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-   -   Dynamic Campaign: Volunteers Wanted (http://forum.shrapnelgames.com/showthread.php?t=43905)

Ts4EVER November 1st, 2011 01:24 PM

Re: Dynamic Campaign: Volunteers Wanted
 
1 Attachment(s)
lol sorry forgot to upload the files...

iCaMpWiThAWP November 2nd, 2011 11:24 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Thanks for the cool campaign, will start this weekend :)

ich November 8th, 2011 05:53 AM

Re: Dynamic Campaign: Volunteers Wanted
 
I Wanted to join your campaign but it seems you are playing against AI ?

iCaMpWiThAWP November 8th, 2011 01:42 PM

Re: Dynamic Campaign: Volunteers Wanted
 
It's the usual way we play it, if you're thinking of a PBEM campaign you could post up in the "Opponents wanted" section to find some players, there are some other wargaming forums and clubs that play the WinSP games such as "The Blitz" or a similar name where you'll probably find lots of players :P

Ts4EVER November 8th, 2011 01:48 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Yeah it is vs AI only. BTW IcampwithAWP how far are you with the new scenario?

ich November 9th, 2011 09:19 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

It's the usual way we play it, if you're thinking of a PBEM campaign you could post up in the "Opponents wanted" section to find some players
thanx, i`ll do that. But can you tell me please, does any multiplayer campaigns are on rush now or not, and if not, does any one planning to make something like it:)?

ich November 9th, 2011 09:22 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

It's the usual way we play it, if you're thinking of a PBEM campaign you could post up in the "Opponents wanted" section to find some players
thanx, i`ll do that. But can you tell me please, does any multiplayer campaigns are on rush now or not, and if not, does any one planning to make something like it:)?

iCaMpWiThAWP November 9th, 2011 01:16 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

Originally Posted by Ts4EVER (Post 788171)
Yeah it is vs AI only. BTW IcampwithAWP how far are you with the new scenario?

turn 7, advancing really slow on the assault, will probably not have time to secure the whole map.

Ts4EVER November 10th, 2011 05:57 AM

Re: Dynamic Campaign: Volunteers Wanted
 
You don't need to control all the map, if you get both victory points and destroy most of the bunkers you have done enough.

iCaMpWiThAWP November 10th, 2011 01:47 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

Originally Posted by Ts4EVER (Post 788322)
You don't need to control all the map, if you get both victory points and destroy most of the bunkers you have done enough.

Problem is getting there through the bunkers :P will be done this weekend

Ts4EVER November 11th, 2011 04:41 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Load all tubes with smoke rounds and just overrun them ;)

Ts4EVER November 20th, 2011 10:31 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Any updates on your progress? It is starting to get weird.

iCaMpWiThAWP November 21st, 2011 03:04 PM

Re: Dynamic Campaign: Volunteers Wanted
 
1 Attachment(s)
Oh, i'm sorry, had forgotten to upload it, so here it goes:

At the cost of 12 men(half of those losses could have been avoided, satchels and flamers are dangerous around your own men :eek:) We took both fortifications at the same time, in a coordinated movement, we wiped out the bunkers very easily(tip to make a harder battle, add a few infantry units to the area, a few scouts and a platoon at each strongpoint) and controlled the area as the russian soldiers manning the remaining bunkers fled.

Note:
  • Smoke: in a way, it won the battle for me, i just walked past anything i couldn't destroy and had engineers blow it up later.
  • Sturmpioneers: these lads are pretty powerful, as the germans, im never assaulting again without some of them.

Ts4EVER November 22nd, 2011 05:13 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Ah cool. Yeah the first chapter was too easy. I didn't know how good of a player you are, what kind fo force and approach you would use and how I should balance the first maps, so I decided to play it safe. Believe me, the scenarios will become progressively harder, jsut like the real fighting in Russia for the Germans ;).

iCaMpWiThAWP November 22nd, 2011 01:38 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Quote:

Originally Posted by Ts4EVER (Post 789106)
Ah cool. Yeah the first chapter was too easy. I didn't know how good of a player you are, what kind fo force and approach you would use and how I should balance the first maps, so I decided to play it safe. Believe me, the scenarios will become progressively harder, jsut like the real fighting in Russia for the Germans ;).

Yay! Nothing's better than a good challenge :)

Ts4EVER November 22nd, 2011 01:47 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Chapter I Stalin Line

11th July 1941

Kingisepp

http://www.abload.de/img/250px-bundesarchiv_b_zclkq.jpg

Stalin Line Bunkers after capture

I have to say, I am impressed by the performance of your troops. Bost strongpoints were taken out with minimum casualties well before schedule. I think the Russians gambled away their advantage when they tried to delay us in the city and lost almost all their men.

http://www.abload.de/img/pd2083817uvy60.jpg

You get 50 repair points per destroyed strongpoint, plus an extra 30 for the fast completion. That means you can set yourself 300 build points for the next scenario. This should more than cover your losses, however, note that you can save up points for later use and future battles might not be as easy as this one.

Ts4EVER November 22nd, 2011 02:05 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Chapter II Schluesselburg

5th September 1941

Schluesselburg

Our encirclement of Leningrad is advancing fast. However, the city is still linked to the rest of the Soviet Union by the city of Schluesselburg.
This town is the key to Lake Ladoga and therefore the region. It has several shipping ports, as well as a medieval fortress, guarding the river and lake.

http://upload.wikimedia.org/wikipedi...lisselburg.jpg

The medieval fortress

Your objective is to secure the city. The fortress itself is a formidable target, surrounded by water on all sides. It's defenses are outdated, so it is probably not worth the hassle and blood it would take to breach its walls. Then again, some men like a challenge...

The towns defenders consist of a rifle bataillion as well as several ad hoc units conscripted from the surrounding villages. They did not have the time or ressources to fortify the town with minefields or barricades, but have begun to dig trenches around it. They also may have fortified key houses inside the city.

http://upload.wikimedia.org/wikipedi..._Offensive.jpg

The enemy is still holding the northern shore of the river Neva. You have no objectives there, but note that you may receive harassing or artillery fire from the woods there.

You have three secenarios to achieve your objectives. Some objectives may change depending on the progress of battle.

Objectives:

- Deploy your forces inside the deployment area. Note that you can NOT deploy any forces on the northern side of the river!
- Secure as many victory locations as possible

Optional:

Although the town is relatively weakly held, the Russians apparently have started to ship reinforcements across lake Ladoga, including crack naval infantry and additional artillery. Due to the swampy shores, they need the dock installations in Schluesselburg for disembarkation. The sooner you can clear those of the enemy, the sooner the reinforcements will stop!

Recently we ahve encountered several super heavy tanks of the KW2 pattern all across the Russian front. Sadly, all specimen so far were far too damaged to reverse engineer anything from them. Our intelligence suggests that the Soviets have brought one of these monsters into the city. Capturing it in an undamaged state would be quite a feat!
To capture the tank, it needs to be in an area under German control, either abandoned, immobilised or both. You may capture it in any of the three scenarios. If you destroy it, the objective is failed. if you manage to immobilise it in an area you do not control, we assume that the Russians retrieved it after the battle and you have another chance to get it. You will be rewarded for it with 50 repair points.

http://upload.wikimedia.org/wikipedi.../KW-2_1940.jpg

Ts4EVER November 22nd, 2011 02:07 PM

Re: Dynamic Campaign: Volunteers Wanted
 
1 Attachment(s)
Technical post: add scenario as always, give yourself -300 build points and -200 support points.

iCaMpWiThAWP November 23rd, 2011 01:05 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Will start playing this weekend, nice story by the way :)

Ts4EVER November 26th, 2011 09:02 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Cool. I'm very excited to see how this on will play out. It is a lot more open ended than the first chapter and it will be interesting to see what kind of priorities you will set. Keep in mind that you can't reinforce your troops for 3 scenarios, so playing conservatively and scouting ahead will be important, even if it means that you advance slower than you'd like.

Ts4EVER December 1st, 2011 10:40 AM

Re: Dynamic Campaign: Volunteers Wanted
 
So, how is it going?

iCaMpWiThAWP December 4th, 2011 02:24 PM

Re: Dynamic Campaign: Volunteers Wanted
 
Slowly, trying not to tackle everything at once so i don't take too many losses.

Ts4EVER December 10th, 2011 07:39 AM

Re: Dynamic Campaign: Volunteers Wanted
 
I don't want to sound impatient, but any status updates?

Ts4EVER December 17th, 2011 08:09 AM

Re: Dynamic Campaign: Volunteers Wanted
 
Bump

You still there?

AB February 13th, 2012 02:35 AM

Re: Dynamic Campaign: Volunteers Wanted
 
anybody still doing the dynamic campaign? I've come back to SP after several years away (rome and medivel total war).

started a long german campaign using existing scenarios, but want to go to N Africa, and there aren't many existing large scale scenarios (bengazi is the only one I found). Lots of smaller ones, but my core force is a full battalion.

thanks,


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