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Re: Perpetuality - The 62 Player MegaGame (Signup)
It could actually be pretty cool if there was a disband command and a nation specific cap. 1000 units per nation, chaff gets "upgraded" as needed. If the game mechanics worked differently, maybe a max upkeep/turn allowed. But yes, could be a large problem. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
Many nations will be knocked out before we start to approach the limit I think. Still, it could be a problem.
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Re: Perpetuality - The 62 Player MegaGame (Signup)
It might actually be a good idea to remove LA ermor/r'lyeh since they spawn so many troops and might just aggrevate this problem.
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Re: Perpetuality - The 62 Player MegaGame (Signup)
At a thousand provinces - that equals only 100 units per province.
How positive are we that this cap exists and is implemented in 3.08? It's a pity its not something we can extend or get rid of. With the processing power available now days It seems like a rather outdated artificial cap. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
Actually - to test this someone could just play a single-player game using the SA mod and check the scores.html file to see if the total ever passes 100K...
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Re: Perpetuality - The 62 Player MegaGame (Signup)
http://www.dom3minions.com/games/PvK-e-Oceania/
http://www.dom3minions.com/games/PvK-e-Ulm/ http://www.dom3minions.com/games/Massive/ We have been running all-nation games since before Dom3 was released. http://forum.shrapnelgames.com/images/smilies/happy.gif I also had one where I edited one nation into impossible to lose then left the game running on a continual hosting loop. It got over 200 turns but Im afraid that a later problem on that machine lost the files. Might be fun to do another of those. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
In the latest score file for Gandalf's PvK-e-Oceania game, it shows a total of 136808 for army size.
If that's right, 100K is not a hard limit. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
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Gandalf - are these all dom3 games? |
Re: Perpetuality - The 62 Player MegaGame (Signup)
They are all Dom3. I cant list the ones that we did prior to the release since they show some things that were taken out. But I definetly managed to crash the game fairly quickly with my insanity tests. Nearly all of the maximums were increased far beyond what Johan originally thought that anyone could possibly want. The only things that got tweaked smaller were some map maximums and packet settings.
The latest is the Oceania game which is still running under 3.08 |
Re: Perpetuality - The 62 Player MegaGame (Signup)
Oh, I don't think I put it in my email, but I vote very difficult for research
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Re: Perpetuality - The 62 Player MegaGame (Signup)
ah what the hell, sign me up, will send email today.
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Re: Perpetuality - The 62 Player MegaGame (Signup)
We are FULL!
Fal sneaked in and grabbed the last spot. Once I get a password from Arameyen and the same (plus preferences) from Fal I'll start assigning nations. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
Great!
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Waiting and hoping for the very best of luck...
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Seeding is complete:
http://67.66.187.69/dominions3/perpetuality_seeds.html Lots of interesting data... I'll update the front page and provide IP/Ports later tonight. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
I'll have to learn how to play LA midgard real fast XD
Jazzepi |
Re: Perpetuality - The 62 Player MegaGame (Signup)
Just to verify.
Starting pop is 30,000 (or default, unmolested) if no bonus is given. 5% -> 31,500 10% -> 33,000 15% -> 34,500 20% -> 36,000 Correct? Coastal start positions will be handed out to the following nations in descending order of preference: LA Atlantis LA Marignon EA Agartha LA Vanheim EA Vanheim EA Helheim MA Vanheim MA Agartha LA Ermor Does anyone else have sailing or a desire to be semi-aquatic? |
Re: Perpetuality - The 62 Player MegaGame (Signup)
I can NOT wait for this game to get started.
And I know you'll take care of this but I'll ask any ways... Isn't there a particular mod we'll be needing for this? |
Re: Perpetuality - The 62 Player MegaGame (Signup)
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DrPraetorious is going to be using his script to make sure everyone gets the correct population bonuses. Everyone give many thanks to DrP. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Perpetuality - The 62 Player MegaGame (Signup)
I'll set stuff up after john stewart.
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Re: Perpetuality - The 62 Player MegaGame (Signup)
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Final Vote Tally:
Should we ban Utterdark? 16 Yes, 30 No Should we ban Arcane Nexus? 41 Yes, 9 No What should the research speed be? 26 Difficult, 21 Very Difficult What age should the indys be? 11 Early, 22 Middle, 2 Late So Arcane Nexus is the only spell that is BANNED. If someone can make that into a mod that will ban AN we will use it , otherwise we'll just make it a rule. I was surprised that the "difficult" research setting caught up and surpassed the VD setting by so much (which was leading for awhile). |
Re: Perpetuality - The 62 Player MegaGame (Signup)
Very cool. I am very excited about this game. Thanks for taking this endeavor on Velusion, and thank you Dr.P for doing the behind the scenes work on the map. I am really looking forward to it.
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Wow, this is very exciting. I like the nice seeding key.
Thank you to Dr.P for all the work you are doing, and to Velusion for setting this up. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
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Re: Perpetuality - The 62 Player MegaGame (Signup)
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Here is a simple mod that makes Arcane Nexus non researchable. The mod includes a banner so you don't accidentally turn it on during your normal games. I tested the mod very quickly, feel free to double check and make sure that Arcane Nexus cannot be researched. Enjoy http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Next steps:
1) Create and upload a pretender (giving it the password you gave me) to the server. Which server you upload it to depends on the age of your nation as per below: Early Age Nations - upload your pretender to: IP: 67.66.187.69 Port: 15151 Middle Age Nations - upload your pretender to: IP: 67.66.187.69 Port: 15152 Late Age Nations - upload your pretender to: IP: 67.66.187.69 Port: 15153 2) Download the map (if you haven't already) attached the forum thread here: http://www.shrapnelcommunity.com/thr...amp;PHPSESSID= Extract the map (perpetuality.tga) from the zip file and place it in your dominions3/maps folder. 3) I will provide instructions on downloading the required mod soon. You do not need this mod to upload your pretender. Your pretender MUST be uploaded by Monday the 14th. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Foodstamp - that seemed to work great! I've integrated it into the custom game mod with a credit to you http://forum.shrapnelgames.com/images/smilies/happy.gif.
Last call for mods that fix bugs! Currently the custom mod is based off of Gandalf's Single Age mod and includes the following extras: *Streamers & Standards v3.1 Mod for Dominions III *No Arcane Nexus Mod If anyone else had a tested mod they want to use that fixes known bugs please post a link to it here. By this tomorrow night all changes to the mod will be closed. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Wow, nice work Velusion and DrP. I'm impressed with your organizational skills so far!
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Oh, here's the bless fix if you want it:
<font class="small">Code:</font><hr /><pre> #selectspell "Blessing" #spec 12632064 #end #selectspell "Divine Blessing" #spec 12615680 #end #selectspell 105 #spec 12632064 #end #selectspell 109 #spec 12632064 #end #selectspell 112 #spec 12615680 #end </pre><hr /> Fiddling with something about sea starts. Will be ready in a bit. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I'll insert that code!
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Holy crap! We have not even started, and we are already on page thirteen!
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I can't find any mention of whether random events are common or rare. Are we using the default setting of common?
Edit, just in case this post gets lost in the forest It is difficult to make a pretender without knowing whether random events are common or rare. |
Re: Perpetuality - The 62 Player MegaGame (Signup)
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In summary, if it's not too late, I'd like not to get any special placing for my nation (as the game apparently doesn't do it either) to be on coast. But it's not a major thing for me, either way. ...now I just have to make the nation itself work for me... |
Re: Perpetuality - The 62 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I think that those settings that are not mentioned are standard. So, strength of independents will be 5, multipliers 100, random: common and so on.
This makes sense, doesn't it? BTW: I have uploaded my pretender for LA Arcoscephale, Sibylline Guidance. I'm a bit sad that I lost LA Ermor, but that's my bad luck. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I'll work on pretender tonight when I get home from work. I'm really looking forward to this monster game and want to thank Velusion for starting this, and everyone else here for joining and helping with the code. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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So yes - random events are common. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Thanks! Could you please turn off the red in my quote, it's painful to look at.http://forum.shrapnelgames.com/image...es/Injured.gif
And I'll get going on making my pretender. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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Actually the only reason my first choice was LA Ermor was because I was randomly assigned em once in another big game. Now that I sort of figured out what I was screwing up I want to try again. I almost didn't pick them because of the micromanagement though... |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
So, seeing the nations and players, anybody care to take a guess at who the front runners are going to be?
Here's my top three to watch: LA Marignon - Catquiet LA Ermor - Velusion EA Caelum - Terawaerto (%5) |
Re: Perpetuality - The 60 Player MegaGame (Signup)
EA Tir na O'og ..... Meglobob
LA Patala ..... Morkilus EA Niefelheim ..... Honeybadger LA Atlantis ..... FrankTrollman and Pretender using EA Pangaea if he hadnt pulled out http://forum.shrapnelgames.com/images/smilies/happy.gif He was going to use one of my strategy plans for large-map/long-games altho having the game filled up might have altered that abit. a Difficult Pangaea strategy |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Baalz,
Could you elaborate on why you mentioned me? I am genuinely surprised and a bit confused. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I had compiled a fairly large list of contenders. But I began to realize that there is one player that stands heads and shoulders above the rest. He is the epitome of excellence and the deliverer of swift justice.
So I deleted my long list because I felt it was pointless because no player can hold a candle to: Quote:
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Oh, I just looked for people I've seen play good games who got nations I consider strong in a game like this. EA Caelum was one of my alternate picks, and you seem to handle yourself fairly well. A 5% head start won't hurt either. http://forum.shrapnelgames.com/images/smilies/wink.gif
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