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-   -   New MA game (PBEM) -- Tigerstripes (in progress) (http://forum.shrapnelgames.com/showthread.php?t=39146)

Executor August 1st, 2008 11:50 AM

Re: New from the Front!
 
Are we on 48 hours?

Sleet August 1st, 2008 06:23 PM

Re: New from the Front!
 
sorry, going AI on this as I cannot do 24 hour turn around.
Missed some key turns.
Have a fun game..

Salute.

Staneth August 2nd, 2008 02:03 AM

Re: New from the Front!
 
Sleet we're on 48 hours now if you want to stay in.

Executor August 6th, 2008 05:23 PM

Re: New from the Front!
 
Did Tien Shi capture Bogus and his gang, the AL is only targeting my mages?

Executor August 21st, 2008 04:53 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Could we postpone the game a little, my turn doesn't seem to be getting in, I don't know whats wrong???

Executor August 21st, 2008 05:34 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Seriously, something is wrong my turn isn't getting trough, I've requested turn resend played it all over again and nothing happened???
Ok, from what I see Llamaserver is down, so if we don't make the turn, or you don't delay the game I will request to roll back 1 turn, I think it's only fair, It's a very important turn!

August 22nd, 2008 04:54 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Well, I'm glad that all of my neibours are able to cast MindHunt upon each other.
But why it kills my scouts hiding there?..:rolleyes:

Executor August 26th, 2008 03:46 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Ahh, first I thought someone was sneak mind hunting me because I can't see who's being hunted just a report comes in and I have no idea whos killed, but it appears that my scouts are being mind hunted too!

Executor September 27th, 2008 02:43 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Can I have a 48 extension please? I am having troubles with my internet connection.

Executor October 6th, 2008 09:37 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
I'm back in the game people, sorry for the delay, I'm ready to win this one.

Executor October 15th, 2008 07:58 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Maybe it wouldn't be a bad idea if we switched to 72 hours now, we're in a very late stage of the game and I think we all need more time to do the turn.

Executor October 17th, 2008 10:54 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
I seem to be the only one writing in this thread.
So do we all take a stale or redo the turn? (I hope someone reads this)

October 17th, 2008 11:18 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
I'm reading this one. And some other too. )
As i see orders of one player were made. Mine not.
And it also seems to me that we are playing without a game admin a lot of time. I ask Llama for password but he doesn't answer yet.
I'm also for 72hour.

veto October 17th, 2008 11:29 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
I'm ready for 72 four interval/
So/I don't mind to redo the turn

alhorro October 17th, 2008 11:42 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
I had a stale turn too. I think we have to summon Llama at least to get the password, or maybe he'd find some time to examine what was the reason for the crash.

October 17th, 2008 12:41 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
I've got a password from Llama.

So hosting interval is changed to 72.

Game is rolled back to turn 88.
As i know it's recommended not to send old 2h file but redo that turn.

Executor October 21st, 2008 01:17 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Well... it looks like someone sent the old 2h turn after all.

alhorro October 23rd, 2008 11:35 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
So what are we doing? Continue playing with a stale turn?

October 25th, 2008 12:27 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Quote:

Originally Posted by alhorro (Post 647554)
So what are we doing? Continue playing with a stale turn?

Yes...
Lets treat that stale as a negative random event and try to continue game.

I'll postpone hosting a little bit more

Executor October 25th, 2008 07:19 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
How could have the game crashed again since we all decided on taking a stale?

alhorro October 26th, 2008 02:12 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Imho the only thing we can do — is asking llama to debug the crash and find out it's reason. Otherwise even if we manage to get a new turn without the crash after numerous attempts, we may face the same problem a turn later.

llamabeast October 26th, 2008 07:40 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Hi guys,

Sorry it's taken me a little while to look at this.

Right, the error is:

--
Något gick fel!
dnf: bg area 0
Något gick fel!
dnf: bg area 0
--

Now, I _think_ this bug will be fixed in the next patch. From the progress page:

12th october
* Game could crash due to too many large units on the battlefield, fixed.

I'll post in the beta forum to check that this is a fix for this bug.

Now, assuming it is, you have the choice of waiting for the next patch, or trying to go further back in time by rollbacks, and hoping it'll be avoided next time. I think it is probably caused by a lack of space on the battlefield, in some huge battle. I may be wrong though.

I may forget to check this thread, so PM me if you want me to do anything more.

Executor October 26th, 2008 07:55 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Sooo, this is probably caused by the war between me and Don Pablo then.

So who's up for a not 1, not 2 but 3 turn rollback???
It may be awhile till the next patch, so a rollback may be more reasonable, but than again that wouldn't be fair with me and Eriu seeing that both of us know what the other one's going to do and how to fight the SC (especially mine). This could really upset the balance of war.

I'm good either way, got some other games going on and seeing that Eriu has the upper hand in this war a rollback would suit me better, but I wouldn't want to play like that, and plus I've got something special planned.

alhorro October 26th, 2008 08:33 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Thank you Llama.
Btw, I have one squad of ~40 size 4-6 creatures, this squad has been attacked by AI during all the stale turns, and it's been showing strange behaviour every time — only 6 units were doing something in the battle, and the rest just stayed on their position mixed with PD till the end of battle, despite they all are flyers. It's not likely that 40 mid-sized units eq "many large units", but... what if it's the reason?

Anyway, I'd suggest everyone to divide large creatures in the army setup and try hosting (without wasting our time on any other orders). If it goes fine, we can rollback 1-2 turns and try again (with separated units), if not — rollback deeper.

alhorro November 10th, 2008 12:09 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
So the new patch has been released.
Is anyone still interested in resuming the game?

llamabeast November 10th, 2008 12:40 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Apparently the bug is indeed fixed, JK tested it.

Executor November 10th, 2008 01:46 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Let's roll back set the clock and continue.

November 11th, 2008 10:26 AM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Roll back to what turn?

alhorro November 11th, 2008 12:26 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Any turn is fine for me (:
And iirc llamaserver keeps previous turns so you can host the game immediately without waiting for .2h resending.

Executor November 11th, 2008 12:59 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Best to roll back when the crashing started, I think it was either 88 or 89.

alhorro November 16th, 2008 02:28 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
Don Pablo gave me admin pass today, and I've just forced hosting (assuming that llamaserver keeps previous turns). The game still crashes. So either .2h files are corrupted or our nice bug is still alive after the new patch. I'll pm Llama, maybe he can help (:

Executor December 14th, 2008 01:56 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
This game has been on hold for over two months now I believe.
Shouldn't we call it a drawn game since it keeps crashing with no reason, I think it's very obvious that we aren't gonna finish it anyway.

Also, if we are going to declare this game finished, would anyone mind if we all posted our last turns? I'd really like to see what I was up against, especially with Eriu.

Shame doe, it was a really good game.

alhorro December 14th, 2008 05:29 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
PMed you my last turn (:

Yes, very pity that we have to drop the game due to unknown bugs. It was a really n00bish, but funny game.

Executor December 14th, 2008 06:28 PM

Re: New MA game (PBEM) -- Tigerstripes (in progress)
 
1 Attachment(s)
So anyway, here's my last turn.
Take a look if you're interested.
I had a very big clam factory going on and was going to cast AN with 500+ maybe even 999 gems in few turns.


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