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-   -   Allegiances (Team Game, Experimental - PLAYING) (http://forum.shrapnelgames.com/showthread.php?t=35624)

Folket September 20th, 2007 12:25 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
No problem. I had forgoten that our host is dead. I'm happy with anyone taking over the admin duty. I could do it myself if noone else wants.

DrPraetorious September 20th, 2007 03:56 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I'm already adminsitering a game, and would be happy to administer this one.

I promise to use my admin access only for evil http://forum.shrapnelgames.com/images/smilies/happy.gif.

llamabeast September 21st, 2007 11:50 AM

Re: Allegiances (Team Game, Experimental - Recruit
 
Brilliant, I'll send you the admin password Dr. P.

Burnsaber September 21st, 2007 04:49 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I just thought of something, but I'd really like to ask first before rushing things.

Is it okay, in this game, to send your .trn to your ally in order for him to see some battles and information?

DrPraetorious September 21st, 2007 05:41 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
As the new administrator, I say yes http://forum.shrapnelgames.com/images/smilies/happy.gif.

Thrawn September 21st, 2007 07:30 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Sorry I flaked out guys, I had been checking, but went incognito. Glad you have it resolved.

What's happening in the game?

DrPraetorious September 22nd, 2007 08:37 AM

Re: Allegiances (Team Game, Experimental - Recruit
 
Oh, oops. Delayed the wrong game http://forum.shrapnelgames.com/images/smilies/frown.gif.

Well, as long as people send in their turns on time it'll still autohost.

jutetrea September 22nd, 2007 04:59 PM

Re: Allegiances (Team Game, Experimental - Recruit
 

So how has the team thing been working? Are you getting down to the nitty gritty and sending each planned turn to your ally? At the beginning did you plan out pretenders/summons/research paths and if so, did they work out?

How often do you find yourselves in a support/offensive mode? In other words are you fighting separately, together or is one fighting and the other supporting? If this was more frequent I could actually see it being interesting (at least in the short term) being the supplier, buffered by the offensive player and then churning out SCs/teleport groups/rituals from the back.

Do you guys like the 2v2v2v2 setup? Would it work with 3's? Would a 3v3 work?

Curious minds want to know!

Burnsaber September 22nd, 2007 06:45 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
To Thrawn: The Empires of Ulm and Marignon has been gnawed to mere skeletons. Abyssia casted the Forge of the Ancients folowed by R'lyehs Well of Misery and Machaka's Eternal Pyre & Gift of Health. Ulm only has one meek fort left and it's sieged. Panganea/Pythium and Machaka/Abyssia are exchanging some weak blows against one other, but recently R'lyeh busted out of the gates with elemental royalty and artifacts, attacking Machakas back. things are looking grim for Abyssia/Machaka, but we'll won't fall without a fight.

To Jutetrea; I'm really enjoying this game and yes, there can be definitive support/attack roles. I'm a supporter, myself. When I tried to wage war I almost got my *** handed to my Baalz's Ulm, to be honest. Destruction is nice against Abyssia. Luckily Dr.P was kind enough to kick Ulm's *** for me http://forum.shrapnelgames.com/images/smilies/laugh.gif. 2v2v2v2 is nice, but I think there should be more teams to allow for more diplomacy. The early game played a bit too much like a 4 player blitz to my liking. Wraparound map would also be good, I'm currently stuck in a corner and it's really limiting my options http://forum.shrapnelgames.com/images/smilies/frown.gif. One thing to remember about these team games is that you should have more time to your turns than normally since you need to contact yuor ally once in a while. Luckily I ogt my IrC access working, communicating by PM's or E-mails wouldn't have been enough.

It's a bit early to say this, but I think that these "team games" are a succesfull experiment. More should be created.

Baalz September 23rd, 2007 12:42 AM

Re: Allegiances (Team Game, Experimental - Recruit
 
Yeah, I really like the team coordination, FWIW team Ulm/Marignon was going straight for FotA and angels respectively...and we were pretty close to it in the second year. I had well over a hundred earth gems and con-5 before the hostilities started, I was going to cast FotA with about 200 earth gems about halfway through the second year, crap out 50 lightless lanterns (only 1 fire gem apiece with Ulm smiths under the forge) which would have gone straight to the angel factory in Marignon while I started cranking out cheap angel gear (continuing straight to con-8). We both had rainbow pretenders and planned to alchemize whatever we could to keep them angles flowing while I cranked out full sets of fire brand, marble armor, shields of beaten gold, etc. every turn. Would have been great, fielding a steady stream of SCs before we even hit year three...except we ended up being the "***** in the middle" of the other two land teams. http://forum.shrapnelgames.com/images/smilies/wink.gif And that, to answer a previous question, is why I picked Ulm.

I think it'd be great with more teams so it's less of a 4X4 blitz, there's lots of great possibilities for two nation teams. As it was there really wasn't an option for any of the land teams as far as who to attack unless they wanted to attack team water in the second year...

Thrawn September 23rd, 2007 03:12 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I'm glad everyone is liking the experiment. And, it seems like we've figured out a lot of stuff to fix/add for the next game. I had some ideas for a more fair map arrangement, but, I think the consensus idea of simply having more teams might solve the problem on its own. Like Baalz said, more teams = more options of who to attack, so no one team gets stuck being the obvious first attack target. http://forum.shrapnelgames.com/images/smilies/happy.gif

Hurry up and win, so we can start the second game! http://forum.shrapnelgames.com/images/smilies/happy.gif

Burnsaber September 23rd, 2007 03:17 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Quote:

Thrawn said:
Hurry up and win, so we can start the second game! http://forum.shrapnelgames.com/images/smilies/happy.gif

Why don't you just go ahead and start recruting for another one? It's not like Perpetuality is over and Evermore is just around the corner.

I'm sure you can get players for at least 5 teams. This game seems to have sparked intrest.

Thrawn September 24th, 2007 12:43 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
But, I want you guys to play too http://forum.shrapnelgames.com/images/smilies/frown.gif

I'll start a placeholder for it, at least http://forum.shrapnelgames.com/images/smilies/happy.gif

Folket September 24th, 2007 12:48 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I'm in only three games at the moment so I could join.

tromper September 24th, 2007 01:35 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
You know I'm up for it, Thrawn, so save me a spot.

And, off topic of course, you guys need to post some updates regarding Utterdark. Assuming it's still ongoing. http://forum.shrapnelgames.com/images/smilies/wink.gif

DrPraetorious September 25th, 2007 08:58 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Okay, I propose the following teams for EA, based on a desire to inflict some kind of game balance, without completely destroying any thematic basis.

TEAM - HAZY SHADE OF WINTER - Niefelheim + Ulm
TEAM - OM MANI PADMA, MOTHERF****R - Kailasa + T'ien Ch'i
TEAM - TOGA! TOGA! TOGA! - Pangaea OR Oceania + Arcoscephale
TEAM - PYRAMID POWER - Mictlan + C'tis OR Atlantis
TEAM - DAWN OF EMPIRE - Sauromatia + Ermor
TEAM - ARE WE ON FIRE YET? - Abysia + Yomi
TEAM - GIBBERING ALL THE WAY - Agartha + R'lyeh OR Caelum
TEAM - DRUIDS ARE TOTALLY VIKINGS, RIGHT? - Helheim + Marverni
TEAM - DRUID = VIKING, EVERYTHING MAKES SENSE NOW - Tir na n'Og + Vanheim

Shovah32 September 26th, 2007 04:44 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I would be interested too.

Thrawn September 27th, 2007 03:24 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Great. I will start the new thread and begin recruiting. And post here.

Dr. P, would you be interested in providing us another excellent map?

(nice team names, BTW)

Thrawn September 27th, 2007 03:32 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
The game post is UP!

http://www.shrapnelcommunity.com/thr...vc=#Post552442

Can't wait for even bigger team action!

Folket September 28th, 2007 05:06 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I have been sending my host file three times now and the server are not responding. I hope Dr'Preatorius sees this and postpones the game before the host in four hours.

Micah September 28th, 2007 06:24 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I didn't realize the quickhost had moved the time up so much either, so I'd be quite happy to have a few extra hours to get my turn in, server issues or no...

DrPraetorious September 28th, 2007 08:26 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Delayed autohost by 24 hrs, I think - just in the nick of time http://forum.shrapnelgames.com/images/smilies/happy.gif.

DrPraetorious September 30th, 2007 09:21 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Gah! Just barely too late and I staled http://forum.shrapnelgames.com/images/smilies/frown.gif.

Well, there wasn't much I could do anyway.

Micah October 6th, 2007 04:41 AM

Out of town delay request
 
Hey, I'm out of town and was hoping for a host delay, I worked like 14 hours today refereeing, so if things could be held up a tad that'd be awesome. Thanks

Folket October 9th, 2007 05:15 PM

Re: Out of town delay request
 
I would like for this game to be paused til the host is upgraded to version 3.10.

Burnsaber October 11th, 2007 06:33 AM

Re: Out of town delay request
 
I'll be gone for the weekend (from 12th day to 15th). Any chance to delay the hosting while I'm gone?

Folket October 15th, 2007 04:33 PM

Re: Out of town delay request
 
Activity in this game is at a all time low. I suggest a complete surrender to The Briny Deeps.

Shovah32 October 15th, 2007 04:42 PM

Re: Out of town delay request
 
I second that motion.

Micah October 15th, 2007 04:49 PM

Re: Out of town delay request
 
Cool, well played Folket, you put up a damn good fight, but I think the outcome of the raiding is inevitable at this point, so ending here sounds like a good idea, I assume tromper is on board with the plan?

Folket October 15th, 2007 05:12 PM

Re: Out of town delay request
 
TRomper suggested a surrender several turns ago and I have notice a clear decline in his activity.

Burnsaber October 16th, 2007 09:23 AM

Re: Out of town delay request
 
I'm also ready to surrender. All hail our new tentacled overlords!

DrPraetorious October 16th, 2007 09:46 AM

Re: Out of town delay request
 
Congrats, Micah. Well played.

tromper October 16th, 2007 10:25 AM

Re: Out of town delay request
 
Yeop, congrats Micah/Shovah32!

I'm going to be taking a break from Dominions of course, but if there's one thing I've learned the past few months in various games, it's that gem income is primary. Don't have that, and you're toast by midgame. Them's the breaks. Fascinating and skillful SC usage, too. R'lyeh especially has been cleaning up in many recent games that I've looked in on.

Starspawn THIS. *grunt*

http://forum.shrapnelgames.com/images/smilies/happy.gif

Micah October 16th, 2007 02:18 PM

Re: Out of town delay request
 
Gibber, burble, gibber, gibber.

=)


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