![]() |
Re: Methadone - running
sure thing - need the ip:port though
edit: lol for : p o r t |
Re: Methadone - running
Sure, it's bemura dot dyndns dot org, Portugal 8098.
I almost couldn't remember my password it's been so long! :) |
Re: Methadone - running
done. you two should get an interesting duel at least, w/ jimkehn to mix it up a bit :)
oh, and I believe 323 slaves were put into AC. ;p |
Re: Methadone - running
Thanks! We just need lwarmonger to do his non-existent turn now, and we'll be off and fighting again.
I'm still running with my original orders that I sent in a week ago, when Marignon was still human. I think that's the fairest way of handling the situation, and also I can't be bothered to change them anyway. :D |
Re: Methadone - running
I have those orders there as well. Now we maybe should just prepare to die, we're all gonna die, because hell will break loose (literally) and that *** AI will rub us into the mud *g*
THX for going on, though - yep, it's my first "real" MP game (Bazooko is a bit behind, and I'm not that well positioned there...), still sorry for seeing an opp drop... Bye archaeolept, thanks for the first part then at least..! |
Re: Methadone - running
The dreaded obscenity filter strikes again! I have no idea what kind of AI it is. An äss AI? I'm all out of three-letter words.
|
Re: Methadone - running
Oh, that was just anticipatory obedience to that filter, you know. Of course I was thinking of an ace AI.
|
Re: Methadone - running
Admin: Since Ermor's actually dead and doesn't need to be set AI, I just ran the game locally an did a 'Host Game'. No need for any master password messiness. lwarmonger, I hope you ignored my requests (above).
So we're back on track! The status page will be screwed up until the next quickhost. There's no timer. |
Re: Methadone - running
Dang, I wasn't thinking the AI would use that many remote attack spells - was it absolutely randomly on any province in the game (on Man as well?), or "only" on neighbouring provinces..?
|
Re: Methadone - running
I was on about 36 hours of continuous duty so I didn't even see your message until it was too late anyways.
|
Re: Methadone - running
Toran...I got nailed by the dreaded black hawks.
Sheesh....as if I weren't hurtin enough!!!! |
Re: Methadone - running
Black Hawks! I'd be happy to get nailed with the dreaded black hawks. :(
It's horrors and devil-imps for Gath, along with the marauding Marignon armies. Abysia looks like it's the only nation with enough firepower to take on the mighty Marignon AI at the moment. |
Re: Methadone - running
Hm, this month I've been hit by 1x horrors, 2x hawks plus a thugged assassin.
Maybe I'm not THAT familiar with the AI (have I stopped playing SP too early? =)), but I've never been that "mass attacked" by the AI when playing SP. Is it just that the AI usually doesn't research enough, and not in the direction of those spells, or is it always playing like that? As for the firepower - I'm still bringing my militia chaff to the front, to let it burn (hahaha....), but I hope I'll make some advance. I know I'm giving away much :p, but does anyone know if the Arch Devil "Magoth" (3F 3S) always comes with a wound already? I'm trying to bring some artillery against the AI - at least it's sucking at scripting its armies :p Well, we will see. Another question - I had read that fleeing from assassination attempts is not a great idea, and that the same would apply to "special monster" attacks - however, in one of my provinces I was horrored and a commander fled + actually got away, so is that "flee=death" ONLY for assassinations? Or also for "magic assassinations, but not for the special attacks that attack the "whole province"? |
Re: Methadone - running
Yes, "flee=death" only for assassinations, or when there is no friendly province to flee to. This includes magic assassinations, but not special attacks that attack the whole province.
Assassinations includes: - Mundane assassins - Earth Attack, Disease Demon, Manifestation etc - Your individual commander getting attacked by a horror (outside of a province battle) because of horror marks or being in the HoF or forging/casting with AC up. Arch Devils (and other unique summons) only come with wounds if they've been previously summoned and killed, I think. |
Re: Methadone - running
Muchas gracias for this clarification, again :)
Other than that, this turn was a world of hurt for me - lots of Horrors (not the lesser version... playground time is over) and half his army. Gath will probably claim the other half crushing on him, sure, but at least I managed to get his Heliophagus down. Not really my achievement, though, since a Heliophagus, just armed with two fire gems (..) isn't that strong in close combat. Puh. Now, who invented that Astral Corruption thingy?! |
Re: Methadone - running
Ah - what happens if you are assassinated, but are immortal and inside your own dominion? Is that irrelevant for this part, or does it indeed help you, getting resurrected in the capital..?
|
Re: Methadone - running
Gath is getting horror attacks too, but just the lesser ones, which is good. My PD throws their javelins, and they die. I've almost taken back all provinces in my lands from Marignon, so I can begin to push into his lands and hopefully cut down on his blood hunting. Maybe before they went AI they had a whole ton of slaves or something?
I don't know the answer for sure to the assassination question, except that if you flee the assassination instead of dying, then your immortal unit is not resurrected in the capitol. So if you just die normally in your dominion in an assassination battle, I think you'll be resurrected okay. Maybe ask in the main forums? |
Re: Methadone - running
Well, I'm getting lesser and standard horror attacks. Plus the "inevitable" attacks when I dare to make those gargantuan lightless lanterns - mostly lesser horrors, sometimes normal ones.
I'm just waiting for that Doom Horror that tips my acolyte on the shoulder after scrying for fire sites over the country.... The AI most probably had quite a few "ressources" available, it's just that I've (personally) never seen the computer remote attacking that aggressively. Given, I haven't played it that much since I noticed that MP is "the real thing".... As for the assassination question: I asked in the IRC & set up a test scenario. Both confirmed that it GETS resurrected. Unfortunately it would rake up on horror marks quite a bit, which isn't really my dream for my defender (and I pretty much forgot about those marks :p). But good to know there's at least an answer in theory ;) |
Re: Methadone - running
Thanks for the info! Is this the guy you are waiting for? He's still busy in Gath I suppose. :(
http://i175.photobucket.com/albums/w...ons/hunter.jpg |
Re: Methadone - running
Dang, I should take pictures as well. I had that lowly druid, and was thinking "Well, a few nature gems won't hurt - let's cast Haruspex. It's not many gems, so nothing will happen. He's got some heavy infantry as body guards."
He *really* got doom horrored. WTF? :) If I get just 5 horrors a turn (at least three of them by "Send Horror" (I'm talking not the Lesser version..), I consider myself lucky. That sucky army of mine also eats all the income, yadda, yadda. And every time I kill a Heliophagus, I see a new one already.... |
Re: Methadone - running
Yeah, take some pictures! Especially of the unique ones, it's always fun to have them show up.
Gath has a new secret bomb project in development against Marignon, by the way. Well, it was secret for a while. And better get a move on, Man! There will be nothing left of Marignon by the time you arrive. And after than, then what? Is it to be eaten, or burned alive? |
Re: Methadone - running
I forgot the name - it looked like a giant squid that was thrown to the beach, with some organic protuberances...
But now, don't let us guess, whats the new secret weapon? It's not as if the AI was reading this thread. Worried that we realize that it will be not just a secret weapon against Marignon, but against Man and Abysia as well? The secret weapon I need is money - I'm paying 1k gold just to replace my losses every turn. A commander mage here, 15 troops there.. all to siege a fortress that's in a 2k people province. I bet it will yield thousands of gold income per month.... (yeah, I know, I probably need to learn how to defend my provinces more effectively). EDIT: PS - How %§$§ fast are you two doing your turns? I just finished to get a rough overview over what happened and gave the basic orders :) |
Re: Methadone - running
I'm fast. When you got nuthin much to do but attack a few Abysian low PD provinces, it doesn't take much thought time!!!! When I get into a real battle, I will need to re-script the mages, though.
Gath...I prefer to be boiled in oil and eaten. Make sure it is Canola Oil. I wouldn't want my eternal soul to be laden with cholestrol. Amazing that Marignon got so strong, eh?? Sorry he had to drop out...he woulda been tough to deal with by now!!! |
Re: Methadone - running
Well, he probably would have been tough, but he wasn't expecting me to attack him. We were allied, and after crushing Ulm wanted to have a fair two vs. two on you. But then I realized how I had been "betrayed" from his side, and decided to turn the tide before it's too late.
That's why I was able to take at least one fourth of his provinces without any resistance, taking away much of his income. His Horrors are effective raiders, for sure, but I guess that we are building up, while he's chewing up all his ressources. It's just that his fortresses take so long to take over ;) Nah, no matter if we would have won if he was around - it would just have been much more fun to fight a human. The clever AI scripting makes a D4B3 heliophagus much less impressive.... Quote:
|
Re: Methadone - running
It was so secret that Gath would previously not even acknowledge that we were working on a secret project that would be the undoing of Marignon. We are now announcing that yes, we are working on a secret project to destroy Marignon. It's kind of a bomb. If I told you any more, I'd have to kill you.
|
Re: Methadone - running
Quote:
I freely admit that I'm using top secret brute force against him, yep! (do I have to kill you now? hm..). PS: I think it's time to clean the HOF now. Those battles were soooo long ago, their heroes would be only good for children good night stories. It's the present, you know! |
Re: Methadone - running
Deedum. Yep, now the path is free for you to enter and detonate your bomb. Probably to drop it on me afterwards :P
What can that be.... I had considered making use of my 200 fire gems somehow, by casting "Fate of Oedipus". Until I realized he's got a Sacred Statue, that probably wouldn't be THAT bothered by the loss of her eyesight.. :/ |
Re: Methadone - running
Evacuate! Evacuate!
Gath can take no more horror attacks on the homeland. The bomb is being dropped. Hold on to your boots! :bomb: |
Re: Methadone - running
If I knew what the bomb was, I would know how far to evacuate...? grmbl, let us know :)
|
Re: Methadone - running
It's a pretty big bomb. There may be some collateral damage.
|
Re: Methadone - running
Oh boy - probably you want to cast this Global that attacks all blood hunters all around? What is it called again...?
|
Re: Methadone - running
The kindly ones???
I think he is gonna cast Utterdark!!!! <gasp> |
Re: Methadone - running
Nah, I don't think he'll cast Utterdark - this wouldn't benefit him enough, AND he's mentioning collateral damage: This must mean "Yep, it will hurt our common enemy Marignon a bit, but even more it will mean lots of hurt for YOU, my two remaning enemies!". (and since Abysia has Darkvision, this wouldn't fit)
I have read the description of the Kindly Ones - but it's not completely clear to me what it does EXACTLY - attacking just three single targets per turn (as the manual might imply), or attacking every turn until the hunter is killed for that turn? |
Re: Methadone - running
He's not responding any longer. That can only mean that
a) one of us was right, guessing his "bomb", or b) he's laughing his as* off because we can't imagine what he's going to do to us :) ' guess I'll finish my turn and see what hits me. |
Re: Methadone - running
Grmbl. Are we supposed to say "Thanks, Gath, you're soooo helpful, that will help us sooo far against Marignon", or is it just to be taken as a declaration of war..? :p
Wasn't there a "Peace, until Marignon is done with"? Giants....tsts.. |
Re: Methadone - running
Out of game question: From what I gather, it's about five years per turn added, and there's nothing that can protect your units from it, right?
Can a unit die "in between turns" due to age, or does it still have to get diseased before and then loses just 1HP per month? If I might ask :) (and searching the forum for "burden of time" showed me that a certain player seems to have a preference for this Global *g*) |
Re: Methadone - running
No no, I prefer AC! But it's already up. :)
If your troops get old and sick from the BoT, you can heal them with the Chalice or Gift of Health. |
Re: Methadone - running
Of course you won't tell me how to play against you successfully :), so I try to ask just general questions:
1) boots of youth don't help, right? 2) the aging is speeded up,yup. Usually, it's getting diseased and then die due to HP=0. Is this accelerated as well? I mean, is it just that you get diseased faster, but then just -1HP/turn [improbable]? Can you get from healthy to dead in just one hostrun, or will you turn diseased first and then die in one of the next turns? 3)GoH just halves the speed you age with, so it's still more than doubled with BoT up? 4) %§$/%&%!!!!! |
Re: Methadone - running
Boots of Youth don't help.
I think BoT makes every month into a year. So every month is Late Winter, and your units age, old units can gain afflictions, and diseased ones lose 1 extra HP in Late Winter. So they may be losing 2HP per month, not 1, if they are diseased. Your units will still age with GoH up, but GoH can cure their "Diseased" and other afflictions and give them more HP so they take longer to die. If you have a crapload of Blood Slaves to waste, you could use them to cast that "youth" spell, whatever it's called, that takes off 10 years. Not an effective use of slaves IMO. "%§$/%&%!!!!!" That's what Marignon said! Remember this bomb was directed at Marignon, and Gath deeply regrets any pain we have caused to our erstwhile allies, even if they did tell me they would gang up on me when Marignon is dead. |
Re: Methadone - running
Whuh????
What's the big deal??? I am grateful for BoT!!! |
Re: Methadone - running
Hehe, well, the game level aside, where I love to joke around - just for me to understand the effects of the globals...
- noone has any direct advantage of it, other than maybe not being affected in comparison to the others - the more units+provinces one has, the more one is affected - nations with old mages are in a bit of trouble ;), while nations with undead or undead summons won't need to care at all. Of course Marignon is not really the target, since he's almost dead now anyway (I'm not claiming it's going to be easy to storm the castle, but his armies and income base are dead), so it's just about Man and Abysia - where the latter one has a few mages which might be a bit on the old side... :p |
Re: Methadone - running
Uh......not to rain on your parade, Toran.....but Man's Mages are no spring chickens, either!!!!
But why should we care? No one lives forever!!! Besides...Our mages are eagerly waiting to meet that one armed Cyclops in the sky..... Wait......that was another time, another place...... |
Re: Methadone - running
"spring chicks"... nice, got to remember that phrase :)
Dang, misread - first read was you were writing "Mar's mages...", but you said "Man's". Yep, your important ones are old already as well. I'm glad I never did any empowering, would be quite a waste now in retrospective, even though I considered it from time to time. Pah. I take it, this game's gonna go into the final phase, right? Where Gath' undead minions will swarm us... wait, will he do that? We will see. Most probably something completely different. Swarms of fearless Militia probably. |
Re: Methadone - running
@Toran:
BoT: Sucks not to be Gath here, except for my old men researcher dudes are gonna kick the bucket pretty soon. Actually Aby is not so bad, since you've got devils coming out your arse, and young B1 hunters. AC: Sucks to be Man, because he's got no blood to operate under AC, and not much astral (that I know of) for Returning, so it's more dangerous for him to forge/cast rituals. Eyes of God: Only Marignon benefits, but I don't know, the AI may cheat and know where enemy provinces are. As far as having more units and provinces, if you'd like to give me some of your provinces I'd be more than happy to take them off your hands. :) BoT is going to make the Marignon capitol way easier to crack in a few months, when all the mages are dead. Just wait for the research graph to level off. @Jim: That's the spirit! :D I still think I'm pretty dead, considering Aby's got double everything (provinces, gems, armies ... am I missing anything?) and devils galore. Man's got one pretty huge army on my border too, just to throw in a little additional excitement. Edit: Toran, do you mean Marignon's undead? He threw a crapload of undead horsemen at me last month, with yet another Helio. I've got one Bane and one Mound King, last time I counted. |
Re: Methadone - running
1st comment: As long as everyone is thinking he's going to lose, it must be okay, right? *gg*
2nd - don't get me wrong, I don't have a problem either losing or just suc*ing ;) , but I need to understand how everything works before being able to make fun of it :) 3rd - of course I might be wrong, but from what I see from the graph, most of his mages are already dead. The remaining ones most probably hold lanterns as well, which "inflates" his research capacities/mage numbers further. 4th - nah, I was thinking of undead on your part - with all the Death gems you seem to have (sure, fielding undead vs. Marignon or Abysia isn't that great). I know, you were just thinking "I can't use undead, so I'll just BoT" *g* 5th - it was his last Heliophagus, by the way. A shame how the AI wastes them, considering how many months the AI could have pestered us with horrors if it had used the slaves for those... ;) 6th - drama is one thing, but "double everything", looking at the numbers... sure, army is twice the number. Well, you're Gath ;), AND I have so called "Luck" scales, which allow me to field all the militia I could ever dream of. Those few devils are just there to motivate them. Ah, we will see. Let's get done with Marignon - purge the mutant, kill the heretic! PS: Mr. AshLord insists on declaring that there are NO unholy creatures crawling from his godly behind. Even though he's a Phoenix and doesn't mind the heat, those horns would give an uncomfortable sensation. |
Re: Methadone - running
1 - IMO as long as everyone is still having fun, it must be okay.
2 - You are not losing or sucking. 3 - Oh great! Marignon's research slope is the same as Gath's, so all my mages are dead too. :wink: Anyone holding a lantern should be dead already. My horror-marked researchers died long ago. 4 - Of course I saved up all my death gems and piled them into BoT. I'd hate to see it dispelled! Death chaff summons don't last long against Aby or Marignon. 5 - Nope, he's got another in his fort. Unique summons can be resummoned once they are killed. 6 - Where would we be without drama? Probably not playing games. :) Out of the ~400 units you've got on my border, it looks like you've got about 20 militia. You must be using them to patrol your capitol? Oh no, luck scales! So not only do you have double graphs income and gem income, you've got gem randoms and money randoms too! More drama! :D PPS Are you sure? My scout tells me your Phoenix took a trip to the woods and laid a load of Storm Demons. |
Re: Methadone - running
1 - I was refering to the old phrase "As long as everybody is unhappy, a compromise is a good compromise" ;)
2 - I mean, even IF I'm losing I don't have a problem having fun of it. Mostly. Although I almost managed to bite my own *** after learning in Bazooko that Abysian mages burn. Means, if the province is attacked, your indy mages should be positioned somewhere ELSE, not in the same (standard middle) spot as your mages. Result: 1 dead Air Queen killed by lots of Burning Ones, >10 dead indy mages, 1 lesson learned. 3 - Nope, check it out - your slope is higher than his. I can't tell if his horror marked researchers get killed - I managed to forge me a few lanterns, but none was horror attacked. Is there Luck/Misfortune involved as well? I don't claim that my few lanterns are "representative", but he must have forget LOTS of them, since the increase in his research graph wasn't "natural mages". 4 - Dang. So my 5 extra pearls wouldn't be sufficient to dispel it? Good to know, so I can cancel it before it's hosted...... 5 - Oh, I know they can be resummoned, my scouts just didn't show them "towering above the army". But right, now you're sieging the castles. Is there a way, BTW, to get an army scout report once you're sieging a fortress? 6 - Most of my troops are either just sucky militia (I send them to the front every time! Either they kill something or they get roasted by my blind mages casting misguided fire spells..) or minor Abysia Light Infantry. I don't claim I don't get money at all, but the lucky events have been rare the last dozen turns, and more than half my income gets eaten by upkeep. Yes, I know, I should be thankful for BoT relieving me there... :p PPPS: Ah, so it was YOU! He can't **** when anyone is watching, you know!! |
Re: Methadone - running
2 - Yeah, friendly fire is always a fun discovery. :) You know, I'm still confused as to whether Inner Furnace makes Aby's indy troops heat-immune. I think it does, even though it shouldn't. They don't get a FR immunity, but they do get Heat, and they seem to stop catching on fire.
3 - Nah, it's an optical illusion caused by his higher previous rate. 4 - Yep, good plan. 5 - Send a spy (not scout) over the province. I don't know what reports 3rd party spies get in a siege though. 6 - You're welcome :) |
Re: Methadone - running
2 - Re: Inner Furnace. Hm. I never used that one when there were indies around on my side, but maybe I should spend some time to check this out. The case mentioned was just a combination of "Make sure your troops are positioned and scripted even if you don't intend to use them in a fight, the enemy might intend to attack" and "Not everybody on this planet has 100% FR".
Still, Inner Furnace + Heat from Hell AND Burning Ones is a nice sight on the battlefield. I mean, you won't do that every day, but it's... a warm picture ;) 3 - I have stretched the graph to the whole screen (large screen :p), and by holding/moving a ruler that is positioned in parallel with the graphs, yours one is higher already. Definitely. Still, Jim hasn't commented on his mages being dead, following the initial conclusion... ;) 4 - I did not really intend to dispel it. Using anything less than 50-100 gems excess over the minimum requirement seems pointless to me when casting a Global (dunno if I'm right, just as a general rule of thumb), and after a certain event in the past I don't have 150 pearls to get rid of that stupid spell :) 5 - So only a spy will give me intel after a siege has begun? Dang, I don't have spies, but at least I know there IS a way. 6 - I've never played a nation that has spies, but your numbers (20 militia) sound pretty exact (I haven't counted mine)- is that the kind of information a spy gives you, with rough numbers for each troop type in an army? |
Re: Methadone - running
I don't have spies either! We can start another game when this one is done, and you can pick a race that gets spies. Or maybe just try it in SP. They still don't give you exact numbers.
|
All times are GMT -4. The time now is 08:38 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.