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Re: Overlords - Game Thread. (Awaiting map creation)
Aggressive dom-pushing could well be considered an offensive action, which is why Jotunheim inquired.
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Re: Overlords - Game Thread. (Awaiting map creation)
1 Attachment(s)
Alright, I have selected a random map and set start locations. I have not finished placing overlords yet, but I am releasing the map to the public so that you can see what you'll be working with, and so that it will be easier to spot any province connectivity issues. When I release the final map it will be able to be found in the first post of the thread, along with the mod (also not yet released).
Note: Initially I was going to have all water nations together. However, the limits of the random map creator force certain restraints on me. I will be placing the water overlord in the bottom lake and the normal water nations in the upper lake. Hopefully this won't make the underwater game be too boring. |
Re: Overlords - Game Thread. (Awaiting map creation)
Update: I have most of the map commands finished. I am just finishing up start sites for the overlords, then I will run a test game to make sure that everything is working as intended. As soon as that's done, I'll go ahead and make the mod and get everything in order. If all goes well, I will have the game set up before the end of the day.
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Re: Overlords - Game Thread. (Awaiting map creation)
Map and mod files attached! I think I have all the bugs worked out... except one. Baalz, I'm sorry but for whatever inane reason, I was unable to give you your final province. So instead I gave you two magic sites in one of them to make up for the missing income. You will just have to take your 10th province and pretend it never happened.
I am putting the game up on the llamaserver now. It shouldn't take me too long. I did have one error starting the game up one time. Abysia and another nation started at the same starting province, again I have no idea why. Anyway, this only happened once and I was able to create the game properly with none of the nations starting on top of each other. So again, some kind of weird bug that I completely fail to understand. If anyone could tell me why they occurred, well, I probably won't change the map at this point but it would be nice to know. Overlords: Your gem incomes may be slightly different at the beginning of the game. While I'm pretty sure all of you have the same base income, occasionally an overlord gets lucky and gets extra visible sites along with the known sites I'm giving you. ALL overlords get the same income from the pre-placed sites. So any gem discrepancies are from those extra sites popping up. Edit: The game is now up. Please send in your pretenders as soon as possible. This game has been sitting for quite a while already. I apologize for the delay, but now everything should be ready, and you can all get on with your game. Please remember, the mod I've added to the .zip and .rar files is the ONLY mod that should be enabled when you create your pretender. It is more or less a compilation mod of CBM 1.6 and non-unique gatestones. So nothing else is necessary. |
Re: Overlords - Game Thread. (Awaiting map creation)
Nations joined so far:
Caelum ... For a minute there I thought I'd won... until Oceania submitted too :envy: -ssj |
Re: Overlords - Game Thread. (Awaiting map creation)
Yeah, I expect it may take a little while to get all nations in.
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Re: Overlords - Game Thread. (Awaiting map creation)
So, does each VP mark designate a capital on that map? I'm just trying to figure out where (if anywhere) I'm allowed to expand within the first 10 turn time...
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Re: Overlords - Game Thread. (Awaiting map creation)
The first bunch of VPs are capitols, yes. Each overlord starting fort is a VP as well. VPs aren't going to be used as a victory condition, they're just there to let you know how many a given player controls. If you create a game with the full 21 players, you should be able to see a reasonable amount of area you can expand into in the beginning. It may be a bit tight in certain areas, but each overlord does have some space.
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Re: Overlords - Game Thread. (Awaiting map creation)
Nah, I'm just lazy. Easier to ask whether the crowns are what I believe they are instead of checking out myself. :p
In other words, thanks for the clarification. |
Re: Overlords - Game Thread. (Awaiting map creation)
Alright, only 8 of 21 players have submitted pretenders so far. Tomorrow I will send out PMs to get a feel for what sort of state we're in and how much longer this is going to take. I would LIKE to start the game by wednesday. We'll see how that goes.
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Re: Overlords - Game Thread. (Awaiting map creation)
I've designed like 15 different pretenders for this game, so i should have it in soon - no need to harass me =)
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Re: Overlords - Game Thread. (Awaiting map creation)
I like to stall just because i assume quickhost for turn1 is on... meaning that even if you set a goal date... if i submit early.. then everyone is early... but i've worked on a revised pretender.. i can't replace it because of the quickhost quickstarting...
but then if EVERYONE does this the game never starts.... is it possible to just set a date for game start but turn the quickhosting feature for it off? |
Re: Overlords - Game Thread. (Awaiting map creation)
Got a family visit going on for the weekend, things should get back to normal on Monday, and I should be able to get a pretender in soon their after (certainly in time for a Wednesday start).
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Re: Overlords - Game Thread. (Awaiting map creation)
Quote:
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Re: Overlords - Game Thread. (Awaiting pretenders)
We are still waiting on:
QM coobe namad melnorjr domdomdom iainuki |
Re: Overlords - Game Thread. (Awaiting pretenders)
QM is still unavailable and hasn't been able to send in a pretender and I've had one person drop deciding they have too much on their plate. And coobe still hasn't uploaded his. Should I start looking for players to take these spots, or should I wait until QM gets back?
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Re: Overlords - Game Thread. (Awaiting pretenders)
I am back, but I have been drafted into a new RAND game in the meantime so I'm a bit worried this might be one game to many. I can probably start off with it if you need to get it rolling right away though.
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Re: Overlords - Game Thread. (Awaiting pretenders)
Well, sooner would be better. And I would rather not have to remake the map. But if you don't think you can handle the game load I can try to see if there is some other way I can fill the spot.
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Re: Overlords - Game Thread. (Replacement players needed)
OK, Lingchih convinced me of my need to play in this game. I will take Pythium as a normal if that is still available followed by any other available nation.
ALL SHALL BURN! Also, numerous yet unnamed threats are pending! |
Re: Overlords - Game Thread. (Replacement players needed)
You're right, I'd missed them for the other thread. Yeah, sure, you can join as pythium.
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Re: Overlords - Game Thread. (Replacement players needed)
Okay, we're back up to 20 players. I am not too worried about finding that one last player in all honesty. Therefore, if we do not get another player first, the game will start when all current players pretenders are in.
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Re: Overlords - Game Thread. (Replacement players needed)
The game is FULL. The game will start once all pretenders are in. Victory is life!
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Re: Overlords - Game Thread. (full)
All pretenders are in. The game is a go.
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Re: Overlords - Game Thread. (full)
Arr... we had a slight issue. It seems that pyg started at province #241, which, I believe is Dr P's capitol. Dr p is probably fine, but pyg has no units, no fort, nothing. So we're going to have to restart the game. Further I will need to set pre0-set starts for every nation to fix the problem. I'll let you all know when that's done.
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Re: Overlords - Game Thread. (full)
Okay, I don't think there will be any more delays now. I have uploaded a new version of the map to the server with pre-placed starts for ALL nations. I randomized the starts for normals so even I don't really know where they are. The starts afaik are pretty fair, so unless there is something really broken about one of your starts, this is it and the game is moving ahead. Use the latest file to play the game. Also, I don't think it's necessary to play the game, but if you want it the new map has been posted to the first post of the thread as Overlords2.
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Re: Overlords - Game Thread. (playing)
Need some help here.i have tried a whole day to send my 2h file.but the server keep saying no valid 2h file.
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Re: Overlords - Game Thread. (playing)
Tell me what you're doing step by step.
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Re: Overlords - Game Thread. (playing)
1 ask a friend to zip the trn file and send it to me.cause my phone cant download the trn file properly.some say this thing happen cause the phone dont surpport the trn
2 download the zip through the phone,put it in my computer ,unzip and play 3 end turn,put the 2h in my phone,send it |
Re: Overlords - Game Thread. (playing)
Well, can't say I've ever tried to play dominions by phone before. Why can't you just download it with your computer...?
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Re: Overlords - Game Thread. (playing)
My computer here dont have net access and i cant find one here.i should return to my normal life at 15 oct.
Even the post is done through my phone. Can u give me your email address.see if the file send by u make any difference. |
Re: Overlords - Game Thread. (playing)
The problem is no more.i send a zip version to my friend who unzip it and send it through computer.it seem my phone has some promble in dealing with file it dont support.
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Re: Overlords - Game Thread. (playing)
Anyone know what the VP in Silvania (200) represents?
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Re: Overlords - Game Thread. (playing)
Quote:
Lupus - Umm... I just checked the map and well, unfortunately a typo is what it is. It's SUPPOSED to be province 100 that has the VP, and that is one of the extra overlord start forts. My bad :( |
Re: Overlords - Game Thread. (playing)
This question may have come up before... but I don't feel like reading the whole thread again. How can we be sure that each Overlord is only attacking indies that are in it's Dominion, or with it's Pretender? Is it just the honor system? I myself was just hungrily eyeing a 10 militia defended neighboring prov, when I just happened to notice I had no dom there yet.
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Re: Overlords - Game Thread. (playing)
There's no way of knowing really. So yeah, it's pretty much just the honor system. That's another reason I wanted to have a game master in place, to make sure that sort of thing wasn't going on. Well, everyone hated that idea so it was out. You'll just have to police yourselves.
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Re: Overlords - Game Thread. (playing)
I suppose a normal who saw the overlord doing this could screenshot it, but that presents its own problems.
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Have you ever...
Have you ever
...set your archers to hold and attack instad of your warrior units? :doh: I guess the archers should be posthumously commended for following orders. Sheepishly -ssj |
Re: Overlords - Game Thread. (playing)
Huh, I see R'lyeh is already active on my back yard. Step on it, underwater Normals! (...though I do note Atlantis pretender already getting himself killed...)
And, dear mr "I got my behind handed to me" you know which nation I'm referring to, _MY_ back yard! |
Re: Overlords - Game Thread. (playing)
I'm already stepping on it as hard as I can!
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Re: Overlords - Game Thread. (playing)
Ugh, this game has certainly gotten off to a rollickingly bad start for Atlantis - first the hordes of sharks in my capital, and now this :(
Oh well, I'll game things out, but I doubt I'll waste any(more) time on diplomacy at this point. I'll consider anyone near me an enemy until the end comes (at this point, I double it'll be long in coming though). |
Re: Overlords - Game Thread. (playing)
Could we have the llamaserver turn reminder set to 9 or preferably 12 hours, please? I've noticed the current 6 hours isn't enough when the reminder can come right after I go to sleep or to work, making me forget/miss the turn deadline.
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Re: Overlords - Game Thread. (playing)
Oops. Yeah, 6 hours is definitely way too short. I'm not sure about 12... seems like an awful long time for a game still on 24 hour hosting. So I've set it to 10 for now. But the time there is negotiable.
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Re: Overlords - Game Thread. (playing)
24 hours? No wonder these turns seem to be coming one right after another. :)
But, 10 hours is good. Thanks. |
Re: Overlords - Game Thread. (playing)
Well, you guys are only on turn 5 ;). Come turn 10 you'll be on 48 hours and I'll go ahead and set the reminder emails to 12 hours.
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Re: Overlords - Game Thread. (playing)
Ho ho ho! I'll somewhat retract my earlier pessimism, as apparently Ancient Krakens die fairly easily :P
Sure, I'm still doomed (but then again, so is Oceania), but perhaps Atlantis may yet prove to be a useful foil for some wise Overlord... |
Re: Overlords - Game Thread. (playing)
Yeah, I was thinking that my Kraken would actually heal his afflictions in time. Apparently not!
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Re: Overlords - Game Thread. (playing)
hai guyz remember me?
I'm in this game too! I'm eriu.... someone wanna diplomacize me? you can pm me and irc me and ;) ;) lol! |
Re: Overlords - Game Thread. (playing)
Lack of diplomacization ehh? Doesn't sound like a good sign given your location. ;) Best of luck.
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Re: Overlords - Game Thread. (playing)
is it just me or are lots of the vps not at all corresponding to the capitals?
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Re: Overlords - Game Thread. (playing)
10 of the VPs are in those initial extra forts the overlords got. So it shouldn't just be you. Except one of those VPs ended up not being where it was supposed to be due to a typo I made while setting up the map.
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