.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Ooh, ooh, new info on patch page! (http://forum.shrapnelgames.com/showthread.php?t=41033)

Gregstrom November 9th, 2008 04:23 PM

Re: Ooh, ooh, new info on patch page!
 
They'd only go poof if mindless, otherwise I'm pretty sure they'd just flee. And I believe they do require undead leadership, as they're tagged as undead. Thing is, if you're leading oni into a fight you already have undead leadership because the live form are demons.

Kristoffer O November 10th, 2008 02:16 PM

Re: Ooh, ooh, new info on patch page!
 
Patch is available now.

Bwaha November 10th, 2008 02:23 PM

Re: Ooh, ooh, new info on patch page!
 
Hi, I have a question, is this a beta patch? I thought beta's ended in a odd number, and the real patches ended with a even number.:confused: And by the way, Thanks for a great game.:D

Johan K November 10th, 2008 02:35 PM

Re: Ooh, ooh, new info on patch page!
 
We don't have any such system, unless it happened by accident. I wonder what version number the patches got.

3.01, 3.06, 3.08, 3.10, 3.14, 3.15, 3.17, 3.20, 3.21

So (including this) we got 4 odd and 5 even numbered.

lch November 10th, 2008 03:31 PM

Patch 3.04 is missing in there. So until 3.15, it definitely looked that way. :)
Let's just say those were 3.16 and 3.18... ;)

HoneyBadger November 10th, 2008 03:55 PM

Re: Ooh, ooh, new info on patch page!
 
Yes, the best, most efficient systems are always created after the fact :)

Zeldor November 10th, 2008 03:58 PM

Re: Ooh, ooh, new info on patch page!
 
R'lyeh nerfs seems to be really big exaggeration. 2x would be enough to really weaken them [and fresspawn should be 0 upkeep anyyway],

WraithLord November 10th, 2008 05:22 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Kristoffer O (Post 651472)
Patch is available now.

Awesome. Thank you!

My favorite fix are the ninja cheaters hunters. I'm sure they will save much frustration to players :D

Endoperez November 11th, 2008 02:41 AM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Zeldor (Post 651501)
R'lyeh nerfs seems to be really big exaggeration. 2x would be enough to really weaken them [and fresspawn should be 0 upkeep anyyway],

Test first, complain later. ;)

llamabeast November 11th, 2008 05:24 AM

Re: Ooh, ooh, new info on patch page!
 
R'lyeh is so ridiculously overpowered that I'm sure it'll be a good thing.

Sombre November 11th, 2008 11:12 AM

Re: Ooh, ooh, new info on patch page!
 
Did we get the temple and lab cost mod commands in this patch? I don't think we did.

Endoperez November 11th, 2008 11:16 AM

Re: Ooh, ooh, new info on patch page!
 
Modding.pdf has the commands:

13.1.13 #labcost <price>
Gold cost for building a lab. The default is 500.
13.1.14 #templecost <price>
Gold cost for building a temple The default is 400.

Sombre November 11th, 2008 12:27 PM

Re: Ooh, ooh, new info on patch page!
 
Ah, excellent.

100 gold temples for Ogres, here we come.

rdonj November 11th, 2008 03:32 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Sombre (Post 651756)
Ah, excellent.

100 gold temples for Ogres, here we come.

Oh dear god :eek:

Sombre November 12th, 2008 06:43 AM

Re: Ooh, ooh, new info on patch page!
 
What? You act as if that's overpowered!

rdonj November 12th, 2008 06:58 AM

Re: Ooh, ooh, new info on patch page!
 
Having seen what kind of effect ogre sacrificing can have on a limited scale, I can say I find the prospect terrifying. Especially with all the new dom-pushing techniques they're gaining.

:help:

lch November 12th, 2008 07:38 AM

Re: Ooh, ooh, new info on patch page!
 
He wanted to have them at 50 gold before...

Tifone November 12th, 2008 07:42 AM

Re: Ooh, ooh, new info on patch page!
 
"Temples! $1 temples! Would you like a temple sir? One for the child? One temple and chips $1.50!! One temple and a drink $3!!" :D

Humakty November 12th, 2008 07:47 AM

Re: Ooh, ooh, new info on patch page!
 
Well, regarding ogre background, I think 50 gold is a bit much for a pile of skull.

rdonj November 12th, 2008 08:58 AM

Re: Ooh, ooh, new info on patch page!
 
But, um, they have to get their slaughtermasters to do so much ritualistic chewing?

vfb November 12th, 2008 09:36 AM

Re: Ooh, ooh, new info on patch page!
 
Yomi should get the 50 gold temples! Just tie an old rope around a tree or rock and there ya go ... instant temple. No gilded statues or marble plinths here. If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.

Sombre November 12th, 2008 12:22 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by rdonj (Post 652042)
Having seen what kind of effect ogre sacrificing can have on a limited scale, I can say I find the prospect terrifying.

What, you mean maintaining dominion at slightly less than that of an average normal nation for the cost of several slaves a turn?

Terrifying!

I won't put them at a low value if people can identify how it would actually make them overpowered.

JimMorrison November 12th, 2008 12:46 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by vfb (Post 652071)
Yomi should get the 50 gold temples! Just tie an old rope around a tree or rock and there ya go ... instant temple. No gilded statues or marble plinths here. If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.

50 pounds of gold for an old rope and 3 logs? Well damn, get your temples right here! Old rope and a few logs, get em while they're hot!

Sombre November 12th, 2008 01:33 PM

Re: Ooh, ooh, new info on patch page!
 
Don't be fooled by any old rope and 3 logs!

Here at Sombre's Rope and 3 Logs Emporium (est. 2008) we will meet all your Rope and 3 Logs needs at prices so low you'll probably get cancer from them!

For just 40 gold get your Rope and 3 Logs!

Tichy November 12th, 2008 03:15 PM

Re: Ooh, ooh, new info on patch page!
 
Well, by that logic, why does shoving a shield and spear in a peasant's hand and saying "militia!" cost 7 pounds of gold?

MaxWilson November 12th, 2008 05:27 PM

Re: Ooh, ooh, new info on patch page!
 
Most of the 50 gold cost goes toward paying for building permits. Same thing for the spear-guy militia: it's 7 gp for certification. More expensive troops (Vanir infantry) have more complicated forms which require greater expertise to fill out.

-Max

Gregstrom November 12th, 2008 05:56 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Tichy (Post 652160)
Well, by that logic, why does shoving a shield and spear in a peasant's hand and saying "militia!" cost 7 pounds of gold?

Healthcare plan, life insurance, and paying for the press gang.

Trumanator November 12th, 2008 06:17 PM

Re: Ooh, ooh, new info on patch page!
 
Don't forget the signing bonus

Tifone November 12th, 2008 08:17 PM

Re: Ooh, ooh, new info on patch page!
 
And why not to mention that 15% of the gems you pay for an unique summon actually go to his/her/its press agent? :p

Alneyan November 12th, 2008 08:18 PM

Re: Ooh, ooh, new info on patch page!
 
You might be able to argue that the gold cost for recruiting a militia is actually the cost of taking a peasant out of the fields, meaning less gold is produced... that's assuming there's no unemployment in the world of Dominions, and no way for the bosses to make the remaining peasants work harder to make up for the lack of manpower, or...

Now introducing "The economics of being a menial worker in the world of Dominions, or 'And you thought working in a call center was bad'".

rdonj November 12th, 2008 08:19 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Sombre (Post 652117)
What, you mean maintaining dominion at slightly less than that of an average normal nation for the cost of several slaves a turn?

Terrifying!

I won't put them at a low value if people can identify how it would actually make them overpowered.

Are you sure it really is that little? I've only ever gotten one domkill victory playing dominions, and I got it as the ogres playing against the skaven. I had 4 or 5 temples and gave my ogres jade knives to sacrifice faster, and domkilled them before my armies ever got near their capital. I was a much worse player back then but my armies were doing a fair job of killing theirs. Hmm, maybe they had normal domspread back then. In any case I don't actually know if it would be overpowered, but from my experience it seems as though it would probably be very powered.

Sombre November 12th, 2008 08:59 PM

Re: Ooh, ooh, new info on patch page!
 
Just look at the score graphs in warhammerama. I don't have jade knives, but that dominion is the result of 6+ slaves a turn for quite a while. It would be more, but I haven't had the resources to spare.

Also, domkilling an AI and domkilling a human are completely different beasts. The AI may well have taken garbage dom strength with the skaven too.

rdonj November 12th, 2008 09:22 PM

Re: Ooh, ooh, new info on patch page!
 
I suppose you're right. A player is certainly going to use priests to mitigate a lot of it, anyway. It probably isn't too big of an issue with someone like the ogres with a dying dominion, but I don't know. It depends on how they interact with the dominion spreading summons later I think.

calmon November 15th, 2008 08:57 AM

Re: Ooh, ooh, new info on patch page!
 
Some more misterious ;) update from the dev page:

15th november
* Monk of the Fivefold Path.
* Signs of the Fivefold Path.

Nounours November 15th, 2008 09:30 AM

Re: Ooh, ooh, new info on patch page!
 
Possibly linked to Fivefold Angel ? It would be for Bogarus then...

BesucherXia November 15th, 2008 09:55 AM

Re: Ooh, ooh, new info on patch page!
 
Could that be related to MA_Bogarus? New races are always welcomed.

Gregstrom November 15th, 2008 09:56 AM

Re: Ooh, ooh, new info on patch page!
 
I'd go with the rest of the Jomon update, myself.

Meglobob November 15th, 2008 10:34 AM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by vfb (Post 652071)
If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.

Tried that but a silly Bakemono kept wondering in with a lit torch. Made a lovely camp fire and the orange paint made it feel so much warmer.

So...back to the 400gp stone temples then?

Herode November 15th, 2008 02:49 PM

Re: Ooh, ooh, new info on patch page!
 
I've just noticed in a current SP game that the combat following an assassination attempt is henceforth labbeled as "(special)" in the message log. I didn't noticed that before, I suppose it's a new feature of the last patch ? Anyway, such improvements are welcome, global GUI ergonomy being the last weak point of this otherwise overgreat game.
Thanks to the devs for the work they are making ! :p

JimMorrison November 15th, 2008 03:01 PM

Re: Ooh, ooh, new info on patch page!
 
I think the (special) tag is only for assassinations stemming from events, they were always like that.

Wasn't there a problem in the past with the "traders guild set up in your temple" type of events not properly giving income? It had seemed they weren't doing anything for me before, but in SP tests I've had those events a few times, and I see clear benefit now, awesome! :D Score 1 for Luck scales, eh?


And that Fivefold Path stuff may also be something for T'ien Ch'i, a successor to the "Five Elements". KO delights in making us wonder. :p

Kristoffer O November 16th, 2008 05:18 AM

Re: Ooh, ooh, new info on patch page!
 
The Fivefold Path is a paraphrase on the Eightfold path of Buddhism, combined with the previous TC concept of the Way of the Five Elements. Thus Jomon Stuff.

Herode November 16th, 2008 01:19 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by JimMorrison (Post 653010)
I think the (special) tag is only for assassinations stemming from events, they were always like that.

OK. I never was this event before but it happened twice in a few SP turns recently.
I pray the probability of the event has not been raised too much... Ninjas, what a pain in the neck :doh:

Tifone November 16th, 2008 01:32 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Herode (Post 653249)
Ninjas, what a pain in the neck :doh:

You tell us? Tell this guy:


hunt11 November 16th, 2008 01:38 PM

Re: Ooh, ooh, new info on patch page!
 
pure genius :D

JimMorrison November 16th, 2008 02:18 PM

Re: Ooh, ooh, new info on patch page!
 
I hope whoever took that picture gave him $4. I'd hate to know we got our laughs from someone who is dead now, because he couldn't afford proper training.

Tifone November 16th, 2008 02:24 PM

Re: Ooh, ooh, new info on patch page!
 
If he just wrote the address of his Dojo we could have passed the hat and sent him... ;)

HoneyBadger November 16th, 2008 05:14 PM

Re: Ooh, ooh, new info on patch page!
 
I ought to introduce him to my dad--he actually did study ninjitsu for a while, back in the '60s, and he's currently unemployed. And yes, my dad really can beat up your dad. :p

Loren November 16th, 2008 07:00 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by llamabeast (Post 651678)
R'lyeh is so ridiculously overpowered that I'm sure it'll be a good thing.

Well, the AI can't cope with it. I was just playing a game where R'lyeh was in it and he didn't get very far at all. He started in the SE lake of Glory of the Gods, managed to get a few provinces in the second lake but got driven back by Mictlan. (All were impossible AI's.)

HoneyBadger November 16th, 2008 07:07 PM

Re: Ooh, ooh, new info on patch page!
 
R'yleh doesn't particularly strike me as a Nation that necessarily *should* be easy for the SP to play. Atleast in the non-ideal AI state that we operate in, currently. What I mean by that is that it ought to be more subtle, and less straight-forward than most of the other Nations. It's like Mictlan with blood-hunting, or Caelum, they can be very powerful, but you have to really think about what you're doing with them.

Sombre November 16th, 2008 07:12 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Loren (Post 653391)
Well, the AI can't cope with it. I was just playing a game where R'lyeh was in it and he didn't get very far at all. He started in the SE lake of Glory of the Gods, managed to get a few provinces in the second lake but got driven back by Mictlan. (All were impossible AI's.)

Was the AI ever good with Rlyeh? In the SP I've played in LA they've never expanded much beyond the water, which is pretty pathetic given their power.


All times are GMT -4. The time now is 06:40 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.