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Re: Magic Items under CBM
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I can see using the axe with e.g. trample-thugs in the event of such a change. Quote:
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Re: Magic Items under CBM
I think the imp axe would suck as much on a trampler as on anything else. In the rare cases that anyone would even make early trampling thugs they'd be better served with an additional shield.
As for horror helm being usable at construction 4 - so what? Countless items would still be usable at higher levels of construction. They'd just be worse. It doesn't mean anyone would build the dross items, they'd just save their gems or spend them on stuff other than forging. The imp axe is currently just a bad use of gems except in extreme niche scenarios. |
Re: Magic Items under CBM
I know it is not a good idea to change the cost and research level of commonly used items, because it confuses people. Most of the time I agree with this. But there is one item I think should get changed. It is so commonly used that it sometimes seems like thugs all might as well come with one misc slot, and automatically have luck. (That is a slight exageration, but it does seem like most builds need to have that lucky pendant.)
I think the lucky pendant should be research level 4 and cost 10 astral. If you make that change then there will be a lot more variety in what is used in the misc slots. There is a lot of interesting item, but they are rarely used because they are completely overshadowed by the lucky pendant. This modification could change the balance in the game, and a lot of people will likely be against this, but I think the change would be for the better. |
Re: Magic Items under CBM
So who would use the lucky coin then?
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Re: Magic Items under CBM
Watch as faithful and lucky coin soar in value!
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Re: Magic Items under CBM
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Re: Magic Items under CBM
I would rather make the amulet construction 6. So you'll have a midgame period when people needs to use faithful and lucky coin or skip luck. That would also make the choice of shield less obvious.
The reason is that I think increasing the gem cost would simply make the amulet useless. Another option is to make the faithful and lucky coin cheaper. |
Re: Magic Items under CBM
I don't think making it cost 10 gems would make it useless. It just means you would only want to use it on your high value SC's, and not on every thug.
Making it only construction 6, without increasing the cost, would mean that once you reach construction 6 every single thug would have a lucky pendant again. I would like to see more varied use in misc slots. |
Re: Magic Items under CBM
I rarely see, say, Eriu/TNN thugs with lucky pendants. They simply don't need it, and as Eriu doesn't have piles of astral lying around generally they'd rather put it to more productive uses (starting with the AMA which is absolutely essential).
Most thugs rarely have full slots anyway, because its not cost effective if you're fielding large numbers of thugs. Cheap thugs with no more than 4 pieces of gear (weapon, shield, AMA, maybe one more piece) is the way to go. |
Re: Magic Items under CBM
Out of curiosity, what is the chasis used for these thugs?
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Re: Magic Items under CBM
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Similarly, Van/Helheim have plenty of thugs that don't need much gear. Firebrand + gold shield is the standard here, at least for Van. |
Re: Magic Items under CBM
Speaking of the con12 items..
Any utility to lowering them? And/or changing them for more general use in game? |
Re: Magic Items under CBM
I'd like to see more of some of them, since they have a lot of flavour.
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Re: Magic Items under CBM
what is meant by con12 items?
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Re: Magic Items under CBM
Unique items the player can't forge, like the equipment of the sun, bogus' gear, robe of the sorceress....
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Re: Magic Items under CBM
Oh hi everybody I am not qualified to talk about the fine points of whether particular swords should be armor-negating but:
Vine shield is so good. I am tired of vine shields. Everybody uses vine shields against me! For some reason nobody uses eye shields against me. But it seems like they are super-good too. Vine shield vine shield vine shield! EVERYWHERE I TURN THERE IS A VINE SHIELD I am not certain that these shields are overpowered (is anybody ever certain about such things) but I sure do feel like I'm cheating when I forge one |
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