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Re: Wanted
This seems to be a new problem. The 'two windows' method is not working for me now either.
But this works: 1) Connect to the server <font class="small">Code:</font><hr /><pre> dom314 -C --ipadr www.evilzombies.com --port 8099 -n</pre><hr /> 2) Kill with SIGHUP the pid of the connecting client from (1). 3) Retry connecting to the server, like (1). This doesn't work every time, but it works 80% of the time. If you're running Windows I think there is some sort of Task Manager thingy or something, where you can kill processes. So you can try something like the above steps. |
Re: Wanted
kill with the hiccup the pimp of the "connecting client"(is that the suitor)? wtf?
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Re: Connection Problems
Okay, I'll try again. http://forum.shrapnelgames.com/images/smilies/happy.gif
(1)<font class="small">Code:</font><hr /><pre> # dom314 -C --ipadr www.evilzombies.com --port 8099 -n</pre><hr /> (2)<font class="small">Code:</font><hr /><pre> # ps -ef | grep dom root 23986 1451 2 00:55 pts/8 00:00:00 dom314 -C --ipadr www.evilzombies.com --port 8099 -n</pre><hr /> (3)<font class="small">Code:</font><hr /><pre> # kill -SIGHUP 23986</pre><hr /> (4)<font class="small">Code:</font><hr /><pre> # dom314 -C --ipadr www.evilzombies.com --port 8099 -n</pre><hr /> (5) And if it hangs try another instance<font class="small">Code:</font><hr /><pre> # dom314 -C --ipadr www.evilzombies.com --port 8099 -n</pre><hr /> (6) And if those both hang, kill them and go back to step one. Or someone with Zach's email could ask him to restart the game server process. |
Re: Connection Problems
got an easier method, here is the algorithm http://forum.shrapnelgames.com/images/smilies/wink.gif
1). open Dominions 2). try to connect 2a). If it cannot: do not close the window, go to step 1 <repeat as long as you can connect, it works here with 3 windows open...what times we are living in...XXIst century :/ > 2b). if you can: play the game |
Re: Connection Problems
WHAT!!!!!!!!!! THE HELL!!!!!!!! I GOT A STALE TURN?????????????????
Now vanheim just destroyed my entire army. I would have won that battle because my pretender would have acted as a stone wall at the entrance of the castle and my archers would rain down fire arrows. If you watch the battle that happened outside my castle, my pretender stayed alive for 31 battle turns (I just counted them) after all the other units retreated. this is where I stop playing on this server. It was good while it lasted though. Quote:
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Re: Connection Problems
I was kinda confused as well, as to why there were two separate battles? Was Vanheim's Vanjarl in the province already, and set to attack?? And then movement happened later in the turn?? Obviously, separate nations can cause two attacks in a turn, but this is the first I have seen two attacks by the same nation. I am going with the vanjarl was already in the province and Vanheim set him to attack the province (like stealthy hawks or valkyries), which went first and scared your PD off, then the moving forces moved in and attacked your army which just moved there. Are you sure you staled?? I thought your main army was a province away from your capitol?? They musta moved there this turn.
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Re: Connection Problems
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I know something didn't get registered with my turn because I spent all my gold that turn and now I have 600 gold in my treasury indicating I didn't use any of it. I used my gold to purchase mercs as a matter of fact. |
Re: Castle Movement
The two Vanadrotts cast Cloud Trapeze, so attacked and defeated Machaka's PD during the magic battle phase. You didn't stale, otherwise your army would not have moved back to your home province.
Vanheim then owned the land outside Machaka's capitol after the magic battles phase. So our army moved onto your capitol first, and was defending when your army returned. Nikolai explained this in the thread about castle movement: http://www.shrapnelcommunity.com/thr...?Number=581842 As for the gold, if you hire mercenaries, and someone takes the province where they were hired (I'm guessing it was your capitol), then you get your money back. So that explains the gold in your treasury. Anyway, you put up an excellent fight, especially considering you were fighting on multiple fronts! |
Re: Castle Movement
Damn, so I was defeated fair and square. Ah well. Good game! VBF, did you plan that on PURPOSE? If so, good move.
Lol, I feel like you just solved a murder mystery VFB. There was certainly a murder! http://forum.shrapnelgames.com/image...es/biggrin.gif Edit: I'm not going computer controlled till I'm completely dead. |
Re: Castle Movement
Thanks! It was on purpose, but only thanks to Nikolai, whose forum post provided me with the idea. It's definitely something I'll remember in the future.
And it sure was a good fight. I've no idea why Vanheim's mages kept spamming lightning bolt on your archers though, I had hoped they would zap your god. Plus my 'drotts were supposed to be thunderstriking, and instead they kept spewing out Ghost Wolves, bleh. Vanheim did get really lucky with your archers all targeting their first volley at my poor little air elemental instead of my troops! Respect to Machaka for fighting it out until the end! I'm sure Vanheim will get a few more surprises from Machaka before it's all over. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Connection Problems
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Re: Connection Problems
I did not get the syncinfo bug. Logged in just fine. Perhaps the bug is client-related?
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Re: Connection Problems
It appears to be both (server and client related). I've still got it in this game. Maybe it's some sort of timing issue. I saw someone else's post (can't find it now) where they said it worked fine at their friend's house, but not at home.
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Re: Connection Problems
I just got it now when I logged back into this game. Freaky. Please, someone, figure this out. My poor old PC can not handle so many forced quits.
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Re: Connection Problems
Eriu has one last castle and everybody is waiting for him as he make his turns every 20hrs...
OoohSnap (Eriu): play faster please, or if you are bored or not interested, change to AI... |
Re: Connection Problems
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Edit: Nevermind I seemed to have been able to take my turn through the use of the 3 client window. (I just want to see my last castle taken down instead of turning to AI, sorry for the inconvenience I may have caused.) |
Re: Connection Problems
Run the game windowed, not full-screen.
1) Start the game. 2) If it hangs at "Waiting for game info", then do not close the window! Go back to step (1) and start another copy. 3) After starting 2 dead copies, your third running instance of the game should connect. If it didn't, you should not have gone to step (3) http://forum.shrapnelgames.com/images/smilies/happy.gif, so go back to (1) and start another copy! Please post here again if that doesn't work for you. |
Re: Connection Problems
I've emailed and messaged Zach, but he has not replied. I'm probably going to bow out of all Evilzombie games because of the connection problems. I don't think he is actually administering the servers anymore.
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Re: Connection Problems
oohSnap - nobody is going to take out your castle with this huge wyrm inside:) Although it is not a capital - you are safe there I think:) At least I am a good neighbour:)
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Re: Connection Problems
On the positive connection problems seem to be fixed.
On the negative I just lost my prophet to an assasin at the beginning of a major war! lol http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: Connection Problems
The connection problem can appear fixed if there is another player connected at the same time, who already did the multi-window trick. In this case, me. http://forum.shrapnelgames.com/images/smilies/happy.gif I was connected waiting for the last player (you) to do their turn.
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Re: Connection Problems
Haha it appears you are correct! Double negative then! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Connection Problems
Well, there's still a bright side: you didn't have any cool summons or heroes to turn into a prophet when you first made one.
So now you've just got to wait six months, and then you can create a monster! I can never bring myself to intentionally suicide my prophet, and by the end of the game I've always got a gibbled scout prophet with no arms and no legs and a gaping chest wound. |
Re: Connection Problems
6 months may be too long, plus the 100+ army he was running around with is now leaderless. http://forum.shrapnelgames.com/images/smilies/laugh.gif But you're right reanimation here I come! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Connection Problems
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Re: Connection Problems
The chances of my coming out of this war the winner is slim to none, ie. gg. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Connection Problems
I'm leaving this game now. FedSlayer will take command over Caelum flying warriors from this turn.
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Fed Slayer is in the house
As the Frog mentioned, I'm the new CEO of Caelum Inc. All diplomatic messages can be sent to sonsane@roadrunner.com but please don't write this address on a public restoom wall (I get enough love/hate mail as it is).
Oh, and although I might have fallen of a turnip truck, I didn't fall off last night. As a wise man once said - <font color="red">blood is the price of victory!</font> As another wise man said - <font color="green">there is no victory at bargain basement prices.</font> |
Not for Prophet
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Re: Not for Prophet
I'm conducting a little experiment where I've left two failed "waiting" clients permanently connected to the game.
I'm hoping that also affects other players, so you won't have to do the multiple-window thing too. But I can't tell if it works or not. Can you tell me if your connection problems seem better, or if there's no change? P.S. Would the King of Eriu please give his Order of the Month to his Unit in his Province... |
Game Over for Eriu
Alright, its over for me. I defended my last province against the mighty giants of Jotun but now I am out of forces. So I guess its over now http://forum.shrapnelgames.com/image...ies/tongue.gif
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Server
Can't say exactly what caused it, but I was able to log in with no problems using the first windowed Dom3 session.
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Re: Server
See the previous page, last post.
Hopefully I caused it. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Server *DELETED*
Post deleted by FedSlayer
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Snap
Good bye Snap.
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Re: Snap
Cya Peanut Butter Jelly Banana-avatar guy http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Turn
OMG, I just realized this is the WRONG game. I was supposed to play in Peppermint of Flood! http://forum.shrapnelgames.com/images/smilies/shock.gif
Guess I'll stay since Jotunheim has so hospitably attacked Caelum. All but 1 set of turns is in. |
Re: Server
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Spiders
Vanheim is pleased that the spider infestation have been cleansed from the lands, and all that remains are some amphibious arachnids in the oceans.
Wait a minute ... amphibious arachnids?! http://forum.shrapnelgames.com/images/smilies/eek.gif There could be spiders hiding in the swamps of the north! Vanheim will dispatch a small task force to investigate this horrible possibility, immediately! |
Re: Spiders
vfb, the way you talk about machaka is really annoying. Nothing you say can be taken literally. Put some intelligence into your "in-character" speech. You know, no one likes to get beat down by an idiot, so please don't sound like one. http://forum.shrapnelgames.com/images/smilies/yawn.gif
Luckily, I won't be responding to this thread in a few more turns. |
Re: Spiders
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Vanheim (ooc: Even when I'm playing an aggressive nation, I like to spread a little political propaganda to justify the actions of my armies. It's more fun for me that way. Even when my propaganda is obviously a totally bogus and ridiculous excuse for invading another nation. And when I'm launching an attack on a nation I haven't been at war with, I like to give at least some warning, even if it is slightly cryptic. Argitoth, if you don't like it, you don't have to listen to it. Please feel free to ignore me.) |
Re: Spiders
Oh, if there was a way to ignore people... well there just isn't. God created us all with ears and eyes for a reason. http://forum.shrapnelgames.com/images/smilies/yawn.gif
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Re: Spiders
Alright, an unexpected event of a mandragora army took my last province. Lol
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Shin & stuff
Well, that looks like about it for Shinuyama. They never had much of a chance, really, against the combined forces of Tien Chi and Ermor. Good game Shin.
But what is this we see on our southern border? Abysia is massing troops there? I sincerely hope our good friends from Abysia are not contemplating a strike against Ermor. After all, we have an NAP, and have had nothing but good relations with the magma men. That said, our southern border is well defended, and can be re-enforced quite quickly. |
Re: Shin & stuff
Dear Lord of Ermor
Abysia honors all his contracts and we are well aware that we have a NAP with you. We have to station our troops somewhere and as long as it is not in Ermorian territory we feel free to do that where ever we like. As a side note: Our main forces are not on the border, Ermor began to mass troops on its south and was talking about going AI so we were a bit concerned. At the moment we are at war with the biggest threat to this world: Caelum. And instead of being praised for our valor we are accused of evil intents. We are a bit disappointed. Abysia |
Re: Shin & stuff
I understand your concern if you thought I was going AI. I had contemplated it, but the game seems stable enough, so I will stay in.
All hail Abysia for taking on Caelum, and good luck. |
Re: Shin & stuff
Hooray! We hail Ermor back!
Btw: When I checked, I saw that there is really a rather big bunch of my people crowding your border. But it's that free milita stuff that I seem to draw like a lich the flies. It's not easy to be so popular. |
Abysia\'s Aggression
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Jotunheim thinks they are smart, giving you the coastal provinces so you can bear the brunt of Caelum's counteroffensive. But I think Abysia will soon tire of the mounting losses and humiliation of being a servant of Jotunheim's ambitions. |
Re: Shin & stuff
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Zombies
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