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-   -   Eventide - Random Nations, Late Era (Calmon Wins!) (http://forum.shrapnelgames.com/showthread.php?t=33006)

lch February 19th, 2007 07:01 PM

Re: Random Nations , Late Era (Players Wanted)
 
Whooo, it's only turn 18 and one player is already... terminated. And I don't think he'll be back. http://forum.shrapnelgames.com/images/smilies/cool.gif

Meglobob February 19th, 2007 07:05 PM

Re: Random Nations , Late Era (Players Wanted)
 
Quote:

lch said:
Whooo, it's only turn 18 and one player is already... terminated. And I don't think he'll be back. http://forum.shrapnelgames.com/images/smilies/cool.gif

I'll be back, just not in this universe. http://forum.shrapnelgames.com/image...ies/tongue.gif

Rushed and crushed by Patala with a army of elephants btw. I was on the island.

The irony of calling my god Terminater and then being the 1st to be terminated is very funny. http://forum.shrapnelgames.com/image...es/biggrin.gif

Velusion February 19th, 2007 07:20 PM

Re: Random Nations , Late Era (Players Wanted)
 
So Patala will control all of the island eh?

I can't imagine having 100+ provinces and still playing the Ashen Empire. Turns already take me 3x longer than any other game... I feel like a garbage man - I manage and collect trash (units) and transport it somewhere quickly to get incinerated.

lch February 19th, 2007 07:30 PM

Re: Random Nations , Late Era (Players Wanted)
 
Quote:

Velusion said:
So Patala will control all of the island eh?

No, not all of it, for there is a small little village left which still holds out against the Patalian invaders ... err, no, what I meant is: Marignon is supposedly looking for some sunny vacation island for their nation, too. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Micah February 19th, 2007 09:16 PM

Re: Random Nations , Late Era (Players Wanted)
 
Well, given the extreme oppression that the Terminator was inflicting on his populace when I liberated them from his cruel rulership I think I have done the island people a great favor.

We hope Marignon's tour group enjoyed their stay, but as we just told them, mating season is starting, and sometimes the apes get a little...violent. They will hopefully be leaving the island peacefully, as we would hate for any accidents to occur. I doubt a war would be profitable for them, given their presence and thus vulnerability on the mainland, whereas my monkies would welcome a diversion from their poop-flinging, since they don't have much else to do at the moment.

Micah February 21st, 2007 08:14 AM

Re: Random Nations , Late Era (Players Wanted)
 
Marignon seems to be investing a good deal of effort and money into maintaining his island resort, in case anyone on the mainland happens to want to remind him where his priorities should be.

CyborgMoses February 21st, 2007 08:20 AM

Re: Random Nations , Late Era (Players Wanted)
 
I think "keeping any one player from completely controlling a landmass" is a pretty good priority, personally. Calmon! Calmon! he's our man, if he can't do it, well then that's one less nation I'll have to fight my way past in the end game, I suppose. Wait, that's not terribly supportive, is it?

calmon February 21st, 2007 08:36 AM

Re: Random Nations , Late Era (Players Wanted)
 
Your apes are really grazy.

First our friendly expedition corp was welcomed with an accepted peace. You use the time to defeat ulm. After conquering the last province, the first thing you did is to declare war and attack in the same turn. Your elephant mob got a bloody nose by attacking my corp.

In moment you control ~75% of the island, but you ask for support on the main land? We've only a fraction of your troops on the island.

I begin to think that your abilities are so useless that you're not able to kick some random troops back in the sea. I don't know how you manage to defeat ulm, all i can think is you also surprise-attacked them. However that won't work anymore, all be warned about the 'honor' of the apes.

Micah February 21st, 2007 08:56 AM

Re: Random Nations , Late Era (Players Wanted)
 
So you'd rather have Calmon have both a solid foothold on the mainland AND complete control of the island? That certainly seems to be the greater of two evils.

Even with the damage I've done so far he's still in or tied for first in 4 graphs, with a 2nd and 3rd place to round it out, so again, I think everyone else is a lot better off with me having the island instead of Calmon.

Micah February 21st, 2007 09:24 AM

Re: Random Nations , Late Era (Players Wanted)
 
Calmon: I'm merely being prudent...I assume you wouldn't be massing more troops to pursue a lost cause, so I'm guessing you have some sort of nastiness planned. I gave you warning so you could take your troops and leave, instead you decided to sink 700 or so gold into PD to kill off a few of my elephants. Again, if you're so confident that you'll lose you wouldn't have done anything of the sort.

I also never said I wanted peace per se, I just said I didn't want any trouble with you, which is perfectly true. I could have really launced a surprise attack on you and taken out your expedition team and a province, but I gave you warning beforehand so you could withdraw peacefully...you did not.

And you have more than a fraction of my income, and excellent PD to sink it into. Letting you dominate the graphs and kill me down the road at your leisure because I have nowhere to expand to wasn't my idea of a sound strategy.

As to Ulm, well, trample is a gross mismath for them early game, and I simply abused that fact. It wasn't particularly skillful, but it was effective, and given their central location on the island it was again a case of kill or be killed. Not attacking straight away before he got paralyze would have left me with inferior recruitable troops, less provinces due to our forts' spheres of influence, and much, much, much worse PD.

Baalz February 21st, 2007 04:37 PM

Re: Random Nations , Late Era (Players Wanted)
 
Hrumph. The horselords view your squabling with amusement. After the chaos caused by the brief tenure of the mad king (staling the first few turns) our empire must have appeared weak for the palid Agartha slugs attempted a sneak attack, only to find that mere infantry has no chance against the might of the horselords. As the dust kicked up by our mighty riders decended on thier capitol, the overgrown goblin lovers thought they also spied a weakend neighbor and tried to snatch the jewel of the Agartha nation away from us only to find as the slugs before them that even overgrown infantry cannot stand against the pounding hooves of our ancestrial riders. The giant king snivelingly appologized for the attempt, backing away with his tail between his legs after recieving grevious giant casualties. Asking for forgiveness, while with his next breath suggesting that lack of swift retribution would allow him to build a more serious threat for the future. Should you desire a peace after trying to snatch our prize Manuk, you must offer more than words in ransom. Your offer to mount a stiffer attack in the future is not compelling enough to stall my wrath.

Even the undead attempt an appologetic manuever into our territory! Alas Velusion, your appology and promise to remove all troops next turn is rejected as all your troops are slain. Let the lessons of these three nations serve as a warning to all the other feuding fiefdoms, the borders of T'ien Ch'i are agressively defended, and the horselords are not to be trifled with.

lch February 21st, 2007 05:20 PM

Re: Random Nations , Late Era (Players Wanted)
 
I believe it is more likely the intervention of Abysia, who is giving the Agarthans a good beating at the moment, than the (undisputable http://forum.shrapnelgames.com/images/smilies/wink.gif) might of your horselords that the giants are rushing away from your territory, Baalz...

UninspiredName February 22nd, 2007 12:10 AM

Re: Random Nations , Late Era (Players Wanted)
 
Okay, I'll bite. Why is it that my Harab Elders refuse to cast Summon Storm Power?

RamsHead February 22nd, 2007 12:23 AM

Re: Random Nations , Late Era (Players Wanted)
 
My guess would be that a storm is not going on when you try and cast it.

CyborgMoses February 22nd, 2007 12:32 AM

Re: Random Nations , Late Era (Players Wanted)
 
I've never figured out how Summon Storm Power is supposed to be useful, since there doesn't seem to be a way to predict whether a given battle will have a storm or not.

Velusion February 22nd, 2007 12:34 AM

Re: Random Nations , Late Era (Players Wanted)
 
Two thoughts:

You can make it rain with a low-level water spell... would that be good enough?

Isn't there a high level ritual spell that will make it storm everywhere?

FAJ February 22nd, 2007 01:19 AM

Re: Random Nations , Late Era (Players Wanted)
 
staff of storms garuntees a storm too.

Teraswaerto February 22nd, 2007 04:55 AM

Re: Random Nations , Late Era (Players Wanted)
 
Rain does not let you cast Storm Power.

Perpetual Storm is a global echantment that makes all battles to be fought under a storm (and some other stuff too), evocation 6.

There's also the battle enchantment "Storm", evocation 5.

Folket February 22nd, 2007 05:53 AM

Re: Random Nations , Late Era (Players Wanted)
 
There will not be a storm in a battle unless someone makes a storm.

CyborgMoses February 22nd, 2007 10:56 AM

Re: Random Nations , Late Era (Players Wanted)
 
Huh, I had thought that the random weather that showed up sometimes was sufficient. Okay, thanks for all the help, everyone.

lch February 22nd, 2007 10:59 AM

Re: Random Nations , Late Era (Players Wanted)
 
Rain or Snow are random weather conditions, but Storm isn't, it seems. I didn't know this myself before, too.

UninspiredName February 23rd, 2007 12:31 PM

Re: Random Nations , Late Era (Players Wanted)
 
Oh... I guess I should've paid attention to the spell discription a bit more. And all the good combat magic starts at level three, too...

Velusion February 23rd, 2007 03:52 PM

Re: Random Nations , Late Era (Players Wanted)
 
For those of you that will wonder why the server timer might increase slightly on my games.

Forum thread detailing the issue here: here.

This will NOT stop my games from progressing. The game will continue with a 48 hour hosting (though the server will read 54 hours). I'm not sure if this affected anyone else in the past (I don't think it affected anyone recently)... if so - my apologies! Eventually the IP will change and these games will move to a different box.

Teraswaerto February 24th, 2007 06:17 AM

Bye bye R\'lyeh
 
The fall of old Atlantis has been avenged. The Void Gate has been shut, and the Starspawns of R'lyeh eradicated. Rejoice! The dreams of the dreadful void will plague us no more! Praise Chungaat!

Yet, even in defeat the beasts of R'lyeh spread their evil. With terrible powers they have driven mad the leader of Man, with whom we had a treaty of non-aggression. He claims we declared war. It is not true, there was no war, until his recent words made it necessary.

They would do to us what they have done to Caelum, but we will not tolerate it! The leader of Man has been corrupted by the beasts of the Void, and must be taken down, or he will spread the madness.

We will abide by the rules of the agreement we had, and they have still 2 months before the armies of Atlantis rise from the waters. Any nation that joins in this war against the final evil outpost of evil R'lyeh, Man, will be considered a friend of Atlantis.

Fal February 25th, 2007 08:29 AM

Re: Bye bye R\'lyeh
 
Quote:

Teraswaerto said:
The fall of old Atlantis has been avenged. The Void Gate has been shut, and the Starspawns of R'lyeh eradicated. Rejoice! The dreams of the dreadful void will plague us no more! Praise Chungaat!

Yet, even in defeat the beasts of R'lyeh spread their evil. With terrible powers they have driven mad the leader of Man, with whom we had a treaty of non-aggression. He claims we declared war. It is not true, there was no war, until his recent words made it necessary.

They would do to us what they have done to Caelum, but we will not tolerate it! The leader of Man has been corrupted by the beasts of the Void, and must be taken down, or he will spread the madness.

We will abide by the rules of the agreement we had, and they have still 2 months before the armies of Atlantis rise from the waters. Any nation that joins in this war against the final evil outpost of evil R'lyeh, Man, will be considered a friend of Atlantis.


Perhaps Atlantis did not declare war on us, nonetheless they have been intentionally spreading unholy dominion in our land, spying on our capital, and immediately cancelled NAP after we peacefully handover the ownership of a province. With R'lyeh cruelly destroyed, Atlantis is capturing independent sea nations and spreading evil dominion with great speed, the monopolization of the ocean must be stopped before it's too late.I call for your support and all allies will be richly rewarded.

The nation of Man will also abide our agreement with Atlantis. Our skilled archers and defeners shall send the icy sea critters back to the depth of the sea.

Delenda est Atlantis !!

Micah February 27th, 2007 06:48 AM

Who\'s killing Marignon?
 
I'm gonna be very sad if Marignon's province losses are due to a couple of events in a row, who's taking a chunk out of them? We should talk.

Also I'm retarded and somehow managed not to take a heat scale. Severe mental deficiency is the only explanation for that, really.

Edit: Hey Abysia, I'll totally give you some money if you cast second sun, what do you say? =)

CyborgMoses February 27th, 2007 06:56 AM

Re: Who\'s killing Marignon?
 
What about gremlins? I find that gremlins make a great excuse.

CyborgMoses March 1st, 2007 01:43 AM

Re: Who\'s killing Marignon?
 
Haha, why not? Just toss me a dozen or two sages and I'll get right on that.

Micah March 1st, 2007 05:44 AM

Re: Who\'s killing Marignon?
 
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?

Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.

lch March 1st, 2007 06:22 AM

Re: Who\'s killing Marignon?
 
Quote:

Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?

Ask Ermor to send some of his gazillion undeads who just took C'tis down south. Oh, and flying elephants, obviously...

CyborgMoses March 1st, 2007 06:46 AM

Re: Who\'s killing Marignon?
 
With that many targets, you shouldn't need the kind of pinpoint accuracy necessary to hit a barn.

Folket March 1st, 2007 09:50 AM

Re: Who\'s killing Marignon?
 
Arrow fend works very well against archers.

Micah March 1st, 2007 09:58 AM

Re: Who\'s killing Marignon?
 
For those with air mages it does, yes =)

Velusion March 1st, 2007 02:21 PM

Re: Who\'s killing Marignon?
 
Quote:

Micah said:
So, umm, does anyone have any good strategies for dealing with 400 archers with flaming arrows and a pissed off, geared up cyclops?

Anything involving "good armor" "shields" "air/fire magic" "Province defense" or "archers that could hit the broad side of a barn" will not be workable.

What goes around comes around! http://forum.shrapnelgames.com/images/smilies/laugh.gif

(P.S. Can the solution revolve around fielding 1K+ undead per battle?)

CyborgMoses March 3rd, 2007 05:05 AM

Turn frequency
 
Weren't we doing 24-hour turns, with the host set to 48 hours in case someone needed a little leeway because of circumstances? It just seems a little weird that three people all had to go rescue the president's daughter from ninjas simultaneously.

calmon March 3rd, 2007 05:40 AM

Re: Turn frequency
 
Speed is 48 hour + quickhost. I try to do a turn every 24 hours but on weekends its sometimes more difficult especially together with girlfriends birthday http://forum.shrapnelgames.com/images/smilies/happy.gif

CyborgMoses March 3rd, 2007 06:38 AM

Re: Turn frequency
 
Now THAT is a good reason to need a little longer. I hope that she had a good time.

lch March 3rd, 2007 07:03 AM

Re: Turn frequency
 
Since there are still alot of players in the game, it's natural that at least one of the players needs 32-48 hours for his turns. But I think the pacing is still good.

Velusion March 3rd, 2007 02:51 PM

Re: Turn frequency
 
When I started this game I assumed most hosts would be around 36-48 hours with the occasional quicker one (I'm a pessimist - ask for the best expect the worst). My main concern was to avoid stales.

I've been pretty happy with the lack of stales and the relatively consistent 36 hour host times. We are doing better than I thought we would http://forum.shrapnelgames.com/images/smilies/happy.gif. This turn has been the exception, but seeing as how I'm in 3 other games it doesn't bother me. Right now it's taking me about an hour to do a single turn here (I take my time managing my trash I suppose) so sometimes I just have to put it off until the next day.

Edit: Wait a second... it hasn't even been 24 hours yet! This turn is going just fine so far http://forum.shrapnelgames.com/images/smilies/happy.gif.

CyborgMoses March 4th, 2007 05:25 AM

Re: Turn frequency
 
Well, that's odd... the game tracker was showing Caelum as the nation that hadn't registered a turn, but now it's Arcoscephale that staled?

Teraswaerto March 4th, 2007 06:55 AM

Re: Turn frequency
 
Abysia has forced us to retreat under the waves, as continuous war against first R'lyeh, and then Man and Abysia was too much even for the proud Atlanteans.

Any nation that goes to war with Man or Abysia in the future will have us as an ally, our only requirement being that we may claim back our coastal home.

lch March 4th, 2007 07:12 AM

Re: Turn frequency
 
Quote:

CyborgMoses said:
Well, that's odd... the game tracker was showing Caelum as the nation that hadn't registered a turn, but now it's Arcoscephale that staled?

True, not only the script said so, but the ingame tracker showed the same. I guess because of the timer trouble that Velusion has with his VMware hosts that it showed Arco as "missed a turn" (he must have done it immediately after hosting last turn, and the script only checks if that is more than 48 hours ago). When I had a look some hours ago the ingame counter showed 48 hours remaining, too, maybe it has been reset. Why Caelum is shown as only "Turn pending" I don't know, I guess he made his turn in time and that's why the game hosted?

Velusion March 5th, 2007 05:52 PM

Re: Random Nations , Late Era (Players Wanted)
 
Caelum staled last turn. If it looks like he is going to stale here again I'm going to put him on AI. His position is apparently not that great, so I'm not going to bother with a replacement.

Velusion March 9th, 2007 05:18 AM

Re: Random Nations , Late Era (Players Wanted)
 
Hmmm... so whats the largest amount of troops you can have on a battlefield before the game crashes? http://forum.shrapnelgames.com/images/smilies/happy.gif

Hadrian_II March 9th, 2007 09:15 AM

Re: Random Nations , Late Era (Players Wanted)
 
1 Attachment(s)
Quote:

Velusion said:
Hmmm... so whats the largest amount of troops you can have on a battlefield before the game crashes? http://forum.shrapnelgames.com/images/smilies/happy.gif

something about this
http://www.shrapnelcommunity.com/thr...2607-ermor.jpg
btw. this army is way too big

CyborgMoses March 9th, 2007 09:54 AM

Re: Random Nations , Late Era (Players Wanted)
 
Haha, wow. That is one hell of a lot of dead guys.

Manuk March 9th, 2007 09:54 AM

Re: Random Nations , Late Era (Players Wanted)
 
something dunny actually happened this turn. Acrocephale, my western neighbour said my actions (???) have upseted him and he wants to attack me.
Bad news for him, the armies like the picture above are already attacking me and you will meet them instead.

Hadrian_II March 9th, 2007 12:10 PM

Re: Random Nations , Late Era (Players Wanted)
 
Quote:

Manuk said:
Acrocephale, my western neighbour said my actions (???) have upseted him and he wants to attack me.

this is just MOO2 style diplomacy (when there the AI wants to attack you they say almost exactly this) so you havent really done anything, but as you say, ermor is crushing you, and it would be bad, if ermor gets all of you, would it not?

calmon March 9th, 2007 12:18 PM

Re: Random Nations , Late Era (Players Wanted)
 
If i would be the next neighbour of ermor i wouldn't be that relaxed. But maybe you have an arrangement with the dead. http://forum.shrapnelgames.com/images/smilies/wink.gif

lch March 9th, 2007 12:32 PM

Re: Random Nations , Late Era (Players Wanted)
 
Quote:

Hadrian_II said:
Quote:

Manuk said:
Acrocephale, my western neighbour said my actions (???) have upseted him and he wants to attack me.

this is just MOO2 style diplomacy (when there the AI wants to attack you they say almost exactly this) so you havent really done anything, but as you say, ermor is crushing you, and it would be bad, if ermor gets all of you, would it not?

Or you could, like, help Jomon against Ermor!? http://forum.shrapnelgames.com/image...ies/tongue.gif God beware! http://forum.shrapnelgames.com/image...es/biggrin.gif


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