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Re: Ooh, ooh, new info on patch page!
They'd only go poof if mindless, otherwise I'm pretty sure they'd just flee. And I believe they do require undead leadership, as they're tagged as undead. Thing is, if you're leading oni into a fight you already have undead leadership because the live form are demons.
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Re: Ooh, ooh, new info on patch page!
Patch is available now.
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Re: Ooh, ooh, new info on patch page!
Hi, I have a question, is this a beta patch? I thought beta's ended in a odd number, and the real patches ended with a even number.:confused: And by the way, Thanks for a great game.:D
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Re: Ooh, ooh, new info on patch page!
We don't have any such system, unless it happened by accident. I wonder what version number the patches got.
3.01, 3.06, 3.08, 3.10, 3.14, 3.15, 3.17, 3.20, 3.21 So (including this) we got 4 odd and 5 even numbered. |
Patch 3.04 is missing in there. So until 3.15, it definitely looked that way. :)
Let's just say those were 3.16 and 3.18... ;) |
Re: Ooh, ooh, new info on patch page!
Yes, the best, most efficient systems are always created after the fact :)
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R'lyeh nerfs seems to be really big exaggeration. 2x would be enough to really weaken them [and fresspawn should be 0 upkeep anyyway],
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My favorite fix are the ninja cheaters hunters. I'm sure they will save much frustration to players :D |
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R'lyeh is so ridiculously overpowered that I'm sure it'll be a good thing.
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Did we get the temple and lab cost mod commands in this patch? I don't think we did.
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Modding.pdf has the commands:
13.1.13 #labcost <price> Gold cost for building a lab. The default is 500. 13.1.14 #templecost <price> Gold cost for building a temple The default is 400. |
Re: Ooh, ooh, new info on patch page!
Ah, excellent.
100 gold temples for Ogres, here we come. |
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What? You act as if that's overpowered!
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Having seen what kind of effect ogre sacrificing can have on a limited scale, I can say I find the prospect terrifying. Especially with all the new dom-pushing techniques they're gaining.
:help: |
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He wanted to have them at 50 gold before...
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"Temples! $1 temples! Would you like a temple sir? One for the child? One temple and chips $1.50!! One temple and a drink $3!!" :D
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Well, regarding ogre background, I think 50 gold is a bit much for a pile of skull.
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But, um, they have to get their slaughtermasters to do so much ritualistic chewing?
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Yomi should get the 50 gold temples! Just tie an old rope around a tree or rock and there ya go ... instant temple. No gilded statues or marble plinths here. If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.
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Terrifying! I won't put them at a low value if people can identify how it would actually make them overpowered. |
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Don't be fooled by any old rope and 3 logs!
Here at Sombre's Rope and 3 Logs Emporium (est. 2008) we will meet all your Rope and 3 Logs needs at prices so low you'll probably get cancer from them! For just 40 gold get your Rope and 3 Logs! |
Re: Ooh, ooh, new info on patch page!
Well, by that logic, why does shoving a shield and spear in a peasant's hand and saying "militia!" cost 7 pounds of gold?
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Re: Ooh, ooh, new info on patch page!
Most of the 50 gold cost goes toward paying for building permits. Same thing for the spear-guy militia: it's 7 gp for certification. More expensive troops (Vanir infantry) have more complicated forms which require greater expertise to fill out.
-Max |
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Re: Ooh, ooh, new info on patch page!
Don't forget the signing bonus
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And why not to mention that 15% of the gems you pay for an unique summon actually go to his/her/its press agent? :p
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You might be able to argue that the gold cost for recruiting a militia is actually the cost of taking a peasant out of the fields, meaning less gold is produced... that's assuming there's no unemployment in the world of Dominions, and no way for the bosses to make the remaining peasants work harder to make up for the lack of manpower, or...
Now introducing "The economics of being a menial worker in the world of Dominions, or 'And you thought working in a call center was bad'". |
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Re: Ooh, ooh, new info on patch page!
Just look at the score graphs in warhammerama. I don't have jade knives, but that dominion is the result of 6+ slaves a turn for quite a while. It would be more, but I haven't had the resources to spare.
Also, domkilling an AI and domkilling a human are completely different beasts. The AI may well have taken garbage dom strength with the skaven too. |
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I suppose you're right. A player is certainly going to use priests to mitigate a lot of it, anyway. It probably isn't too big of an issue with someone like the ogres with a dying dominion, but I don't know. It depends on how they interact with the dominion spreading summons later I think.
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Re: Ooh, ooh, new info on patch page!
Some more misterious ;) update from the dev page:
15th november * Monk of the Fivefold Path. * Signs of the Fivefold Path. |
Re: Ooh, ooh, new info on patch page!
Possibly linked to Fivefold Angel ? It would be for Bogarus then...
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Could that be related to MA_Bogarus? New races are always welcomed.
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I'd go with the rest of the Jomon update, myself.
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So...back to the 400gp stone temples then? |
Re: Ooh, ooh, new info on patch page!
I've just noticed in a current SP game that the combat following an assassination attempt is henceforth labbeled as "(special)" in the message log. I didn't noticed that before, I suppose it's a new feature of the last patch ? Anyway, such improvements are welcome, global GUI ergonomy being the last weak point of this otherwise overgreat game.
Thanks to the devs for the work they are making ! :p |
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I think the (special) tag is only for assassinations stemming from events, they were always like that.
Wasn't there a problem in the past with the "traders guild set up in your temple" type of events not properly giving income? It had seemed they weren't doing anything for me before, but in SP tests I've had those events a few times, and I see clear benefit now, awesome! :D Score 1 for Luck scales, eh? And that Fivefold Path stuff may also be something for T'ien Ch'i, a successor to the "Five Elements". KO delights in making us wonder. :p |
Re: Ooh, ooh, new info on patch page!
The Fivefold Path is a paraphrase on the Eightfold path of Buddhism, combined with the previous TC concept of the Way of the Five Elements. Thus Jomon Stuff.
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I pray the probability of the event has not been raised too much... Ninjas, what a pain in the neck :doh: |
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pure genius :D
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I hope whoever took that picture gave him $4. I'd hate to know we got our laughs from someone who is dead now, because he couldn't afford proper training.
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If he just wrote the address of his Dojo we could have passed the hat and sent him... ;)
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I ought to introduce him to my dad--he actually did study ninjitsu for a while, back in the '60s, and he's currently unemployed. And yes, my dad really can beat up your dad. :p
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R'yleh doesn't particularly strike me as a Nation that necessarily *should* be easy for the SP to play. Atleast in the non-ideal AI state that we operate in, currently. What I mean by that is that it ought to be more subtle, and less straight-forward than most of the other Nations. It's like Mictlan with blood-hunting, or Caelum, they can be very powerful, but you have to really think about what you're doing with them.
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