.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Did you know that? (Dominions trivia) (http://forum.shrapnelgames.com/showthread.php?t=38392)

Ewierl August 6th, 2008 05:54 PM

Re: Did you know that? (Dominions trivia)
 
Yeah, it was quite a shocker for me in MP when all my longbowmen charged straight into melee. I looked at the replays, and in the first battle they'd fired bows as normal, so their commands were all correct. The only explanation I can see is that they were out of arrows from round 1.

P.S:
Quote:

Taqwus said:...that not even national heroes (or Hinnom commanders...) are guaranteed to peacefully coexist?

What does that mean?

Taqwus August 6th, 2008 07:15 PM

Re: Did you know that? (Dominions trivia)
 
OM NOM NOM, in the case of Hinnom's cannibalism.

Sauromatia has a couple of national heroes who have a certain history and shouldn't remain in the same province if you want to keep 'em both. I don't recall if other nations have similar situations.

Tifone August 6th, 2008 07:39 PM

Re: Did you know that? (Dominions trivia)
 
I think Bandar Log with the fallen four-harmed thing hero (Devasura). But I don't really remember.

I'm very surprised by the non-healing-nor-reloading thing too. A big advantage to the counterpart without any doubt.

MaxWilson August 6th, 2008 08:04 PM

Re: Did you know that? (Dominions trivia)
 
No healing is not a surprise, since healing takes place in a later phase. What surprises me is the notion that ammunition is explicitly tracked, and reloaded during the healing phase. I need to verify this because it's just plain weird--PD regenerates between battles, mages go down to zero fatigue, but archer arrows are still expended? Maybe it's done on purpose to be thematic, though.

-Max

Nikelaos August 6th, 2008 08:24 PM

Re: Did you know that? (Dominions trivia)
 
i believe eriu or tir nan og (can't remember which) has two heros which won't live together in the same province, the 1 with the spear always kills the other according to the little description i read on one of the heros.

MaxWilson August 6th, 2008 11:58 PM

Re: Did you know that? (Dominions trivia)
 
1 Attachment(s)
... you can have climate effects during an Arena match? E.g. cold-blooded creature creature in cold climate takes extra +1 encumbrance. Dominion effects on morale don't seem to apply, though.

-Max

chrispedersen August 7th, 2008 11:55 AM

Re: Did you know that? (Dominions trivia)
 
I have never gone to a deathmatch - is there a way to know in advance what the climate is likely to be like.. or is it random arena?

It would be cool if the annoucement said...

Territory X is hosting a deathmatch...

MaxWilson August 7th, 2008 12:51 PM

Re: Did you know that? (Dominions trivia)
 
NTJedi thinks it will always be in the province which has the Arena site. I'm confused though because I think I may have seen multiple Arena sites in some games. Also, sometimes it doesn't zoom in on the province (although that may be only when score graphs are turned off or you haven't discovered the province in question, I'm not sure).

Basically, no there's no way to tell.

-Max

Edratman August 7th, 2008 01:36 PM

Re: Did you know that? (Dominions trivia)
 
I can confirm that multiple arenas do occur. (One of my current games even has 2 arenas in the same province.)

When there are multiple arenas the arena that is chosen seems to be the one closest to the center of the map. In the cases whee I know there are multiple arenas, I have never seen the match change from the initial site. Nor have I seen it change provinces at any time.

I have never seen it fail to zoom in on the province.

MaxWilson August 7th, 2008 01:43 PM

Re: Did you know that? (Dominions trivia)
 
I just posted a trn in the Fear Mechanics thread showing that units in melee can recover Morale. In that trn, the arena does not zoom in on a province before fights.

-Max

archaeolept August 8th, 2008 10:25 AM

Re: Did you know that? (Dominions trivia)
 
when you hire a merc that someone else has, it will come still w/ the order for what it was doing (other than move)... including build fortress

you can then cancel the fort and get your money back... http://forum.shrapnelgames.com/images/smilies/happy.gif

Nikelaos August 8th, 2008 11:37 AM

Re: Did you know that? (Dominions trivia)
 
did you know that?

spells like hellbind heart and enslave can be used in the arena deathmatch competitions. A converted commander may even take over and fight instead of the commander who converted him in later fights of the same competition. However even if you win, only the commander you chose to fight in the arena deathmatch will return alive but if a converted commander wins he will still gain the experience of winning a deathmatch competition (even though he dies afterwards) not only is converting commanders a great way to win arena deathmatches and get rid of some great foreign warriors but you can use ritual rebirth to bring back your converted winner or any other converted commander in the hall of fame.

MaxWilson August 9th, 2008 02:18 AM

Re: Did you know that? (Dominions trivia)
 
...Forge of the Ancients counts BEFORE forge bonus? If the forge bonus came first, a 15% forge bonus on a 5 gem item would round down to 4 gems, and then Forge of the Ancients would halve that to 2 gems. Instead, Forge halves the cost from 5 to 2, and then a 15% bonus on top rounds down to 1.

It's also possible to forge items for free, if you can get the cost below 1. (It's almost never worth doing so, though.)

-Max

Zeldor August 9th, 2008 06:00 AM

Re: Did you know that? (Dominions trivia)
 
MaxWilson:

I am almost sure that 1 gem is minimum price, have you tested that?

Ming August 12th, 2008 02:31 AM

Huli Jing, T'ien Ch'i's conj6 national summon
 
Did you know that...

"Huli" means fox. "Jing" is the stage non-humans (animals, plants, even inanimate objects) reach on their way to attaining Tao/Nirvana and becoming an immortal. As a "Jing" they no longer die of old age and gain some of the powers (magic?) typically associated with immortals. However, they can still be killed. The more powerful Jing's would have spent thousands of years meditating towards immortality - but usually less than ten thousand as presumably they would become immortals by the time they have spent ten thousand years meditating?!

The nine tailed silver fox is a myth like the white stag and a "Jing" of such an animal is supposedly the most powerful of all huli jings. According to Chinese myth/folklore, one such (in the form of a most beautiful woman) supposedly seduced an ancient emperor and caused the fall of his dynasty. Other tales of huli jing also have the common theme of it appearing as a beautiful woman, though not always evil. So nowadays the term "huli jing" is often used to describe a femme fatale, usually with a negative connotation - particularly by the wife in describingone who is having an affair with her husband!

I am afraid that, unlike other posts about the mechanics of the game, the above won't help you play any better! :smirk:

MaxWilson August 12th, 2008 03:46 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Zeldor (Post 629972)
MaxWilson:

I am almost sure that 1 gem is minimum price, have you tested that?

Yes. IIRC it was a Talmai Elder (15% bonus) w/ the Hammer of the Forge Lord forging a 5-gem item under Forge of the Ancients. Cost: 0 gems (65% off of 2 gems is 0.7 gems, rounded down to 0). Obviously, tying up both the Hammer of the Forge Lord to save one measly gem over a dwarven hammer is... suboptimal, but I was curious.

-Max

MaxWilson October 8th, 2008 02:26 AM

Re: Did you know that? (Dominions trivia)
 
...if you fail to send your Champion to attend the death match, you get an event "Suddenly X's Champion's trident disappeared in a puff of smoke." The trident goes to the new winner. Your old Champion does not die and does not fight, he just loses his crown.

-Max

Gregstrom October 8th, 2008 03:32 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by MaxWilson (Post 629941)
...Forge of the Ancients counts BEFORE forge bonus? If the forge bonus came first, a 15% forge bonus on a 5 gem item would round down to 4 gems, and then Forge of the Ancients would halve that to 2 gems. Instead, Forge halves the cost from 5 to 2, and then a 15% bonus on top rounds down to 1.

It's also possible to forge items for free, if you can get the cost below 1. (It's almost never worth doing so, though.)

-Max

Did you know that... that's not the whole of it?

Site bonuses to Con are also applied independently of these two - I think the order is Forge->site->hammer. And... the gem cost appears to be rounded down between each step. So you can get Rings of Wizardry for 9S, or clams for 3W1N.

HoneyBadger October 8th, 2008 04:04 AM

Re: Did you know that? (Dominions trivia)
 
I'm actually reading that ancient legend, Ming-I've got "Tales of the Tea-house, Retold" in hardcover. I'm up to the part where the two princes are carried off by the 2 giant security guard twins

Did you know that the "Blood Thorn" forgeable weapon is actually "Weapon-type: Athame"?

DonCorazon October 8th, 2008 10:33 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by MaxWilson (Post 643845)
...if you fail to send your Champion to attend the death match, you get an event "Suddenly X's Champion's trident disappeared in a puff of smoke." The trident goes to the new winner. Your old Champion does not die and does not fight, he just loses his crown.

-Max

Hmmm... I recently was in a position where I had a champion forced to defend the crown. When the death match was announced his orders defaulted to "compete in death match" and IIRC I could not change them so not sure how you are able to avoid it.

MaxWilson October 8th, 2008 03:07 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by DonCorazon (Post 643935)
Quote:

Originally Posted by MaxWilson (Post 643845)
...if you fail to send your Champion to attend the death match, you get an event "Suddenly X's Champion's trident disappeared in a puff of smoke." The trident goes to the new winner. Your old Champion does not die and does not fight, he just loses his crown.

-Max

Hmmm... I recently was in a position where I had a champion forced to defend the crown. When the death match was announced his orders defaulted to "compete in death match" and IIRC I could not change them so not sure how you are able to avoid it.

I actually did not avoid it on purpose, but I was playing around with his equipment loadout and scripting, so that I wouldn't lose any good stuff if he lost. It's most likely that sending some items back to the Lab set him back to Defend, as usually happens with item transfers. It can't be purely a bug, though, or else there wouldn't be a built-in event for this case.

-Max

lch October 8th, 2008 03:28 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by MaxWilson (Post 644009)
Quote:

Originally Posted by MaxWilson (Post 643845)
...if you fail to send your Champion to attend the death match, you get an event "Suddenly X's Champion's trident disappeared in a puff of smoke."

It can't be purely a bug, though, or else there wouldn't be a built-in event for this case.

-Max

That "poof" thing is just the same that you get when somebody wishes your stuff away. It probably uses the same code.

Zeldor October 8th, 2008 03:43 PM

Re: Did you know that? (Dominions trivia)
 
MaxWilson:

Boosters mostly, if someone has a chance he should check it [or patience to wait for 2 arenas in test game].

Gandalf Parker October 8th, 2008 06:36 PM

Re: Did you know that? (Dominions trivia)
 
Did you know that you can change many of the games defaults?
Tired of setting the magic sites higher for each game you play?
Tired of setting the independents higher for each game?
Tired of turning on renaming for each game? (or worse, forgetting to)
Tired of switching to windowed mode all the time?
Is the clickity-click too loud for you?
Do you turn off music and/or sound every time to go into the game?

Tired of typing in the IP number, port, etc for every game you play online?

Would you like the random maps in your games to be less water, more mountains, greener plains, border lines more or maybe less noticable?

Tired of seeing the credits screen when you leave and having to click on it?

These are all things that you can set on the "command line". For Windows users its as easy as adding your preferences to the command line of your desktop icon you click to get into Dominions 3.

trentzero October 9th, 2008 02:35 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by NTJedi (Post 594952)
* You cannot find blood sites within water provinces, supposedly because the water washes away the blood... ... yet you can find fire sites.
water and fire seem more likely to cancel each other than water and blood

Maybe you can't find virgins near bodies of water. ;)

trentzero October 9th, 2008 02:42 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Ewierl (Post 629398)
Yeah, it was quite a shocker for me in MP when all my longbowmen charged straight into melee. I looked at the replays, and in the first battle they'd fired bows as normal, so their commands were all correct. The only explanation I can see is that they were out of arrows from round 1.

Actually this might also be caused if one of your archers in an all archer stack (or if you stick a non-archer in one) happens to lose an arm, he won't have a bow anymore, thus, sending the whole squad rushing forward into the arms of the enemy. :doh:

thejeff October 9th, 2008 07:27 AM

Re: Did you know that? (Dominions trivia)
 
I think that happens when the first unit in the stack doesn't have a range weapon (lost arm or non-archer).

I know I've seen individual archers charge forward when they lose an arm.

Sombre October 9th, 2008 08:13 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Gandalf Parker (Post 644082)
Did you know that you can change many of the games defaults?
Tired of setting the magic sites higher for each game you play?
Tired of setting the independents higher for each game?
Tired of turning on renaming for each game? (or worse, forgetting to)
Tired of switching to windowed mode all the time?
Is the clickity-click too loud for you?
Do you turn off music and/or sound every time to go into the game?

Tired of typing in the IP number, port, etc for every game you play online?

Would you like the random maps in your games to be less water, more mountains, greener plains, border lines more or maybe less noticable?

Tired of seeing the credits screen when you leave and having to click on it?

These are all things that you can set on the "command line". For Windows users its as easy as adding your preferences to the command line of your desktop icon you click to get into Dominions 3.


I'd like to know more about these commands. Is there a list of them available somewhere? Specifically the renaming one would be good.

vfb October 9th, 2008 09:21 AM

Re: Did you know that? (Dominions trivia)
 
If you run dom320 --help it tells you the available options:

Code:

usage: dom3 [option(s)] [gamename]
options:
-v  --version      Print version number and exit
-d                  Increase debug level
-g  --host          Generate new turn and exit
    --verify        Verify all 2h-files and exit (creates .chk files)
    --statfile      Create a player info file after each turn (stats.txt)
    --scoredump    Create a score file after each turn (scores.html)
    --finalhost    Generate new turn, send out final score msg and exit
-c  --nocredits    Disables the end credits
******* Network Options *******
-C  --tcpclient    Connect to a Dominions multiplayer server
-S  --tcpserver    Start a Dominions multiplayer server
    --ipadr XXX    Use this IP-adr when connecting to server
    --port X        Use this port nbr
    --preexec CMD  Execute this command before each turn generation
    --postexec CMD  Execute this command after each turn generation
-t  --hosttime X Y  Host on day X (0=sunday) hour Y (0-23)
    --minutes X    Set host interval in minutes
-h  --hours X      Set host interval in hours
    --pauseday X    Stop timer on this day (0=sunday)
-q  --quickhost    Host as soon as all turns are done
-n  --nonationsel  No nation selection when resuming a network game
    --noclientstart Clients cannot start the game during Choose Participants
    --uploadtime X  Game is created after this many minutes.
    --uploadmaxp X  Game is created if this many players join.
    --closed X      Nation closed X=nation number (0-94)
    --easyai X      Nation ai controlled X=nation number (0-94)
    --normai X      Nation ai controlled X=nation number (0-94)
    --diffai X      Nation ai controlled X=nation number (0-94)
    --mightyai X    Nation ai controlled X=nation number (0-94)
    --impai X      Nation ai controlled X=nation number (0-94)
******* New Game Options *******
    --mapfile XXX  Filename of map. E.g. eye.map
    --randmap X    Make and use a random map with X prov per player (10,15,20)
    --research X    Research difficulty 0-3 (default 1)
    --hofsize X    Size of Hall of Fame 5-15 (default 10)
    --indepstr X    Strength of Independents 0-9 (default 5)
    --magicsites X  Magic site frequency 0-75 (default 40)
    --eventrarity X Random event rarity 1-2, 1=common 2=rare
    --totalvp X    Vic. points available in the world 0-25
    --capitalvp    One extra victory per capital
    --requiredvp X  Vic. points required for victory (default total/2)
    --summervp      Vic. points are accumulated each summer
    --richness X    Money multiple 50-300 (default 100)
    --resources X  Resource multiple 50-300 (default 100)
    --supplies X    Supply multiple 50-300 (default 100)
    --masterpass XX Master password. E.g. masterblaster
    --startprov X  Number of starting provinces (1-9)
    --renaming      Enable commander renaming
    --noscoregraphs Disable score graphs
    --nonationinfo  No info at all on other nations
    --nocheatdet    Turns off cheat detection
    --era X        New game created in this era (1-3)
-M  --enablemod XXX Enable the mod with filename XXX
******* Random Map Options *******
    --makemap XXX  Generate a random map with filename XXX and exit
    --riverpart X  100 = normal amount of rivers, 0=no rivers
    --seapart X    Percent of map that is below water level (default=30)
    --mountpart X  Percent of map that is mountains (default=20)
    --forestpart X  Percent of lands that are forests (default=20)
    --farmpart X    Percent of lands that are farm lands (default=15)
    --wastepart X  Percent of lands that are wastes (default=10)
    --swamppart X  Percent of lands that are swamps (default=10)
    --mapaa        Enable antialiasing for random maps
    --mapsize W H  Set width and height of random map (default=1600 1200)
    --mapprov X    Set number of provinces (default=150)
    --passmount    Don't use impassable mountains on random maps
    --mapgcol RGBA  Ground color 0-255 (default=170 146 116 255)
    --mapscol RGBA  Sea color 0-255 (default=54 54 130 255)
    --mapbcol RGBA  Ground border color 0-255 (x4)
    --mapsbcol RGBA Sea border color 0-255 (x4)
    --mapnoise X    Ground color noise 0-255 (default 15)
    --borderwidth X Border width 0-500 (default 100)
******* Video Options *******
-w  --window        Run Dominions 3 in a window
-u  --fullscreen    Use the entire screen
    --bitplanes X  Try to use a color depth of X bits per pixel
    --zbuffer X    Try to use a depth buffer of X bits per pixel (default=16)
-T  --textonly      Use this with --tcpserver to get graphicless server
    --gamma X      Set gamma function (brightness) 0.1 - 5.0 (default=1.0)
    --opacity X    Set gui opacity 0 - 100
-r  --res X Y      Set screen resolution / window size (default=1024 768)
    --animback      Use animated backgrounds
-a  --noanimback    Don't use animated backgrounds
    --fade          Use fade effects
-f  --nofade        No fade effects
    --nopopups      No helpful popups
    --fps X        Aim for this nbr of frames per second (default=20)
    --maxfps X      Maximum nbr of frames per second (default=50)
    --filtering X  Quality of OpenGL filtering 0-3 (default=2)
    --maxtexsize X  Max texture size in pixels 32-4096 (default=unlimited)
    --treequal X    Tree quality 1-5 (default=3)
    --texqual X    Texture quality 1-5 (default=3)
    --nolightfx    No light effects in battles
    --partamount X  Max nbr of particles 0-8 (0=none, 4=default, 8=max)
    --nograss      Don't draw the grass
    --noarcade      Don't draw floating damage numbers
    --noglext      Don't use any OpenGL extensions
    --vsync        Enable vsync
-V  --novsync      Disable vsync
    --renderpath X  Use different optimizations 0-1 (0=good for low mem cards)
-x  --fastgrx      Faster graphics (use 3 times for best performance (-xxx))
-p  --perftest      Run a performance test and exit
******* Audio Options *******
-s  --nosound      No sound effects or music
-m  --nomusic      No music
    --musicvol X    Set music volume, 0-100
    --clickvol X    Set mouse click volume, 0-100
    --arts          Route sound through aRts (default)
-o  --oss          Use direct oss sound output (best quality)
Example: dom3 -wm  Run Dominons 3 in a window and without music


vfb October 17th, 2008 08:38 PM

Re: Did you know that? (Dominions trivia)
 
More trivia...

Stealthy commanders hiding in enemy territory cannot be given the order to participate in the Arena Death Match.

chrispedersen October 18th, 2008 11:03 PM

Re: Did you know that? (Dominions trivia)
 
... unpurchased mercenaries, will die.. and yet may still occupy Hof Slots?

Gregstrom October 19th, 2008 01:27 PM

Re: Did you know that? (Dominions trivia)
 
...if a mercenary dies of disease, his troops will remain in the province until they die in battle?

vfb October 19th, 2008 06:26 PM

Re: Did you know that? (Dominions trivia)
 
You can also teleport (or otherwise magically transport) the mercenary commander to another province, leaving you with a bunch of merc troops sitting in the original province.

Aezeal October 19th, 2008 07:07 PM

Re: Did you know that? (Dominions trivia)
 
if you do that what happens after the next bidding round?

Bwaha October 19th, 2008 09:57 PM

Re: Did you know that? (Dominions trivia)
 
Did you know Star Children have feet? Brings a whole new level to Rylah communions. :D

Bwaha October 22nd, 2008 08:05 PM

Re: Did you know that? (Dominions trivia)
 
Did you know every message is archived, every key stroke sent or received. :pc:

chrispedersen October 23rd, 2008 08:23 PM

Re: Did you know that? (Dominions trivia)
 
how do you know? how do you retrieve.. often I forget how much gold I sent

JimMorrison October 24th, 2008 02:05 AM

Re: Did you know that? (Dominions trivia)
 
Seriously..... sometimes I just stare at the screen, thinking "did I just click on Marignon, or Mictlan? Would be so nice to be able to doublecheck that.

Tifone October 24th, 2008 02:39 AM

Re: Did you know that? (Dominions trivia)
 
Yep... It would be better if writing a message to send, it would be "A message TO Mictlan" instead of "A message FROM Agartha", as it currently is. Damn, I know who I am!! :D Seriously, sometimes I had to cancel entire messages for not being sure no more if I had clicked on friend or enemy.

Nikelaos October 25th, 2008 07:13 PM

Re: Did you know that? (Dominions trivia)
 
i have to double check everytime i send a message for that reason, i'm usually quite tired(just got out of bed/school) when i do my turns so i'm clumsy that way

Gandalf Parker October 25th, 2008 07:28 PM

Re: Did you know that? (Dominions trivia)
 
Did you know that "Imprint Souls" works on water provinces?
Unlike most other "attack other provinces" spells, you can do Imprint Souls against enemy water locations. Its a great way to get a foothold in some small lake in the enemy territory that he will have a rough time getting rid of.

vfb October 27th, 2008 02:25 AM

Re: Did you know that? (Dominions trivia)
 
If you don't have "Province Names" on in your Map Filters, holding down the Tab key temporarily displays the province names for as long as you hold it down.

Endoperez November 1st, 2008 02:42 PM

Re: Did you know that? (Dominions trivia)
 
Death 9 bless deals 2 points of armor-negating damage when the target fails a magic resistance roll. That doesn't happen as often as you'd like, but at least with the +350% affliction change, you have a pretty good chance of causing some permanent harm. But did you know that you are guaranteed to cause disease? The bless damage has unresistable Disease(143) as its secondaryeffect!

Tifone November 1st, 2008 03:03 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Endoperez (Post 649776)
But did you know that you are guaranteed to cause disease? The bless damage has unresistable Disease(143) as its secondaryeffect!


!!!!!!!!!!!!! :eek:
Nice to know

Please discover something neat 'bout the Air bless too, maybe one day it will become worthy :D

djo November 1st, 2008 03:58 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Endoperez (Post 649776)
Death 9 bless deals 2 points of armor-negating damage when the target fails a magic resistance roll. That doesn't happen as often as you'd like, but at least with the +350% affliction change, you have a pretty good chance of causing some permanent harm. But did you know that you are guaranteed to cause disease? The bless damage has unresistable Disease(143) as its secondaryeffect!

Is the unresistable disease attached to death 9 only, or does it come along with death 4+ and the affliction % increase?

[edit] And I see in the very next thread I read that the answer is death 9 only.

vfb November 5th, 2008 09:00 AM

Re: Did you know that? (Dominions trivia)
 
Ghoul/longdead indy provinces usually have just slinger (and vanilla commanders) recruitables when you take the province. But if the ghoul province is in caves you get cavemen recruitables instead.

BesucherXia November 5th, 2008 09:23 AM

Re: Did you know that? (Dominions trivia)
 
The types of underwater sites are very limited. You can use a rainbow pretender with F1A2W3E3S2D2N2 to cover any possible cases except the holy ones which need H1. (according to db 3.20)
Hence the popular spell Voice of Tiamat is not a must.

vfb November 20th, 2008 08:35 PM

Re: Did you know that? (Dominions trivia)
 
There are an extra 10 or so battle turns at the end of each battle, most people know this because they've seen their poisoned units die.

But you can also heal regenerating diseased units by using non-flying indie provinces or hostile PD. A unit down to 1HP, with regen 1HP, will heal back up to full HP even if he just enters a battle for a single round then runs away. You don't need to hold x 5, run away (and risk being hit by an arrow or cavalry).

HoneyBadger November 20th, 2008 09:42 PM

Re: Did you know that? (Dominions trivia)
 
I think that's a great candidate for the Exploits thread, vfb :)

chrispedersen November 21st, 2008 02:34 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by vfb (Post 654506)
There are an extra 10 or so battle turns at the end of each battle, most people know this because they've seen their poisoned units die.

But you can also heal regenerating diseased units by using non-flying indie provinces or hostile PD. A unit down to 1HP, with regen 1HP, will heal back up to full HP even if he just enters a battle for a single round then runs away. You don't need to hold x 5, run away (and risk being hit by an arrow or cavalry).

Funny you mention this vfb, I just figured the same thing out accidentally, this last turn.


All times are GMT -4. The time now is 04:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.