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Re: almost OT
There seems to be a bit of confusion between "animals" and "mammals" or atleast lower (single celled, simple invertibrates, etc.) and higher (multi-celled: insects, lizards, dinosaurs, mammals, birds, etc) animals.
Every living thing started out as an animal. Plants evolved *after* animals did, and infact were the cause of one of the earliest mass extinctions on the planet when they did evolve, because at the time oxygen was a deadly poison to most forms of animal life. There are still animals on Earth which survive and flourish in anoxic conditions, such as the bacteria that cause gangrene or boccilism. Note: A biologist I am not, nor am I a geneticist. So I'm not claiming to know for certain, but to my latest understanding, plants, mammals, and higher forms of animals that are related to mammals, are closer genetically than we are to some other forms of animals, including several different types of bacteria, and other very primitive orders of animal, which may have split off into separate families before plants even existed. |
Re: almost OT
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Re: almost OT
Bacteria are not animals.
Animals basically are only things we think of as animals - insects, birds etc.. There are a couple of freaky exceptions, but almost all animals are multicellular. And even the unicellular ones are eukaryotes, which means their cells are far larger and more complex than those of bacteria (which are prokaryotes, meaning they have simple cells with no nucleus). |
Re: almost OT
Well, I hate to tell you, Llamabeast, but everything that exists, that we have knowledge of, is what we decide it is.
Plants and animals both have a list of characteristics that define them. If a given creature meets the definition of an "animal", then it's an animal. If it meets the definition of a "plant", then it's a plant. If it only subscribes to the definition of a "bacterium", then that's what it is, which still means that bacteria evolved and split into families over time, and some of those families came before plants, and some of them came after. Fire, for that matter, meets most of the requirements to be defined as "living". It eats, reproduces, produces waste, requires oxygen. The only things that I can think of offhand that separate it dramatically from every living thing on the Earth is that it doesn't require water and has no cellular or DNA structure that we recognise. So perhaps it's an alien lifeform. Certainly other forms of alien life that have been espoused have been more far-fetched. I suppose I should have said "heterotroph" instead of "animal", because it would fit what I mean a little more clearly, but it's a little tricky to nail down any specific trait, when we're trying to make classifications of various evolutionary quantities and qualities, over the billions of years this discussion requires. So I say "animal" in opposition to "plant". Regardless, I'm still pretty sure that multicellular, eucaryotic animals evolved before plants did, and that plants aren't all that far removed from us, compared to several other branches of DNA coded life, on our particular branch of the Evolutionary tree. |
Re: almost OT
Obviously you can call anything whatever you want. However, "animal" has an accepted meaning, in the same way that "mammal" does. The accepted meaning of "animal" is, I believe, well-defined.
Using the accepted meaning of words (and we're pretty stuff if we don't, I'd say), I'm 95% sure animals came after plants. If they didn't, what would they eat? Your fire point is an interesting one. Some more modern views of life see it primarily as a means for transmitting and propagating information through time. That would be where fire fails (the only information it transmits is pretty much a binary on-fire/not-on-fire bit). Otherwise you're right that fire seems to tick a lot of boxes. The underlying reason that fire looks like life is this. Life takes in ordered, high energy "food" and breaks it down to a high-entropy, low-energy waste in order to fuel the propagation of its own information. Fire similarly reduces "food" to waste, but doesn't couple the process to any entropy-decreasing/information-creating processes like life does. Of course the viewpoint where life is essentially an information propagation system has quirky consequences, such as self-replicating computer programs being "alive". Similarly good jokes are "alive" in that they are adept at reproducing and spreading themselves, often even adapting to improve their performance (people change the joke a bit and the better version gets retold more often). |
Re: almost OT
I think if you had said "heterotroph" instead of "animal" you would not have gotten the "Hunh??!!" reaction. Rather you would have gotten, "Well, duh."
"Animal" is pretty well-defined as belonging to the kingdom animalia, which excludes bacteria, for instance. If there were fungi which were genetically closer to humans than some animals, even very simple ones, it would mean there was probably something very strange going on with transgenic migration. That would be interesting, but apparently it's not what you meant. -Max |
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I'm an experienced, although technically amateur, Mycologist. I can look up the scientific papers on this, if you like, though I would rather spend my time playing Dominions. |
Re: almost OT
I think HB's claim that we weren't sure about wasn't that some fungi are closer to animals than plants are, but rather that there are some fungi that are closer to humans than some animals are. I'm fairly sure that, using conventional definitions, this falls into the classification of "non-true".
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Re: almost OT
This is getting pretty far off topic folks, biology's pretty cool but until the developers integrate genetics, I doubt any of this is going to come up in Dominions 3.
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Re: almost OT
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Forget the summons, whatcha gonna do when the HOBURGS come for you??? |
Re: almost OT
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Re: almost OT
Actually, that was Lingchih's claim. I'm not the one that started this whole mess http://forum.shrapnelgames.com/images/smilies/happy.gif but I have heard-and generally accept-that certain species of plants aren't all that removed from animals. I could also accept that fungi are even closer to animals than other types of plants, because they have some animal-like qualities-for instance not requiring sunlight as their direct and primary source of fuel. That would therefore suggest-should it all be biologically correct-that yes, some fungi *are* closer to humans than other plants, and allow the possibility of some animals-having split off before plants, or what have you, to be further removed from humans than other animals.
The horseshoe crab, I would think, would make a likely candidate. Someone ought to do something with horseshoe crabs for Dominions-they really are quite strange creatures. Trichordates might be fun too. |
Re: almost OT
About a trichordates I can agree. http://forum.shrapnelgames.com/images/smilies/happy.gif As well as for many other creatures... Unfortunately, currently there are no biologists among developers of the game in question... http://forum.shrapnelgames.com/images/smilies/frown.gif
About animal and plants I can only add to what Llamabeast said that there are some groups which could be named both plants and animals - these are monocellular green algae/ Flagellata. Of these, some species carry chloroplasts and are autotrophic, while others aren't. This can change even before our eyes. On the other hand, Fungi are quite removed from both plants & animals (using, of course, classic definitions), though less so than bacteria. It IS possible that plants appeared before fungi, but it's also possible that fungi group was removed from plant-animal line before the latter split. Considering appearance of autotrophy the most accepted currently point of view is that the first living beings were heterotropic and used for food organic substances which were accidentially synthetized in conditions of ancient Earth. Later some procariots "learned" to make their own organic substances: some of them used chemical energy, but others used an energy of solar light - which in some cases have given an output of oxygen that's toxic for most anaerobic bacteria. Later some of them learned to not only survive, but thrive in oxygen-rich conditions, using oxygen for more full destruction of components of their food, giving in turn more energy. And still later some lifeforms began to "cooperate" with others, including smaller organisms in their cells as symbionts - such as chloroplasts contained in many cells of modern plants (this is the most accepted currently point of view). Of course, this is very telegraph-style... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Biomythology?
You're right about the biologists. We definitely need a few in the modding section. We ought to find whichever is considered the "best" biology university (or better yet, two that are rivals), and drop a hundred copies of Dom3 on them. Maybe convince the Devs to donate them as charity?
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Re: Biomythology?
Well, Moscow State University is almost ready - at least in my person & some others. http://forum.shrapnelgames.com/images/smilies/happy.gif If you will convince the Devs I surely will find whom to give them! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Biomythology?
Maybe that would be the way to get a good Russian nation in the game? Any thoughts on that subject, Wrana? Or do you mean Moscow Idaho?
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Re: Biomythology?
I mean Moscow where I'm located. And I've never been in Idaho! http://forum.shrapnelgames.com/image...es/biggrin.gif
Considering a Russian nation in the game I have a mod in work which splits LA Bogarus into 2 nations, making Tsar troops and Orthodox Church into one faction, while Cossacks & various heretics compose another one. Unfortunately I'm not particularly good in graphics-making, so I depend in this respect on more artistically inclined friends. And the one who I put most hope into is currently busy by the same reason I asked her in the first place... http://forum.shrapnelgames.com/images/smilies/wink.gif On another subject - I've just accidentially bought a trash fantasy book by an unknown author and guess what - he gives an idea of a good mid-to-end-game summon: a really big snail with really tough armor, very slow & with good meat (+some other byproducts which are widely sought). It's saved from hunters by its armor, immunity to magic and - mainly - by an unexplained by wisest among wise ability to activate random magic effects in its vicinity. I don't currently know how to make it with mod commands, but surely looks promising! http://forum.shrapnelgames.com/images/smilies/happy.gif I was called xarhdon. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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