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Re: LlamaServer: status and bug reports
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Re: LlamaServer: status and bug reports
Currently 2 of the games I'm in...Bonsaikitten and Discharge have all the turn files sent in, but have not hosted. From the admin pages I gather that quickhost is on. A quick look at the llamaserver page shows a couple more games where this seems to be the case.
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Re: LlamaServer: status and bug reports
Yep, same problem here. Kickabout isn't running either.
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Re: LlamaServer: status and bug reports
Yep, llamaserver looks sick to me ...
Last updated at 23:35 GMT on Sunday November 16th Current time: 05:06 GMT |
Re: LlamaServer: status and bug reports
Thanks, fixed.
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Re: LlamaServer: status and bug reports
Llamabeast,
I wrote a rambling email to you last night...to clarify, whenever I try to begin the ComfortZone game, I set the player limit to "No Limit," but llamaserver apparently thinks this means "No Players." Consequently, whenever anybody submits a pretender, it replies "Game Full" We'd really like to use all the MA nations for ComfortZone, but if it's impossible, no biggie. Let me know what you think. Cheers, cleveland |
Re: LlamaServer: status and bug reports
It turns out the two things were linked. The "No limit" option on number of players in a new game was bugged, to the extent that it stopped the server hosting overnight (everything is so linked together that these very unexpected connections arise sometimes). All sorted now, and that option will be fine to use in future.
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Re: LlamaServer: status and bug reports
llamabeast:
Good to know, my game will be for 24 players, so it helps :) P.S. Check your PM [well, 3 from me] :) |
Re: LlamaServer: status and bug reports
I ingeniously increased the maximum defined number to 24 as well. :)
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Re: LlamaServer: status and bug reports
It looks like something's up with the llamaserver. The last updated time precedes the current time by two and a half hours.
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Re: LlamaServer: status and bug reports
It does send confirmation Emails though.
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Re: LlamaServer: status and bug reports
In Momentum all turns are in, but it appears it has been six hours since the last "update".
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Re: LlamaServer: status and bug reports
Quote:
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Re: LlamaServer: status and bug reports
Has anyone tried for force host the games that have all the turns sent in?
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Re: LlamaServer: status and bug reports
OMG the CURSE again :shock:
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Re: LlamaServer: status and bug reports
I believe our game probably caused it to crash http://www.llamaserver.net/gameinfo.cgi?game=Forgery. The hosting time is the same as when it stopped updating.
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Re: LlamaServer: status and bug reports
In Forgery I sent my turn in for last turn, I got confirmation email but my next turn says I staled.
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Re: LlamaServer: status and bug reports
I think then that Forgery probably crashed it. I'll take a look later today. What happened was that some instance of dom3 (let's assume it was the hosting of Forgery) took about 10 hours, before I killed it this morning. Obviously it got stuck. While there's an instance of dom3 running, no others are allowed to start, so the server jams up.
Hopefully all non-Forgery games are now back to normal. |
Re: LlamaServer: status and bug reports
The Curse is spreading!
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Re: LlamaServer: status and bug reports
That sounds more like Horror Seed.
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Re: LlamaServer: status and bug reports
Llamaserver looks like a game crashed:
Last updated at 00:55 GMT on Sunday December 28th Current time: 02:55 GMT |
Re: LlamaServer: status and bug reports
New issue; I just postponed the 2 games I'm admining by 24 hours, they were both extended by ~46hours.
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Re: LlamaServer: status and bug reports
http://farm1.static.flickr.com/50/13...118171.jpg?v=0
Is the llama down? Last updated at 13:30 GMT on Sunday February 1st Current time: 15:55 GMT |
Re: LlamaServer: status and bug reports
Seems like it, it's not sending out turns either/quick host isn't working
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Re: LlamaServer: status and bug reports
Also, map\mod browser doesn't work properly. Previews and descriptions are not loaded.
Perhaps, I'll have to hesitate creating a new game...:( |
Re: LlamaServer: status and bug reports
Great picture DC.
It wasn't happy for some reason, but I've revived it. The map/mod browser is being intermittent, because sometimes when people upload maps/mods, I think from Windows, it kills it by inserting funny characters in its data files. For the moment I keep being lazy and simply deleting the characters rather than booting into Windows to test and fix it. |
Re: LlamaServer: status and bug reports
Thanks!)
Does it mean that though it doesn't work properly, everything should be fine in game creation process? |
Re: LlamaServer: status and bug reports
Our game 'Rothfuss' just sent out turn files for turn 19. I did mine and submitted it to get back:
Quote:
Does this mean I get another shot at turn 18?:D |
Re: LlamaServer: status and bug reports
2 games (that I am in) which hosted in the last 3 hours both had errors and gave everyone Stale Turns.
These were Chlorolera and Divine Might. I don't know if it means anything, but it seems a bit unusual, and since the server was sad..... I dunno. :o |
Re: LlamaServer: status and bug reports
The llama web server appears to be operating in double-secret probation mode:
Quote:
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Re: LlamaServer: status and bug reports
Yep some trouble on the webserver, but the rest seems to run fine. My turn was accepted.
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Re: LlamaServer: status and bug reports
Most curious! Upon checking my email today, I found an email about the joker2 game that goes a little like this:
Quote:
And this right on the heels of that crash trying to warch a battle replay, though I'm pretty sure that's not the llamasever's fault. |
Re: LlamaServer: status and bug reports
Llamaserver says there are no games running.
Also it says "Last updated at ." |
Re: LlamaServer: status and bug reports
may be down. has not updated in an a while now.
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Re: LlamaServer: status and bug reports
I just sent a turn in a bit ago, and got a standard confirmation Email - and the game's page shows me as received. Very odd though, games do not seem to be hosting.
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Re: LlamaServer: status and bug reports
Yep, it got stuck waiting for something to finish hosting that never did - presumably some game crashed? Anyway, I've set it going again now.
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Re: LlamaServer: status and bug reports
Hmm... there is some mess with Preponderance. It was showing hosting as in the past, so I used force host. But it seems that it skipped one turn, instead of turn 56 we have 57. And it was a stale turn, but orders for turn 56 were executed. It looks like server generated turn 56, but didn't send it to anyone and didn't refresh status page. Force hosting made it host turn56 without anyone submitting it [as they were not able to do so].
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Re: LlamaServer: status and bug reports
Will investigate in the morning.
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