.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Global War (use new thread pls) (http://forum.shrapnelgames.com/showthread.php?t=38206)

Hoplosternum March 31st, 2008 09:14 AM

Re: Global War, recruiting!
 
Yes. Lets ban it as it does seem like an abuse. I don't think we goods had struck on this strategy. But it may have come to us later.

Will this also be an issue with other globals? If so perhaps a limit on the extra gems you can put in to the Gift of Health, Mother Oaks etc. should be put in? Good is likely to be able to always outbid evil here as it will always be 5 v 1.

If we said you can't put in more than double the minimum cost on a global? Or just 50% more? That would give Evil a chance to dispel anything good puts up. While good still has the advantage that they will be able to cooperate to cast such spells and should always be able to put up a decent dispel.

Zeldor March 31st, 2008 09:25 AM

Re: Global War, recruiting!
 
Other globals are not so powerful. And only one good nation will benefit from GoH. There are only 4 good nations, not 9, because they can cooperate. And they must cooperate, for example with trying to grab many globals, dividing research, item forging etc. That's why they are taking Ulm http://forum.shrapnelgames.com/images/smilies/happy.gif

Kheldron March 31st, 2008 09:42 AM

Re: Global War, recruiting!
 
Well then if only really experienced player may play neutral, it obviously rules me out.
I've only played 3 MP games, and only 2 beyond turn 40...:-/

Have fun guys

AlgaeNymph March 31st, 2008 10:09 AM

Re: Global War, recruiting!
 
I logged into the server, and all I see are Early Age nations. How do I upload my Machaka pretender?

Foodstamp March 31st, 2008 10:24 AM

Re: Global War, recruiting!
 
Three different games will have to be set up to choose pretenders from all 3 ages, with 3 different ports if I remember correctly from the first megagame.

CUnknown March 31st, 2008 10:29 AM

Re: Global War, recruiting!
 
Okay, due to popular demand, the Arcane Nexus is now banned!

Foodstamp -- how do I merge the 3 games once everyone is uploaded? I am confused..

Foodstamp March 31st, 2008 10:36 AM

Re: Global War, recruiting!
 
Talk to Velusion, he is the only person I know who has ran a multi-era game. Considering the limited amount of players in this game, I could probably create a mod that allows players to do it. I can move all the desired nations to one era of your choice and as long as everyone has the mod installed, we should be able to play the game like that.

It would probably be a lot easier than doing it the way the Megagame did it and would literally take me about 10 minutes to do the mod. But I have class and work until 9cst so I will be away from the house for about 12-13 hours, but I could do it first thing when I get home.

Executor March 31st, 2008 11:24 AM

Re: Global War, recruiting!
 
Quote:

Randvek said:
Quote:

Cerlin said:
Ok, first problem. I tried to upload my pretender...and it didnt work.
First I got to the page, and it showed all the options for All nations mod, but then when i tried to scroll down it kept jumping me to the top of the list, so I couldnt get to MA abysia.

Same problem. This must be a known issue?


Will someone PLEASE tell Cerlin, Randvek or me what the hell to do, AS I CANT UPLOAD MY GOD!!!

CUnknown March 31st, 2008 11:34 AM

Re: Global War, recruiting!
 
None of us can upload our gods, we are trying to figure it out. Patience! We will get it working. http://forum.shrapnelgames.com/images/smilies/happy.gif

Hoplosternum March 31st, 2008 12:47 PM

Re: Global War, recruiting!
 
Quote:

Kheldron said:
Well then if only really experienced player may play neutral, it obviously rules me out.
I've only played 3 MP games, and only 2 beyond turn 40...:-/

Have fun guys

Kheldron, while I think the neutrals have the toughest job (basically you have to conquer the map - alone) you should get a fairly peaceful start and a beginning boost. Not bad for a newer player.

No one really knows how this game will play out so I am not sure why you can't be neutral. You may get swarmed by good (or evil) at some point but I am not sure if its many against one that even experience will help that much.

But personally I hope you are not banned for being fairly new to mp. And I can't see any real reason for it.

CUnknown March 31st, 2008 12:55 PM

Re: Global War, recruiting!
 
Okay, we will take one more, but the game is full now, guys! She canna take any more, cap'n!

Kheldron, you are a proud, lonely Neutral. What faction were you thinking?

Oh, and make sure you understand the game rules. For Neutrals, the major rule is that you are not allowed to coordinate attacks with anyone, Good or Evil. You can pretty much speak your mind, but no direct mentioning of your battle outcomes (i.e. I lost 1 commander, 20 regulars; he lost 0 commanders, 100 regulars), force strengths, etc. And especially no saying "You attack #14, I will attack #28."

Kheldron March 31st, 2008 02:15 PM

Re: Global War, recruiting!
 
well then thx guys, I pick MA Pangea.
I'm at work right now so I wont upload my pretender until this evening (+1 GMT here)

And about the loneliness thing...I'll do my best!! http://forum.shrapnelgames.com/images/smilies/cool.gif

Kheldron

Rathar March 31st, 2008 04:50 PM

Re: Global War, recruiting!
 
Which map are we using? Orania? Doesn't that have set magic sites? Knowing where x, y and z are is lame.

Or am I hopefully missing something. In my test games they are set so..

Kheldron March 31st, 2008 06:50 PM

Re: Global War, recruiting!
 
I can't connect to server. Is it down for any reason?
It seemed others encountered problems after connecting, which I can't. Or is it the same problem with you all?

Cerlin March 31st, 2008 07:03 PM

Re: Global War, recruiting!
 
Same problem,' Foodstamp may have a solution tonight. Patience is a virtue. http://forum.shrapnelgames.com/image...ies/tongue.gif

Foodstamp March 31st, 2008 07:23 PM

Re: Global War, recruiting!
 
I am still at work, but I don't have a lot to do. I could probably work up the mod now if I can find a link to Edi's mod pdf. I have dominions on my jump drive so I should be able to test it here http://forum.shrapnelgames.com/images/smilies/happy.gif.

Foodstamp March 31st, 2008 08:37 PM

Re: Global War, recruiting!
 
1 Attachment(s)
Attached is a mod called "global.dm". Place this file into your /mods directory. Create your pretender god with this mod and the complete balance mod enabled. These are the only two mods you should have active.

The server will need to be reset with these two mods active and the game must be set to the Middle Era with the mods active at the time the game is set up. Then you should be able to upload your pretender.

What does this mod do?

This mod allows players who chose EA and LA nations to play those nations in the middle era. It should eliminate the bug where the nation list truncates if there are too many to choose from. This mod also eliminates the spell "Arcane Nexus".

If this mod does not fix the issue, then it probably has something to do with the way the pretender files are handled.

One more note. The inclusion of this mod means any players who join after the server is set up must choose an MA nation. This means that the undecided neutral player will have to choose an MA nation.

Foodstamp March 31st, 2008 08:38 PM

Re: Global War, recruiting!
 
Tonight I will generate the evil rivals. If you would like to receive the result through email instead of PM, let me know here or send me a pm.

Fal March 31st, 2008 09:22 PM

Re: Global War, recruiting!
 
Please PM me.

I will upload pretender tomorrow if that's not too late.

Randvek March 31st, 2008 09:51 PM

Re: Global War, recruiting!
 
Thanks for the hard work, Foodstamp!

Cerlin March 31st, 2008 09:51 PM

Re: Global War, recruiting!
 
Ok My pretender is remade, just let us know when the server is back.

moderation March 31st, 2008 10:13 PM

Single Age Mod?
 
Oh by the way, what age will the indie units and indie recruitment correspond to?

Also, Good Team may need a bit of time to plot the conquest of the world. Muhuahuah-- Er, make that the liberation of the world from evil. http://forum.shrapnelgames.com/image...es/biggrin.gif

CUnknown April 1st, 2008 12:23 AM

Re: Single Age Mod?
 
Does Orania have preset magic sites? I didn't know that. Hmm.

Thank you so much Foodstamp for the kick-arse mod! You are the best moderator ever!! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Server is back up, y'all!

(Remember to make your pretender with the CB mod v1.21 and Global mod that Foodstamp just gave us both active).

My IP: 97 dot 81 dot 86 dot 245
Port: 2001

DonCorazon April 1st, 2008 12:51 AM

Re: Single Age Mod?
 
Foodtamp, thanks alot man. Very cool of you to help out.

Cerlin April 1st, 2008 01:15 AM

Re: Single Age Mod?
 
I have played Orania a lot and there are a couple preset ones on the thematic sights, like volcano. They are really easy to tell but there are only a couple, and not too over the top. Just make it more spiced up.

Cerlin April 1st, 2008 01:20 AM

Re: Single Age Mod?
 
And yes Foodstamp thank you for the great mod! and I am all uploaded and ready to go.

Foodstamp April 1st, 2008 01:58 AM

Re: Single Age Mod?
 
NP guys, I am glad it works. It will be tomorrow afternoon before I can randomly assign rivals, I got home kinda late tonight. Be expecting the PMs tomorrow evening http://forum.shrapnelgames.com/images/smilies/happy.gif

Folket April 1st, 2008 09:52 AM

Re: Single Age Mod?
 
what is the IP and port?

CUnknown April 1st, 2008 10:34 AM

Re: Single Age Mod?
 
My IP: 97 dot 81 dot 86 dot 245
Port: 2001

Folket April 1st, 2008 11:46 AM

Re: Single Age Mod?
 
is it just me or does the server look very much like an ordinary MA game?

CUnknown April 1st, 2008 11:55 AM

Re: Single Age Mod?
 
I noticed that myself, Folket. When I log on to the server as a player, I only see MA factions. When I check the server window itself, I see all the correct factions I am supposed to see. I don't get it.

Cerlin April 1st, 2008 12:19 PM

Re: Single Age Mod?
 
When I was creating and adding my god I scrolled down and saw the other nations for the people who choose them. And If you use the mod for other games you will find that foodstamp moved them from the other ages into MA.

Foodstamp April 1st, 2008 01:20 PM

Re: Single Age Mod?
 
So people from the other ages are still not able to upload their pretenders? Someone playing an LA or EA nation give us some feedback please http://forum.shrapnelgames.com/images/smilies/happy.gif

Drake49 April 1st, 2008 02:37 PM

Re: Global War (full, server up)
 
Things seem to be advancing.... I agree that 5 good vs. 8 evil is maybe to equal. Maybe adding another evil nation is better than removing a good nation.

Tuijdy's point that the evil nations would ignore each other, even with the secret enemies, till the end is a good point. A mechanism to force the game to a quick conclusion if good is defeated decisively is needed. One poster said that the top evil nation should win if good/neutral is defeated. I think this, with very little tweaking, pushes things forward.
Modified Evil Victory Conditions would be:
1.Good/Neutral is defeated.
2.And then either:
A.The evil nation is the first or second strongest evil nation by province count.
B.The evil nation has defeated it's secret enemy.

This will make evil nations compete for province count to, and also mean that once good/neutral is rendered very weak, the top two evil nations will have every incentive to finish things quickly. This makes 'patient waiting' by 4th highest province count evil nation a very... risky... proposition.

Finally, I offer to hold the secret enemy list seperate from Foodstamps administrative actions. I am a new player, and have very little 'relationships' with existing players. Also, I will have no involvement in the game besides holding the master list. I want this game to work, and will keep the list secret.

Also, if you want to add a neutral nation, maybe one of the weaker water nations would make diplomacy interesting. No LA Ryleh, of course. Not so sure.

Foodstamp April 1st, 2008 02:44 PM

Re: Global War (full, server up)
 
Quote:

Finally, I offer to hold the secret enemy list seperate from Foodstamps administrative actions. I am a new player, and have very little 'relationships' with existing players. Also, I will have no involvement in the game besides holding the master list. I want this game to work, and will keep the list secret.

I don't understand. Are you saying you should have a second copy of the list, or that you don't trust me with the list?

Zeldor April 1st, 2008 02:49 PM

Re: Global War (full, server up)
 
Drake49:

Ekhem, you are brave to come here, with just few posts, and tell that you are more trustworthy than one of the senior community members. Also your words about victory conditions suggest that you completely do not understand the idea of that game nor have you really read that thread.

CUnknown April 1st, 2008 02:54 PM

Re: Global War (full, server up)
 
Drake, Foodstamp agreed to be the moderator primarily so he could make the secret enemy list and keep it secret. (Also so he could spotcheck turns to make sure no Good nations are bloodhunting, for example).

There is no reason for a second person to hold the list, in fact that would be a security breach! http://forum.shrapnelgames.com/images/smilies/wink.gif

As far as other factors involving Evil's victory conditions, I would rather not complicate things any further. Let's keep them as they are for now. Maybe next game we will make more additions.

Edit: Peace, Zeldor. http://forum.shrapnelgames.com/images/smilies/happy.gif I think his suggestions are potentially good ones.. but only if Evil needs more restrictions. My thinking right now is that the Secret Enemy thing will be fun and restricting enough.

Also, I don't think he was being bold or arrogant, but that he didn't realize that Foodstamp's primary role as moderator was to hold the secret list.

Fal April 1st, 2008 04:34 PM

Re: Global War (full, server up)
 
Quote:

Zeldor said:
Drake49:

Ekhem, you are brave to come here, with just few posts, and tell that you are more trustworthy than one of the senior community members. Also your words about victory conditions suggest that you completely do not understand the idea of that game nor have you really read that thread.


Fewer posts means absolutely nothing, perhaps he just spent less time insulting other community members and posting pointless stuff...His suggestions made sense, but hey drake dominions has a mature community, unlike many other games, trust foodstamp, he will be fair http://forum.shrapnelgames.com/images/smilies/happy.gif

P.S I have problem connecting, is the sever down?

Rathar April 1st, 2008 05:08 PM

Re: Global War (full, server up)
 
Server down? I cannot seem to connect.

CUnknown April 1st, 2008 05:10 PM

Re: Global War (full, server up)
 
It might very well be down. I will have to check it when I get home. If you don't hear from me in a few hours, then yes, the server was down because I lost internet connection. http://forum.shrapnelgames.com/images/smilies/wink.gif

CUnknown April 1st, 2008 07:05 PM

Re: Global War (full, server up)
 
Server is back up now. http://forum.shrapnelgames.com/images/smilies/happy.gif

Rathar April 1st, 2008 09:03 PM

Re: Global War (full, server up)
 
La Ermor loaded. I had a weird thing in that it was crazy difficult to scroll down to LA ermor. I would scroll down and in about half a second it scrolled back up. Repeat until I managed to actually click on the right one. heh

Hopefully it's just me!

Foodstamp April 1st, 2008 09:58 PM

Re: Global War (full, server up)
 
But you were able to upload your pretender? Thats good news http://forum.shrapnelgames.com/images/smilies/happy.gif. It means the other LA/EA participants should be able to as well.

Foodstamp April 1st, 2008 11:14 PM

Re: Global War (full, server up)
 
I have randomly generated the targets for elimination for the evil factions. All the evil players should have received a private message from me tonight.

Folket, I will send you your faction to eliminate after you decide on a nation.


Everyone remember to keep the information secret so you will have the element of surprise when you go for the kill on your rival.

Goodluck guys http://forum.shrapnelgames.com/images/smilies/happy.gif

moderation April 2nd, 2008 12:07 AM

Re: Global War (full, server up)
 
May your evil secret enemies be thematically secret and evil. And cute and cuddly!

http://lolthulhu.com/wp-content/uplo...hulhu_soul.jpg

There's more (but not as cute) at http://lolthulhu.com/. Maybe not safe for work or younger children though. http://forum.shrapnelgames.com/images/smilies/happy.gif

Randvek April 2nd, 2008 12:45 AM

Re: Global War (full, server up)
 
Ok, maybe dumb question, but I've never uploaded a pretender in this manner before. It keeps telling me that I have not created a god for my nation. I don't see any option to upload, but then again, the server is yet again disallowing me from scrolling down, so I may simply just not be able to see the option.

Hate to sound like a noob, but a little help here?

Foodstamp April 2nd, 2008 12:49 AM

Re: Global War (full, server up)
 
You need to create your pretender under tools/ create pretender.

Be sure both mods are going when you do it. Then connect to the server, mousewheel scroll down to your nation and have your god take control.

Randvek April 2nd, 2008 01:08 AM

Re: Global War (full, server up)
 
Ah. I actually did make my pretender properly, but the scrolling ability is not present. Grr.

Rathar April 2nd, 2008 04:13 AM

Re: Global War (full, server up)
 
I had the same problem Randvek. I eventually got it but it was a pain. I think it was "easier" for me though as La Ermor was one of the first to scroll down.

Scroll it down hard and far it'll blip down. Click fast.

Randvek April 2nd, 2008 02:41 PM

Re: Global War (full, server up)
 
Ah, finally got it to work. Shouldn't have been that hard just to scroll down, though. >.<


All times are GMT -4. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.