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-   -   Wild Red - MA game (in progress) (http://forum.shrapnelgames.com/showthread.php?t=42303)

Dragar April 29th, 2009 07:12 AM

Re: Wild Red - MA game (in progress)
 
I saw the same battle as you, I have no idea what happened. I'm amazed how many times (in the battle we saw at least) your queen recovered from being down to single digit hit points! even once blinded

archaeolept May 2nd, 2009 06:35 PM

Re: Wild Red - MA game (in progress)
 
ahhh heck... I was so busy running around the apartment doing **** I forgot to send in the turn :(

Jazzepi May 2nd, 2009 08:02 PM

Re: Wild Red - MA game (in progress)
 
Oh god.

Why is earthquake so annoying.

WHY?!

Jazzepi

fungalreason May 2nd, 2009 08:23 PM

Re: Wild Red - MA game (in progress)
 
Just be happy the aftershock didn't work ;)

archaeolept May 4th, 2009 01:25 PM

Re: Wild Red - MA game (in progress)
 
9hr extension due to extreme busy-ness

archaeolept May 5th, 2009 03:19 AM

Re: Wild Red - MA game (in progress)
 
by 9 I of course meant a standard day's extension ;p

promise only to operate in terms of normal extionsions of one day's length in the future :)

fungalreason May 7th, 2009 12:25 AM

Re: Wild Red - MA game (in progress)
 
Could we delay this next turn 24h? I'll probably get it in before that, just too tired to finish it up tonight.

archaeolept May 7th, 2009 01:29 AM

Re: Wild Red - MA game (in progress)
 
delayed a day :)

Jazzepi May 8th, 2009 07:25 PM

Re: Wild Red - MA game (in progress)
 
I'm under a huge work load here. I put in a quick 5 minute turn before the host, but it didn't get there in time. I'm sure is llamabeast checks the server e-mail, it'll show my time stamp.

I'd like to rehost with that turn in place.

Jazzepi

archaeolept May 8th, 2009 08:01 PM

Re: Wild Red - MA game (in progress)
 
I staled on saturday, but I would be ok w/ a rehost if that were the general will. I believe you are in a war, and that always makes turns more difficult.

I generally check the thread fairly often, so even a late request for a turn extension would have some chance of being seen.

would this have to be a request to llama to sort it out?

Jazzepi May 8th, 2009 08:05 PM

Re: Wild Red - MA game (in progress)
 
The e-mail records should show that I sent my turn in 2-3 minutes before the host. Or /at the very least/ I didn't get my "new" stale turn until after I had sent in last turn's orders.

Nobody has to do anything, really, Llamabeast just uses everyone's old turns, sticks in the one that I submitted earlier, and rehosts. It's quite painless.

Jazzepi

archaeolept May 8th, 2009 08:15 PM

Re: Wild Red - MA game (in progress)
 
well, i haven't looked at what is most likely an uninteresting turn, so it's no skin off my back.

do i email llama about the issue, or can it be done through the admin panel?

DonCorazon May 8th, 2009 08:17 PM

Re: Wild Red - MA game (in progress)
 
I don't like rehosting. Its not a matter of players not having to do anything but the problem is battles can turn out differently or good events that don't happen or become bad events in the re-host. I had both a battle that went well and a good event last turn. Who knows what happens in the re-host?

Sending in a turn 2-3 minute before is rolling the dice IMHO. If I staled in that case I wouldn't ask for a re-host. I'll defer to the group though.

Jazzepi May 8th, 2009 08:54 PM

Re: Wild Red - MA game (in progress)
 
Basically, yeah.

I'm a convention chair, and our convention is being hosted next weekend. I JUST got done putting in the order for the convention book. Ugh.

Jazzepi

DonCorazon May 8th, 2009 09:20 PM

Re: Wild Red - MA game (in progress)
 
Well, I won't object if nobody else has a problem. But i'd say if there are 2 or more players who will be hurt by the re-host, we should just power through it.

fungalreason May 8th, 2009 09:31 PM

Re: Wild Red - MA game (in progress)
 
I don't mind.

archaeolept May 8th, 2009 10:04 PM

Re: Wild Red - MA game (in progress)
 
I think we'll probably re-host then, unless someone else speaks up. All in all, given the situation, it's ok.

however, if no one tells me exactly what I am supposed to do, I won't bother :)

i'll wait to give others time to object.

Jazzepi May 8th, 2009 10:06 PM

Re: Wild Red - MA game (in progress)
 
Just contact Llamabeast and tell him to rehost the last turn, using all the old save files, and to stick in the one I sent in late in. He'll know what to do.

Jazzepi

Dragar May 8th, 2009 11:25 PM

Re: Wild Red - MA game (in progress)
 
i don't mind

Falkor May 9th, 2009 04:52 AM

Re: Wild Red - MA game (in progress)
 
I don't like it. Shall we rehost every time someone staled? Everyone has a good reason for it.
Archaeolept is very flexible and gives extentions everytime someone needs it, after all.

archaeolept May 9th, 2009 10:54 AM

Re: Wild Red - MA game (in progress)
 
3 ok w/ it, 2 more opposed. Generally, I agree there shouldn't be rehosts; but the situation is borderline, and I'm guessing the email timestamp is before hosting. Nevertheless, while it is a bad precedent, i'll email llama.

edit: also, i had a 750 gold event :(

:p

llamabeast May 9th, 2009 04:14 PM

Re: Wild Red - MA game (in progress)
 
Yep, in fact you can do this yourself archae.

You need to:

1) Rollback
2) Get Jazzepi *only* to send his turn in (you can see if anyone else does, because people will be shown as "Waiting for 2h file" even though their 2h files are in fact ready to be used on hosting)
3) Force hosting

archaeolept May 9th, 2009 04:31 PM

Re: Wild Red - MA game (in progress)
 
the problem with that is that it allows an altered turn to be sent, as opposed to the "rush turn" that was sent in and time-stamped. As a general matter of proper procedures I'd have a problem with that. Everyone else would have to be allowed to send in a possibly updated turn, and it would be a real mess IMO.

I'd be opposed to rehosting the turn like this; that sort of thing allows for exploits, and I've certainly met some players in the past who would try.

OTOH, I'd also rather not cause any work for Llama: he should be under no expectation of any effort above and beyond what is necessary for maintaining his wonderful server.

Jazzepi, we all operate under similar constraints, and the error in essence was yours.

Jazzepi May 9th, 2009 04:49 PM

Re: Wild Red - MA game (in progress)
 
Quote:

Originally Posted by archaeolept (Post 690085)
the problem with that is that it allows an altered turn to be sent, as opposed to the "rush turn" that was sent in and time-stamped. As a general matter of proper procedures I'd have a problem with that. Everyone else would have to be allowed to send in a possibly updated turn, and it would be a real mess IMO.

I'd be opposed to rehosting the turn like this; that sort of thing allows for exploits, and I've certainly met some players in the past who would try.

OTOH, I'd also rather not cause any work for Llama: he should be under no expectation of any effort above and beyond what is necessary for maintaining his wonderful server.

Jazzepi, we all operate under similar constraints, and the error in essence was yours.

Bleh. We did this exact thing before in another game I was in, when the player I was attacking had the exact same issue, and instead of steam rolling him we rehosted with the time stamped file he sent in that didn't get included in the game hosting, and I got whomped, but it was straightforward and much more fair to that person.

I really don't think this is a huge inconvenience for Llamabeast, and I have a generally impeccable record with both staying in games, and getting my turns in on time (if not the first person). I'm not asking for a chance to submit some phoney redone turn, I just want the one that I sent in with the appropriate time stamp on it (I literally just moved armies around, set units to research, and did a basic round of recruitment) to be used.

Jazzepi

archaeolept May 9th, 2009 06:06 PM

Re: Wild Red - MA game (in progress)
 
I don't believe you are being steamrollered?? please correct me if I am wrong.

I missed hosting by 20 minutes on Saturday - it sounds like that caused me greater damage than this one for you, as I was unable to protect my thugs from being mind hunted, and my responding attack (and a crucial forging) did not occur...

extended hosting by 24 hrs due to the status of the turn having been in question.

Firewalker May 9th, 2009 09:45 PM

Re: Wild Red - MA game (in progress)
 
Forgive me for being dumb, but how exactly does a game get hosted missing a turn that arrived before the due date? Unless there is some known issue with Llamaserver not checking for turns that have arrived before it hosts the game, I fail to see the argument involved.

And I agree with others that re-hosting shouldn't be done except when there is a server problem. It can make quite a difference in the outcome of the game for other players who did fine getting their turns in and/or asked for extensions when they needed it.

DonCorazon May 9th, 2009 10:17 PM

Re: Wild Red - MA game (in progress)
 
Yeah, honestly, I don't think I have ever been in a game where there was a re-host b/c someone staled.

I staled once in Kingmaker - I sent the turn a few minutes before I got the turn back with the stale - clearly the server was processing the turn - its not like it declines a turn that gets there in time. I'd never even think of asking for a re-host, much less telling the admin to take care of it for me.

Plus you never know how long it might actually take an email to get somewhere. Which is why i think if you send in a turn within 10 minutes of the deadline, you're taking your chances.

Here I don't even see what the big deal is. Just ask for an extension next time.

archaeolept May 9th, 2009 10:17 PM

Re: Wild Red - MA game (in progress)
 
yeah, the issue was that jazzepi sent it 3 minutes or something before host, but the power of the interwebs defeated it from arriving in time...

I think it's best just to continue. Hopefully little happened to jazzepi other than him missing out on doing stuff.

If this week is also busy, please just post in the thread and I'll be happy to delay hosting. 2 days/turn with this many wars is already pushing it for this stage of the game.

archaeolept May 11th, 2009 09:38 PM

Re: Wild Red - MA game (in progress)
 
Eriu's expeditionary scouting force reports the existence of the much feared and fabled dead gods of tartarus in arcos' territory. Luckily, they do not seem to have a large army to accompany them nearby.

Dragar May 11th, 2009 09:48 PM

Re: Wild Red - MA game (in progress)
 
I may need a delay later this week. I am going in for corrective eye surgery (lasik) on Thursday, and am not sure how long until I'm seeing well enough to play. My guess is two days.

I'll play every turn I have available Thursday morning my time (late wed night US), which means nothing will be due for at least a day, but may not be able to play turns then, and even if I can probably shouldn't be staring at a screen.

So, if we can either put a delay in then, or if the admin can keep an eye out and if I haven't got a turn in I'd really appreciate it. Obviously as soon as I'm ok I'll play turns and post.

If for whatever reason I'm not back longer than people are prepared to wait, I'll wear a stale or two - don't think I've vanished and waste time searching for an AI.

If I don't come back for ages please look up a good eye specialist for me because mine obviously hasn't done his job right!

Thanks,
Dragar

archaeolept May 11th, 2009 10:11 PM

Re: Wild Red - MA game (in progress)
 
sure, that won't be a problem. i'll delay it a couple days, and that should give you the time you need.

edit: we could also consider going to 3 day turns reasonably soon if people are so inclined.

archaeolept May 14th, 2009 07:58 PM

Re: Wild Red - MA game (in progress)
 
incabulus (atlantis) staled a second time ... supposedly he has not been heard from in any of his games. It might be wise to look for a sub - it's an attractive position, as rlyeh is AI and, I believe, atlantis is in no wars anymore.

DonCorazon May 14th, 2009 08:35 PM

Re: Wild Red - MA game (in progress)
 
he was traveling in europe - had a PM from him about 10 days ago. hopefully the guy is ok but agree we should look for a sub or turn him AI.

Dragar May 15th, 2009 03:25 AM

Re: Wild Red - MA game (in progress)
 
rlyeh is AI? atlantis is definitely a good position then. Atlantis and Abysia were warring for a while but we made peace a few turns ago

archaeolept May 15th, 2009 01:52 PM

Re: Wild Red - MA game (in progress)
 
yah, I was surprised to see that R'lyeh was AI - and I'm horribly situated as a majority of my provinces border him...

ok, i'll make a sub thread for atlantis, and i'm delaying hosting for a couple days.

archaeolept May 16th, 2009 12:26 AM

Re: Wild Red - MA game (in progress)
 
P3D has volunteered to sub Atlantis. All hail P3D.

I asked for the turn to be resent - P3D, if you don't get it try and request it from llamaserver yourself - option on the game page.

P3D May 16th, 2009 01:32 AM

Re: Wild Red - MA game (in progress)
 
Got the turn the first time. Atlantis is in a worse state than I imagined.

archaeolept May 16th, 2009 02:08 AM

Re: Wild Red - MA game (in progress)
 
oh lol sorry ;)

it must have been battered by the war.

hopefully you have the potential to prevail over the dreaded space squids?

Jazzepi May 16th, 2009 09:10 PM

Re: Wild Red - MA game (in progress)
 
Can I get a 36 hour extension? I'm charing a convention, and I really don't have the time to do a turn this complicated.

Jazzepi

archaeolept May 16th, 2009 11:48 PM

Re: Wild Red - MA game (in progress)
 
sure thing. 36 hrs added. hopefully that's enough for everyone :)

archaeolept May 19th, 2009 09:40 AM

Re: Wild Red - MA game (in progress)
 
adding 12 hrs as no turn from Man or Atlantis. It could be that P3D has determined that Atlantis is un-savable; Jazzepi is most likely still dealing w/ his conference duties.

P3D May 19th, 2009 10:14 AM

Re: Wild Red - MA game (in progress)
 
I could submit a few turns, but Atlantis does not have a single Nature mage by turn 53, and site searching done only by VoT.:(

archaeolept May 19th, 2009 10:25 AM

Re: Wild Red - MA game (in progress)
 
well, it's up to you. I guess I was hoping that Atlantis was in an ok situation, and the prospect of taking out the seas might be enticing.

Dragar May 19th, 2009 10:47 AM

Re: Wild Red - MA game (in progress)
 
he also lost about 20 Kings and a kitted elemental queen very quickly attacking abysia, possibly not an optimal landfall target for an aquatic race ;)

P3D May 19th, 2009 04:17 PM

Re: Wild Red - MA game (in progress)
 
So there's where all the gems went.
Will set it to AI.

Firewalker May 19th, 2009 07:45 PM

Re: Wild Red - MA game (in progress)
 
I'd just like to take a moment to thank Man for bringing back the gear and most especially the Precious ... it was difficult being apart from it all this time! <Golum, golum!>

archaeolept May 19th, 2009 09:27 PM

Re: Wild Red - MA game (in progress)
 
thanks P3D for giving it a look over. I didn't know it was in such a sorry shape.

Firewalker May 20th, 2009 03:08 PM

Re: Wild Red - MA game (in progress)
 
Quote:

Originally Posted by archaeolept (Post 690387)
sure, that won't be a problem. i'll delay it a couple days, and that should give you the time you need.

edit: we could also consider going to 3 day turns reasonably soon if people are so inclined.

I have to say "uncle" and vote to go to 3 days turns.

DonCorazon May 20th, 2009 03:10 PM

Re: Wild Red - MA game (in progress)
 
i was just thinking the same. 3 days would be nice.

archaeolept May 20th, 2009 03:47 PM

Re: Wild Red - MA game (in progress)
 
ok, as we're all (i think) in complex wars, i'll move it over to 3 days - adding 24 hrs now, will change to 3 come next turn.


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