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Re: Found a replacement for Kharam Dzu
I'm having trouble receiving the e-mails for this game's hosting schedule. I'm not sure if it's being caught in my spam filter or what x.x
Jazzepi |
Email server gone bonkers
No, the email services seem to really have gone haywire. A couple of days ago I received one for this game which was dated 03/26/06, then two of them for other games went through okay, while turn notifications for the Newbies game didn't get delivered anymore, too.
I'll try to fix that ASAP, but I really have no idea what might be the problem here. The only thing I can do is to switch the way that I deliver the mails. |
Re: Email server gone bonkers
Okay, thanks for the effort Ich http://forum.shrapnelgames.com/images/smilies/happy.gif I'll just keep checking back on the game. I'm really enjoying this nation.
Jazzepi |
Re: Email server gone bonkers
Maybe you should send out an e-mail warning players that the notifications might be off. I'd hate to see someone stale because of it.
Jazzepi |
Re: Email server gone bonkers
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The company which I used to deliver the emails booted the account from their servers with no apparent reason, I have now re-registered and it seems to work okay. Did you get the mail? |
Re: Email server gone bonkers
Yess'ums.
Jazzepi |
Re: Email server gone bonkers
Guys, I guess I am really confused as to who is playing whom. I'm playing Ulm,
or rather Ulm Reborn, as I like to call it. I know Cainehill has Sylvania, and I think Reverand Zombie controls Teutanion, but I am having trouble identifying the other players. Is the list on the first post of this thread accurate? |
Re: Email server gone bonkers
I believe Ich said it was incorrect.
Jazzepi |
Players in this game
Sombre took over the Vaetti from BandarLover and Morkilus took over the pirates from HoneyBadger. I didn't update the first post, but the stats page is accurate.
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Re: Players in this game
We are the severely misunderstood Sanguinia Vampires. We just want peace and happiness for all inhabitants of NeoXekinima. Is a little blood too high a price to pay for a life without war, jealousy, hate, envy, and greed? Just ask a few few of our lifetime members. The answer is a resounding Nay! They give blood willingly and lovingly to their benevolent masters!
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Re: Players in this game
> Lies!
We grow tired of being accused of lying. Not one word has been uttered by the Priesthood that was not factually true. > We attacked the province at the same time; Your troops entered the province after ours. It may have been during the same month, but weren't our soldiers rested from the ceremonies of the power transfer, and weren't our battle lines drawn? > it was just that your entire force was there where mine was more appropriate > for the "indie" situation. These are not only lies, these are grave insults to Ulm's defenders. Implying that one task force, one that you heavily outnumbered, and one that does not even include all of our famous heroes is our "entire force"? It may have been enough to wipe one of your raiding band, and it is certainly capable of teaching you another lesson or two, but you will not live to see Ulm's "entire force", you insolent pirates! > We would appreciate if the land in question, which is right next to our > capitol, was ceded to us. Arghgg. You dare to lay any claim on a province where peasants worship Lady Elena, and you plan on tearing down one of her temples?! Blasphemy! Every man of Ulm has been ordered to attack you on sight. No matter what the odds, no matter who the members of the squads are. Scouts, priests, unsupported archers and unequipped penitents, they all will fight you until the pirate banner flies no more. You have been declared an abomination unto Lady Elena. |
Re: Players in this game
Makes you wonder who'll be next, with Ulm gathering such a mighty force of 'defenders' and possessing such natural 'enthusiasm'.
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Why the hostility?
Why the hostility, child of Freya? It is clear that you are agitating the nations
of the world against Ulm Reborn, but what are you hoping for? We do not hide our distaste for the forces of evil. No demon or vampire will expect mercy from us. I doubt they need any more reasons to hate us. As for the nations of Sylvania and Teutanion, they know they have nothing to fear from us. Our Priesthood has examined them, and found them pure and noble. We very much doubt that your words will sway them into attacking another nation of the Light while abominations of Hellfire and Blood are loose in our world. All you are doing is antagonizing Ulm Reborn, and insulting the purity of its defenders. It seems that you want to place yourself on the side of darkness. Well, you have not done so yet, so there is still hope that you will not be found wanting when judged. |
Re: Why the hostility?
Does someone have a link to the status page? o.o I can't find it anywhere in this thread.
Jazzepi |
Status page
http://valhalla.techno-mage.com/stat...me=NeoXekinima
You get the link in each of the turn notifications via email. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Status page
Which I then promptly delete!
Ich are you not even playing in this game? http://forum.shrapnelgames.com/images/smilies/frown.gif Jazzepi |
Re: Status page
I'd love to if I wouldn't foolishly try to play five or something late games at the same time. Would you like to take over one or two of those?
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Re: Status page
Because of serious technical problems I think I'm going to end up staling this turn, if I haven't already.
I won't be able to submit a turn until about 24 hours from now. If you want to wait, you can, if not, staling a turn hopefully won't be a total disaster for the Vaetti. |
Re: Status page
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Jazzepi |
Re: Status page
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Jazzepi, I'm going to get back to you on that, perhaps you'll soon wish you never made that offer... http://forum.shrapnelgames.com/image...ies/stupid.gif |
Re: Status page
Cainehill Sylvania Missed a turn
Morkilus Kharam Dzu Missed a turn Both staled last turn, I think they're both heading for another one. Jazzepi |
Re: Status page
Doh. That makes New Ulm's crusade all the more effective.
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Re: Status page
The last month on which the dwarves moved, all their existing forces were
involved. One army was drawn to the Sylvania border, to be surrounded the following month. The second force was intercepted as it attempted to strike toward our capital. The third force tried to break the siege of their capital, and was destroyed. The only survivor was their pretender. Her uncanny resemblance to Lady Elena stayed the hand of our warriors, and she was allowed to escape to the south. There was NOTHING for them to do anymore. All three forces had been reduced, why would they attack again? The dwarves have fallen prey to despair, their warriors flee as our forces march on, and their peasantry flocks to our priests. Their mountain citadel is the last refuge of the failed regime, and in time, it too will fall. I guess their military leader felt he had nothing to contribute. As for the elves, we consider them our friends. We regret that they seem have to slipped back to their hereditary ennui, but we will certainly not take advantage of this. We would be happy if they elected a new general. ---------- And in any case, it appears that a new dwarven leader has emerged. |
Re: Status page
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NASTY surpirse
Hmm... Is capitain Svalfangr supposed to transform, on death, into a size
six, 100HP, 18 defense etherial berserker with a +5 fear aura, area curse, area death and area decay?! Oh and magic resistance 18, just so that there is no weakness there, either. There is no description, so I do not know whether this is a bug or a feature. In any case, that was QUITE the nasty surprise. I did not expect the dwarves to have much of a chance before this, but now I am not sure I have a chance. --- Too bad that the description of the Bringer of Change was missing. This is a very good idea, and shows great attention to detail on the part of the modder. I just wish that I had been given a chance to appreciate the joke as it happened. Now give me a few hours, to figure out what the Priesthood has to say about this. Speaking of this, are backups are kept of all turns? I wish I had been saving mine. This game is great for a AAR. |
Re: NASTY surpirse
Bah, I didn't get to play the turn for Cainehill in time since I got busy. Because some players already played their turns I won't roll back the game now, because that always leads to complications. I'll send Cainehill an email and ask what's up.
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Re: NASTY surpirse
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Re: NASTY surpirse
The parrot doesn't hang around. He just flips out and delivers the whomp for one battle.
Poor crusty cap'n. In others news, knights from the south have stormed onto an isle we Vaetti were attempting to liberate from local despots. We are concerned - from what we have experienced humans appear to be an aggressive and expansive race. |
What\'s in store for Kharad Dzu?
If the Priesthood of Ulm Reborn needed any more proof of the infernal nature of the
dwarven nation, if would have gotten it last month. Once again, ignoble pirates raided peaceful villagers who believe in the Lady Elena. We are sad to admit that as never before, the raid was successful. The local militia had no trouble dispatching the raiders, as it had done twice before. But this time, as one of the captains fell, a horrible demon appeared. Despite the best efforts of the brave villagers, and despite being gravely injured and crippled, the demon managed to rout the defenders, and offered the province to its worshipers. As all infernal creatures, it was cowardly. Rather than stay and face the holy hammers of our paladins next month, it ran away to some hell or other. We hope that now, when it is very clear that their leaders have consorted with infernal forces, the dwarves of Kharam Dzu lay down their arms and let the Light of Lady Elena in their hearts. We urge all soldiers still enrolled in the dwarven military to simply retreat when they see an Ulm detachment marching towards them. We would also like to inquire whether an unified command still exists in Kharam Dzu. Will their remaining armies be left to fend for themselves, or will they be turned over to A Iocal commander? |
Re: What\'s in store for Kharad Dzu?
Let it be known that this month the ignoble and aggressive human brutes of Teutanion, clearly seeking to bring violence to the peaceful woodlands and mountains of the north, did declare a crusade against the Vaettir.
We can only hope their expansionist nature and ranks of prowling heathen knights are noted by our common neighbours. Along with the assault launched by New Ulm on the seafaring Dzu it seems the so called 'pious' human nations leave little room for others in their perfect world - a dark place of petty feudal squabbles and religious tyranny. |
Re: What\'s in store for Kharad Dzu?
> it seems the so called 'pious' human nations leave little room for others
> in their perfect world - a dark place of petty feudal squabbles and > religious tyranny. While we do have no information on what may have prompted a war in the East, we would like to point out that no child of Ulm has lifted a hand against his brother since the days of the Aufklarung, and that Sylvania and Ulm have peacefully coexisted ever since they learned of each other's existence. Thus the feudal squabbles accusation is clearly unfounded. As for religious tyranny, we do not think that any priest should remain aloof when plans are made to demolish a temple of his Goddess. Yes, with the help of an infernal creature, the pirates of Kharam Dzu did eventually burn that temple, but they will pay for this with the very existence of their nation. We hope that their fate will be a deterrent to others. |
Re: What\'s in store for Kharad Dzu?
Just a heads up - the Vaettir are currently under attack from both Teutanion and Jomon. We will fight to the last to protect our new home.
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Mod nations game, take two
Okay, since people have asked a number of times and since I'll be vacationing from 10th to 24th of Aug, I think I'll prepare the second mod nations game this weekend. Hoburgs will be in in case Sombre gets to balance them out a bit more. Those that are already playing in this game are welcome to participate in the next game, too, and maybe switch nations with somebody else. If you have suggestions for your current nation (it's a bit early for that, I know) or just want to give your feedback on them then write something about them in this thread.
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Re: Mod nations game, take two
Ooh, I think I'd better not join this as I have two vacations coming up. Sounds good though, glad to hear there's demand for it. Hopefully the one after that will have the Tomb Kings in it.
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Re: Mod nations game, take two
The second mod nations game will be more or less like the current one, with some changes since we all learned something from it. I'll probably use another, but similar, map.
In case the Warhammer mod nations or other nations get some cleanup, I'll be happy to start games featuring them, too. It prolly is quite difficult to balance them out properly, as can be seen in this game which already received CBM balancing. |
Re: Mod nations game, take two
I haven't actually fought any big battles yet, so I have no idea what my nation does ;P
Jazzepi |
Re: Mod nations game, take two
Oh, and please, please sign me up for the other nation mod. I'd love to play tomb kings if they're in there http://forum.shrapnelgames.com/images/smilies/laugh.gif
Jazzepi |
Proclamation of the Prieshood of Ulm Reborn
Abandoned by their infernal allies, the last warriors of Kharam Dzu laid down
arms last month. Tara the Enchantress ran away from Lady Elena's Prophet and his paladins, knowing that she could not expect mercy from him a second time. The pirate flag flies no more. But not all dwarves were as lucky as those who joined the followers of Lady Elena. In the last days of the pirate nation, undead hordes led by bloodthirsty vampires invaded the weakened southern regions of Kharam Dzu. They slaughtered the local defenders, and raised them as soulless abominations. They pillaged the provinces they occupied, until even the humblest peasants started rioting. A giant wyrm was seen slithering near the wall of a fortified city bursting with refugees from the surrounding lands. Ulm Reborn cannot remain blind and deaf to the plight of the innocent and defenseless. This month, the armies of Ulm were ordered to liberate the former dwarven lands from the vampire tyrants. Scared of our righteous forces, the cowardly abominations ran away to hide in their dark castles. Even the giant wyrm put away the pretense of divinity and dragged itself away. But all this will avail them little. They've been declared an abomination unto Lady Elena, and their days are numbered. |
Re: Proclamation of the Prieshood of Ulm Reborn
In our last clash with the Jomonese invaders we left many dead, but as we buried our own fallen with heavy hearts and tended to the woods, torn by the claws of foul Nekoni we realised the cost of defending our land against such powerful foes might be the very forests themselves. Our home. Our kind.
Our hope lies with our neighbours, the elves of Sylvania, who also call the woodlands their home. Together we might hold off the rampaging demons of Jomon. What do you say, people of Sylvania? Will we defend the forests together, or burn alone? We Vaetti would be willing to enter an alliance with you for as long as we are both under threat. |
Re: Proclamation of the Prieshood of Ulm Reborn
Ah yes, the virtuous Dwarves of Ulm. Of course they neglect to mention that as their first act of "liberation" of the "humble peasants" is to slaughter scores of these very same peasants. The innoccent defenseless farmers were summarily executed by the high and mighty armoured knights on their high horses. The Order of Saguinia applauds these "mighty" acts of "bravery" from the "oh so virtuous" Ulm.
We regret to inform these Dwarven Oppressors that our concern is the welfare of our hard working farmers, and as such we are ordering their swift evacuation in the face of the horrible destruction inflicted upon their hapless villages. |
Re: Proclamation of the Prieshood of Ulm Reborn
We have seldom seen such twisting of the truth! But what can one expect from
those who live on the life force and suffering of others? Yes, our knights did execute some villagers. But executions were far from random. When our forces entered the provinces in question, they were aghast at the rioting and destruction. Corpses were littering the landscape, the unrest had reached levels that made any production impossible, and there were no supplies to be had for any price. The history of the Civil War is part of the education of every commander of Ulm. We have never engaged in pillaging ourselves, but we recognize the signs! And in the middle of this vampire-made Hell, some rather peculiar villagers were strutting around, helping Sanguine Reeves prey on the innocent. These vampire collaborators were in the best of moods, cheerful and confident despite the desolation around them. Even if we had wanted to let these immoral wretches live, they did not give us the chance. They threw themselves under our warhorses' hooves, and died. We guess they feared the justice of their former neighbors, whom they had betrayed to the vampires of Sanguinia. We are happy to report that after just one month under our rule, the rioting has greatly diminished, no one is starving, and the grateful population has taken Lady Elena into their hearts. They have noticed the undead horde moving north, and are joining the local militia. Your soulless minions and cowardly harpies will be given a chance to appreciate the difference between the enthralled, ragged scum that was policing the lands under your rule, and the well-trained, well-equipped militia, who defends it now. |
The second game
I'm definitely up for a second game. This time I would like to play someone
evil. I have never tried blood magic, but it may be time... Can I place a tentative claim on Sanguinia? By the way, I think that it would be a very good idea to make a couple of nation specific pretenders. Nothing overpowering, just flavour. For example, for Ulm Reborn, I would like to see the first person who felt the Aufklarung as a choice. Just copy the Enchantress or another existing human, and give him/her an Ulmian steed. Skill in astral/earth, an appropriate description, cost to reflect the path and steed, et voila! For Sanguinia, we need a master vampire, that is, the Sanguini kind. Non-flying, non-stealthy, some armour, maybe a horse. If you want to model him after a blood drake (I love the picture) you can even give him the name of a former Ulm hero, and tell about his fall and subsequent flight from the Aufclarung. Something I would like to suggest for the dwarves, now they are out of the game, is a real crossbow. Repeater crossbows have their place, but the whole war, I knew that I outranged them enough to fire at them with impunity, and I think that after a battle or two, the stunties would have figured the problem themselves. Give them them option to field pavise crossbowmen. Arbalest, tower shield, one shot per three turns, to account for hiding to rewind the mechanism. High parry, high penalty to defense, to make it useless for hand to hand combat. Of course, the author may think that this is not in character for the pirates. Anyway. I know it is too early to discuss balance, but I wanted to help the second game. |
Re: The second game
Unfortunately the author of Kharam Dzu has gone and vanished. Just so you know.
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Proclamation from Ulm
With heavy hearts, we notify the nations of the light that the future looks dark.
A nightmare that we believed long gone has returned to our world. The Civil War rages again. A Heretical sect of the Black Templars flew Ulm during the Aufklarung. We believed them destroyed. Unfortunately, they have found refuge at the court of Sangvinia's vampires, and flourished. This month five squads, a devil's dozen each, rode against one of our provinces. It shames us to say, there is nothing we can throw in their path. These beasts, have surrendered their human nature to become a mix of demon and vampire. Their wounds close by themselves, they suck the life from their opponents, their armour is uncomprehensible, better than anything even great mages can craft. Due to their unnatural equipment and their inhuman abilities, they are able to kill even our heaviest sacred infantry in one swing, and defend even against the most skilled attacks with ease. They do not tire, and no mundane means can even slow them down. We cannot field enough mages or priests to stop a horde of that magnitude. Furthermore, if nearly seventy of them could be fielded against us, many more are being trained every month. Ulm is doomed. The ghost of the Civil War has caught up with us. For the sake of the light, start preparing to fight to this menace. It will be at least an year before the Vampires infest our numerous castles. We hope the time we will buy will allow you to prepare. It is too late for us. |
Re: The second game
The thread for the second mod nations game has been created, see you there. I already added Sombre, Tuidjy and Jazzepi to the list because they expressed their interest in playing.
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Re: The second game
The superstitious wailers in Ulm must have been dreaming again. There has been no pitched battle between Ulm and Sanguinia. There has been a retaking of one of the three villages previously unceremoniously and sneakily acquired from us by Ulm. The dozen or so troops encountered certainly can not be considered by any stretch of the imagination as sacred or elite.
But perhaps Ulm has seen their future in their dreams. If so, then we advise them to leave these lands and seek the comfort of their mothers in their own lands. Protestations of weakness while you break Khazad Dumms back with thousands of cowardly crossbowmen and steel encased riders have been witnessed before, and you will not be believed this time. |
Re: The second game
Guys, I have to confess I've lost all interest in this game. I *REALLY* hate this map, the layout made it impossible to defend the eastern side of my empire. Also, New Jomon is [censored] useless against archers. Not a single shield, and their calvary is morale 9. Twice I've seen them get to the archers, and THEN route. No access to air magic for arrow fend. I also built a crappy multipath pretender who is still sleeping, in retrospect I should have taken worse scales to get him to awake.
I'd be happy to set myself to AI. Or try to look for a sub, I guess. I just staled my last turn because of my complete antipathy towards playing in this game. A lot of different factors all adding up together. The awful map layout. The positioning of the races. The fact that I got stuck dead in the middle of a non wrap around map, with a kingdom *full* of mountains and forests turning the mapmove 3 armies I have into worsethenUlm garbage, and my placement next to Sylvania. I wished that Sombre would have just taken my stupid NAP instead of saying "Oh we have bigger prey" so that I could have rushed Sylvania when I had the chance before they got this ungodly horde of crappily blessed guys + archers. Oh well, my bad. Jazzepi |
Re: The second game
haha, don't give up yet! Or the Evil Do Gooders will Triumph!
Sanguinia is in an even worse position. Our lands are devoid of life, income, or gems. We have to scratch a living from barren sands. Our Great Pretender Wyrm got killed on turn 1. It was only after turn 10 or so that I learned that I have to do blood sacrifice to spread my dominion hahahaha. But we will extract every bit of pain from the Evil Twin Do Gooders the Wretched Ulms and the Doity Elves!!! |
Re: The second game
Pure OOC:
Sub or AI is up to you, try to let us know either way. I agree the map has problems, but like I said before, other people have suffered plenty from it. I for example have largely low province pops with either mountain, forest or both on them. They didn't even yield that many gemsites. I'm also playing with the handicap of Bandarlover's production/turmoil scales, which are absolutely not what Vaettiheim, a nation with basically no resource overheads, should have. Check out my income on the score graphs - it sucks and has always sucked. Before you attacked me and got jumped by Sylvania, you had in my opinion the second strongest overall position in the game, with swathes of territory, a friendly Teutanion guarding your back, great income and large armies. I'm not 100% sure why sylvania was so effective against you (your troops were on the other side of your territory?) but neither I nor they expected them to actually beat you. As for the nation itself - It's based on LA Jomon, obviously it isn't going to be rocking any shields. The morale problems with the samurai are also a feature of the race. Your armies of Red Nekoni and Vassal Cav were clearly very effective in expanding, allowing you to leap forward and become the largest territory holder with the biggest income. No air magic is sort of the price you pay to have solid DEWFB in the late era. Anyway, if you aren't having fun, it's best to leave. Don't want anyone to feel forced to play, that'd be silly. Before you go, do you have any suggestions for changes to any of the mods? |
Re: The second game
Huh. I thought I was losing this war. By the way, where are my allies! WTF!
I did have one very surprising victory, where I was all but beaten and the coward cavalry took off. I guess you need to mix them with some demons or something. |
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