.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   LlamaServer: status and bug reports (http://forum.shrapnelgames.com/showthread.php?t=41061)

archaeolept November 11th, 2008 01:48 PM

Re: LlamaServer: status and bug reports
 
http://members.arstechnica.com/x/arc...(29696004).jpg

llama: all systems go

Revolution November 16th, 2008 09:33 PM

Re: LlamaServer: status and bug reports
 
Currently 2 of the games I'm in...Bonsaikitten and Discharge have all the turn files sent in, but have not hosted. From the admin pages I gather that quickhost is on. A quick look at the llamaserver page shows a couple more games where this seems to be the case.

Bwaha November 16th, 2008 09:37 PM

Re: LlamaServer: status and bug reports
 
Yep, same problem here. Kickabout isn't running either.

vfb November 17th, 2008 01:07 AM

Re: LlamaServer: status and bug reports
 
Yep, llamaserver looks sick to me ...

Last updated at 23:35 GMT on Sunday November 16th
Current time: 05:06 GMT

llamabeast November 17th, 2008 05:30 AM

Re: LlamaServer: status and bug reports
 
Thanks, fixed.

cleveland November 17th, 2008 09:28 AM

Re: LlamaServer: status and bug reports
 
Llamabeast,

I wrote a rambling email to you last night...to clarify, whenever I try to begin the ComfortZone game, I set the player limit to "No Limit," but llamaserver apparently thinks this means "No Players." Consequently, whenever anybody submits a pretender, it replies "Game Full"

We'd really like to use all the MA nations for ComfortZone, but if it's impossible, no biggie.

Let me know what you think.

Cheers,
cleveland

llamabeast November 17th, 2008 09:55 AM

Re: LlamaServer: status and bug reports
 
It turns out the two things were linked. The "No limit" option on number of players in a new game was bugged, to the extent that it stopped the server hosting overnight (everything is so linked together that these very unexpected connections arise sometimes). All sorted now, and that option will be fine to use in future.

Zeldor November 17th, 2008 10:04 AM

Re: LlamaServer: status and bug reports
 
llamabeast:

Good to know, my game will be for 24 players, so it helps :)

P.S. Check your PM [well, 3 from me] :)

llamabeast November 17th, 2008 11:15 AM

Re: LlamaServer: status and bug reports
 
I ingeniously increased the maximum defined number to 24 as well. :)

Zapmeister December 14th, 2008 10:58 PM

Re: LlamaServer: status and bug reports
 
It looks like something's up with the llamaserver. The last updated time precedes the current time by two and a half hours.

Illuminated One December 15th, 2008 12:01 AM

Re: LlamaServer: status and bug reports
 
It does send confirmation Emails though.

Aethyr December 15th, 2008 02:12 AM

Re: LlamaServer: status and bug reports
 
In Momentum all turns are in, but it appears it has been six hours since the last "update".

Zapmeister December 15th, 2008 02:19 AM

Re: LlamaServer: status and bug reports
 
Quote:

Originally Posted by Aethyr (Post 660166)
In Momentum all turns are in, but it appears it has been six hours since the last "update".

Yeah - I'm guessing that the email server (that receives and acknowledges orders) is fine, as is the webserver. But the Dominions server itself is down and, if so, then no turns will run until llamabeast gets a chance to look at it.

Fakeymcfake December 15th, 2008 03:48 AM

Re: LlamaServer: status and bug reports
 
Has anyone tried for force host the games that have all the turns sent in?

Tifone December 15th, 2008 04:43 AM

Re: LlamaServer: status and bug reports
 
OMG the CURSE again :shock:

fungalreason December 15th, 2008 04:49 AM

Re: LlamaServer: status and bug reports
 
I believe our game probably caused it to crash http://www.llamaserver.net/gameinfo.cgi?game=Forgery. The hosting time is the same as when it stopped updating.

Zeldor December 15th, 2008 09:12 AM

Re: LlamaServer: status and bug reports
 
In Forgery I sent my turn in for last turn, I got confirmation email but my next turn says I staled.

llamabeast December 15th, 2008 09:52 AM

Re: LlamaServer: status and bug reports
 
I think then that Forgery probably crashed it. I'll take a look later today. What happened was that some instance of dom3 (let's assume it was the hosting of Forgery) took about 10 hours, before I killed it this morning. Obviously it got stuck. While there's an instance of dom3 running, no others are allowed to start, so the server jams up.

Hopefully all non-Forgery games are now back to normal.

Zeldor December 15th, 2008 12:31 PM

Re: LlamaServer: status and bug reports
 
The Curse is spreading!

lch December 18th, 2008 05:11 AM

Re: LlamaServer: status and bug reports
 
That sounds more like Horror Seed.

vfb December 27th, 2008 10:55 PM

Re: LlamaServer: status and bug reports
 
Llamaserver looks like a game crashed:

Last updated at 00:55 GMT on Sunday December 28th
Current time: 02:55 GMT

Slobby December 28th, 2008 10:24 AM

Re: LlamaServer: status and bug reports
 
New issue; I just postponed the 2 games I'm admining by 24 hours, they were both extended by ~46hours.

DonCorazon February 1st, 2009 11:57 AM

Re: LlamaServer: status and bug reports
 
http://farm1.static.flickr.com/50/13...118171.jpg?v=0

Is the llama down?

Last updated at 13:30 GMT on Sunday February 1st
Current time: 15:55 GMT

Redeyes February 1st, 2009 12:04 PM

Re: LlamaServer: status and bug reports
 
Seems like it, it's not sending out turns either/quick host isn't working

ano February 1st, 2009 01:37 PM

Re: LlamaServer: status and bug reports
 
Also, map\mod browser doesn't work properly. Previews and descriptions are not loaded.
Perhaps, I'll have to hesitate creating a new game...:(

llamabeast February 1st, 2009 01:40 PM

Re: LlamaServer: status and bug reports
 
Great picture DC.

It wasn't happy for some reason, but I've revived it.

The map/mod browser is being intermittent, because sometimes when people upload maps/mods, I think from Windows, it kills it by inserting funny characters in its data files. For the moment I keep being lazy and simply deleting the characters rather than booting into Windows to test and fix it.

ano February 1st, 2009 01:47 PM

Re: LlamaServer: status and bug reports
 
Thanks!)
Does it mean that though it doesn't work properly, everything should be fine in game creation process?

pyg February 1st, 2009 02:31 PM

Re: LlamaServer: status and bug reports
 
Our game 'Rothfuss' just sent out turn files for turn 19. I did mine and submitted it to get back:
Quote:

I received an e-mail from you, but unfortunately there seems to be a problem with it.

Your 2h file seems to be for a different turn number to the one the game's currently on. The 2h file is for turn 19, while the game is now on turn 18.

Details of your e-mail:
Subject: Re: New turn file: Rothfuss, Pangaea turn 19
Sent at: Sun, 01 Feb 2009 12:12:09 -0600
Also the game status page seems to suggest the game is on turn 18 although the scores look right for turn 19.

Does this mean I get another shot at turn 18?:D

JimMorrison February 1st, 2009 03:50 PM

Re: LlamaServer: status and bug reports
 
2 games (that I am in) which hosted in the last 3 hours both had errors and gave everyone Stale Turns.

These were Chlorolera and Divine Might.

I don't know if it means anything, but it seems a bit unusual, and since the server was sad..... I dunno. :o

vfb February 17th, 2009 06:31 PM

Re: LlamaServer: status and bug reports
 
The llama web server appears to be operating in double-secret probation mode:
Quote:

Forbidden

You don't have permission to access /gameinfo.cgi on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

calmon February 17th, 2009 06:58 PM

Re: LlamaServer: status and bug reports
 
Yep some trouble on the webserver, but the rest seems to run fine. My turn was accepted.

rdonj February 26th, 2009 11:51 AM

Re: LlamaServer: status and bug reports
 
Most curious! Upon checking my email today, I found an email about the joker2 game that goes a little like this:
Quote:

Hi. On trying to host Joker2 just now, Dominions crashed. This is not a LlamaServer issue, but rather Dominions itself crashed with a "Nagot gick fel" error.
Now, the reason this is odd is I'm not in joker2, nor to my recollection have I ever even subbed for the game.

And this right on the heels of that crash trying to warch a battle replay, though I'm pretty sure that's not the llamasever's fault.

Illuminated One March 15th, 2009 04:45 PM

Re: LlamaServer: status and bug reports
 
Llamaserver says there are no games running.
Also it says "Last updated at ."

archaeolept April 5th, 2009 09:35 PM

Re: LlamaServer: status and bug reports
 
may be down. has not updated in an a while now.

JimMorrison April 6th, 2009 01:47 AM

Re: LlamaServer: status and bug reports
 
I just sent a turn in a bit ago, and got a standard confirmation Email - and the game's page shows me as received. Very odd though, games do not seem to be hosting.

llamabeast April 6th, 2009 02:30 AM

Re: LlamaServer: status and bug reports
 
Yep, it got stuck waiting for something to finish hosting that never did - presumably some game crashed? Anyway, I've set it going again now.

Zeldor April 6th, 2009 01:26 PM

Re: LlamaServer: status and bug reports
 
Hmm... there is some mess with Preponderance. It was showing hosting as in the past, so I used force host. But it seems that it skipped one turn, instead of turn 56 we have 57. And it was a stale turn, but orders for turn 56 were executed. It looks like server generated turn 56, but didn't send it to anyone and didn't refresh status page. Force hosting made it host turn56 without anyone submitting it [as they were not able to do so].

llamabeast April 6th, 2009 05:46 PM

Re: LlamaServer: status and bug reports
 
Will investigate in the morning.


All times are GMT -4. The time now is 07:56 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.