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-   -   New Dawn - EA Dawn of Dominions (http://forum.shrapnelgames.com/showthread.php?t=33390)

Covenant April 7th, 2007 03:43 PM

Oceania
 
Besides contacting them and asking them to wake up? Not sure what we can do. We could let the AI take over, but I fear that would end in disaster.

Mind Elemental April 7th, 2007 07:43 PM

Re: Oceania
 
I'll give him a nudge.

StrictlyRockers April 7th, 2007 11:48 PM

Re: Vanheim DOW on Ulm
 
Vanheim shouts haroog from the mountaintops.

HAAARRRROOOOGGG!!

lch April 8th, 2007 12:24 PM

Re: Oceania
 
Quote:

Mind Elemental said:
I'll give him a nudge.

Very good, that did the trick. Only Ermor is left now with about 3-4 hours on the timer, but since I didn't hear any requests to stop the timer over easter I'll leave it as is.

Covenant April 8th, 2007 04:58 PM

Re: Vanheim DOW on Ulm
 
I'll build him a little dollhouse with pink doll furniture as a memorial. He got killed by girlies.

Mind Elemental April 10th, 2007 09:21 AM

Re: Oceania
 
Quote:

lch said:
Quote:

Mind Elemental said:
I'll give him a nudge.

Very good, that did the trick. Only Ermor is left now with about 3-4 hours on the timer, but since I didn't hear any requests to stop the timer over easter I'll leave it as is.

He actually moved before I got the chance to actually catch him online and nudge him. http://forum.shrapnelgames.com/images/smilies/laugh.gif

lch April 11th, 2007 12:14 PM

Turtle power
 
Ermor and Marverni - you have about half a hour left from the 72 hour timer... http://forum.shrapnelgames.com/image...ies/tongue.gif

Amhazair April 11th, 2007 01:25 PM

Re: Turtle power
 
Heh, damn... somewhy I had convinced myself I had till tomorrow to play my turn http://forum.shrapnelgames.com/images/smilies/frown.gif

Not a good time to stale when I've just come under attack from 3 nations http://forum.shrapnelgames.com/image...es/biggrin.gif

lch April 14th, 2007 11:05 AM

Re: Turtle power
 
Now it's Oceania who has got less than 2 hours left to do his turn.

I think I'll program a "turn reminder" script which will send an email to those people that haven't done their turn and only have 4 hours left... http://forum.shrapnelgames.com/image...ies/tongue.gif

Sir_Dr_D April 14th, 2007 11:37 AM

Re: Turtle power
 
Quote:

lch said:
Ermor and Marverni - you have about half a hour left from the 72 hour timer... http://forum.shrapnelgames.com/image...ies/tongue.gif

Sorry, I actually had thought I had played my turn last time. I guess I had only checked it out, and didn't submit a turn.

Covenant April 14th, 2007 09:38 PM

Re: Turtle power
 
Hah! Ulm is too mighty for for merely one of the two easy factions! Now Helheim needs to attack me as well! Neighbors of Ulm, now would be a good time to rally behind your horseless bretheren. I think I can turn them back, but I really don't want to take on both of the unfairly overpowered 'heims at once with cruddy ol' EA Ulm.

If you don't help out, they'll be coming for you next!

StrictlyRockers April 15th, 2007 06:54 PM

Re: \'Heim power
 
Vanheim should have been able to eliminate Ulm by itself. But the Vanheimigian military has not been as mighty as its reputation seems to be. All Vanheimigian generals who have not been killed have been sacked and replaced. We have new martial leadership and an entirely new war plan.

Vanheim should have been able to do the job alone. Caelum and Vanheim should surely have been able to do the job. But Ulm is too strong. Or Ulm's generals are too good. So...soon Helheim will have to attack Ulm, too. Ulm is too great a threat...because they play this game of war too well. Get them before it's too late. They are too good and will kill us all.

Covenant April 17th, 2007 03:11 AM

Re: \'Heim power
 
Hehe.

lch April 17th, 2007 01:45 PM

Re: Turtle power
 
Quote:

lch said:
I think I'll program a "turn reminder" script which will send an email to those people that haven't done their turn and only have 4 hours left... http://forum.shrapnelgames.com/image...ies/tongue.gif

It seems like I really do have to program that script so that I don't miss turns on my own server anymore... http://forum.shrapnelgames.com/images/smilies/eek.gif
Heh, I had the turn ready all this time, but I forgot to upload it and immersed myself in work instead. D'oh! http://forum.shrapnelgames.com/images/smilies/rant.gif
Now I'm punshed with three diseased mammoths... http://forum.shrapnelgames.com/image...es/Injured.gif

StrictlyRockers April 20th, 2007 05:17 AM

Re: Turtle power
 
Oceania gets the turtle prize.

Covenant April 20th, 2007 01:29 PM

Re: Turtle power
 
Man, what a mess this is! Does anyone know Marverni's email?

lch April 21st, 2007 08:43 AM

Re: Turtle power
 
I sent an email around with everybody's email addresses when we started the game, the subject title was "NewDawn game is finally up!".

lch April 23rd, 2007 09:36 AM

Re: Turtle power
 
Ermor still has to move with 3 hours left on the timer.

lch April 26th, 2007 05:13 AM

Re: Turtle power
 
Mind Elemental (Arco) and Xellos Metallium (Oceania) left to move with about 5 hours left on the timer.

lch April 29th, 2007 07:43 AM

Re: Turtle power
 
3 hours left on the timer and it looks like Oceania will miss his turn for a second time in a row. Can somebody give him a bump or does anybody know what's up with him?

Mind Elemental April 29th, 2007 08:03 AM

Re: Turtle power
 
Just bumped him, though I don't know if he'll receive my message in time to take his turn. IIRC, it's a matter of Dominions being installed on a secondary/less convenient machine for him to use.

lch April 29th, 2007 10:28 AM

Re: Turtle power
 
The sad thing is that he has a definite advantage here, being the only underwater nation in the game, and made considerably good progress in the game aswell, but he's stalling alot. Two turns per week shouldn't be too much, I hope?

Covenant April 29th, 2007 11:14 PM

Re: Turtle power
 
You wouldn't think so. I mean, I get my turn, pop on, do some moves, and hit end turn. It's hardly rocket science.

StrictlyRockers April 30th, 2007 03:12 AM

Re: Turtle power
 
At this stage a turn still takes about 5-10 minutes.

lch April 30th, 2007 07:59 PM

Re: Turtle power
 
If Oceania is going to stall for the third time in a row (and that's not counting the previous times) then I'll move for him this turn and find a substitute for the rest of the game.

vfb May 1st, 2007 06:14 AM

Plankton power
 
Oceania has always been at war with Oceania! Or something like that anyway.

There is a new leader under the waters. Greetings, landlubbers.

Mind Elemental May 1st, 2007 06:32 AM

Re: Plankton power
 
Y helo thar!

lch May 1st, 2007 07:04 AM

Re: Plankton power
 
Xellos has emailed me and said that he has lost interest in Dom3 so vfb is now subbing for him. Good luck to our new player!

vfb May 1st, 2007 08:35 AM

Re: Plankton power
 
Uz, prophet of Oceania, apologizes for the wave of melancholy that drowned our nation recently, causing a deep slumber.

We have forgotten all our diplomatic obligations such as pacts, treaties, and trade agreements. Please remind us who our friends are, and where our enemies live.

We fear our god has lost his mind, and has been feasting on the flesh of the soiled ones. We hope to be able to persuade him back to the waters soon. What use is a foothold, when you have no feet?

-- Uz

vfb May 1st, 2007 09:10 AM

Re: Plankton power
 
[img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Burger.gif[/img] [img]/threads/images/Graemlins/Fish.gif[/img] CRASHING WAVE ROARS [img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Burger.gif[/img] [img]/threads/images/Graemlins/Fish.gif[/img]

Pay no attention to our fool Prophet! I mean no harm to the civilized nations east of my Sanctuary. But I have developed somewhat of a taste for cattle, and the will of a GOD will not be defied by an upstart fish!

-- The Watcher

lch May 3rd, 2007 02:58 PM

Re: Plankton power
 
The 3.08 patch is out, discussion here. This is a rather big bugfix on units and some balance fixes aswell. Things that will influence the nations in our current game:
  • Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
  • #siegebonus didn't work (Fixed)
  • Svartalf home only
  • Marverni and me Man temples cost 200
  • Mirror image (and glamour) does not protect units from missiles or magic.
  • Blade wind reduced # o e
  • Flaming arrows increased path lvl.
  • Sloth scale -> 15% / step
  • Ulm EA archers not stealthy.
What is the general consensus on this - don't update at all or update after the next turn?

Amhazair May 3rd, 2007 03:02 PM

Re: Plankton power
 
Generally speaking I'm in favor of updating all games after a patch, after all, bug fixes are allways usefull, and it cuts down on the hassle of having to play with 2 different versions. And I say this playing Helheim in another game... :insertsomecryingguyemoticonthatforsomereasondoesn 'tseemtobeavailableontheseboards:

lch May 3rd, 2007 03:12 PM

Re: Plankton power
 
Yes, the Heims are going to be seriously handicapped by this, while Marverni can frolic. Making the sloth scale 50% worse than it already was before is going to hurt some people, too, since you couldn't see this coming during pretender creation.

If people want to play the game in the way like they signed up for, that's okay by me, just wanted to know what you want.

Randvek May 3rd, 2007 10:45 PM

Re: Plankton power
 
Agartha here (yeah, finally thought I'd register on the boards). I'm all for taking the patch, but we'll see what some of the Sloth folks have to say.

vfb May 3rd, 2007 10:56 PM

Game Version
 
I'd like to update to 3.08, even though it will hurt me slightly with the sloth scales. I've got a couple other games on the go, and I'd like to avoid having to remember which client to run.

I guess we really need to hear from the Vanir, since they may be affected the most by the patch.

lch May 4th, 2007 04:22 AM

Re: Game Version
 
I agree, the Heims should really say if they want to play the game the "new" way or like they signed up for it. Vanheim, Helheim, hello? Oh, and hi Randvek!

Teraswaerto May 4th, 2007 08:07 AM

Re: Game Version
 
I think we should update.

Mind Elemental May 4th, 2007 08:09 AM

Re: Game Version
 
Yeah, let's update. http://forum.shrapnelgames.com/images/smilies/happy.gif

Reverend Zombie May 4th, 2007 09:50 AM

Re: Game Version
 
I'll patch/Helheim

lch May 4th, 2007 10:06 AM

Re: Game Version
 
Okay, I'll update the server for the next turn then. Just one reminder: Do not try to connect with a 3.08 client to the server unless the server says that your 3.06 client has a too low version number. Otherwise you'll crash the server.

To save me trouble I will not turn off the quickhosting, but generate a new turn with the 3.08 server as soon as the current turn is finished. Yes, that means that the current turn is going to be processed twice - once with the 3.06 server, once with the 3.08 server. Don't complain if you didn't receive that awesome hero, found that hidden lair full of gold or won that insane battle the first but not the second time... http://forum.shrapnelgames.com/images/smilies/wink.gif

lch May 4th, 2007 03:39 PM

Re: Game Version
 
The server is patched to 3.08 now. Anybody who downloaded the temporary new turn with the 3.06 client please delete their turn and download it again with a 3.08 client. If you are playing on other servers which are still using 3.06 then you might want to make a backup of these files before applying the patch so that you can revert:
  • army12.trs
  • battlemaps/cave3.d3m
  • battlemaps/cave2.d3m
  • battlemaps/cave1.d3m
  • dom3_amd64
  • dom3_x86
  • dom3.exe
  • flag.trs
  • misc.trs
  • res.trs
Linux commandline steps to do that:

<font class="small">Code:</font><hr /><pre>unzip -t dompatch308_linux.zip | grep "testing:" | sed "s/.*testing: //" | sed "s/[ ]*OK//" | grep -e "[^/]$" | xargs tar czvf domprev308.tgz</pre><hr />
If anybody has problems besides not being able to connect before applying the patch, please post about them here. I have backups... http://forum.shrapnelgames.com/images/smilies/wink.gif

Covenant May 5th, 2007 04:11 PM

Re: Game Version
 
No problems here.

StrictlyRockers May 6th, 2007 02:37 PM

Re: Game Version
 
patch seems to be working

lch May 7th, 2007 04:07 PM

Emailer b0rked, turn notification inavailable?
 
Hmm, the new turn is up. Strangely, I neither got an email nor did the webpage show a change. I investigated and noticed that some changes that I did to the stats script broke the -makecheck feature and thus didn't update the stats correctly - this is fixed. But I still didn't receive the turn notification via email, even after manually starting it for a second time. Has anybody else got an email from the server?

Covenant May 7th, 2007 08:59 PM

Re: Emailer b0rked, turn notification inavailable?
 
Not me... odd! And very bad!

lch May 7th, 2007 09:16 PM

Re: Emailer b0rked, turn notification inavailable?
 
Okay, sendmail was b0rked, somehow. I switched over to nbsmtp and sent out the mail again, now using an external SMTP relay. Shouldn't happen again.

P.S.: After applying pressure with a blunt object for several times on the back of the head of an admin (i.e. repeatedly hitting with a club), the sendmail/postfix thing was fixed and the mail has been sent out. I'll still stay with nbsmtp now.

Covenant May 7th, 2007 10:38 PM

Re: Emailer b0rked, turn notification inavailable?
 
Oh darnit all!

Something very bad happened with this turn! My move order got totally ruined, and my troops didn't move out of a space before someone moved in! This is awful, awful, awful! Since when does this happen? I thought moves in friendly territory happened before moves INTO friendly territory? This wasn't supposed to happen at all. This is a disaster! Is there any way to undo a turn?

And, what's this with the "C'tis is cheating" message?

vfb May 7th, 2007 11:05 PM

Re: Emailer b0rked, turn notification inavailable?
 
Yes, movement to friendly provinces should happen first, unless the army coming in is arriving by magic. Are you sure nobody assassinated, seduced, or otherwise interfered with your commander?

Ich might have backups, but I think we'd need agreement from everyone to roll back the turn (if there are indeed backups). After all, someone may have gotten a random event like this, this turn:

http://i175.photobucket.com/albums/w...ions/twins.jpg

I'm just an interloper here, so actually I don't mind rolling back. Easy come easy go http://forum.shrapnelgames.com/images/smilies/happy.gif.

Covenant May 8th, 2007 03:18 AM

Re: Emailer b0rked, turn notification inavailable?
 
It's a crushing loss, but I think it's caused by some obscure movement rule I just now discovered. Regardless, what's up with the "C'tis is cheating lol" message from 'Host'?

Mind Elemental May 8th, 2007 03:49 AM

Re: Emailer b0rked, turn notification inavailable?
 
False alarms do happen, for example if you cancel a long build queue (and the gold gets refunded into your treasury). http://forum.shrapnelgames.com/images/smilies/laugh.gif


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