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-   -   Game: Dawn of War (http://forum.shrapnelgames.com/showthread.php?t=36189)

Tequilich November 29th, 2007 09:33 PM

Re: Fix the game please
 
Quote:

Lingchih said:
and gave Atlantis a bit of a bloody nose.

More like a pimple. Also I enjoyed that battle Acro and Machaka.

Lingchih November 30th, 2007 01:43 AM

Re: Fix the game please
 
Don't gloat too much Tequilich. We may meet again.

Folket November 30th, 2007 03:56 AM

Re: Fix the game please
 
Could someone update the first post to show who is playing what nation. It would help diplomacy.

Ubercat November 30th, 2007 12:58 PM

Re: Fix the game please
 
News from the war.

I'm speaking to you now from the great capital of Ulm, where the mood of late has turned to trepidation. Last night, the skies rained a strange sight. Poisonous toads fell throughout the streets.

At first the citizens laughed. One proud little granny was heard to say "Toads!? The best they can do is toads??" This reporter suspects she isn't laughing anymore. I've learned that the cities wells have filled with the little things, and they've started dying; spoiling the water.

As I look outside my window I see angry mobs in the streets. It appears there is a massive draft riot going on. The local economy is in shambles. One is forced to wonder how Ulm will be able to continue supporting her massive army?

I have just recieved word that Jotunheims army is safe behind the walls of it's capital. The Ulmish horde finally invaded. It must have come as quite a shock to Tag Klatu that, despite controlling one of the largest armies in the world, he could not break through the walls. He will need to move up reinforcements, and the population in his capital is refusing to enlist. Quite a dilemma for the god of Ulm. Perhaps he can starve them out?

As always, where ever the news is today, you'll find your trusty reporter keeping you up to date. Good morning and good luck.

-NonBias

Ubercat November 30th, 2007 01:12 PM

Re: Fix the game please
 
Jotunheim needs Fire gems and a Fire booster.

I can trade Skull Mentors, or Astral and Air gems. PM if you'd like to deal.

-Ubercat

Tequilich November 30th, 2007 04:51 PM

Re: Fix the game please
 
Quote:

Lingchih said:
Don't gloat too much Tequilich. We may meet again.

Oh come now bro u should not carry over hostilities.

archaeolept December 1st, 2007 12:20 AM

Re: Fix the game please
 
ah... waiting for lingchih's turn in order to host... otherwise 23 hrs... stupid game http://forum.shrapnelgames.com/images/smilies/wink.gif

lingchih, if you read this, if you would be so kind...

Lingchih December 1st, 2007 01:00 AM

Re: Fix the game please
 
oh, sure, sorry about that. I'll set myself to AI when I get in.

archaeolept December 1st, 2007 01:06 AM

Re: Fix the game please
 
np - technically, i really shouldn't be trying to speed up any of my games... lol?

jimkehn December 1st, 2007 10:36 AM

Re: Fix the game please
 
Most Powerful and Exalted Lord of Man http://forum.shrapnelgames.com/image...ies/tongue.gif

.....Uhmmm.......I mean.....I'm just assuming here 'n' all....it's too late to talk about peace......right???

http://forum.shrapnelgames.com/image...es/biggrin.gif

Rytek December 1st, 2007 02:26 PM

Re: Fix the game please
 
What, you did manange to kill my witch/foulspawn thug! I was very upset by her death. It amuses me to kill your powerful F9 blessed giants with my fireflies and Ants. http://forum.shrapnelgames.com/images/smilies/happy.gif

jimkehn December 1st, 2007 02:56 PM

Re: Fix the game please
 
HAHAHAHAHA!!!!!

Well, if you'd stop putting my eye(s) out, maybe I could stand there and fight fair.

I think most people underestimate those fireflies. That's a pretty powerful spell for requiring only a level 1 mage. I have killed a lotta Pretenders with a Druid and a load a gems and swarm scripted. This was mostly in Arena matches. where there are no other outside circemstances.

It IS funny though to watch those big dumb drooling ancient ones spew out a steady stream of red damage numbers out the top their head while they swing blindly and miss at those pesky magical gnats!!!

HAHAHAHA!!!

I'll stick around a bit longer just to watch with envy, your Knights. You have done a helluva good job, and I congratulate you on beating an opponent who is far weaker than you!!!!!!

8^)

Ubercat December 1st, 2007 11:22 PM

Re: Fix the game please
 
A sad message from the newsdesk.

It is with heavy heart that we must announce the illness of our star reporter, NonBias. Despite taking great care, he was unable to avoid contracting one of the plagues that have rocked the great city of Ulm. Apparently more toads fell recently, denying the city the chance to recover that it so desperately needed.

He didn't consider leaving for an instant. Knowing the danger, he thought only of his public and their need to know the news of the day.

This editor, on behalf of all the staff here, would like to thank the Lt. Governor of Ulm, who has generously offered NonBias a room in the VIP ward of the new hospital which the Governors palace has recently been converted into. The former governor is also ill. With the blessings of his god, Tag Klatu, may the Lt Governor remain healthy.

NonBias was able to send us some information, and vows to continue his reporting until such time as his bed is turned over to another patient. May that day be far off, unless he has a miraculous recovery!

Apparently the bulk of the staff at Ulms prestigious College of Alchaemical research have contracted plagues. They have bravely sworn to continue their work until the fever grows too great and they take to their death beds! It appears that NonBias will have some very interesting ward mates. if he lives long enough, perhaps he can provide us with a fascinating interview.

We have just received word that a small Ulmish army also suffered from the Rain of Toads. It was apparently marching north towards Jotunheim, but we're not certain of it's location or health status. If we receive more accurate information we will let you know.

As always, when you need to know, we will let you know, all there is to know.

J. Jonah JesterSon
-Editor in Chief

Ubercat December 4th, 2007 05:30 PM

News from the War
 
Interesting developments from the Ulm-Jotun war of late. Tag Klatu dispatched a sub force from his siege of Jotunheim to grab more land. Apparently it seemed a reasonable strategy since the siegers could not break through. Unfortunately for the warlord, Jotunheim ambushed it with an army which Ulm apparently hadn't known existed. The attackers were defeated with heavy losses and it became clear that he would have to abandon the siege if he expected to send a large enough force to expand further.

Meanwhile, an as yet undisclosed enemy launched a raid on one of Ulms southern forts. Things are getting interesting for the ambitious conqueror.

Ulm was looking at some good news when her capital was spared from the Toads for an entire month, but celebrations were premature. After raining on two other forts the little croakers returned to Ulm. One definite bit of good news for Tag. A Jotun raid was defeated in its entirety. That pack of wolves will not be attacking again!

Neutralo - Freelance Reporter

Ubercat December 6th, 2007 12:10 AM

Re: News from the War
 
An update from Jotunheim

I was finally able to penetrate the besieged fortress. Let me say it was not an easy feat. Over 300 Ulmish troops have the city firmly surrounded. I dressed up as an oil boy and gradually made my way closer to the wall while responding to one "Oilcan!" request after another. After nightfall I slipped into the city, welcomed by the gracious guards once I identified myself.

I was quite surprised at what I found. I had expected the town to be full of hungry giants. I was even fearful of ending up in a cookpot myself. It seems however that despite needing prodigious amounts of food, the giants were well fed! It appears that they wisely made preparations for a siege by securing a plentiful supply of magic broth! I don't know what exactly is magical about it; in fact the giants seem to be getting a little tired of it. But it does keep their bellies full.

As for the fighting, I saw no action except some streams of fire shooting from the walls and into the surrounding Ulmish horde. I can only surmise that a few troops may have been incinerated.

I will continue to keep you posted from my current vantage point. I don't want to risk having to explain to the Ulmish troops why I was in the city. Press credentials only go so far!

- Neutralo

Ubercat December 6th, 2007 01:00 PM

Re: News from the War
 
From the Newsdesk...

Hello everybody. Today we have a special guest in the studio to do some expert strategic analysis for us. Eldred served in the elite Aquilonian Black Dragons during the last Pict war, so he definitely knows a thing or two about strategy!

Jonah: Eldrad, why don't you start by telling us what you see as the big picture for this Ulm-Jotunheim war?

Eldrad: Well Jonah, I can't see this ending well for Ulm. Tag Klatu has committed the best army he has, in fact the only real army Ulm has, to a fruitless siege of the Jotun capital. He's losing valuable lands, err hehe.. I should say waters.. to another foe, but he doesn't want to lose face by abandoning the siege. In fact...

Jonah: That's very interesting. We in the studio have been trying to figure out what started this war in the first place. We haven't had any luck. Could you shed any light on the origins of the war for us?

Eldred: You redirected me from my point, to put me on my point! As I was just starting to say, it is ironic that this war started over Ulms fear of Jotun naval power. Some months ago..

Jonah: Wait. You're telling me that Tag feared that the giants would invade Ulm by sea? That must be what you mean because Jotunheim had no land routes to reach them.

Eldred: That's exactly what I mean. And the greatest irony is that Ulm went to all that trouble to get to Jotunheim by land, and now is losing territory to a real naval power!

Jonah: Fascinating... Oh.. I see that we're out of time. Thank you for your time in giving this interview. It was nice to meet you!

Eldred: Thank you Jonah. It was a pleasure!

Jonah: And to the rest of you, good morning and good luck!

J. Jonah Jesterson

Editor in chief

archaeolept December 9th, 2007 07:00 PM

Re: News from the War
 
hmmm i don't think i've ever cast eyes of god even in an
SP game; I guess I didn't think it did much.

I am hereby pleased to report that I was correct http://forum.shrapnelgames.com/images/smilies/wink.gif

I guess if I were raiding a distant foe with teleporters, it would have its use. As it is, I can see who has what and who is sieging what. Man is sieging an agarthan castle; Arcos machaka; and Ulm has grabbed the lands around jot's capital.

Tequilich December 13th, 2007 10:36 PM

Re: News from the War
 
Atlantis breaks our NAP with Mictlan and joins a Holy Alliance with Man to rid the world of Mictlan. We urge all other nations to join our crusade before Mictlan walks alway with the game. Any nations that take hostilities against Man shall suffer from Atlantean raids.

Also nice to see the giants free thier homeworld from Ulmish control.

jimkehn December 15th, 2007 04:03 PM

Re: News from the War
 
Well, the next month will be the last month of existance for the peace loving peoples of Agartha. 8^) Agartha's Sunday School classes were only out hunting Easter Eggs when they accidentally crossed into Man's territories. Man slaughtered those children on that dark day, and would not stop until he caused the extinction of a whole race of pacifists. Shooting down children with professional longbowmen. Trampling old women under hoof of the vaunted Knights of Avalon. A dark day in the annals of "Dawn of War".

Congrats Rytek. You won this one seven ways to Sunday. In spite of the role playing rhetoric above, you were an honorable and noble opponent who destroyed your enemy....me!!! 8^) Good job and good luck with the rest of the game.


P.S. I honestly still don't recall having a NAP with you. But.....you are probably right. The memory is the second thing to go, ya know....

Rytek December 15th, 2007 05:18 PM

Re: News from the War
 
Once, the peoples of argatha were peace loving. Then their minds were twisted with hate under the yoke of their false god, a Moloch from the very bowels of hell itself. The armies of man have labored mightly to free the peace loving Argathanians from the grip of the very devil itself. Soon your people shall know the peace and prosperity of of the Lord of Man.

That battle at your fortress went very well for me. Your casters really had it out for those trolls. They really couldnt have picked a worse target for you to inflict some casulties with. Regenerating trolls with lots of hits soak fire clouds and magma bolts much better than the knights or men at arms would have.

I believe you did forget our NAP and hold no hard feelings at all. I just role play it as your Evil Moloch was the perpertraitor. Also, when you attacked me you were at a disadvantage nation vs nation wise. Though you had an outstanding plan with that darkness and the elephants. I think your only flaw was attacking the swamp fort in the winter with your cold blooded guys. Too many players forget to take terrain and weather into consideration.. your blessed cold blooded guys were over 10 burden due to the swamp and cold penalty. Throw in 6 or 7 swarms of bugs and your guys were at 70+ fatigue when the knights sallied forth... of course your death mage using up all of his gems on the 20 PD of the castle was also huge. next time give him only enough to cast darkness and give the rest to a commander who cant cast spells.

Good luck in your next game. You were a worthy opponent.

Rytek December 19th, 2007 09:04 PM

Re: Game: Dawn of War
 
Hmm, we may be in trouble. The armies of man stumbled upon a small army from Mictlin (150 or so) and mostly killed it... hah, well, Mictlin gained the province because he had 1 guy left when my guy auto-routed from the turn limit. In any case wipe over 100 Jaguar/eagle warriors and check out his army graph---it went up! Not to mention this turn I found out there are no more Air queens available-- guess who has those as well? UGH.

Zachariah December 20th, 2007 05:16 PM

Holiday Timer
 
For the holidays, I will be putting this game on quickhost, no 48 hour timer, till the end of the new years week (1/4/08), since a lot of folk will be absent, including myself, for some of that time.

jimkehn December 20th, 2007 06:19 PM

Re: Holiday Timer
 
Ubercat......I'm cancelling my subscription, if you don't start delivering the paper!!!!

archaeolept December 20th, 2007 07:11 PM

Re: Holiday Timer
 
heh zach - that was only two turns notice ;p

its ok - we didn't actually have a NAP - but I held off on raiding you this turn because you thought we had one http://forum.shrapnelgames.com/images/smilies/smile.gif

3 vs 1... hardly seems fair... and me a domIII nub http://forum.shrapnelgames.com/images/smilies/wink.gif

Ubercat December 20th, 2007 07:11 PM

Re: Holiday Timer
 
Quote:

jimkehn said:
Ubercat......I'm cancelling my subscription, if you don't start delivering the paper!!!!

Bwaahaha! Sorry. I gave up because it was like shooting fish in a barrel. I'll get a new edition out tonight.

-Ubercat

jimkehn December 20th, 2007 11:01 PM

Re: Holiday Timer
 
HAHA!!

I guess it doesn't matter now, that Agartha has been embarrassed by Man. But still, your news reports were fun, even if they weren't quite......unbiased.

8^)

Ubercat December 20th, 2007 11:37 PM

Re: Holiday Timer
 
From the Newsdesk

I want to start by apologising for the spottiness of our news updates. The recent war has caused a lot of disruption around here.

As of now, the Ulmish siege of Jotunheim has been broken. Apparently the giants grew tired of eating magical broth and decided that Ulmsmen would make a welcome change. They sortied out and crushed the enemy army. At the same time, their other force moved in and retook some land from the invaders.

Currently Ulm appears to have scraped together a backup army and we're waiting to see where the next battle will take place. One thing seems certain. If Ulm loses this one, they will have nothing left sufficient to keep Jotunheim from returning the invasion favor.

As for the wars innocent victims, a great many Ulmish civilians appear to be suffering greatly from Jotunheims magic retaliation. We've learned that the UCDO has created a new alarm specifically to warn of falling toads. It sounds like a triple croak followed by a sort of grunting noise.

Reports indicate that falling toads are so damaging when they die, that some desperate people are attempting to keep them alive so as to minimize the disease spread! One of our reporters claims that he's witnessed an experimental program to lure as many toads away from population centers as possible. It's hard to credit, but he says that he saw a battalion of Ulms finest croaking and hopping towards some nearby woods. They were trying to get recently fallen toads to follow them away from an important town.

It sounds funny but it's hard to blame them. The airborne toads have caused so much economic harm that, despite still holding great swathes of Jotunheims territory, Ulms GDP has fallen below the giants.

Well, that's it for this edition. We will update you with the news that you need to know, when there is news that you need to know.

J. Jonah Jesterson - Editor in Chief

Tequilich December 22nd, 2007 12:37 PM

Re: Holiday Timer
 
I will not be able to do a turn until next friday night. I am going to be out of town and can not find my game CD to copy it onto my labtop. Sorry

Zachariah December 22nd, 2007 02:56 PM

Re: Holiday Timer
 
oops i guess miscounted.
...and seeing as you're mostly in the lead at this point, its only proper that we gang up on you now.
http://forum.shrapnelgames.com/images/smilies/laugh.gif

you're doing pretty well for a n00b!

archaeolept December 22nd, 2007 03:43 PM

Re: Holiday Timer
 
;p

yah, its ok - like i said, we didn't even actually have a NAP - it just worked out that, since we didn't start out fighting, we had good relations. np on attacking me now, it's understandable http://forum.shrapnelgames.com/images/smilies/happy.gif

Folket December 26th, 2007 07:02 AM

Re: Holiday Timer
 
I find it very unfair to call archaeolept a new player. He has played plenty of dom2 and is well known to win his games.

archaeolept December 26th, 2007 11:03 AM

Re: Holiday Timer
 
lol sorry, it was tongue in cheek - i'm new to domIII, but not exactly a nub http://forum.shrapnelgames.com/images/smilies/wink.gif

edit: hey, troll moose riders - i've never actually encountered them before - they're recruited at a site i take it?

Ubercat December 26th, 2007 01:24 PM

Re: Holiday Timer
 
The turn processes right after the last player submits his turn. This means that the last player can take a double turn, which is not only fun, but speeds the game up a little too.

-Ubercat

Ubercat December 26th, 2007 01:29 PM

Re: Holiday Timer
 
Quote:

archaeolept said:
lol sorry, it was tongue in cheek - i'm new to domIII, but not exactly a nub http://forum.shrapnelgames.com/images/smilies/wink.gif

edit: hey, troll moose riders - i've never actually encountered them before - they're recruited at a site i take it?

I've only seen them as a result of summoning a Troll King. He comes with 2(?) moose riders as well as some war trolls and regular trolls. It would be cool to find a site where they're available.

-Ubercat

archaeolept December 26th, 2007 01:55 PM

Re: Holiday Timer
 
ah - i've never summoned a troll king in DomIII - see, I am a nub http://forum.shrapnelgames.com/images/smilies/happy.gif

Rytek December 26th, 2007 09:12 PM

Re: Holiday Timer
 
Proving that you are not a nub! Trolls are such a waste of gems I am ashamed using them against you. Troll moose knights do look cool though.:P

archaeolept December 26th, 2007 10:04 PM

Re: Holiday Timer
 
troll court isn't that bad - you get a kick-*** E3 mage. I'd summon one if i had any earth gems http://forum.shrapnelgames.com/images/smilies/happy.gif

Rytek December 26th, 2007 10:26 PM

Re: Holiday Timer
 
Pfft. You can have one of mine in exchange for one of the air queens.

archaeolept December 31st, 2007 07:29 PM

Re: Holiday Timer
 
Machaka is down to one sieged castle... i have the feeling he's given up the ghost on this one - i think we'll be waiting a long time for him to submit a turn http://forum.shrapnelgames.com/images/smilies/smile.gif

Jazzepi December 31st, 2007 07:35 PM

Re: Holiday Timer
 
Can we go back to a hosting timer, now?

Jazzepi

archaeolept December 31st, 2007 08:00 PM

Re: Holiday Timer
 
actually, given the size of the war, and that we're getting close to the late game, i'd love a little bit more slack on the turns... maybe have the timer be at 60 instead of 48? Just makes the pacing less hectic given the number of units we're getting now... http://forum.shrapnelgames.com/images/smilies/smile.gif

Rytek December 31st, 2007 11:50 PM

Re: Holiday Timer
 
I would be ok with 60 hours for you archaeolept. Hopefully MrT can help solve that problem with the huge number of units that you have! Happy new years.

archaeolept January 1st, 2008 02:27 PM

Re: Holiday Timer
 
your king of deeper earth held the field http://forum.shrapnelgames.com/image...es/redface.gif

good fight

Rytek January 2nd, 2008 10:26 PM

Re: Holiday Timer
 
Ouch. Well, thats it, I don't see a way to stop Mictlin. That cost me over 400 gems worth. 2 Troll kings, 2 Sea troll kings, 1 Ivy king all of their equipment lost.I would like to see that fight again with the stupid witch I had cloud trapezing in to cast mist warriors. I switched her armor at the last moment and forgot to order her to trapeze again. Mist warriors may have given the SC's the time they needed to kill your army.Very nicely done. I looked at the turn very quickly-- I have to go back and see how you surrounded the province. I didnt think you had the means to do it.

It so irritates me when the ai doesnt pick the right guy to buff. Notice how my sea troll kings cast quickness on every other troop accept the Troll kings and Ivy kings? I even placed them up front and away from anything else so that they would buff each other. Sigh...Battle plans never survive meeting the enemy.

Tequilich January 2nd, 2008 10:52 PM

Re: Holiday Timer
 
yeah Mictlan may have won it. there is nothing I can do to help Man. Atlantis is on the defensive.

archaeolept January 2nd, 2008 11:03 PM

Re: Holiday Timer
 
in casting buffs, they usually cast it on the largest number of units, maybe the largest number of HP.

Mist warriors wouldn't have done all that much good, as any penetrating hit from the sacreds' F9 fire attack would have dispelled it. would have slowed down the carnage a bit though.

OTOH, my guy didn't cast will of the fates - he must have blown an extra pearl on something else http://forum.shrapnelgames.com/images/smilies/frown.gif

it was an epic battle, and amazing how that bastard earth king got paralyzed and crippled at just the right times so that he held the field.

As to surrounding... yah, that was a bit of an error on your part - you should have patrolled your castle w/ your titan or the earth king - however, few of your troops actually ran off, so it didn't cost you as much as it could have.

Rytek January 2nd, 2008 11:08 PM

Re: Holiday Timer
 
Well, at least the earth king played his part to a T. I figured his high hits would make him target of all your nasty spells and his high MR allowed him to shrug em off.

archaeolept January 2nd, 2008 11:13 PM

Re: Holiday Timer
 
oh yeah, he took a licking and kept on ticking.

Jazzepi January 5th, 2008 01:45 AM

Re: Holiday Timer
 
This game needs to be put back onto a timer.

Jazzepi

Lingchih January 5th, 2008 05:31 AM

Re: Holiday Timer
 
Agreed. I am not in this game anymore, but I am in several other of Zach's games. If they are not put on a timer soon, then they just should be shut down.


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