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Re: Game: Fearsome Legions (in progress)
Wait a minute guys. Meglobob going AI like this is very uncommon and I'm sure he had his reasons not to post here first. To tell truth I'm also very disappointed of this development but I don't think this game is over yet. I have much fight left in me and if no further players goes AI I believe the game is still open.
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Re: Game: Fearsome Legions (in progress)
Oh, and Meglobob also went AI in Feohtan. I can assume he really had pressing matters that didn't allow him a more courteous course of action.
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Re: Game: Fearsome Legions (in progress)
10 hours to host and Ulm hasn't submitted his turn yet. I hope he doesn't disappear on us http://forum.shrapnelgames.com/images/smilies/frown.gif
To tell the truth, I've never participated in a game in which so many players went AI. Furthermore, some of the players, Man, Ctis, Arco and Marignon were actually quite powerful and not at all in bad positions. I must say that this tends to ruin one's fun when playing the game. I mean, common guys, if someone wants to quit why not post here first and let us first try to find a sub? If Ulm goes missing, it will be the fifth disappearance in this game and will leave only me and Abysia to duel it out. Or, maybe Caelum and Atlantis will grow stronger and will pose a real threat towards gaining supremacy http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Game: Fearsome Legions (in progress)
Believe it or not, this game does not even compare to another of Zach's games, Bastions of Power, for staling. 3/4 of the nations in that game went AI, many of them world powerhouses. In that game, I cannot even get to one of the few players left... i'm surrounded by AI nations.
I don't know. There must be something about Zach's games that just makes people go AI. I'm not blaming him... I appreciate the hosting very much. But it is very frustrating when so many go AI. As far as this game, Atlantis should be a reasonable power in about 12-14 turns, if we play that long. |
Re: Game: Fearsome Legions (in progress)
That's a real bummer about Zach's games, of course it has nothing to do with him as host, just bad luck.
You know what, it the scale of game deserting there's even worse then going AI (IMO) which is staling. Like Man had done in this game and like I hope Ulm is not about to do as well. I don't know, but don't ppl care about the other player's in the game?- I mean how much effort does it take to post for a sub, or to turn AI instead of staling. Bah. Whatever. Lets go on, whose left, and finish the game (hopefully w/o further derters). |
Re: Game: Fearsome Legions (in progress)
>Man, Ctis, Arco and Marignon were actually
>quite powerful and not at all in bad positions C'tis could have held out for longer and progressed further in the game. If he had asked I would have declared peace with him and went to war together against Marignon and Pythium. Though I think because of his horrible scales and being forced to keep all his militia to defend his castles his income and research totally sucked and he was never going to be a contender for the win. Arco...he seemed to get real annoyed at Ulm attacking him and ever since then his assault was relentless, abandoning all research. He destroyed himself. I feel that with diplomacy he could have done better, but perhaps he's not interested in it or it failed. Marignon on the other hand had a great chance of a win and a great influence on the alliances in the game, which is why I was so upset. Since Pythium attacked Marignon last turn the AI will fight back. That leaves me to research away while Pythium has to deal with the crap the AI throws at him. If Wraithlord is a better player than me he might be able to deal with it swiftly and easily (unlike me with C'tis!) but Marignon does have large hordes... Thus the predicament of Ulm - if things go bad in Pythium he'll have to attack me earlier than he would have had to pre-marignon AI, lest I get too powerful. Its no secret that he's my staunchest ally and is a largely the reason for my later game successes; I dont want to war on him, and I believe he doesnt want to attack me either. Now its pretty likely ulm will have to fight a lot earlier than expected if he still wants a chance to win himself. Anyway I'm happy to continue with the game even if it ends up in a duel between Wraithlord and I. I havent yet had the chance to play end game multiplayer so it will be good practice if anything, and wraithlord is most definitely more experienced so I'll surely learn a thing or two. >That's a real bummer about Zach's games, of course >it has nothing to do with him as host, just bad luck. I'm grateful for zach having a computer up 24/7 hosting the game, and its been a super-reliable connection. But admittedly there are other hosts who have the free time to deal with their player's needs more actively; Zach doesnt seem to read the boards or PM's too often going by what I have seen over the course of this game. Perhaps that makes people less inclined to ask him for help so they take the easy way of setting AI rather than finding a replacement. |
Re: Game: Fearsome Legions (in progress)
"Marignon on the other hand had a great chance of a win and a great influence on the alliances in the game, which is why I was so upset."
Me too, in fact Marignon was at war vs. you which could have given a real chance to either Ulm or myself. "Since Pythium attacked Marignon last turn the AI will fight back." Well, actually the AI has attacked me first disregarding the NAP+6 Meglobob has agreed to just one turn earlier. And this, after a short but very costly war he has waged against me http://forum.shrapnelgames.com/images/smilies/mad.gif "That leaves me to research away while Pythium has to deal with the crap the AI throws at him. If Wraithlord is a better player than me he might be able to deal with it swiftly and easily (unlike me with C'tis!) but Marignon does have large hordes... " Don't think there's any possible way to deal swiftly with the AI of a nation that has spent so *many* turns hoarding blood slaves. I don't know the extent of scouting you have on Marignon but I tell you, he has some unholy flying deamon armies. Hey, I'll do my best though http://forum.shrapnelgames.com/images/smilies/wink.gif "Thus the predicament of Ulm - if things go bad in Pythium he'll have to attack me earlier than he would have had to pre-marignon AI, lest I get too powerful. Its no secret that he's my staunchest ally and is a largely the reason for my later game successes; I dont want to war on him, and I believe he doesnt want to attack me either. Now its pretty likely ulm will have to fight a lot earlier than expected if he still wants a chance to win himself. " Well, Ulm dropping out of contact (I also tried to PM him) indicates that this really doesn't matter. He could have made a difference, one way or another, but he is absent. While we're at it I suggest we give him another turn or two and if he doesn't appear by then we ask Zach to AI him as well. "Anyway I'm happy to continue with the game even if it ends up in a duel between Wraithlord and I. I havent yet had the chance to play end game multiplayer so it will be good practice if anything, and wraithlord is most definitely more experienced so I'll surely learn a thing or two. " I was actually thinking along the same lines, meaning: you have an obvious advantage over me and are likely to win but even if I fight a loosing battle I'll learn a thing or two in the process what makes it worthwhile for me. As for my experience, it tells me you're in a good position to win. But I hope I'll make work for it a bit http://forum.shrapnelgames.com/images/smilies/happy.gif "I'm grateful for zach having a computer up 24/7 hosting the game, and its been a super-reliable connection. But admittedly there are other hosts who have the free time to deal with their player's needs more actively; Zach doesnt seem to read the boards or PM's too often going by what I have seen over the course of this game. Perhaps that makes people less inclined to ask him for help so they take the easy way of setting AI rather than finding a replacement. " Yeah, I guess you have a point there. |
Re: Game: Fearsome Legions (in progress)
I am attacking Marignon this turn as well. Admittedly, I will only be able to take his sea provinces, but he has quite a few, and it will at least hurt the AI's income.
-Atlantis |
Re: Game: Fearsome Legions (in progress)
Hey it seems we have Ulm back with us http://forum.shrapnelgames.com/images/smilies/happy.gif
More reason for Abysia to be concerned http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Game: Fearsome Legions (in progress)
Guys, would you mind if I ask Zach to switch to 72h host?
I'm handling a large scale war vs. 2 tough AIs and one super tough opponent and this actually is taking quite a lot of time. |
Re: Game: Fearsome Legions (in progress)
Nobody wants Orion? I always thought they were the best mercenaries you could get. I would take him if I had a land province that he could actually move from.
As far as 72 hour host, I would vote against it personally. This is overall a small game (especially small for me), and there are only a few players. The 48 hours is actually annoying for me... I can do my turn in 5 minutes. But I will go with the majority. |
Re: Game: Fearsome Legions (in progress)
I'd like 72 hours too
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Re: Game: Fearsome Legions (in progress)
Someone should probably email Zach if you want this changed to 72 hour. I doubt he will notice this on the boards. It seems it is 2 votes for to 1 against, so I guess we can go ahead and change it.
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Re: Game: Fearsome Legions (in progress)
Well, I've PMed him with the request but it would seem he hasn't read it yet.
Do you know what is email his? |
Re: Game: Fearsome Legions (in progress)
It's in his profile.
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Re: Game: Fearsome Legions (in progress)
I certainly don't need 72h, but I have no objections against a prolongation.
Just for the records. |
Re: Game: Fearsome Legions (in progress)
Emailed Zach with request.
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Re: Game: Fearsome Legions (in progress)
You might want to tell him the game is down, too.
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Re: Game: Fearsome Legions (in progress)
Did that. No response yet. I'll update once I get one.
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Re: Game: Fearsome Legions (in progress)
Did anyone ever hear from Zach? Has he dropped off the face of the earth?
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Re: Game: Fearsome Legions (in progress)
Strange enough I haven't hear back from him. I have received an email from him that he switched hosting to 72h and that was the last I heard from him.
I hope he's back soon, b/c after playing this game for so much time I'd hate for it to end like this. |
Re: Game: Fearsome Legions (in progress)
I've emailed and messaged Zach, but he has not replied. I'm probably going to bow out of all Evilzombie games because of the connection problems. I don't think he is actually administering the servers anymore.
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Re: Game: Fearsome Legions (in progress)
Lingchih, please hang on a bit more. He maybe experiencing connection issues or something like that.
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Re: Game: Fearsome Legions (in progress)
Whether I hang on or not is immaterial, if the server never gets re-booted.
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Re: Game: Fearsome Legions (in progress)
I have sent another (and probably last) email to Zach. I have asked him to reboot the server and in case he can't/don't want to, to send me the trn files and the fthrland file so that I may ask one of the regular hosts on these forums to host the game.
I hope he will respond to this message. |
Re: Game: Fearsome Legions (in progress)
yeah, it's weird. Zach has always been slow to respond, but this time, he seems to have just disappeared. He never replied to my email either, and he always has before. I hope he's OK.
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Re: Game: Fearsome Legions (in progress)
Yeah, by now I'm starting to get concerned for him as well
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Re: Game: Fearsome Legions (in progress)
Oh bummer, looks like another dead game http://forum.shrapnelgames.com/images/smilies/frown.gif
I've been having too much of those lately, what with boiling oceans and invisible swarms dieing as well. I think from now on I'll stick to llamaserver games and games hosted by veteran hosts. Its not really appealing to me to play for three or four months and then have the game end abruptly w/o any means to recover it. That said, I want to say to far more important than this game is to know what is going on with Zach. I mean, I really hope he is well because its strange that he should drop out of contact all of a sudden like this. |
Re: Game: Fearsome Legions (in progress)
Velusion's game servers are also very reliable, although he doesn't run that many games these days.
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Re: Game: Fearsome Legions (in progress)
Ich's game servers are also extremely good. He has cool web page score graphs, email notification and he'll respond to any PM's or emails within minutes rather than days.
Looks like this is the final blow to what was a good game. |
Re: Game: Fearsome Legions (in progress)
Thank you for your recommendations. I'll keep them in mind for my future games.
I really would have liked to get a closure on my war with Abysia, the game was just starting to be very exciting when it ha stopped like that. |
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