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-   -   MP: Mooseknight: EA 12-nation game, Running (http://forum.shrapnelgames.com/showthread.php?t=44469)

Frozen Lama February 23rd, 2010 09:05 PM

Re: Mooseknight: EA 12-nation game, Running
 
The giants of formoria would never seek to steal all the loot from the valient fishmen of Oceania. Formoria assures the world, and the lord of Oceania can attest to it, that formoria will not be stealing all the territory. expect a rapid rise of the oceanian empire.

The giants are an honorable people

Trumanator February 23rd, 2010 11:06 PM

Re: Mooseknight: EA 12-nation game, Running
 
Revenge is sweet.

Squirrelloid February 24th, 2010 07:21 AM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by Frozen Lama (Post 733154)
The giants are an honorable people

Ha. NAP-breakers are hardly honorable.

Belac February 24th, 2010 11:18 AM

Re: Mooseknight: EA 12-nation game, Running
 
That war sounds exciting. Meanwhile, in the Western Front over here in Agartha, the frontier's barely moved in a year and a half. Not counting what C'tis took in bribes, a total of 3 provinces have changed hands since the war began.

vfb February 25th, 2010 02:20 AM

Re: Mooseknight: EA 12-nation game, Running
 
Hosting postponed +14h for R'lyeh.

Ink February 25th, 2010 08:25 PM

Re: Mooseknight: EA 12-nation game, Running
 
in response to Fomoria's dishonorabre actions, a day that will no doubt live in infamy, R'ryeh is invading. Fomoria must not be arrowed to ringer on any ronger.

the worrd is encouraged to take up the fight against this greatest of threats.

vfb February 25th, 2010 09:33 PM

Re: Mooseknight: EA 12-nation game, Running
 
Oceania will not stand by and see our honowable fwiends dispawaged! Pwepare to defend your waters!

-- Mermoos

Ink February 25th, 2010 10:31 PM

Re: Mooseknight: EA 12-nation game, Running
 
we always welcome more potential slaves.

and some sea horse thingies too! that's great, one of the lobo guards got it in what little is left of its mind that it wants a pony.

vfb February 27th, 2010 06:45 PM

Re: Mooseknight: EA 12-nation game, Running
 
Hosting postponed +12h for R'lyeh.

mscfish March 1st, 2010 10:58 AM

Re: Mooseknight: EA 12-nation game, Running
 
Tc request 24 hours extension.Sorry about this.

mscfish March 1st, 2010 11:04 AM

Re: Mooseknight: EA 12-nation game, Running
 
Tc request 24 hours extension.Sorry about this.

vfb March 1st, 2010 06:05 PM

Re: Mooseknight: EA 12-nation game, Running
 
No problem, +24h added.

Frozen Lama March 3rd, 2010 10:59 PM

Re: Mooseknight: EA 12-nation game, Running
 
ouch. seven feebleminded mages in one turn. I hope ryleh has a lot of FQ's to heal them up

Ink March 4th, 2010 04:34 AM

Re: Mooseknight: EA 12-nation game, Running
 
oh, did a few research mages of no consequence get feebleminded? we didn't notice with the hundreds of others we have.

how are your SCs faring so far? oh that's right, we have so many mages we are sending armies of nothing but mages to protect R'lyeh homeland. did that geared out giant even inflict one hp of damage on anything not part of the PD before it got raped by tentacles? I bet he just _wished_ he could of got slaughtered by slave trolls like that other one. ewwww. tentacles.

vfb March 4th, 2010 07:27 AM

Re: Mooseknight: EA 12-nation game, Running
 
Postponed +6 hours for Nief.

vfb March 4th, 2010 10:06 PM

Re: Mooseknight: EA 12-nation game, Running
 
Postponed +12 hours, Kailasa's turn has gone missing.

Ink March 6th, 2010 07:29 PM

Re: Mooseknight: EA 12-nation game, Running
 
may I get a 24 hr delay? alice is in theater's tonight, and I gotta go see it.

vfb March 6th, 2010 07:36 PM

Re: Mooseknight: EA 12-nation game, Running
 
Added +24h for Alice.

vfb March 15th, 2010 07:29 AM

Re: Mooseknight: EA 12-nation game, Running
 
I didn't get my warning email this turn, so I was going to add some time to the timer. But that seems to be a pretty frequent request lately, and we're almost at turn 50.

So, I'm adding +24h to the hosting schedule, it's now at 72h.

vfb March 17th, 2010 01:20 AM

Re: Mooseknight: EA 12-nation game, Running
 
Admin note: Omni is not on the forums anymore, if you need to do diplomacy with R'lyeh, please head over to IRC.

Trumanator March 17th, 2010 03:46 AM

Re: Mooseknight: EA 12-nation game, Running
 
Umm, you haven't noticed his new forum account trolling away?

vfb March 19th, 2010 02:39 AM

Re: Mooseknight: EA 12-nation game, Running
 
Admin: Postponed +12h for Fomoria.

@Trum: Page up.

Trumanator March 19th, 2010 02:50 AM

Re: Mooseknight: EA 12-nation game, Running
 
Err, oops. Forgive me for being behind the times. :(

vfb March 21st, 2010 09:48 PM

Re: Mooseknight: EA 12-nation game, Running
 
Admin: after the next host, there will be a delay until Sunday. R'lyeh is making a trip to the void or something.

PS: Frozen has agreed to co-admin, on short notice prior to me taking off on a trip last weekend. Thanks Frozen! If you need delays or whatever and I'm unavailable, you can contact him too.

vfb March 22nd, 2010 09:45 AM

Re: Mooseknight: EA 12-nation game, Running
 
Admin: current turn hosting postponed +16h for those lazy Oceanian fish.

vfb April 1st, 2010 07:55 AM

Re: Mooseknight: EA 12-nation game, Running
 
Admin: current turn hosting postponed +24h for those busy Oceanian fish.

Ossa April 1st, 2010 11:03 AM

Re: Mooseknight: EA 12-nation game, Running
 
I'll be away from Friday to Sunday evening GMT. Could we please host just once in that timeframe?

FAJ April 1st, 2010 06:17 PM

Re: Mooseknight: EA 12-nation game, Running
 
I will be gone as well. I think for easter we should just postpone all hosting until Monday.

vfb April 1st, 2010 06:17 PM

Re: Mooseknight: EA 12-nation game, Running
 
Sure, after it hosts, I'll delay the timer.

vfb April 9th, 2010 02:59 AM

Re: Mooseknight: EA 12-nation game, Running
 
Aggh, almost staled in my own game. I added 3hrs to the timer, sorry guys, RL is teh suck at the moment.

Want me to look for a sub to speed things up, or can you suffer through another 2 weeks of Oceania being last to submit every single turn?

Squirrelloid April 9th, 2010 06:18 AM

Re: Mooseknight: EA 12-nation game, Running
 
I don't mind vfb. Why not just extend the timer 12h or something?

Quitti April 9th, 2010 07:42 AM

Re: Mooseknight: EA 12-nation game, Running
 
I don't mind the slight delays.

RadioGibbon April 9th, 2010 10:16 AM

Re: Mooseknight: EA 12-nation game, Running
 
Take as long as you need. Theirs no point in looking for a sub when its just a matter of adding a few hours on every now and then.

FAJ April 9th, 2010 11:24 AM

Re: Mooseknight: EA 12-nation game, Running
 
I prefer the longer times anyways. I hate having to submit a turn during the weekend. I am never near my computer, so I have to take an external drive around with me D:

vfb April 12th, 2010 09:35 AM

Re: Mooseknight: EA 12-nation game, Running
 
Thanks guys!

Timer extended +12h this turn, for Fomoria.

Debaser8 April 15th, 2010 12:54 AM

Re: Mooseknight: EA 12-nation game, Running
 
After a disastrous first battle for the monkey people the bloody handed druids pushed deep into our land and built a dark temple. Refugees streamed from the land around the temple telling of the horrific sacrifice of an almost limitless stream of virgins. We knew then that when the druids defeated the savages of Mictlan some of them turned down a dark path in pursuit of power. Enraged by the blasphemy being practiced in our lands the entire kingdom rallied to drive the druids and their demonic servants from our land. Just outside the temple grounds our sacred spirits and monkeys met an army of huge boars and horrific demons sheathed in golden armor. After a long and bloody struggle with many noble Yakasha falling we drove the demons away and burned down their temple.

The gurus meditating in mount Kailasa knew in their hearts though that even the great Jatania would be unable to hold back forever the hoards of iron clad boars, vampires and demons pouring forth from Marveni. Unlike us, the druids could make good their losses. The once happy lands of Kailasa will surely be plunged into darkness.

--From the items received after the battle I know that at least one heliophagi died, but my video of the battle shows them all flying away (minus a few body parts). Does anybody have an accurate report of the battle? It is hard to script for the future without knowing what worked and what didn't.

Squirrelloid April 15th, 2010 09:37 AM

Re: Mooseknight: EA 12-nation game, Running
 
My battle report was also inaccurate.

And you can paint us as the villains, but I know for a fact you were planning on attacking me. The druids are neither blind nor deaf, and I think you'll find that while you won the combat, it was far more costly for you than me in the longterm.

Debaser8 April 15th, 2010 12:16 PM

Re: Mooseknight: EA 12-nation game, Running
 
I think in the context of the game's background/fluff you pretty clearly are the bad guy, i.e sacrificing tons of people to summon up demons. I never mentioned the fact that you invaded me, your longtime ally, without warning, so way to attack a straw man.

As for the victory being pyrrhic, I clearly allude to this in the 2nd paragraph. Due to the assymetry of the war I would have to beat you by a ridiculous margin for me to do more dammage to you than you did to me on a percentage of resources basis.

I was just happy to "win" a battle after the first battle where I was totally massacred without inflicting any damage on you. And given your prepronderance of advantages in almost everything.

Squirrelloid April 15th, 2010 01:03 PM

Re: Mooseknight: EA 12-nation game, Running
 
What greater glory or honor is there than to die for your god? Either as a warrior of the faith on the field of battle or as a willing sacrifice, all who willingly shed their blood for him are called to him in the end. No evil is done here, they willingly go to the greatest of rewards. Do you not also send your servants to their deaths?

And demons? Does a carpenter revile his hammer for being evil? Does a doctor curse his stethoscope? Then tell us, how should we treat your animation of the corpses of your slain. Or should we also revile you for cavorting with entities who claim divinity - there is but one divine entity and his name is I Accidentally a Fleshlight!

Even if we accept that demons are somehow evil, isn't it the act of god to turn even the works of evil to the greater good? Our god merely demonstrates his fitness to rule by mastering even the forces of evil.

FAJ April 15th, 2010 03:04 PM

Re: Mooseknight: EA 12-nation game, Running
 
Does a Moose-Knight revile his steed for being grumpy? Does the hunter curse the antler? Does a moose sh*t in the woods?

Such are questions a diety must ponder on his throne.

vfb April 15th, 2010 05:41 PM

Re: Mooseknight: EA 12-nation game, Running
 
By the way, I'm going away for the weekend. Depending on when the turn hosts, I'll postpone so I can do my turn on Monday night.

Squirrelloid April 15th, 2010 06:18 PM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by FAJ (Post 740748)
Such are questions a diety must ponder on his throne.

Is that a lord of the fat chicks?

Frozen Lama April 15th, 2010 11:01 PM

Re: Mooseknight: EA 12-nation game, Running
 
Hmmm...... A curious situation unfolds. Under the guise of "protecting and aiding" ulm against its enemies, somehow ctis has managed to lay claim to nearly half of Ulm's formor lands. This reminds the giants much of the kind of "protection" that kailasa enjoyed.

vfb April 15th, 2010 11:08 PM

Re: Mooseknight: EA 12-nation game, Running
 
I think C'tis is also protecting Sauromatia from Agartha.

They are just all-around good guys, those death lizards.

FAJ April 16th, 2010 08:23 AM

Re: Mooseknight: EA 12-nation game, Running
 
I try to invade Sauromatia, it is percieved as protecting him from Agartha.

I try to help my friendly neighbor Ulm, and I am seen as the invader!

Sorrowmancer is gonna go back to his castle and sulk :(

Ossa April 16th, 2010 10:17 AM

Re: Mooseknight: EA 12-nation game, Running
 
Well - as Sauromatia I can assure everyone noone is helping me at the moment. Really no one. Donations would be welcomed, though, in case you want to hurt Agarta or Ctis without provocing a war with them.

Debaser8 April 17th, 2010 07:19 PM

Re: Mooseknight: EA 12-nation game, Running
 
sword of many colors is now up for grabs

The markata children keep asking me when Santa Claus is going to visit again. Not all of them got presents the first time.

vfb April 19th, 2010 06:37 PM

Re: Mooseknight: EA 12-nation game, Running
 
Admin: Hosting postponed for Omni.

The game will now host at 02:45 GMT on Wednesday April 21st.

vfb April 20th, 2010 12:40 AM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by Ossa (Post 740811)
Well - as Sauromatia I can assure everyone noone is helping me at the moment. Really no one. Donations would be welcomed, though, in case you want to hurt Agarta or Ctis without provocing a war with them.

Admin Reminder: Any donations must be in the form of praise, or empty promises, or moral support etc. :D

No trading, no gifts! (Except from Santa, i.e. prying artifacts out of the cold dead fingers of your enemies.)

Ossa April 22nd, 2010 02:04 AM

Re: Mooseknight: EA 12-nation game, Running
 
Well I'd be content enough with empty promises and moral support!

Send me your empty promises of support and reenforcements!


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