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-   -   Glory (MA game)- game is live (http://forum.shrapnelgames.com/showthread.php?t=38813)

Hoplosternum May 29th, 2008 02:40 PM

Re: Server is up
 
I can't get in either....

hunt11 May 29th, 2008 02:49 PM

Re: Server is up
 
me too

Calahan May 29th, 2008 02:56 PM

Re: Server is up
 
Chrispedersen

Haven't had chance to go through any problem solving techniques yet. And will struggle to find time to do that before Sunday now. Sadly :-(

Will certainly look into creating a virtual PC environment like you suggest when I do though.

I've already submitted my first turn for Glory2 using Dom 3.15. Will that be accepted or not? (I'm guessing not if the server was created with 3.17) And will I be able to submit future turns using Dom 3.15?

If the answer is no to both questions, then it might be best to find a sub for me, since I have no idea how long my 3.17 problems will take to fix, although it will likely be Sunday by the earliest, and that's only if everything goes well.

I don't want to ask for any delays either since this game has easily had enough of those already.

Guess my aging rig may have finally caught up with me :-(

Xanatos May 29th, 2008 03:38 PM

Re: Server is up
 
IP address of the server - 74.236.0.134
Port number of the server - 1024

on new patch 3.17

not letting me connect.

JimMorrison May 29th, 2008 04:18 PM

Re: Server is up
 
According to Dom, the server is down, or my internet connection is down. :O

lch May 29th, 2008 04:23 PM

Re: Server is up
 
I just tried connecting, too, and I can't. I can't even ping the host. I remembered that I developed a PHP script once to check on network games which I used for myself to check on the games that I am hosting, and luckily I even found some backups of it locally on my system here. I'll try to get it online and then chris can use that to check if other people are able to connect to his server or not.

chrispedersen May 29th, 2008 05:29 PM

Re: Server is up
 
Hey Ich...

Any tips anyone wants to give me that makes this smoother, I am happy to try out.

I am using a static ip with a firewall with pass thru forwarding on port 1024 to the machine hosting. The machine, the router, the switch are all on a UPS.

I've checked for dropped packets coming via dslreports and came up clean....

lch May 29th, 2008 06:04 PM

Re: Server is up
 
Okay, firewall would explain why the ping is discarded. Although that's a pretty overzealous thing to do for a firewall, take away the easiest and most obvious way to detect if a system is alive and reachable on the net. Some services might even depend on it by sending a ping first before they do more stuff on the net. Dunno if Dom3 is among those.

I have uploaded my server check script here: http://valhalla.srhost.info/socket.php
It will first connect to Velusion's Fallacy game (so that you can see that the script is indeed working) and then to your server.

You can check if your port 1024 is reachable outside here:
http://www.canyouseeme.org/
http://www.port-scan.de/lynx/select.php
Just enter your port number 1024 in those and submit. Don't mind the German on the second one, you just have to look at the reply. If it doesn't say "open" (which they will display in red, because they check if a firewall works, not a service), then others can't connect to your game.

I know that other people have hosted games behind hardware / software routers, so you could use the search function here.

chrispedersen May 29th, 2008 07:51 PM

Wow
 
What a great script ich. I'm still working; when I get home I'll check all of these things.. probably around 2 hours from now.

Your script really gives me an idea, as I have a webserver sitting around doing nothing.. I wonder if I could host on that and then have the webserver publishing the script results continuously........

Sounds like a screwdriver night...

Hmm: Ok. I have no clue now.

Success: I can see your service on 74.236.0.134 on port (1024) Your ISP is not blocking port 1024

But the german one reports: Green, which looks like service closed.

Finally, your script works fine as well Ich. It reports 6/15 players ready.

Ok: Interestingly, the westel 6100 modem configured to be always on is resetting (PADT disconnect) for hours at a time. According to a DSL reports, this could be a defective modem or a misconfiguration by bellsouth.

Could people try connecting now? Ive reset the modem. IF it doesn't work, I'll setup a ping keep alive to keep traffic up (and hence prevent usage disconnects)....




chrispedersen May 29th, 2008 10:10 PM

Re: Glory (MA game)- game is live
 
Could some people try now? I've reset the modem. If people still have no luck, I'll set up a ping host.

Thanks guys

zenphos May 29th, 2008 10:14 PM

Re: Glory (MA game)- game is live
 
Hey,

I'm in. As is Agartha.

Bwaha May 30th, 2008 12:20 AM

Re: Glory (MA game)- game is live
 
just got back from work will try now Bwaha

Bwaha May 30th, 2008 12:22 AM

Re: Glory (MA game)- game is live
 
3.17 patch up. game connected fine, good job. Bwaha

Hoplosternum May 30th, 2008 03:06 AM

Re: Glory (MA game)- game is live
 
I'm in too

chrispedersen May 30th, 2008 05:22 AM

Re: Glory (MA game)- game is live
 
10/15 .. with Calahan possibly an exception. I'm going to set it for a one day turn around.

klagrok May 30th, 2008 06:12 AM

Re: Glory (MA game)- game is live
 
im good as well http://forum.shrapnelgames.com/images/smilies/happy.gif

Calahan May 30th, 2008 06:15 AM

Re: Glory (MA game)- game is live
 
I can connect to the server fine using Dom 3.15, but it crashes to desktop when I use 3.17 (which is an isolated problem I'm having with 3.17)

Have some spare time on Sunday, so hoping to fix my issues with 3.17 then.

Will I be able to submit my turns using 3.15 until then? (Guessing not) or will it be better for me just to try and find a temp / permanent sub?

I've already submitted my first turn using 3.15, it seems to have been accepted by the server ok. But then I'm not sure if it would tell me about a problem if one did exist anyway.

lch May 30th, 2008 07:29 AM

Re: Wow
 
Quote:

chrispedersen said:
Your script really gives me an idea, as I have a webserver sitting around doing nothing.. I wonder if I could host on that and then have the webserver publishing the script results continuously........

The script is to be considered very experimental. I haven't found out how to tell PHP effectively to use timeouts on socket streams. If there is no problem, it works beautifully, but if there is a problem then the script tends to hang up and freeze itself, which seems to vary from host to host, I really have no idea what causes that.

I have made another, earlier, script which you can install on your game server to show stats for games, check the "PHP status script for Dom3 game servers" in my sig. It inspects the savegame files to report on the game status. The two other scripts that I have been running, to display graphical scores, have gone down with the server, I don't think that I have local copies of those. They'd need an SQL database to work, anyway.

zenphos May 30th, 2008 08:07 AM

Re: Wow
 
Is there a way for us to know when the game has hosted? For instance will we get an email when it is ready to accept new turns or do we just check every now and then?

lch May 30th, 2008 08:24 AM

Re: Wow
 
http://valhalla.srhost.info/socket.php has now been modified to show turn status for the nations in Glory only. This is only meant as a substitute until chris has a status script running himself and/or some form of turn notification emails.

chrispedersen May 30th, 2008 12:40 PM

Hosting
 
LOL... you guys are making me run when I can barely walk.
Ich, I have a copy of sql around somewhere - also mysql.

I emailed Gandalf about useful scripts last night, but its too early to expect a reply.

I'd be happy to implement either email notification (hmm probably via a mapi client) or a website - but someone has to show me how to do it. Figuring it out on my own won't be timely at the moment.

It would be great if there were:
a) a script for backing up game files
b) email notification

Chris

lch May 30th, 2008 01:03 PM

Re: Hosting
 
You won't need SQL for the stats script from my link, only PHP. I only used a SQL database for my graphical scores, but that code is lost at the moment, so not of interest anyway.

lch May 30th, 2008 01:07 PM

Re: Hosting
 
Quote:

chrispedersen said:
I'd be happy to implement either email notification (hmm probably via a mapi client) or a website - but someone has to show me how to do it. Figuring it out on my own won't be timely at the moment.

Depends on your operating system. Linux easily comes with both. Web servers can be installed under Windows with one of the WAMP projects available. Email would be another thing.

Quote:

chrispedersen said:
It would be great if there were:
a) a script for backing up game files
b) email notification

I did both for my games. Backing up game files was more or less done like this (which I used on local games before):
<font class="small">Code:</font><hr /><pre>function archive {
if test $# -lt 1; then return; fi
tar czvf $(basename $1)-$(date +%s).tgz $@
}</pre><hr />
For email, I used something called nbsmtp because I didn't trust local sendmail installations, which would have been even easier to use.

P.S.: For Windows, try one of these links:
http://www.ss64.com/nt/mapisend.html
http://www.beyondlogic.org/solutions...mdlinemail.htm
http://www.blat.net/

Renojustin May 30th, 2008 07:17 PM

Re: Hosting
 
I did my turn. Now it's saying that my Dominions version is too old. (3.15) However, my other game, when it comes back online, (Ich), is in 3.15.

Not really understanding what's going on or what to do. Can I even play a 3.15 game with 3.17? Do I need to make a whole new install? Ugh.

lch May 30th, 2008 08:35 PM

Re: Hosting
 
Dom3 patches are parasitic. Some game will update to the new patch. Its players will have to update to the new patch to continue playing, too. Unless they install the game twice on their computers, then the servers of any other games that they play in will have to update to the new patch, too. Branching off from the current patch level is hard to do. That's probably the whole idea to make sure everybody's updated.

Bwaha May 31st, 2008 01:44 AM

Re: Hosting
 
just ran my second turn. all is good in the world. http://forum.shrapnelgames.com/images/smilies/happy.gif

Xanatos May 31st, 2008 06:24 PM

Re: Hosting
 
Rlyeh/Agartha, everything ok?

JimMorrison May 31st, 2008 07:10 PM

Re: Hosting
 
Yeah sorry about that, my Llamaserver games are training me to wait for an email so that I know a turn is ready. 8 \

On the bright side, I made it in 9 minutes before hosting. http://forum.shrapnelgames.com/image...ies/tongue.gif And I will do turn 4 immediately after, it looks like.

chrispedersen June 1st, 2008 05:57 AM

Re: Hosting
 
Hey by the way... it says Ryllah has not played. Are they stale? should we sub?

Niarg June 1st, 2008 01:04 PM

Re: Hosting
 
Just a busy weekend, I'll be fine playing now. Just a pity I stalled so early in the game.

chrispedersen June 2nd, 2008 12:29 AM

Re: Hosting
 
Due to Velusion, I believe I will have scripts done tonight. Will be working on them from 12pm - 2am EST.
Please bear with me if there is downtime during this time.

Edit: Well, I think they are working. They worked in the tests I did anyway, with thanks to velusion &amp; ich.
Game backups and email notifications should be going out.
Webserver status will be another weekend I suppose. I seem to be having a php rights issue on my web server.

Everyone should have gotten test messages sent to them. Please send me your email address if you did not.

Chris

chrispedersen June 2nd, 2008 02:50 PM

Re: Wow
 
Is there a way to test and see if it works, not using socket streams? Do the test, and then only if successful proceed to socket?

Mind you, I have no idea of what you're speaking about =)

I was trying to setup a DNS-323 as a webserver. But it was a little much work for midnight +....

lch June 4th, 2008 05:16 PM

Re: Wow
 
Quote:

chrispedersen said:
Is there a way to test and see if it works, not using socket streams? Do the test, and then only if successful proceed to socket?

Mind you, I have no idea of what you're speaking about =)

The PHP scripts which I released don't use sockets to get the game stats, they only work on the local file system, thus you will need a webserver on the same host where the game is for them to work. The socket code which grabs the game stats over the network is highly experimental, tends to fail in lots of ways and thus wasn't released to the public.

chrispedersen June 4th, 2008 06:38 PM

Re: Wow
 
well, I'm going to try setting up a webserver in the next few days... but I have to say.. hosting a couple of games brings the machine to its knees.

I'm debating just putting a machine on my network merely for dominions serving. Stats will be for crap.. but who cares...

yeah.. think I'll do that. Will switch over to the new machine this weekend.

Renojustin June 7th, 2008 01:42 AM

Re: Wow
 
Embarassingly, I attacked two provinces last turn I actually didn't mean to. I flew through a turn and didn't copiously check what was going on... this should be an interesting political change for sure!

JimMorrison June 7th, 2008 02:31 AM

Re: Wow
 
Sweet, you're not my neighbor! Go for it, rock the boat! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Xanatos June 7th, 2008 06:46 PM

Re: Wow
 
waitin till the last second there eh abysia;P

hunt11 June 10th, 2008 03:10 AM

Re: Wow
 
yeah i forgot about the game until just then http://forum.shrapnelgames.com/images/smilies/happy.gif

Bwaha June 10th, 2008 01:11 PM

Re: Wow
 
what a great game. http://forum.shrapnelgames.com/images/smilies/happy.gif Bwaha

hunt11 June 10th, 2008 01:22 PM

Re: Wow
 
well that won't happen again, finals are nearly done and summer vacation beckons

Bwaha June 10th, 2008 01:25 PM

Re: Wow
 
hey hunt11, no insult intended, just trying to add some flavor. when i play my turn i listen to steeleye span (celtic music) hence the comments. Bwaha

hunt11 June 10th, 2008 01:31 PM

Re: Wow
 
http://forum.shrapnelgames.com/image...s/confused.gif why would i take that as an insult, i was just telling everybody that i will not leave things to the last minute again. http://forum.shrapnelgames.com/images/smilies/happy.gif

Bwaha June 10th, 2008 01:58 PM

Re: Wow
 
my last post was in regards to the glory game. http://forum.shrapnelgames.com/images/smilies/happy.gif

Renojustin June 11th, 2008 05:01 AM

Re: Wow
 
The game server is down.

chrispedersen June 11th, 2008 09:19 AM

Re: Wow
 
The game server is back up =).

Had a power hit last night, which I didn't notice till I woke up =).

I reset the timer to 24 hours - but seeing as we were down to 3, try to get your turns in peoples = )

Best to all.

Chris

Renojustin June 11th, 2008 05:53 PM

Re: Wow
 
Our pact with Jotunheim is ended. We shall feel free to take their lands and women in three months time!

Any other neighbors of Jotunheim will now be free to loot and pillage at will, as a huge army just showed up on our doorstep, far from other borders. http://forum.shrapnelgames.com/images/smilies/happy.gif

hunt11 June 13th, 2008 02:56 PM

Re: Wow
 
The lands of fire have been beset by foes, but it shall not fall until all it's foes are bleed dry from cost of victory

johnarryn June 13th, 2008 03:47 PM

Re: Wow
 
I would beware trusting or aiding Pangaea... they are treacherous, and have already profited from deceit and the conflict of their neighbors.
- Atlantis

chrispedersen June 13th, 2008 03:48 PM

Re: Wow
 
Foes.. we have foes?
&lt;scratches around in the dry dry dust.&gt;

Who you fighting abys?

hunt11 June 13th, 2008 03:57 PM

Re: Wow
 
i am fighting Tien Chi, Eriu, and Oceania


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