![]() |
Re: Potential Map
Can you reupload your pretender to the lama server ?- forgot what I had. I belive I have a better build now however.
|
Re: Potential Map
Quote:
|
Re: Potential Map
Work = hell. Problems = true. [censored] hit fan. One problem as soon as the previous one has been solved. Was working 10 and 1/2 hours yesterday.
Map = no progress since last upload. Velusion, if you could do anything to the map, be it mountain provinces or reconnecting or whatever, I'd be undyingly grateful. I'm certain to find some time to work on the map, so if you upload after you do something, I'll work on whatever you haven't touched upon. If you can't, well... the map will get done a little late. My problems aren't technical but time related. |
Re: Potential Map
we where supposed to start today right? as far as i can tell we are still 8 pretenders short...
|
Re: Potential Map
I've been waiting for the map to be uploaded so that I could take a look at it before deciding how to build LA R'yleh, since it isn't finished yet, I haven't bothered to upload.
Jazzepi |
Re: Potential Map
I guess we'll have to push it back a week. Sorry about this.
|
Re: Potential Map
sorry about sending my guy in late, i was moving into school this week and completely forgot. http://forum.shrapnelgames.com/image...es/redface.gif
|
Re: Potential Map
I signed up for another game, so I will not be able to play in this one (because of time). So miclan is free ...
|
Re: Potential Map
I'm not sure when this will start but i'm away from Sept.27th-Oct.3rd so please wait till i'm back or take me out of the game. Its difficult/complicate to find subs for a not started game.
|
Re: Potential Map
Are we not starting Saturday?
|
Re: Potential Map
No. But here is the deal, no more false promises.
On Sunday, I will devote a good chunk of time into fixing the random map. If I don't see satisfactory progress after an hour's worth of work, I'll post here, update everything, and ask Velusion to upload the random map he generated earlier. The one he thought was best. In short, it doesn't look like we're starting this Saturday. I am now willing to cut corners, rather than completely customize the map (it is my first try, and I should have prepared it first, then organized the game. I've learned my lessons). My original plans included ports, caves, etc. It was way to ambitious. |
Re: Potential Map
Ahhh... I wasn't sure if this was still on...
I'm afraid I'm going to have to bow of of this one http://forum.shrapnelgames.com/images/smilies/frown.gif. Too much stuff on my plate. Good luck! |
Re: Potential Map
Well, could you at least upload that map you generated earlier? I'll take it from there. If I don't have to remove provinces, and than reconnect, then the amount of preparation will drop by a factor of ten. And the one you generated already has an acceptable number of sea provinces. So if you could upload it, that would be a big help- even if you don't adjust the mountains or anything, its still going to take me less time to get that ready than the one I working on.
|
Re: Potential Map
Sure, I can do that. Where do I upload it?
|
Re: Potential Map
Uhmm.. off the top of my head...
RapidShare.de megaupload.com If it's less than 2.5 megabytes, you can use xs.to as well. PNG is a lossless compressed format you can use if the two map formats don't work. They describe the acceptable formats at the bottom of the page. If 2.5 megabytes is too much, you'll need to zip it and upload to one of those two sites. As well, I think this forum has a fairly large attachment size. You may be able to attach it here. |
Re: Potential Map
Ahh... I thought you might want it someplace specific. I'll host it on my site when I get home tonight (at work now).
|
Re: Potential Map
Ah well, no place specific for me.
I used to have an ftp server, but not anymore. |
Re: Potential Map
How about this? It's wraparound, beautiful and about the right size.
http://www.shrapnelcommunity.com/thr...t=1#Post553285 |
Re: Potential Map
Does indeed look good.
|
Re: Potential Map
Nifty looking map, Burn!
|
Re: Potential Map
I like that map, but I have a couple of questions about it I can answer as soon as I get home. So, it's wraparound? It has mountains? It also leaves some flexibility for sailing nations. I preliminary approve PashaDawg's map Epotara.
|
Re: Potential Map
Bah - it looks like the randommapgen script I used overwrote the old ones I made. I can generate some more for this game if need be. LEt me know.
I didn't look at the numbers but burnsabre's looks pretty good... |
Re: Potential Map
Damn, people! It's not my map, but Pashadawgs! http://forum.shrapnelgames.com/image.../firedevil.gif
Direct all postiive comments to him. |
Re: Potential Map
Quote:
http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Potential Map
In the spirit of confusing things, congratulations on your birthday, PashaDawg.
|
Re: Potential Map
Thanks, L.P. I just ran out to get cake and ice cream to celebrate in proper style.
Thanks to Burnsaber. I appreciate everything you've done. http://forum.shrapnelgames.com/images/smilies/happy.gif Let me know, if you find any errors in the map. Pasha |
Re: Potential Map
Quote:
|
Re: Potential Map
First few posts updated. 14 out of 20 nation pretenders, though some of those players may have left us.
So, opinions on when to start? Did I miss any other people who had to back out? I caught Evilhomer and Velusion (Caelum and Mictlan- replacements welcomed). Any questions I should be asking? |
Re: Potential Map
maybe you should ask the other way around, who are still with us? http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Potential Map
Quote:
Jazzepi |
Re: Potential Map
Yes.
|
Re: Potential Map
You might want to mention that in the first post.
Jazzepi |
Mod Pack
1 Attachment(s)
Here's a mod pack containing all the mods we'll be using.
Jazzepi: At the time of that post, it was already in my first four posts. |
Re: Mod Pack
Awesome. Thanks for making it so easy for us.
|
Re: Mod Pack
I recommend PMing the people who have not submitted pretenders. That tends to work well.
Also LP, if you give me a list of any submitted pretenders that need to be removed, I can do that. |
Re: Mod Pack
Howdy:
Just my three cents: I find it is very helpful to players to use the first post in the thread to include a complete summary of the game settings including: 1. List of players / nations 2. List of mods 3. List of other settings (e.g., indy strength, research setting, etc.) 4. The map used 5. When the game will start 6. Hosting schedule, if applicable And so forth. Okay... I will stop typing now and finish my cake and ice cream. http://forum.shrapnelgames.com/images/smilies/happy.gif Pasha |
Re: Mod Pack
Quote:
Thanks for using my awesome map! I worked really hard on it, but I'd like to thank myself for advertising it on this thread.. Hmm. Now I'm confused myself. I don't know if I'm Burnsaber or Pashadawg! I remember something about a map.. the rest is hazy, please try again later. Since I don't know who I am anymore, I'll just rebuild my personality from scratch. I shall henceforth be known as Mister Guanimoq, conqueror of Spain! |
Re: Mod Pack
Burndawg! Pashasaber!
|
Re: Mod Pack
I signed with Man, a long time, I believe. I am downloading zip file, and will create pretender as soon as possible.
Once I made her, e-mail her to pretenders@llamaserver.net? From where do we get map? Also, are Vaettiheim and Ulm 100% same as in the NewXekimina game? |
Re: Mod Pack
Okay. I propose start date of Saturday, the 13th. Objections?
If there are none, it will be finalized, locked in stone this Sunday. Organize things, I will, more, in future. Work? Pain in the ***. At least today we've got the AC back. |
Re: Mod Pack
Updated the first few posts. (As there is a limit of one attachment per post) I've attached the mods and map to the first and fourth post (third by me) in the thread.
I'll PM all the members about the start date of the game and see if they're still good to go. I don't know what version is used in NewXekimina, unfortunately. Once you make her, email her to that address you mentioned, Nikolai. I've also mentioned in the first four posts, along with some clearer instructions in my mini-faq, along with an optional link to the Llamaserver FAQ. My posts on the first page have been brought up to date, and are accurate as of Friday Oct. 05, 2007. We're also recruiting replacements for Mictlan and Caelum. |
Re: Mod Pack
I already have sent her. She appeared as Chelms. I guess it's Man's name in late age. Should I do more?
|
Re: Mod Pack
Nope. You're good.
|
Re: BAG (Recruiting Mictlan, Caelum - Starts on 13
Quote:
This is LA Caelum, right? I know post #2 says the game is late age but I wanted to make sure since I saw two Ulms, and I thought Ulm Reborn displaces the default LA Ulm. |
Re: BAG
Yes, this is standard Late Age Caelum.
With the latest version of Ulm Reborn, it takes up a mod slot so we need not displace the original Ulm. Civil war! Welcome to the game, DyraUnda. |
Re: BAG
Quote:
I'm just throwing up words from my arse, but what about this explanation. When the fall of Ulm was nigh some supernatural entity* did some kickass spell and made two different timelines (Note: Trousers of Time), one where ulm ascended into light and one where they descendented into darkness. When the timelines came together, both Ulms noticed that there is some asskicking to be done. *Possibilites include: Aufglarung, ReverendZombies pretender and some R'lyeh starspawns who thought that it would be a funny practical joke. |
Re: BAG
I can take Mictlan. Uploading pretender i 10 minutes. http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: BAG
Mictlan is already taken so I can't upload. What to do?
|
Re: BAG
Uhmm... It should allow you to send in your pretender and replace Mictlan. If not, I've already fired off a request to Llamabeast to clear the slot. We'll just wait to hear from him.
|
Re: BAG
|
All times are GMT -4. The time now is 08:35 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.