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Re: The Peccary
Well, that's your prerogative... I was just concerned that you were doing one turn and then checking the status 20 hours afterward to see if the game had hosted!
That being said... yayyy, new turn! |
Re: The Peccary
How long are you supposed to camp outside my fortress Reno?
Hoping I'll open the door by mistake? :p |
Re: The Peccary
Just sitting outside and laughing as your little bolts cook our wolves for our dinners.
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Re: The Peccary
Turn 60.
The walls of Smouldercone fortress have been breached! Come on Reno, make your best shot. |
Re: The Peccary
Ok, that was not cool. So much time building up that SC of mine and then he just auto-retreats (75%troops lost) while defending his fortress.
Boooh! He he, that went down the crapper. Well played Reno. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: The Peccary
I have to reconsider my SC tactics. Maybe I should have broken siege with him?
Doesn't seem much of a point to have him in the company of anyone else...:( |
Re: The Peccary
Well, you do that and he's horribly susceptible to all sorts of single-target mayhem. Anyway, one or two or even three SCs can't stop a well-prepared army like that; you would have needed access to much higher level magic. Your scales were horrifying to your peoples though, and magic was denied you. I personally wouldn't take a Drain scale with anyone that doesn't have strong Death magic (for Skull Mentors). Your 3-4 turns stalling was probably pretty brutal that early in the game, but still no excuse for the paltry research your mages were able to produce!
Anyway, all I needed was the simple break of not having to fight a three-front war so early in the game, and you were the one who finally gave that to me, (insert grateful here) at which point the armies of Sauromatia held Pangaea and demolished Ermor, and then was able to jump on Pangaea and finally turned to Abysia (while sparring with Tir at the same time). I hope you had fun fighting Tir, that battle looked pretty entertaining, all back and forth... But next time bring some real magic if you want to play with the Witch Kings! http://forum.shrapnelgames.com/images/smilies/happy.gif Tir is getting counter-raided all over the place, (I'm extremely pleased with Eyes of God even though it was originally cast just to catch his raiders, which failed) and can't last long after losing 15 Tuatha Sorceresses to the Black Army. Mmmmm Tuatha Sorceresses, them's good eatin! Lanka's got some severely badass dudes in the Mandahas, and Creedence Undead Revival is going to be formidable on defense, but I don't give him much of a shot, either, at half the research and less than half the gem income. It might depend on how fast he can conquer Tir compared to me... but probably not. The vast array of magical forces and capabilities I have now are extremely powerful; this is the most deadly nation I've had in a game before. Good game, all! |
Re: The Peccary
Good pointers.
Sadly this was not a pretender I intended playing MP with, as I mentioned when we started. It was a test singleplayer SC/bless strategy. It wasn't just the drain scale, the turmoil held me back pretty hard as well. The drain was intended to give my sacreds even better stats - better magic resist. 3 Death didn't help on the economy either, lol. All those disastrous scales to have my pretender up early, just so he could stay home and research as I saw how horribly slowly that department did. I never could gain access to any high level fire magic as my researchers HAD to be anointed ones, 440 gold per, or else they died of old age pretty soonish. He he, live and learn. I felt confident when I advanced on you during your 2 front war with Pangea and Ermor, sadly I felt too sorry for you when you started whining, lol http://forum.shrapnelgames.com/images/smilies/wink.gif Curse my capacity for mercy! |
Re: The Peccary
It seems like the Burning Ones would be more than powerful enough to protect you at first... the only reason to have the Bastard Son out early would be for an extra expansion army, I think. Otherwise, you could have taken some Magic/Growth scales to even up your atrocious others. Or even Luck, something that is nearly essential with Turmoil. Like... you can't really have a strong bless like that with an awake pretender. I was wondering how your scales were that bad! lol
By the time you were close to me, I had Shadow Blasters with Eyes of the Void and Spell Foci, so it would have been more or less a total loss for you. You stopped about 1 turn from annihilation! http://forum.shrapnelgames.com/images/smilies/happy.gif And you went on to give Tir a run for its money too, which was better than throwing Burning Ones into the path of liquid death, of course. I had fun playing with you, thanks!! PS: I'm up to 8 clams a turn now and monkey PD can nevar win!!1 so at least you lost to the game winner. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Death of a Goddess
The encampment of the Fae was peaceful in the early morning mists. Crystal Sorceresses from the mountains, their exotic skirts dangling enticingly over brown thighs, shared a pungent brown tea with the good-natured Fir Bolgs of Undia's Chosen. The solitary Sidhe stared into the woods.
Life was good, the air was cool, and the Earth Mother herself walked among her subjects. There had been disturbing rumors from out of the north, but as yet they were still rumors... so the sudden appearance of the hideous She-God of Sauromatia took them completely by surprise. Gazebo cackled in victory and raised two knobby claws above her squirming, hissing hair as the soldiers ran to meet her, the company of sorceresses preparing the mightiest communion that the world had ever seen. The sky fell. Rains of stones fell from above. Boulders careened off the helmets and shields of the Fir Bolgs, crushing bones, snapping necks, and wreaking utter bloody havoc in the ranks. Behind them, the once-beautiful Sorceresses screamed and were pulverized into a fine red mist from the hail of rock. Someone began to howl in pure grief. The Great Mother herself turned and ran. But there was nowhere to go. Horrors from Beyond and insane, dead gods banished from the land of Peccary by the vanished Pantokrator ravished the surrounding countryside. Undia stopped, her rotund figure jiggling with health and shining with life, a life that was now dulling within her, her hair drying, her skin cracking. Her children were gone; there was no more reason to fight. She turned around. Crying the tears of a dead race from her wrinkling eyes, she looked straight into the burning amber eyes of Ga ------------ Sauromatia: Lawful Evil |
Re: The Peccary
Quote:
I had a spy sitting in the line of march between Abysia and Sauromatia and I couldn't work out why there were no large armies anywhere. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Peccary
Well, don_Pablo hasn't shown up or responded in any way, so I think it's pretty safe to assume that he's gone. Can't really blame him, but still pretty disappointing considering that it took a lot of skill and work to do what I did, and that's not including the fun little story.
Sigh, I'll host the game in a few hours. |
Re: The Peccary
Good job everyone! Pretty sure Lanka is conceding defeat now. That was a very, very fast, and intense game. Nice job on surviving till the end, Pangaea!
It was touch and go there for a while but at turn 64 I was producing 3 GOR'd Tartarians a turn, and had 8 Send Horror casters. On the first turn after our NAP ended, I took over 11 of Lanka's provinces, and turned 2 more independent. I targeted his income-proudcing lands and avoided his powerful blood hunters, thereby cutting his income more than in half in one turn. That was pretty overwhelming, even if Lanka's Mandahas were NUTS. Only undead or demons can really overcome Darkness, I've learned. My other thugs and SCs were no match for them at all. What else did we learn from the great history of Peccary? |
Re: The Peccary
Better late than never.
Thanks everybody for the game. Congratulations, Renojustin . It was very interesting experience. And as for me it was not military but diplomatic lesson mainly. And I would hardly believe anyone claiming about his weakness/bad position next time. Also I must say it was my first late-game and there was a moment when I had a few ideas what to wait from opponents and what to do myself. Reno, be sure you are a good teacher! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Peccary
Oh it was definitely touch-and-go there for a while, but I wasn't in so much of a BAD position as a titillatingly unfair one.
3 on 1s aren't very fun to be on the recieving end of, and it could only happen in a game as small as this - otherwise there would have been a free nation or five to take on the guys throwing resources away on attacking me and only me... of course, they paid for it in the end; with no research, no military progress of any kind, with no searching for magic sites, they were completely helpless when I got my feet back under me. And that was pretty darn satisfying. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Peccary
Congratulations on the win Reno. We had a good pace, I'll definately sign up for more games in the future. Hope I'll see any of you guys there!
Rorschach |
Re: The Peccary
Congratulations Renojustin,
I know you were disappointed that three of us had to conspire against you early on, but the lead you shot to in the first 12 months was more than double any of us so it called for drastic measures. Llamabeast intimated that this is expected when one player takes such a commanding lead at the start. Anyhow, well done. As far as lessons are concerned, overall I enjoyed the gameplay immensely and learned heaps but to be honest the dummy-spit tarnished the overall experience for me somewhat. I've signed up for another multi-player game at present to see if this is normal or an aboration. If it is par for the course then I suppose I'll just have to get used to it or play single-player. Reading some of the other multi-player games there does seem to be an element of personality clash and angst at times. Biggest lesson game-wise for me was that my Pretender construction ability is abysmal so I need to hone these skills a lot. Anyhow, thanks for the game everyone. Good luck with your next game(s). http://forum.shrapnelgames.com/images/smilies/happy.gif |
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