never thought to show it till now.

http://www.starfiredesign.com/starfi...dia/index.html

President_Elect_Shang January 26th, 2007 10:17 AM

Re: Next Patch to SFTC
 
I have all the source material that stuff came from. Stars at War is a great book detailing the rise of Anderson. Which I think by now you know him as President Anderson, or was he already out of office in Crusade? I can't recall now. Anyway it details the rise of Anderson and the the war with the Khanate. The whisker twitchers! http://forum.shrapnelgames.com/images/smilies/wink.gif Shame SDS stopped printing this material or I would strongly advise you pick it up. I think if you could get your hands on the source material and I could give you a copy of a players aid progrm you would enjoy the game a lot. Don't worry the program is freeware. Should that be one word or two: feeware or free ware?

President_Elect_Shang January 28th, 2007 06:16 PM

Re: Next Patch to SFTC
 
The patch is up. I expect some issues surrounding the personnel points. During testing everything was working good but I am only one person so issues will slip past. Here is the history:

Version 0.12-B 28 January 2007
--------------------------------------------------------------------------------------------
1. Changed -- Opening picture for atmosphere and planet types to more clearly indicate which are Not Used.
2. Added -- Components may now be sorted by clicking “Filter Comps” in the “Create Design” Window. Options for sorting are “All Components”, “HT 1”, “HT 2”, so forth up to “HT 16”, and “Required” as in components that are required on most but not all designs.
3. Fixed -- X-Ray Laser Detonation Chamber was not registering when added to a vehicle.
4. Replaced -- All bmp’s with Mineral and Radioactive icons to reflect new “MC” and Personnel icons.
5. Fixed -- New Empires were not using the strategies included with the SFTC.
6. Changed -- Intelligence Font color changed to black (0, 0, 0) to reduce attention on these numbers.
7. Changed -- DataLink and Improved DataLink so only 1 may be mounted per vehicle.
8. Added -- Personnel points for vehicles.
9. Changed -- Organics costs for vehicles to reflect crew consumption rate of Personnel divided by 2 rounded up.
10. Corrected -- A few entries in the VehicleSizes.txt reflected incorrect information.
11. Changed -- References to kT have been changed to “HS” or “tn” or left as “kT’ depending on line usage in MainStrings.txt.
12. Changed -- Select references to “Minerals” and “Radioactives” to “MC” and “Personnel”.
13. Added -- University facility type.
14. Changed -- facilities to reflect a work force.
15. Updated -- HomeworldStartingFacilities.txt.
16. Changed -- Organics Farm Facility to Protein Processing Plant.
17. Changed -- Some flavor text in MainsStrings.txt.
18. Corrected -- Assorted type-o’s in GovernmentTpes.txt.
19. Added -- Ability to “build” in personnel points to facilities and components.
20. Changed -- Organics build rate reflected SE5 Stock style; now reflects SFTC style.

Kasdar November 3rd, 2007 05:04 AM

Re: Next Patch to SFTC
 
Is this mod still available for download? I would like to take a look at it.

Atrocities November 3rd, 2007 05:17 AM

Re: Next Patch to SFTC
 
I am sure it is somewhere. Try spaceempires.net or sent PEShang an email.

Spectarofdeath November 3rd, 2007 02:47 PM

Re: Next Patch to SFTC
 
It really is a shame too, all the game needs is a workable AI. Other then the core Scifi franchises, (Star trek, b5, star wars, battlestar) this is my 2nd favorite universe (1st being Honorverse) and it makes a great mod. Would also love to see some custom shipsets for it as well, but I would just settle for being able to play against something other then myself.

Kana November 5th, 2007 01:22 PM

Re: Next Patch to SFTC
 
As stated by AT, best would be to contact PES. I'd start with a PM, and then an email.

President_Elect_Shang November 7th, 2007 05:14 AM

Re: Next Patch to SFTC
 
Until a certain number of fixes can be made to the game engine this is irreparably broken. Sorry can't help out much beyond that.

Kasdar November 7th, 2007 12:36 PM

Re: Next Patch to SFTC
 
if you have a download for it I would still love to take a look at it. whether finished or not.

Kana November 7th, 2007 01:22 PM

Re: Next Patch to SFTC
 
Quote:

President_Elect_Shang said:
Until a certain number of fixes can be made to the game engine this is irreparably broken. Sorry can't help out much beyond that.

We still talking about the generational level change thing. Basically the SEIV similar progression of components and levels?


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